

Heavy attack DK in casual vKA, whippin Falgravn good. Funny as I had magma ulti so could have done a lot better, plus rotation was just winged.




Narvuntien wrote: »I don't know what I am doing any more.. I have played magDK for *checks notes* 9 years now and now I don't know what any of my abilities do or what my rotation looks like now.
Ingel_Riday wrote: »I was a magicka dragonknight pyromancer since 2017. Loved it, lived it, and understood it. Now I don't know what I'm doing and feel kind of discouraged.
LordDragonSlayer wrote: »I personally think the updates to DK suck if you are a tank and trying to optimize the group. [snip] Honestly, DK tanks IMO got the royal shaft on this update and took a lot of steps backwards. [snip]
DK pure tanks are weaker in comparison to a subclassed one and honestly, taking any DK skill line as a subclassed tanks feels weaker. Earthen Heart was pretty much the DK skill line to take and that has been butchered to the point where IMO it is worthless. So for now the Arcanist/Warden/Necro will become the new tanks until they too ar butchered, then I guess there will not really be a need for a tank.Buffed as DD's, gutted as Tanks. They spread all the useful abilities and passives(and reworked some) for tanking across all 3 lines, so if you want to retain them you have to go pure class but then without subclass you lose group utility.Personofsecrets wrote: »The design team killed off the tanking tools that I've been using for 10 years, so that's just gone.... Maybe some DPS players are excited, but I'm certainly not from these other perspectives, especially tanking.
It just happens to be the case that I am least familiar with the DK over all other classes, so I'm probably not "qualified" to respond to this poll.
However, in the event that ZOS is reading through this feedback, I'd like to raise the flag that I'm saddened and concerned with all of this feedback regarding DKs and tanking. Seeing as healing is my primary preferred role, both in PvE and PvP, I'm worried that this trend will continue through the other re-works -- especially because I've seen a lot of comments about how the Warden re-work seems like it might focus on ice damage... and it's currently a Best in Class healing class right now.
While I understand that part of the push for bringing back class identity was to make it so other classes could compete against beaming, tanking was a big part of the DK's class identity for a long time. They were Best in Class tanks for sure. Anything that lessens this is a big step backwards for DK class identity imho.
For all the re-works, whether a class is typically leveraged for tanking or healing, and if it can do it well, should be considered. The points about the abilities being spread out and how that potentially creates a less-than-optimal play experience for supports should also be considered. I really hope, at the end of this, that we don't end up with seven pure classes that can pump out damage but zero that are fun to tank or heal with.