Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

[GAME SUGGESTION] Unique Items and consumables

Warndihr
Warndihr
✭✭✭
Hello Lead Designers!

I have been playing this game for many years now and I love the environment but have had the bored feeling for the last year. I'm logging in and doing my writs and a daily or so but nothing more. Completed the dungeons and Trials of my taste and my real life situation doesn't allow me engage in prog groups and more. I was thinking of adding some type of casual content that makes it worth doing some hours here and there.

My idea is to add something like, when you kill a monster you get an item like for example a Monster Fang or Monster Fur or Scale. When you get enough of those items you can exchange them at the town Game Warden for unique consumables that can't be achieved somewhere else. The consumables should be tradable so those who need an income can do some extra labor here and there when time allows it.

Example list of items would be tradable
Furniture's/Furniture Blueprint
Food or Food recipe
Weapon or Armor Style
Skill styles
Emotes Skins
Exp items
Hats
Rare materials
Potions

The amount of monster items needed to trade for an consumable should be challenging.

This would most certain keep me online for many more hours and it would be easy to just add additional rewards and the supply could change each week to make it a bit more interested.
  • prof-dracko
    prof-dracko
    ✭✭✭✭✭
    Would be cool if we could make taxidermy creatures for our houses.
  • Emeratis
    Emeratis
    ✭✭✭✭✭
    Ok, so I normally don't like grind systems in games or propositions for them but I actually really like this and have some "yes, and" I would like to add to it that could tackle two intersecting pain points discussed recently here.

    We already have the "currency" in game in a system that has been unfun and broken for a long time: monster trophies. My proposition is rework the monster trophies to be like 100-1000 collected of each type for the dyes, add monster trophies (maybe now called tokens) to new monsters that don't have one yet (iron atronachs, voidspawn, etc). Possibly allow this vendor to unlock some of the dye stamp crown store only locked dyes. Three birds one stone.

    The only area of concern I have is inventory pain points (ye olde craft bag debate) and currency concerns (adding a new interesting system versus not wanting currencies to become niche and out of control unruly like some games have) but those could be easily debated or tested to see what works best perhaps.
  • Warndihr
    Warndihr
    ✭✭✭
    Emeratis wrote: »
    Ok, so I normally don't like grind systems in games or propositions for them but I actually really like this and have some "yes, and" I would like to add to it that could tackle two intersecting pain points discussed recently here.

    This is something to do when you don't want to do something else and something that is ticking in the background when doing regular stuff also. But lets say you go and grab the daily Game Warden quest, you get double drops for one hour or so.
    Emeratis wrote: »
    We already have the "currency" in game in a system that has been unfun and broken for a long time

    The idea basically is to be able to do something that, at a point would feel not completely waste of time. And yes, we have a currency but this system would be more of a "trade to NPC" where you exchange proof of monster kills a Game Warden.

    And the rewards needs to be of its own kind else its not worth it. It would just be silly exchanging the "tokens" for potions that already can be obtained elsewhere.
Sign In or Register to comment.