Trier_Sero wrote: »Radiant Apex mounts have been over the top for as long as I've been playing so why bring it up now?
If you are referring to skills refreshes than I haven't seen 2h but DK skills are awesome. It finally feels satisfying playing DK. It was one my 2 least favorite classes before.
Avran_Sylt wrote: »While I personally prefer more utilitarian/earthy kind of designs (never buying the flashy stuff), these being added into the game doesn't shock me.
But lacking them as a whole would, as it would be poor world design.
twisttop138 wrote: »I can totally understand the dislike, though it doesn't bother me at all. I did like the understated speeders of swtor though the plain green czerka speeder was my fav along with the rancor so I get enjoying not flashy stuff. I think, though, it would be foolish to assume that ZOS doesn't have a team whose main focus is what sells, who buys it and why. Along with what tactics lead to the most sales but that's a different topic. I would think that your answer lies there. They keep making that stuff because it sells gamble boxes.
I personally like that they introduced more flash. Brings life to a previously blander world. Make the world more magical. Make it lively. As others have said, I get why people don't like it. Which is why the fx slider (way to tone down graphics) is being introduced.
LootAllTheStuff wrote: »My main objection to the flashy effects (from summons, teleports, and skills) is that they are too intense/opaque. It's bad enough in third person view, but it's far worse in first person view at a vendor or bank. Then the flash of someone popping off their flashy skill is incredibly intense and makes me wince. To the example from the end of page 1, I can easily see how that could trigger issues for someone with photosensitivity. And for anyone thinking, "It's fine and not a problem" all I can say is just wait - you'll notice these things bothering you more and more as your eyes age.I personally like that they introduced more flash. Brings life to a previously blander world. Make the world more magical. Make it lively. As others have said, I get why people don't like it. Which is why the fx slider (way to tone down graphics) is being introduced.
Unfortunately, from the quote included in another post on page 1 of this thread, it appears that it isn't going to be a slider. Quite what it will be is anyone's guess at this point; the only thing we know for sure is that it's going to be part of the accessibility options.
I personally like that they introduced more flash. Brings life to a previously blander world.
"Syldras wrote:...
Instead, today's writing feels more like "I like memes! (or "The consumers like memes"?) So let's put memes everywhere!", not taking into consideration at all whether it even fits the depicted world (and it's style and tone) or not. Which honestly does remind me a bit of how some children play; let's say a kid loves Spider Man, then Spider Man must up everywhere else too, and meets He-Man, Sponge Bob, My Little Pony world, and Princess Elsa (or what ever kids might like nowadays, I have no clue). And that's okay - but I want to see more thought about plausibility and world building being put into a fantasy narration for adults, especially one with a very extensive lore background, that many players love for exactly that reason.
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I personally like that they introduced more flash. Brings life to a previously blander world.
Of course everyone can join what ever game they like, but I'm genuinely wondering: Why choose a game with a world design one finds bland, and then be happy if it gets changed to something completely different - instead of joining one which has an art style one likes from the beginning? If I want to eat pizza, I go to a pizza place, not to a sushi restaurant hoping they might start to sell pizza there, too.
Many people joined ESO exactly for that "bland", realistic, style.
BretonMage wrote: »Avran_Sylt wrote: »While I personally prefer more utilitarian/earthy kind of designs (never buying the flashy stuff), these being added into the game doesn't shock me.
But lacking them as a whole would, as it would be poor world design.
This is what upsets me about the current design direction of the game. I do like some of the colourful designs, but lately there has been increasingly brighter and more intensely coloured effects, to the point where it has become physically painful to experience them. The balance has shifted so drastically that it is no longer a question of taste but of comfort. And in my opinion, it is totally a question of balance. I honestly think it would look dull not to have the occasional pop of colour, but if everything was an explosion of bright and intense colour, it's just way too much.
However, to complicate things, I don't think it's something a single setting can achieve, because some effects are fine, whilst others are too bright. I don't know how a single setting can bring it to a good equilibrium. For example, something like the Psijic Exemplar is imo fine, whilst the crimson Twilight or Khenarthi's Thundersteed is just too much. I would love it if we could keep some colour, but were able to just tone down the brighter effects.
LootAllTheStuff wrote: »...the only thing we know for sure is that it's going to be part of the accessibility options.
licenturion wrote: »There will be sliders soon to turn down visual effects and mute colors for people who don't like this.
twisttop138 wrote: »I can totally understand the dislike, though it doesn't bother me at all. I did like the understated speeders of swtor though the plain green czerka speeder was my fav along with the rancor so I get enjoying not flashy stuff. I think, though, it would be foolish to assume that ZOS doesn't have a team whose main focus is what sells, who buys it and why. Along with what tactics lead to the most sales but that's a different topic. I would think that your answer lies there. They keep making that stuff because it sells gamble boxes.
This feels a bit like a cafe promoting vodka-shot happy hours. The regulars will only tolerate so much before you are left with the boozers. Yes you can sell to both, you can try to strike a balance, but more likely than not you end up running neither a romantic cafe nor a lively bar.
For me ESOs main appeal was that it was decidedly not anime-styled or adjacent to that. I think people who want the game to go more in this direction have more than enough options.
Saying that the sales justify the art direction would imply that their subdued stuff wouldn't sell comparably, but there is no indication for that.
This flashy stuff is in my eyes just displaying a lack of creativity, adding just enough fire to the mount to not give re-color vibes won't fool me.
Whenever I get such "rare" items from crates unlocked I am just disappointed that I can't cash them out for gems immediately.