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Why is everything becoming more cartoony?

  • Alp
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    We are moth.
    z4bkzks99d9e.gif
  • sleepy_worm
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    I disagree with the premise.
  • TheMajority
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    Stop comparing people who enjoy color to children. I've seen you make that comment many times, and I think it's super demeaning and insulting. There are better ways to talk about this subject relating to your own preferences, rather than trying to bring others down just because you don't like something. It's unnecessary to constantly be like "this is for adults, so it shouldn't be coloful"

    Adults can enjoy color, and exciting things as well. It doesn't make anyone more mature, better, nor does it mean they lack an attention span. Magic and fantasy should be colorful and exciting, to make it mystical. The step away from constant drab, boring graphics and skills that frankly weren't flashy enough is a step in the right direction.

    I'm so sick of this attitude on these forums that "if it's for adults it has to be boring"

    Las vegas is for adults. Is it drab and boring? NO.

    Yeah, some of the mounts are overkill. Oh well. I am able to ignore them, because I'm an adult who can filter out things he does not like.

    It isn't destroying the experience for a lot of people.
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
  • SilverBride
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    In my OP I never said anything about color. I said bright and loud and flashy.

    I did compare that to cartoons because that is what cartoons do to appeal to children. And when I see things like that in the game I wonder why the change.

    I don't find a more realistic setting for a game to be boring. I find it way more immersive and believable that I am a strong character in a real world.

    I can't just ignore explosions around me, and bright flashes of light that fill the screen, and especially bright lights filling my screen when I try to use my 2H sword now.

    If people enjoy that then they can enjoy that, but I do not want to be a captive audience for light shows I do not want to be part of. And it is absolutely destroying the experience for more than a few.
    Edited by SilverBride on March 16, 2026 3:57AM
    PCNA
  • UntilValhalla13
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    Maybe give Chivalry II a try if you want realism.
  • SilverBride
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    This game used to be much more realistic. I don't want it to go the other direction any more than it already has.
    PCNA
  • Trier_Sero
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    Radiant Apex mounts have been over the top for as long as I've been playing so why bring it up now?
    If you are referring to skills refreshes than I haven't seen 2h but DK skills are awesome. It finally feels satisfying playing DK. It was one my 2 least favorite classes before.
  • Displaced_Salad
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    I don't think it's unreasonable to expect the ability to tone down or turn these effects off in your own instance. In a game where, ostensibly, there is some emphasis on a reasonable amount of accessibility, it makes little sense to not give that option. In a game where animations have been down-graded, and certain graphical improvements haven't been enacted while the reason given is to put less strain on the system, I have always looked at the simultaneous increase in visual effects as an interesting choice.

    I do agree that the original post came off as a bit reductive. Not all cartoons are made for kids, and they're sometimes flashy. Some cartoons that are made for kids aren't flashy. Cartoons were not originally created for, nor aimed at, a child audience. However, people saying the OP (or anyone else experiencing discomfort) should just ignore it are also being reductive. Everyone processes things differently. This isn't an isolated issue or complaint and there's no reason it should have taken this long to address.

    That being said, I also find the effects to be annoying, garish, noisy and distracting. I'm not asking people to turn them off, and I wouldn't, but I am asking ZOS to JUST ONCE enact due diligence before releasing a feature. Nothing from monetization to the most minuscule cosmetic item appears to be given any forethought beyond profit. The two can co-exist. And players should not have to wait for something that should never have escaped a QA cycle to be fixed/changed.
    Maythor: honestly we're getting the supermarket treatment here ... shrinkflation with the addition of simply moving things about so they seem fresher .. all the while being told a corporation is our friend :P

    If it comes with strings, it ain't free. It isn't a gift with purchase; you were overcharged.

    I_CraftwithPntButter: 2023 is the year your supposed to be doing better , remember ? (Still waiting)

    KlauthWarthog: Well, they can definitely measure fun on their spreadsheets, otherwise they would not be able to nerf it so consistently.
  • SilverBride
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    Trier_Sero wrote: »
    Radiant Apex mounts have been over the top for as long as I've been playing so why bring it up now?
    If you are referring to skills refreshes than I haven't seen 2h but DK skills are awesome. It finally feels satisfying playing DK. It was one my 2 least favorite classes before.

