What is beyond my comprehension is this wide-spread dislike against sub-class system. I think it is among best things ESO ever came up with. I love it! But I guess this goes with the believe that most ESO players are casual gamers. I have noticed that most of the time when people complain about PVP being unfair, some sets or skills being too OP etc. are often people who come ill-equipped to PVP situation. They just are not prepared. People who take their time to learn theorycrafting and learn tactics and learn to take advantage always feels overpowered against those who are not as committed to the cause, and then those people easily complain about things.
@wolfie1.0. @LunaFlora @Emeratis @AScarlato @AzuraFan
3. Account-wide overland skyshards & wayshrines - Yes you can buy skyshards using crowns but I am strongly against all that extra monetization, we already pay enough for this game at least us who decide to sub for eso+. I think it is only healthy that you can every now and then delete some old character and create a new one but it wouldn't take that much time to max out that new character. This becomes more and more a nuisance at least for me when you have levelled up xx-amount of characters already. Some of you pointed out that collecting wayshrines and overland skyshards is your way to explore and experience the world over and over again. I think that is just the lack of better content in the game that would actively take us around the world. Collecting same wayshrines and skyshards for the millionth of time at least for me become frustrating and something I do not wish to waste my time. Collecting mage books, leveling skill lines (thank the gods they finally made some improvements regarding this) is already enough repeating and grinding.
2. Let us choose our racial passives. - I don't get it why you all so much against this.
Some of the viewpoints you people made I can somewhat understand, but I still feel very strongly about these changes and stand behind them 100%:
1. Tamriel Underworld. - Maybe it should be just more blackreach areas or similar and not world-wide, but I would still like to see major cities and similar activity taken to underground world too as it is in the surface. Adding those huge "sky-windows" and keeping the underground areas changing in landscapes would be a thing too. This remains my wish because I noticed how those current underground areas are remaining mostly deserted and forgotten.
2. Let us choose our racial passives. - I don't get it why you all so much against this. It would truly free us to choose our race we like to play not minding about the passives at all because you can take your picks. Also, now when you would wish to make a breton character for example, you are pretty much locked into magicka focused builds. And in PVP at least now and for some time now crit damage has been playing major role and since people run with crit resistance the best way to max out your crit damage potential is to pick up khajiit. I am not a fan of cats or dogs and I hate it that I "have to play a khajiit". Now, some people like to come and argue about that racial passives are max 5% of your total output in any given time and they remain mostly trivial, so this pretty much proves my point then: wouldn't it be all the same for let us choose the passives outside racial setups. I think only those passives that do not effect on your character power output should remain as they are. Some of you pointed out that people would then just play the passives-meta, but how can that be the case when different passives works the best for different scenarios. I did not mean that you can pick all the "best passives" but of course there would be limits like, if you take crit damage you can't have weapon/spell damage. I guess some of you understood this wrongly.
3. Account-wide overland skyshards & wayshrines - Yes you can buy skyshards using crowns but I am strongly against all that extra monetization, we already pay enough for this game at least us who decide to sub for eso+. I think it is only healthy that you can every now and then delete some old character and create a new one but it wouldn't take that much time to max out that new character. This becomes more and more a nuisance at least for me when you have levelled up xx-amount of characters already. Some of you pointed out that collecting wayshrines and overland skyshards is your way to explore and experience the world over and over again. I think that is just the lack of better content in the game that would actively take us around the world. Collecting same wayshrines and skyshards for the millionth of time at least for me become frustrating and something I do not wish to waste my time. Collecting mage books, leveling skill lines (thank the gods they finally made some improvements regarding this) is already enough repeating and grinding.
6. Dungeon+ system. - I totally get it that this is not for everyone, but it doesn't mean it shouldn't be part of ESO some day. And no, it is not the same as Infinite Archive. I guess there is no need to explain this any further, we all should know what it is and for who it is aimed at. Some people like me enjoy the healthy competition and ways to show off your power and commitment and a reason to keep building up your skills, characters and come up with all kinds of builds. Again, such a system is highly optional so why should anyone who don't whish to participate be against it. If it is not for you, it is all fine and you don't miss anything. We can drop the skins and mount rewards and keep the rewards in gold, trade bars, gear, crafting materials etc. that everyone can get in other ways too.
