After playing around with the Dragonknight (both PVE and PVP), I really like what has happened to the class. It feels good overall and the changes are interesting.
One thing I do find a little unfortunate, though, is how the new breath ability mainly seems to encourage using the skill as a spammable, similar to how the Arcanist beam gets used. Considering the ideas that were presented for the Werewolf skills, where the focus was on increasing the utility of each skill, I think something like that approach could work well for the channeled breath ability too. It could help the skill fit into more builds instead of mostly being used in “breath spam” setups.
So here’s just a small suggestion:
Suggestion:
When Engulfing Dragonfire ends, it places a short DoT on the target for 1 second. The duration increases for each damage tick of Engulfing Dragonfire. The DoT is removed if the skill is activated again.
My quick rationale:
This would incentivize players to bring the skill in more bar setups, including more traditional whip or lash setups. You could still use it for its channeled effect in certain encounters, but it would also function as a DoT in boss-fight setups, giving it more flexibility and utility.