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Can we please get other ways to aquire transmute crystals in pve?

Pcgamer
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I do IA runs daily and that would be a great option for getting transmute crystals. I dont always get the time to wait in dungeon qs
Edited by Pcgamer on April 3, 2026 7:59PM
  • Orbital78
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    Dungeons should reward more transmutes in general, especially vet dlc pledges. Bump that up to 25-50.
  • Radiate77
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    I would be happy with 10 transmutes regardless of difficulty per pledge.

    The main reward is the keys, and with the amount dependent on the difficulty, no reason to double dip into transmute reward scaling.

    I’m also gonna remind everyone that a Random Veteran Dungeon provides the same reward as a Random Normal Dungeon… I would like to see a minimum of 25 Transmutes for this.
    Edited by Radiate77 on March 16, 2026 12:32AM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
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  • SeaGtGruff
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    I might be unusual in this regard, but I cringe whenever I get Transmute Crystals, because I have so many that I need to store my excess TCs in the form of reconstructed daggers. When the cap was increased to 3000 for ESO Plus subscribers, it helped a little by letting me deconstruct several daggers, but I still have a lot of them, and I've already had to reconstruct more due to receiving TCs in my Rewards for the Worthy.
    I've fought mudcrabs more fearsome than me!
  • cuddles_with_wroble
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    SeaGtGruff wrote: »
    I might be unusual in this regard, but I cringe whenever I get Transmute Crystals, because I have so many that I need to store my excess TCs in the form of reconstructed daggers. When the cap was increased to 3000 for ESO Plus subscribers, it helped a little by letting me deconstruct several daggers, but I still have a lot of them, and I've already had to reconstruct more due to receiving TCs in my Rewards for the Worthy.

    So because you have an abundance of them, newer players and those without as much time or characters should suffer?
  • Enemoriana
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    SeaGtGruff wrote: »
    I might be unusual in this regard, but I cringe whenever I get Transmute Crystals, because I have so many that I need to store my excess TCs in the form of reconstructed daggers. When the cap was increased to 3000 for ESO Plus subscribers, it helped a little by letting me deconstruct several daggers, but I still have a lot of them, and I've already had to reconstruct more due to receiving TCs in my Rewards for the Worthy.

    Why not make some nirncrux to sell, if there are so many transmutes?
    PC EU, @Enemoriana. Ru.
    Houses: all sets crafting hub at Rosewine Retreat inn room, Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Renato90085
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    TOT reward/trial week daily chest(3-5?)/RND(10)/undaunted daily(1-10?)/ leaderboard(50)
  • frogthroat
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    Radiate77 wrote: »
    I’m also gonna remind everyone that a Random Veteran Dungeon provides the same reward as a Random Normal Dungeon…
    This is the main reason why I do Random Normal Dungeons.

    A very quick way to get transmutes and the XP bonus. If both of those would be better in veteran, there would be no need for normal.

    Well, except to level up some skill lines fast in a way that makes the build not-so-viable in veteran content.
  • ADarklore
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    Here is my complaint... there are very few options for Transmutes for solo players! ZOS acts like solo players don't need transmutes for some reason. I don't enjoy ToT and I don't enjoy grouping, so that leaves few other means of gaining transmutes.

    When you consider that the majority of players play solo, ZOS is really cutting off their main players from having access to them and really needs to be reconsidered. Either make them sellable, or give us more ways of acquiring them... or perhaps add 1 transmute per quest completion.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Radiate77
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    frogthroat wrote: »
    Radiate77 wrote: »
    I’m also gonna remind everyone that a Random Veteran Dungeon provides the same reward as a Random Normal Dungeon…
    This is the main reason why I do Random Normal Dungeons.

    A very quick way to get transmutes and the XP bonus. If both of those would be better in veteran, there would be no need for normal.

    Well, except to level up some skill lines fast in a way that makes the build not-so-viable in veteran content.

    They should be better for doing Veteran, you’re completing a harder task, and while you might feel the drive to push Veteran in this case, there are many people who treat this game casually and Normal Dungeon queue would not suffer.

    If anything, this would knock out two birds with one stone, better PvE Transmute supply for those who can earn them, while populating the Veteran Dungeon queue.

    Leaderboard rewards for PvE should also be more rewarding, as they give almost nothing.
    Edited by Radiate77 on March 16, 2026 11:11AM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Gabriel_H
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    TOT reward/trial week daily chest(3-5?)/RND(10)/undaunted daily(1-10?)/ leaderboard(50)

    Plus some events.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Gabriel_H
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    ADarklore wrote: »
    Here is my complaint... there are very few options for Transmutes for solo players! ZOS acts like solo players don't need transmutes for some reason. I don't enjoy ToT and I don't enjoy grouping, so that leaves few other means of gaining transmutes.

    When you consider that the majority of players play solo, ZOS is really cutting off their main players from having access to them and really needs to be reconsidered. Either make them sellable, or give us more ways of acquiring them... or perhaps add 1 transmute per quest completion.