I must have missed where they said they're going to make Wayshrines unlockable, I'm assuming with like Gold in the map? I hope it's not more CS only monetization, it should be that you can buy Skyshards with Crowns but also Gold, as this game could use more Gold sinks. There are next to no meaningful ones, most things that take Gold out of the game are pretty small (porting when not at a Wayshrine, Mounts Training, etc). Which it's good things like that are cheap since they're kind of integral to the game.
Some of the viewpoints you people made I can somewhat understand, but I still feel very strongly about these changes and stand behind them 100%:
1. Tamriel Underworld. - Maybe it should be just more blackreach areas or similar and not world-wide, but I would still like to see major cities and similar activity taken to underground world too as it is in the surface. Adding those huge "sky-windows" and keeping the underground areas changing in landscapes would be a thing too. This remains my wish because I noticed how those current underground areas are remaining mostly deserted and forgotten.
2. Let us choose our racial passives. - I don't get it why you all so much against this. It would truly free us to choose our race we like to play not minding about the passives at all because you can take your picks. Also, now when you would wish to make a breton character for example, you are pretty much locked into magicka focused builds. And in PVP at least now and for some time now crit damage has been playing major role and since people run with crit resistance the best way to max out your crit damage potential is to pick up khajiit. I am not a fan of cats or dogs and I hate it that I "have to play a khajiit". Now, some people like to come and argue about that racial passives are max 5% of your total output in any given time and they remain mostly trivial, so this pretty much proves my point then: wouldn't it be all the same for let us choose the passives outside racial setups. I think only those passives that do not effect on your character power output should remain as they are. Some of you pointed out that people would then just play the passives-meta, but how can that be the case when different passives works the best for different scenarios. I did not mean that you can pick all the "best passives" but of course there would be limits like, if you take crit damage you can't have weapon/spell damage. I guess some of you understood this wrongly.
3. Account-wide overland skyshards & wayshrines - Yes you can buy skyshards using crowns but I am strongly against all that extra monetization, we already pay enough for this game at least us who decide to sub for eso+. I think it is only healthy that you can every now and then delete some old character and create a new one but it wouldn't take that much time to max out that new character. This becomes more and more a nuisance at least for me when you have levelled up xx-amount of characters already. Some of you pointed out that collecting wayshrines and overland skyshards is your way to explore and experience the world over and over again. I think that is just the lack of better content in the game that would actively take us around the world. Collecting same wayshrines and skyshards for the millionth of time at least for me become frustrating and something I do not wish to waste my time. Collecting mage books, leveling skill lines (thank the gods they finally made some improvements regarding this) is already enough repeating and grinding.
6. Dungeon+ system. - I totally get it that this is not for everyone, but it doesn't mean it shouldn't be part of ESO some day. And no, it is not the same as Infinite Archive. I guess there is no need to explain this any further, we all should know what it is and for who it is aimed at. Some people like me enjoy the healthy competition and ways to show off your power and commitment and a reason to keep building up your skills, characters and come up with all kinds of builds. Again, such a system is highly optional so why should anyone who don't whish to participate be against it. If it is not for you, it is all fine and you don't miss anything. We can drop the skins and mount rewards and keep the rewards in gold, trade bars, gear, crafting materials etc. that everyone can get in other ways too.
Sorry somewhat off topic but it does? My settings might be different because I don't get pinged unless someone @'s me or it's a thread I follow. Still getting used to the forums and their settings though so my bad if I accidentally double ping someone or something like that but also same on I sometimes don't reply to everything.
