Rev Rielle wrote: »Class masteries are only being introduced to provide a mechanism to support purelcass play, making it more viable and balanced. As development have said; going forward the masteries are also going to be a relatively simple and effective way to adjust pure classes, making them stronger or weaker, to ensure relative rough balance overall is maintained.
With these facts in mind we've been repeatedly told, I feel there is no question or debate; it will not be available for sublcasssing. That defeats the very - and only - purpose it will be introduced to address.
YandereGirlfriend wrote: »Rev Rielle wrote: »Class masteries are only being introduced to provide a mechanism to support purelcass play, making it more viable and balanced. As development have said; going forward the masteries are also going to be a relatively simple and effective way to adjust pure classes, making them stronger or weaker, to ensure relative rough balance overall is maintained.
With these facts in mind we've been repeatedly told, I feel there is no question or debate; it will not be available for sublcasssing. That defeats the very - and only - purpose it will be introduced to address.
I believe that they actually DID say that near-pureclassing access to (obviously a lower number of) passives was something that they were considering.
Unified_Gaming wrote: »Having considered this a lot for PvP and also PvE, I think the idea is great overall! That said, I am worried they may sway it too much the other way and make subclassing not viable vs pure class.
At present if you subclass you often use 1 skill line. Sometimes 2 for META or specialised builds. Assuming we use 1 subclass only you now add new issues.
The new skill line must be:
> As strong skill wise / passive wise as original skill line
> Provide as much additional power/benefit as the class mastery passives you lose for subclassing
> Provide the skill types/effects you need/are lacking
If this is not the case then you end up being at a power imbalance vs a pure class. This then makes it harder to balance PvP or PvE as you need to assume people have a minimum power balance level. The work of subclassing could in turn be lost/gone if not considered well.
Solution:
Make each class mastery passive have a rank system:
Rank I = base class. Always on but at say 20% of the full passive power.
Rank II = Have 2 base class skill lines. Makes passives 50% of base power
Rank III = Pure class. Makes passive 100% of base power.
Thoughts welcome.
Thanks,
Dan
Nemesis7884 wrote: »Do you think the new class masteries should only be available for pure classing - 2 if you are a pure class - or also for example 1 (with potential adjustments to scaling) if for example you have 2 pure class skill lines and only 1 sub class skill line in the kit?