SeaGtGruff wrote: »I might be unusual in this regard, but I cringe whenever I get Transmute Crystals, because I have so many that I need to store my excess TCs in the form of reconstructed daggers. When the cap was increased to 3000 for ESO Plus subscribers, it helped a little by letting me deconstruct several daggers, but I still have a lot of them, and I've already had to reconstruct more due to receiving TCs in my Rewards for the Worthy.
SeaGtGruff wrote: »I might be unusual in this regard, but I cringe whenever I get Transmute Crystals, because I have so many that I need to store my excess TCs in the form of reconstructed daggers. When the cap was increased to 3000 for ESO Plus subscribers, it helped a little by letting me deconstruct several daggers, but I still have a lot of them, and I've already had to reconstruct more due to receiving TCs in my Rewards for the Worthy.
This is the main reason why I do Random Normal Dungeons.I’m also gonna remind everyone that a Random Veteran Dungeon provides the same reward as a Random Normal Dungeon…
frogthroat wrote: »This is the main reason why I do Random Normal Dungeons.I’m also gonna remind everyone that a Random Veteran Dungeon provides the same reward as a Random Normal Dungeon…
A very quick way to get transmutes and the XP bonus. If both of those would be better in veteran, there would be no need for normal.
Well, except to level up some skill lines fast in a way that makes the build not-so-viable in veteran content.
Renato90085 wrote: »TOT reward/trial week daily chest(3-5?)/RND(10)/undaunted daily(1-10?)/ leaderboard(50)
Here is my complaint... there are very few options for Transmutes for solo players! ZOS acts like solo players don't need transmutes for some reason. I don't enjoy ToT and I don't enjoy grouping, so that leaves few other means of gaining transmutes.
When you consider that the majority of players play solo, ZOS is really cutting off their main players from having access to them and really needs to be reconsidered. Either make them sellable, or give us more ways of acquiring them... or perhaps add 1 transmute per quest completion.
I would be happy with 10 transmutes regardless of difficulty per pledge.
The main reward is the keys, and with the amount dependent on the difficulty, no reason to double dip into transmute reward scaling.
I’m also gonna remind everyone that a Random Veteran Dungeon provides the same reward as a Random Normal Dungeon… I would like to see a minimum of 25 Transmutes for this.
I would be happy with 10 transmutes regardless of difficulty per pledge.
The main reward is the keys, and with the amount dependent on the difficulty, no reason to double dip into transmute reward scaling.
I’m also gonna remind everyone that a Random Veteran Dungeon provides the same reward as a Random Normal Dungeon… I would like to see a minimum of 25 Transmutes for this.
cuddles_with_wroble wrote: »SeaGtGruff wrote: »I might be unusual in this regard, but I cringe whenever I get Transmute Crystals, because I have so many that I need to store my excess TCs in the form of reconstructed daggers. When the cap was increased to 3000 for ESO Plus subscribers, it helped a little by letting me deconstruct several daggers, but I still have a lot of them, and I've already had to reconstruct more due to receiving TCs in my Rewards for the Worthy.
So because you have an abundance of them, newer players and those without as much time or characters should suffer?
Enemoriana wrote: »SeaGtGruff wrote: »I might be unusual in this regard, but I cringe whenever I get Transmute Crystals, because I have so many that I need to store my excess TCs in the form of reconstructed daggers. When the cap was increased to 3000 for ESO Plus subscribers, it helped a little by letting me deconstruct several daggers, but I still have a lot of them, and I've already had to reconstruct more due to receiving TCs in my Rewards for the Worthy.
Why not make some nirncrux to sell, if there are so many transmutes?
Pledges really should have more transmute rewards associated with them. Endgame players should be encouraged to do the DLC HM pledge instead of random normal spam. There comes a point that we don’t need more keys so pledges become for fun or for transmute.
Should probably also increase transmute rewards from leaderboards and note what leaderboard rewards are in a section in the leaderboard menu. This would affect at least IA, TOT, Trials, and Arenas.
And the per-character weekly trial coffer should be a source of transmute to encourage people to run the trials more, even if they don’t need the gear or the clear… because other people will need those things.
frogthroat wrote: »This is the main reason why I do Random Normal Dungeons.I’m also gonna remind everyone that a Random Veteran Dungeon provides the same reward as a Random Normal Dungeon…
A very quick way to get transmutes and the XP bonus. If both of those would be better in veteran, there would be no need for normal.
Well, except to level up some skill lines fast in a way that makes the build not-so-viable in veteran content.
They should be better for doing Veteran, you’re completing a harder task, and while you might feel the drive to push Veteran in this case, there are many people who treat this game casually and Normal Dungeon queue would not suffer.
If anything, this would knock out two birds with one stone, better PvE Transmute supply for those who can earn them, while populating the Veteran Dungeon queue.
Leaderboard rewards for PvE should also be more rewarding, as they give almost nothing.
spartaxoxo wrote: »I think dungeons need to be the primary source to protect the health of the queue.
spartaxoxo wrote: »I think dungeons need to be the primary source to protect the health of the queue.
I would argue the current queue is unhealthy. People get a bad taste for dungeons and the community early on with all the speedrunning.
spartaxoxo wrote: »I think dungeons need to be the primary source to protect the health of the queue.