Also yea, we may disagree with op but that doesn't mean we all agree or are saying the same things either or have the same reasons we don't like the ideas.
wolfie1.0. wrote: »Sorry somewhat off topic but it does? My settings might be different because I don't get pinged unless someone @'s me or it's a thread I follow. Still getting used to the forums and their settings though so my bad if I accidentally double ping someone or something like that but also same on I sometimes don't reply to everything.
Also yea, we may disagree with op but that doesn't mean we all agree or are saying the same things either or have the same reasons we don't like the ideas.
When you @ someone in a post, and someone quotes your post without trimming out the @ then you get a notification again. This can add up.
wolfie1.0. wrote: »
Some of the viewpoints you people made I can somewhat understand, but I still feel very strongly about these changes and stand behind them 100%:
1. Tamriel Underworld. - Maybe it should be just more blackreach areas or similar and not world-wide, but I would still like to see major cities and similar activity taken to underground world too as it is in the surface. Adding those huge "sky-windows" and keeping the underground areas changing in landscapes would be a thing too. This remains my wish because I noticed how those current underground areas are remaining mostly deserted and forgotten.
2. Let us choose our racial passives. - I don't get it why you all so much against this. It would truly free us to choose our race we like to play not minding about the passives at all because you can take your picks. Also, now when you would wish to make a breton character for example, you are pretty much locked into magicka focused builds. And in PVP at least now and for some time now crit damage has been playing major role and since people run with crit resistance the best way to max out your crit damage potential is to pick up khajiit. I am not a fan of cats or dogs and I hate it that I "have to play a khajiit". Now, some people like to come and argue about that racial passives are max 5% of your total output in any given time and they remain mostly trivial, so this pretty much proves my point then: wouldn't it be all the same for let us choose the passives outside racial setups. I think only those passives that do not effect on your character power output should remain as they are. Some of you pointed out that people would then just play the passives-meta, but how can that be the case when different passives works the best for different scenarios. I did not mean that you can pick all the "best passives" but of course there would be limits like, if you take crit damage you can't have weapon/spell damage. I guess some of you understood this wrongly.
3. Account-wide overland skyshards & wayshrines - Yes you can buy skyshards using crowns but I am strongly against all that extra monetization, we already pay enough for this game at least us who decide to sub for eso+. I think it is only healthy that you can every now and then delete some old character and create a new one but it wouldn't take that much time to max out that new character. This becomes more and more a nuisance at least for me when you have levelled up xx-amount of characters already. Some of you pointed out that collecting wayshrines and overland skyshards is your way to explore and experience the world over and over again. I think that is just the lack of better content in the game that would actively take us around the world. Collecting same wayshrines and skyshards for the millionth of time at least for me become frustrating and something I do not wish to waste my time. Collecting mage books, leveling skill lines (thank the gods they finally made some improvements regarding this) is already enough repeating and grinding.
6. Dungeon+ system. - I totally get it that this is not for everyone, but it doesn't mean it shouldn't be part of ESO some day. And no, it is not the same as Infinite Archive. I guess there is no need to explain this any further, we all should know what it is and for who it is aimed at. Some people like me enjoy the healthy competition and ways to show off your power and commitment and a reason to keep building up your skills, characters and come up with all kinds of builds. Again, such a system is highly optional so why should anyone who don't whish to participate be against it. If it is not for you, it is all fine and you don't miss anything. We can drop the skins and mount rewards and keep the rewards in gold, trade bars, gear, crafting materials etc. that everyone can get in other ways too.
I am only going to comment on the areas that I really contend.
Racial passives. Like I said in my post i am all for decoupling the passives from actual race. What i am not for is choosing individual skills. If you want the Breton skills on a Nord or a nords skills on a khajiit then I am fine with that so long as you take all of them. My issue and concern is the meta game. I know that racials arnt a lot of your states, but in a lot of cases it often is enough of them. And quite honestly there are some broken combinations that you could make. So rather than deal with that issue when we still haven't dealt with the last meta game fiasco,.anything more than what I have suggested.
