Hello Lead Designers!
I have been playing this game for many years now and I love the environment but have had the bored feeling for the last year. I'm logging in and doing my writs and a daily or so but nothing more. Completed the dungeons and Trials of my taste and my real life situation doesn't allow me engage in prog groups and more. I was thinking of adding some type of casual content that makes it worth doing some hours here and there.
My idea is to add something like, when you kill a monster you get an item like for example a Monster Fang or Monster Fur or Scale. When you get enough of those items you can exchange them at the town Game Warden for unique consumables that can't be achieved somewhere else. The consumables should be tradable so those who need an income can do some extra labor here and there when time allows it.
Example list of items would be tradable
Furniture's/Furniture Blueprint
Food or Food recipe
Weapon or Armor Style
Skill styles
Emotes Skins
Exp items
Hats
Rare materials
Potions
The amount of monster items needed to trade for an consumable should be challenging.
This would most certain keep me online for many more hours and it would be easy to just add additional rewards and the supply could change each week to make it a bit more interested.