    Solo players would only need them if they are looking to transmute gear that drops in dungeons*. If they have that available to transmute then they are running group content and have access to the same mechanisms for gaining transmutes as everyone else.

    *overland gear drops like rain. Specific trait pieces can also be bought cheap from guild vendors.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • AllenaNightWood
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    i would agree that they need more drop sources increase the pledge one up to 10 flat out increase the daily random to 20 or 25 and maybe have treasure chests have a chance to drop some have them drop in Archive from tho at chests aswell
  • Faltasë
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    Radiate77 wrote: »
    I would be happy with 10 transmutes regardless of difficulty per pledge.

    The main reward is the keys, and with the amount dependent on the difficulty, no reason to double dip into transmute reward scaling.

    I’m also gonna remind everyone that a Random Veteran Dungeon provides the same reward as a Random Normal Dungeon… I would like to see a minimum of 25 Transmutes for this.

    I agree they should increase how much we get from daily dungeons.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • DenverRalphy
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    Radiate77 wrote: »
    I would be happy with 10 transmutes regardless of difficulty per pledge.

    The main reward is the keys, and with the amount dependent on the difficulty, no reason to double dip into transmute reward scaling.

    I’m also gonna remind everyone that a Random Veteran Dungeon provides the same reward as a Random Normal Dungeon… I would like to see a minimum of 25 Transmutes for this.

    While on the surface many would see this as a good idea, in the long run it would hurt the game overall. The RND's and Daily Pledges have already become a mess with speed runners and fake role queueing becoming the standard norm due to farming. Increase the vet pledge rewards to match or exceed that, and that same farming mentality wrecks vet content as well.

    I'm not opposed to other methods to acquire transmutes, but I'd hate to see content I like ruined for it.
    Edited by DenverRalphy on March 16, 2026 1:04PM
  • Soarora
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    Pledges really should have more transmute rewards associated with them. Endgame players should be encouraged to do the DLC HM pledge instead of random normal spam. There comes a point that we don’t need more keys so pledges become for fun or for transmute.

    Should probably also increase transmute rewards from leaderboards and note what leaderboard rewards are in a section in the leaderboard menu. This would affect at least IA, TOT, Trials, and Arenas.

    And the per-character weekly trial coffer should be a source of transmute to encourage people to run the trials more, even if they don’t need the gear or the clear… because other people will need those things.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • SeaGtGruff
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    SeaGtGruff wrote: »
    I might be unusual in this regard, but I cringe whenever I get Transmute Crystals, because I have so many that I need to store my excess TCs in the form of reconstructed daggers. When the cap was increased to 3000 for ESO Plus subscribers, it helped a little by letting me deconstruct several daggers, but I still have a lot of them, and I've already had to reconstruct more due to receiving TCs in my Rewards for the Worthy.

    So because you have an abundance of them, newer players and those without as much time or characters should suffer?

    I did not say that at all, did I? Please don't put words in my mouth or spin my comments to fit your own purposes, thank you very much. I spoke purely of my own situation and my own reaction upon seeing more TCs pop up in my in-game rewards, and not once did I request that there be a change (whether an increase or a decrease) in how many TCs are awarded, or whether or not they should be received from additional sources.

    When you spin someone's comment, and insert things that were not there, it smells like you are trying to bait them, and trying to bait other forum members into attacking them in like manner.
    I've fought mudcrabs more fearsome than me!
  • SeaGtGruff
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    Enemoriana wrote: »
    SeaGtGruff wrote: »
    I might be unusual in this regard, but I cringe whenever I get Transmute Crystals, because I have so many that I need to store my excess TCs in the form of reconstructed daggers. When the cap was increased to 3000 for ESO Plus subscribers, it helped a little by letting me deconstruct several daggers, but I still have a lot of them, and I've already had to reconstruct more due to receiving TCs in my Rewards for the Worthy.

    Why not make some nirncrux to sell, if there are so many transmutes?

    I've made Nirncrux before using TCs, but not to sell. I don't sell through guild traders, and if I make Nirncrux using TCs then it is for my own uses-- and right now I've already got enough Nirncrux for my own needs.

    I did try to make some rare Jewelry trait materials using TCs-- until I very quickly realized/remembered that deconstructing a piece of Jewelry only gives back a speck of dust from its trait material (if at all), and them you must refine 10 specks of dust to get 1 piece of trait material. That brought a screeching halt to that little TC-conversion experiment. :(
    I've fought mudcrabs more fearsome than me!
  • Gabriel_H
    Gabriel_H
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    Soarora wrote: »
    Pledges really should have more transmute rewards associated with them. Endgame players should be encouraged to do the DLC HM pledge instead of random normal spam. There comes a point that we don’t need more keys so pledges become for fun or for transmute.

    Should probably also increase transmute rewards from leaderboards and note what leaderboard rewards are in a section in the leaderboard menu. This would affect at least IA, TOT, Trials, and Arenas.

    And the per-character weekly trial coffer should be a source of transmute to encourage people to run the trials more, even if they don’t need the gear or the clear… because other people will need those things.