Skyshards and wayshrines: quite simply the issue is with it being account wide. Some of us like to explore and unlock things naturally. Wayshrines dont take a lot of time to unlock. And with the housing systems and guilds... well its even faster. But some of us like to do things more organically with our characters.
As for skyshards, ya theres the crown store. And you get crowns with ESO+ that you can use to buy those skyshards. If you want to bypass you need to pay. I think that is acceptable.
Regarding the rest, If if it happens it happens. My only other request Regarding this topic are these.
1) please dont loop me in with others when replying. My opinions are different enough that I shouldn't be grouped in with also please don't @ my name in replies. I read the forums enough that if I want to respond I will.
The reason I dont like my name @ is because when someone quotes that comment you make, if it has your @ name in it, you get a notification and it can get annoying fast.
Some of the viewpoints you people made I can somewhat understand, but I still feel very strongly about these changes and stand behind them 100%:
Again, such a system is highly optional so why should anyone who don't whish to participate be against it. If it is not for you, it is all fine and you don't miss anything.
Tamriel Underworld. We already have blackreach caverns which I noticed gets rarely visited and experienced after zone completion and that is a shame. It is an amazing place visually and there is this thrilling feeling that I at least get in such underground world that I do not experience on the surface areas. I would go further from this and create a whole "new" ancient world under the Tamriel surface with major cities, towns, lakes, rivers, underground seas, fishing, incursions, world bosses and huge ground "windows" that would give a view to the surface with sun and moons and sky and rain falling down.. Make it as active and almost as vast as the surface world. I am sure this could be easily done lore-wise too with little stretch and could cover a whole year as content and zone stories.
Let us choose our racial passives. We can argue how much these passives actually effect on your output in pvp/pve, and surely you should always pick up the race you like. But I would still like to be able to pick up those passives that effect on your character output like weapon/spell damage, critical damage, max health/stamina/magicka etc. By all means leave the first tier racial passives as they are or even add to them keeping at least some theme in passives related to the race. This would further increase our possibilities to make our characters just as we want them to be. I wouldn't mind to be able to make some races appear a bit more taller and chunkier as they now are.
Account-wide overland skyshards & wayshrines. Delves and public dungeons should not be included. No need to explain this further, as I think it just makes sense. These would be in line with current QOL improvements.
Story mode dungeon que/populated with AI bots. Sounds scary at first but this would be only used for the purpose of first time dungeon runs when you really want to finish that dungeon quest, gather all chests and listen through the lore. Populating with AI bots would step in if there are not enough players in que after like 5minutes waiting. Ideal fix to night-time gaming and times when there is not enough player activity present. This could also be used only for normal difficulty dungeons. Many people like to rush through the dungeons because they are there only for the daily reward or they have xp-scroll on or w/e the reason. Now those people who wish to take their time in the dungeon can safely do so. These story mode dungeons would be made so that you can't skip bosses or trash because invisible walls would prevent skipping attempts.
Faster respawn for public dungeon & delve bosses. So many times especially during events there are too many people farming those bosses and it can take a lot of time to get your things done in public dungeon or delve just because you have to wait for those bosses to respawn. No need for too long timers, but there should only be timers for loot to prevent excessive farming.
Dungeon+ system. My all-time favourite wish and directly copied from World of warcraft. This would give a whole new meaning to older dungeons and looking for group tool. Keystones or similar things that would gain levels as you complete these dungeons. Difficulty rises with the levels. Not only would bosses hit harder and trash be more deadly but also a time limit to complete the dungeon and some added boss abilities/mechanics and environmental challenges. Of course ESO should make their own version of this. This would have its own ranking list to add some healthy competition to the game, but also increased loot and prices that would rise as the keystone levels rise. More gold, more set pieces/gear, transmute crystals, furnishing plans, new trade bars, gold materials.. Maybe some monthly mount/skin rewards for those keeping the top place in ranking list. Not all people like these kind of things and competition but I think it is always optional to participate or not. There would still be the same old dungeon system available for those who don't like more difficulty or competition.