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DK Take Flight Ultimate - Possible Bug?

NxJoeyD
NxJoeyD
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Platform: Xbox Series X
Date / Time: 3/18/2026 - 3:45 EST
User ID: NxJoeyD

Issue: it appears as though the DK ultimate ability Take Flight is potentially applying outside of the stated 8m AoE and also, potentially, treating all targets as "monsters" rather than distinguishing between players vs NPC?

I took a video of this sequence but for TOS reasons I'm attaching a image clip instead, where I can redact any player gamer tags except my own.

The first piece I'm on the fence about is the skills affect. It reads an 8m AoE. In this image, during a PvP BG match of Chaos Ball, I happen to be facing a teammate who is holding one of the objectives. This makes for a good example as I have negative AoE set to indicate in hot pink. The Chaos Balls debuff / damage AoE is also 8m. In this example the opposing attackers DK Take Flight Ult should have the same 8m range that's reflected by the Chaos Balls debuff, giving me a clear indicator of the boundary.

Despite being outside of the skill's AoE, you can see by both the debuff icon at the bottom of my screen and by the (numbers) portion of my health bar that I've been affected by the skill (indicated with green arrows).

Now, is this due to an issue with the skills mechanic reaching beyond 8m? Or is this an issue of the game "anticipating" that I'm going to be in another location in the future?

In this example my character isn't due to pass through the area that the DK Take Flight would effect until after it's application.

At first I thought maybe server side latency but I think that's less likely because those issues usually result in something playing "catch up", that's not the case here. The game is either applying damage / effects outside of the intended AoE, or, the game is "projecting" where it thinks I will be and applying the skills damage / effect in advance even though it shouldn't?

On a scale of 1 to 10 this is maybe a 5 or 6 in terms of "concerning", IMO. It's not as though I'm right on the cusp of the 8m AoE, I'm a good 3m to 4m outside of it so for the skill to apply damage & effects this far out is beyond gracious and maybe hinting at something being off in the programming.

But there's a part 2 here, and that is, as the skill affected me, rather than being knocked backward or knocked down, I was instead thrown up into the air. .. Now this concerns me because that effect is stated to specifically affect "monsters", which I'm interpreting as NPCs. The concerning part is that the bonus damage awarded to the caster / player is doubled against "monsters" using the Take Flight morph, which, was the case here and you can tell by the debuff icon in the image.

This would mean that, if this a bug, players using this skill could nab a whopping 20% damage against other players, in PvP? That would be a bigger issue IMO.

Does anyone have any experience here with the mechanics of this? Because my character was in the process of activating the Streak ability I don't know if that caused some fouling-up with the input and skill recognition here or there's actually a bug. The only reason I saw anything is because it just so happened to occur while someone was holding a Chaos Ball which I know has the exact same AoE range as Take Flight and it was right in front of me, otherwise, this would have been hard to perceive.

If it were a case of me seeing damage after I had Streaked out of the Take Flight AoE then I could easily chalk that up to latency catching up with me, but this is the other way around, I'm taking skill effects while still outside of the AoE.

Some of this is better demonstrated in the entire video clip and if a Dev would like the clip sent I would be more than happy to but I can't post it here without violating TOS as it has gamertags.

Thanks. ni98wc8gvomw.jpg
  • Necrotech_Master
    Necrotech_Master
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    the game has a notorious history of positional desync in pvp situations

    which is why most aoe effects can sometimes look like they are hitting you from well outside of targeted range (see numerous complaints about dark convergence, rush of agony, etc pulling from what appeared to be outside of range)

    i cant say as much about the knockback vs knockup portion of the ability, as i havent extensively used it and i know the morphs work differently (i think one of them does knockback all the time and one does knockup vs npc and knockback in pvp)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • NxJoeyD
    NxJoeyD
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    the game has a notorious history of positional desync in pvp situations

    which is why most aoe effects can sometimes look like they are hitting you from well outside of targeted range (see numerous complaints about dark convergence, rush of agony, etc pulling from what appeared to be outside of range)

    i cant say as much about the knockback vs knockup portion of the ability, as i havent extensively used it and i know the morphs work differently (i think one of them does knockback all the time and one does knockup vs npc and knockback in pvp)

    Yeah, this is true. I’m just used to desync having an after effect .. seeing the desync, basically, anticipating and causing a problem off of that is funny. And, tbh, that will never be fixable.

    Yeah both morphs are supposed to knock only NPCs into the air while players are supposed to be knocked back. In the case of Take Flight the caster sees the 10% bonus damage doubled against “monsters” (NPCs). Both are only supposed to knock NPCs into the air but Take Flight having a bonus damage factor is what makes this part of a potential bug concerning for PvP.
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