Players have always sought alternatives to the High APM spammable and light attack weaving playstyle. We saw it with the Heavy Attack Sorcerer, the Jabs-and-Rads focused Templar and emphasised even more with the introduction of the Arcanist with the Crux-fuelled Beam and Velothi Mythic that increased overall damage while effectively disabling LA/HA damage.
The class refresh gave DragonKnights balanced
options:
- High performance Single-Target DPS through Whip and LA Weaving
- Moderate AoE DPS through sustained channel (Engulfing Dragonflame)
I feel this is the correct pathway. Now that each class won't have dedicated "Damage, Healing and Tanking" skill lines, options can be added to offer greater thematic flavour and utility than "coloured beam".
The
Arcanist's channel offers moderate-high DPS (empowered through Crux-consumption) in a straight 22m line while maintaining mobility and preventing interruption while shielded .
The
Dragonknight channel offers moderate-High DPS (empowered through an Ultimate) in a 10m radius cone while maintaining mobility.
The
Templar offers two channels in its its: Jabs and Beam. Jabs is a pseudo AoE melee channel/spammable that's typically used outside of execute, where beam is single target and takes over during execute.
How do you all envision Class reworks that will introduce a Channeled skill that remains flavourful to the theme, while offering varied utility?
Here are my ideas:
Warden
Skill Line: Green Balance
Skill: Corrupting Pollen becomes
Wither and Bloom
Skill Range: 6m radius circle within 28ms
Skill Description:
Root yourself to the earth, becoming immobile for the duration of this channel. While channeling over 4.8 seconds, you summon a field of deadly nightshade that deals x Poison Damage every 0.5 seconds. After 2 seconds the plants wither with winter's touch dealing x Frost Damage. The damage of this ability is increased by x% for each Status Effect applied to the target.
Thoughts: As it stands, Corrupting Pollen is designed for PvP with its utility of Major Defile and Minor Cowardice. I personally enjoy this skill but would love to see a more aggressive take, that damages instead of healing.
Alternating between Poison (Spring) and Frost (Winter) appeals to the theme of the Warden's seasonal cycles. An Channeled AoE that can be placed within 28m at the caveat of rooting the Player to the ground makes this a viable choice in many stationary PvE fights while opening making the Player vulnerable in PvP. The Skill was initially inspired by the Venomcallers of Maelstrom Arena while also appealing to the desire for more Frost-based damage abilities from the player base.
Sorcerer
Skill Line: Storm Calling
Skill: Endless Fury
Skill Range: 10 radius circle around caster
Skill Description:
Winds lift you off the ground, immobilising you for the duration of this channel. Lighting falls around you dealing x Shock Damage every 0.5 seconds for 4.8 seconds while strong winds interrupt enemies casting. While your Overload Ultimate is active, this skill deals x% more damage and you restore x Magicka for each time an enemy dies within 2 seconds of being hit by this skill. Thoughts: Currently we lack a Shock-specific spammable outside of Wield Soul through Scribing. This channeled ability is inspired by those NPCs that teleport, levitate and call down lightning around them. Like, Wither and Bloom, this Channel immobilises the Player, making it less than ideal for PvP while remaining suitable for most PvE fights. Though the AoE interrupt makes it a High Risk/High Reward use in PvP. Like Engulfing Dragonfire, it synergises with its Ultimate ability Overload, which is currently not used in PvE, to strengthen the skill's damage and return resources on enemy death. How Overload will be changed in the refresh I'm not sure.
Nightblade
Skill Line: Siphoning
Skill: Sap Essence becomes
Essence Drain
Skill Range: 10m radius cone from caster
Skill Description:
Siphon the blood from your enemies, dealing x Bleed damage every 0.5 seconds for 4.8 seconds. This is considered Direct damage. Each time an enemy is hit by this channel, they gain a stack of Haemorrhaging. When the target reaches maximum stacks of Haemorrhaging, they take x% additional damage from this skill. Thoughts: Nightblades and Blood Magic. It's a beautiful combination. I'm not so well versed in Status Effects but Haemorrhaging places a 4 sec DoT per stack and can stack up to 3 times with each stack increasing the damage of Haemorhhaging by 25%. So a moderate amount of DPS from the Skill that's enhanced through the Status Proc seems reasonable. Player remains mobile throughout channel.
Necromancer
Skill Line: Grave Lord
Skill: Mystic Syphon becomes
Soulfire Seance
Skill Range: 10m radius circle around caster
Skill Description: Summon spirits of ghostly coldfire that encircle you while you maintain this channel. Deal
x Frost damage every 0.5 seconds for 4.8 seconds. The Frost damage from this skill has a chance to inflict the Burning status effect. Consume up to 3 Corpses to increase the damage for this skill by 33% for each corpse consumed. If there are no Corpses present, you can consume up to 3 Soul Gems instead.
Thoughts: I think in the absence of corpses, Necromancers should have the ability to empower their skills by consuming Soul Gems. I've also felt that Frost is more thematically appropriate for Necromancers, but to give it an edge, allow it to be a form of Coldfire, with the potential to inflict Burning, or Deal Flame damage with the chance of inflicting Chilled. Balancing the 33% per Corpse consumed is on par with the Arcanist's Crux.