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Why doesn't DK have an AoE Minor Breach ability?

Avran_Sylt
Avran_Sylt
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Been gearing up my DK tank for pugging at the moment, running Caltrops/Powerful Assault for aggroing trash packs, and I realized that when it comes to tanking, practically the only DK skill I'm using for mob management is chains (which on another class I can use leashing soul, hello NB resource return):

Major Breach (AoE) = Caltrops
Minor Breach (AoE) = Binding Burst
Root (AoE) = Binding Burst
Pull = Chains of Flame
Pull (AoE) = Vateshran's SnB

Given that Binding Burst (AoE) (Immobilize) (Minor Breach) exists as a tool, why weren't any of the DK's skill considered for an AoE Minor Breach?

Visually, it'd feel nice if Earthspike Mantle (or a morph) applied it (shooting out spikes into nearby enemies seems dope).

But practically, adding it either to Dark Talons at base, or to a morph, would allow it to take the spot of an (AoE) (Immobilize) (Minor Breach) skill without scribing. (albeit at a 2m reduced range, maybe bump that range up?).
Edited by Avran_Sylt on March 18, 2026 2:29PM
  • Vaqual
    Vaqual
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    You basically answered your own question. A.) Because there are many other sources including sundered procs and B.) because each class kit needs to have gaps that can only be filled with suboptimal alternatives to push class variety. And obviously C.) because most DK abilities are already heavy loaded after the rework.
    Edited by Vaqual on March 18, 2026 2:51PM
  • Avran_Sylt
    Avran_Sylt
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    Vaqual wrote: »
    You basically answered your own question. A.) Because there are many other sources including sundered procs and B.) because each class kit needs to have gaps that can only be filled with suboptimal alternatives to push class variety. And obviously C.) because most DK abilities are already heavy loaded after the rework.

    Hmm.

    A)
    AoE abilities have reduced proc chance, so I wouldn't really consider them a reliable source of an AoE proc of Minor Breach. (The use-case I'm considering is when pulling large packs of mobs).

    B )
    Class-wise, scribing beats out every option being AoE, instant, with interchangeable Focus:
    - Fossilize is single-target
    - Deep Fissure is delayed (in a forward facing rectangle)
    - Fatewoven is delayed until the attacker attacks you

    Trash-packs, scribing is the go-to.
    (Though hey, if SnB gets reworked, making low slash a cone with a morph that applies Minor Breach could be a cool suboptimal non-scribing alternative, escpecially given the cone does need better positioning than a radial attack)
    And in single-target, that's where sundered shines as does Pierce Armor.

    C)
    As they have said, the reworks are not the end-all be all. So I'd love to put my two cents in from the perspective of a random dungeon Tank pugger.

    Now that I think on it more, Talons applying Minor Breach would also be great from a DK perspective for starting trash-packs given it'd also proc Elder Dragon's Minor Brutality as well for the group. (as it stands though it's easy enough to proc it via Chains when you don't pull in the ranged mobs from the AoE pull).
    Edited by Avran_Sylt on March 18, 2026 3:43PM
  • ViggyBoi
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    Minor breach can be sourced from like infinite sources now. Idk what the new team's plan is when it comes to classes, but the gaps in access to certain tools/buffs/skills was an intentional design meant to be filled with gear or guild abilities anyway.
  • Avran_Sylt
    Avran_Sylt
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    ViggyBoi wrote: »
    Minor breach can be sourced from like infinite sources now. Idk what the new team's plan is when it comes to classes, but the gaps in access to certain tools/buffs/skills was an intentional design meant to be filled with gear or guild abilities anyway.

    There are no guild skills that apply Minor Breach. Pierce Armor is the only weapon skill that applies Minor Breach.

    I suppose Dragon's Defilement does give an AoE Minor Breach effect once you've been hit in melee, but I'd rather open up a 5pc slot by using scribing for it instead.

    Of the two "AoE" Minor Breach skills in the game, one is on a delay and hits in a zone in front of you, and the other requires you to be hit by the enemy. (Deep Fissure/Fatewoven Armor)

    Then there's the scribed Instant AoE Minor Breach ability. Which is, IMO better than everything else.

