Hello, as anyone who's tried the skill knows, Ghostly Embrace is underperforming, but differently so than other skills which simply lack damage. In fact, if you add up all the damage totals of the skill (3 patches + DoT + chill damage), it is quite powerful. Losing its CC hurt but I think there is a better way to balance the ability.
Instead of just having 3 overlapping patches move forward, which on their own deal just tickle damage to PvE enemies and is extremely easy to avoid in PvP, start so it sends only one patch forward in a straight line at high velocity (e.g crystal frags speed) until either it runs out of a given range, e.g 28 metres, or it hits a target. If it hits a target it should move to the centre of where the target was when it first hit, apply slow to the target and then the remaining 2 patches will spawn on the same place where the first one stopped (and of course it should stop in the midpoint of the target), at the same speed as it currently does now. It would also look quite cool.
I think this would work very well; the actual damage of the skill is respected and remains unchanged, the addition of the slow helps stop the targest from moving off without being forced to use a rolldodge, and most importantly of all we can actually hit the desired target, whether in PvE or in PvP, which gives us the corpse, the DoT and the chill and all the damage in one go. This would increase damage in both PvE and PvP since otherwise it won't actually hit the target.
This is of course just my idea so if anyone has any better ideas on how to balance the skill, feel free to post your suggestions here as well.