    I posted this (or similar) a while back:

    Base Game Normal: 1 Key & 5 Transmutes
    Base Game Veteran: 2 Keys & 10 Transmutes

    DLC Normal: 2 Keys & 10 Transmutes
    DLC Veteran: 3 Keys & 15 Transmutes

    Hardmodes: 1 extra Key & 5 extra transmutes per boss on hardmode
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Orbital78
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    Those numbers are low compared to pvp rewards. IA, daily zone quests, guild quests, etc all could reward transmutes.

    I'm still opening rewards of the worthy from mym. That and all the alts that got easy level 1-3 rewards in GH. I had more than enough to kit out some extra sets for werewolf meme builds.
  • ESO_player123
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    I'm not opposed to adding transmutes as an ADDITIONAL reward to other activities such as IA. However, I would not like transmutes to be added to the pool from which good rewards are drawn randomly. That is I do not want them to be competing for a place with, say, IA style pages or leads.
  • wolfie1.0.
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    I have a better idea. Make the things tradeable.
  • AcadianPaladin
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    I think the ability to buy/sell transmutes would be great. It would reward folks who enjoy content where they end up getting lots of them and would reward those who struggle a bit to get them as well. Win win.

    I would also love to see single transmutes added with a fairly small random chance to treasure chests. Say 5 or 10% chance. One could make the case that, currently, treasure chests are not worth opening.

    My own approach is slow and steady, generally soloing one normal pledge a day from Maj or Redbeard. That works pretty well since my need for transmutes is fairly low.
    PC NA(no Steam), PvE, mostly solo
  • valenwood_vegan
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    I'd personally like to be able to trade or sell transmutes, or turn them in for things I actually want.

    If other players need more of them that's cool, as long as they don't start *replacing* other rewards. I'm already annoyed that they've found their way into event boxes and may potentially displace more interesting rewards there. That's my only possible gripe - just making sure zos understands that while there may be a need out there for more transmutes, some of us are also drowning in them and really don't consider them rewarding at this point.

    More transmutes where they're already being offered, and/or more sources of them, seems like it would be nice for people who need them.
    Edited by valenwood_vegan on March 16, 2026 9:56PM
  • spartaxoxo
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    I think dungeons need to be the primary source to protect the health of the queue.
  • xFocused
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    Honestly, Transmutes should be something we can gather in the overland like every other crafting material. Maybe make the drop rate for them a little high so it's a more rare item to acquire but I think that could be a positive change.
    PS5 - NA
    Necro Main
  • frogthroat
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    Radiate77 wrote: »
    frogthroat wrote: »
    Radiate77 wrote: »
    I’m also gonna remind everyone that a Random Veteran Dungeon provides the same reward as a Random Normal Dungeon…
    This is the main reason why I do Random Normal Dungeons.

    A very quick way to get transmutes and the XP bonus. If both of those would be better in veteran, there would be no need for normal.

    Well, except to level up some skill lines fast in a way that makes the build not-so-viable in veteran content.

    They should be better for doing Veteran, you’re completing a harder task, and while you might feel the drive to push Veteran in this case, there are many people who treat this game casually and Normal Dungeon queue would not suffer.

    If anything, this would knock out two birds with one stone, better PvE Transmute supply for those who can earn them, while populating the Veteran Dungeon queue.

    Leaderboard rewards for PvE should also be more rewarding, as they give almost nothing.

    That depends entirely on what their goal is. If it is to get more veteran players to help new players on normal, then same rewards. But if they want to guide more people into doing veteran dungeons, then the rewards should be better. The daily random dungeon rewards are there so you join to fill a group that needs a player.

    And at least I would be very much guidable. I don't particularly enjoy going with pugs, but I do it for the transmutes and the xp. And I go where I get the best rewards with the least amount of playing with randoms. Currently that's normal. But the moment they increase the rewards for vet, I will be doing those instead.
  • Soarora
    Soarora
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    spartaxoxo wrote: »
    I think dungeons need to be the primary source to protect the health of the queue.

    I would argue the current queue is unhealthy. People get a bad taste for dungeons and the community early on with all the speedrunning.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • spartaxoxo
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    Soarora wrote: »
    spartaxoxo wrote: »
    I think dungeons need to be the primary source to protect the health of the queue.

    I would argue the current queue is unhealthy. People get a bad taste for dungeons and the community early on with all the speedrunning.

    The solution to that is not to make the problem worse
  • Radiate77
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    Speed running is much less of a problem in Veteran DLC dungeons, perhaps funneling people who are ready for those, into those, would help improve the casual experience for those who have no interest in Veteran yet.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Orbital78
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    spartaxoxo wrote: »
    I think dungeons need to be the primary source to protect the health of the queue.

    That is on zos to make support classes enjoyable. Balancing the rewards as well. If the rewards are the same, why would you spend more time and effort?

    I think the queue is plenty healthy, you may just need to multirole. I just unlocked 20+ skill/quests via runs the past two days with nearly instantly queues. Admittedly I won't be doing that again anytime soon.

    More sources, the better imo. Even small chances from harvesting, mining, or even psijic portals like hakeijo is welcome.
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