    Just kinda pointing out, that in terms of tanking, this is an area classes (as a whole) are lacking.
  • Thumbless_Bot
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    And a unique crit buff and 100% uptime passive for major force while we are at it.
    Edited by Thumbless_Bot on March 19, 2026 1:10PM
  • Avran_Sylt
    Avran_Sylt
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    And a unique crit buff and 100% uptime passive for major force while we are at it.

    Hmm, this is for DK. But this sounds like throwing shade at the pureclassing bonuses for NB (or the standard Minor Savagery)?

    That being said, if you're looking for classless sources of that kind of thing that are group-wide:

    Elemental Catalyst applies a 5% increased critical damage taken on enemies (so team-wide buff) by applying Frost/Flame/Shock damage respectfully for 3s, which can be applied via various AoE abilities, especially sticky DoTs... Hmm, like the scribed soul burst... Ah, I get it, it's a jab at trying to optimize things.

    And of course Monomyth for constant Major Force, but in PvE honestly you can hit cap pretty readily already.
  • BananaBender
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    Elemental blockade + Pulsar. By using a Charged Ice staff and the non slottable Flawless Ritual CP, you can get to a 74% chance at proccing Chilled which will proc Minor Brittle for 10% crit damage and Minor Breach thanks to Elemental Blockade
  • Avran_Sylt
    Avran_Sylt
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    Elemental blockade + Pulsar. By using a Charged Ice staff and the non slottable Flawless Ritual CP, you can get to a 74% chance at proccing Chilled which will proc Minor Brittle for 10% crit damage and Minor Breach thanks to Elemental Blockade

    That, is very insightful. And I am using the Rally Ice Staff on the backbar already, so it should slot right in.

    Just kinda bummed that a "class rework" that's all about using more class abilities for your role, for tanking at least it seems (but make no mistake I'm not an end-game raider), the only addition was the resource sustain from Core. Absolutely nice, don't get me wrong, more or less love what they've done overall.
    Edited by Avran_Sylt on March 19, 2026 4:40PM
  • ViggyBoi
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    Avran_Sylt wrote: »
    ViggyBoi wrote: »
    Minor breach can be sourced from like infinite sources now. Idk what the new team's plan is when it comes to classes, but the gaps in access to certain tools/buffs/skills was an intentional design meant to be filled with gear or guild abilities anyway.

    There are no guild skills that apply Minor Breach. Pierce Armor is the only weapon skill that applies Minor Breach.

    I suppose Dragon's Defilement does give an AoE Minor Breach effect once you've been hit in melee, but I'd rather open up a 5pc slot by using scribing for it instead.

    Of the two "AoE" Minor Breach skills in the game, one is on a delay and hits in a zone in front of you, and the other requires you to be hit by the enemy. (Deep Fissure/Fatewoven Armor)

    Then there's the scribed Instant AoE Minor Breach ability. Which is, IMO better than everything else.

    Just kinda pointing out, that in terms of tanking, this is an area classes (as a whole) are lacking.

    I was counting scribing under tools. Either way soul burst with breach is your minor breach skill, it doesnt need to be part of the class tree.
  • Thumbless_Bot
    Thumbless_Bot
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    Avran_Sylt wrote: »
    And a unique crit buff and 100% uptime passive for major force while we are at it.

    Hmm, this is for DK. But this sounds like throwing shade at the pureclassing bonuses for NB (or the standard Minor Savagery)?

    That being said, if you're looking for classless sources of that kind of thing that are group-wide:

    Elemental Catalyst applies a 5% increased critical damage taken on enemies (so team-wide buff) by applying Frost/Flame/Shock damage respectfully for 3s, which can be applied via various AoE abilities, especially sticky DoTs... Hmm, like the scribed soul burst... Ah, I get it, it's a jab at trying to optimize things.

    And of course Monomyth for constant Major Force, but in PvE honestly you can hit cap pretty readily already.

    Why cant classes have major force? Anyone can have it with one item already...
    Edited by Thumbless_Bot on March 20, 2026 1:15AM
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