    My DK uses a 2H sword, or at least she used to because what they did to the 2H skills is unbearable. I can no longer play her like this and other weapons just do not fit what I see a strong Nord DK wielding.

    So yes this is what prompted me to ask why this increased trend toward the cartoony effects.

    They say something is coming for players to deal with these effects but what? And when? And why not just stop making these intrusive effects until they get something in place for us that don't enjoy them?
    Edited by SilverBride on March 16, 2026 4:49AM
    PCNA
  • StackonClown
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    I love the color aspect of the game, but some of the flashing lighting is over the top.
    in terms of cartoonish, hope we dont have ex WOW devs working at ZOS now :#
  • BretonMage
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    Avran_Sylt wrote: »
    While I personally prefer more utilitarian/earthy kind of designs (never buying the flashy stuff), these being added into the game doesn't shock me.

    But lacking them as a whole would, as it would be poor world design.

    This is what upsets me about the current design direction of the game. I do like some of the colourful designs, but lately there has been increasingly brighter and more intensely coloured effects, to the point where it has become physically painful to experience them. The balance has shifted so drastically that it is no longer a question of taste but of comfort. And in my opinion, it is totally a question of balance. I honestly think it would look dull not to have the occasional pop of colour, but if everything was an explosion of bright and intense colour, it's just way too much.

    However, to complicate things, I don't think it's something a single setting can achieve, because some effects are fine, whilst others are too bright. I don't know how a single setting can bring it to a good equilibrium. For example, something like the Psijic Exemplar is imo fine, whilst the crimson Twilight or Khenarthi's Thundersteed is just too much. I would love it if we could keep some colour, but were able to just tone down the brighter effects.
  • ADarklore
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    Makes me wonder what ES6 will look like, if they will be more like Skyrim, or more like ESO? I'm wondering if the age of devs have anything to do with this? Because as older devs retire, new devs raised with anime and such are taking over. I've noticed a lot of newer single player games have also gone the 'animesque' direction. Not just in art/color but also in combat style.
    CP: 2078 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Syldras
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    To me it feels like there was not much thought or interest in a consistent art direction anymore; as in asking oneself certain specific questions to decide if or if not to release a thing, to make sure that wandering through Tamriel in ESO feels like a well-rounded and coherent experience of this fictional world.

    And with that I mean both questions like lore ("Does this thing make sense in the depicted world?"), but also design principles. For example something like "Rare artifacts must look otherworldly and more special than any other items, to emphasize their meaning in the fictional world" or "Incursions are supposed to be the most extreme events in overland, so player effects need to clearly be less flashy and noisy than those", or just generally "How can ESO's art style be described? Does this new thing we want to release fit that style?"

    Also in writing, of course, where things would matter like "What are common themes and problems in Tamriel?", "What do the Tamrielic cultures think about different topics, which different cultural values and beliefs to they have?" or "Which speech style do these cultures have?"

    Instead, today's writing feels more like "I like memes! (or "The consumers like memes"?) So let's put memes everywhere!", not taking into consideration at all whether it even fits the depicted world (and it's style and tone) or not. Which honestly does remind me a bit of how some children play; let's say a kid loves Spider Man, then Spider Man must up everywhere else too, and meets He-Man, Sponge Bob, My Little Pony world, and Princess Elsa (or what ever kids might like nowadays, I have no clue). And that's okay - but I want to see more thought about plausibility and world building being put into a fantasy narration for adults, especially one with a very extensive lore background, that many players love for exactly that reason.

    It's generally strange by the way that it doesn't feel like there's a big focus on some aspects that made ESO special and that many players loved. Like the more realistic graphics compared to other MMOs, or in terms of writing and lore the different moral choices in quests, or the specific depiction of Tamriel's races, for example. Those were clearly strong and unique points, and I do wonder how ESO would have developed if a focus would have been put on these aspects.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • twisttop138
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    I can totally understand the dislike, though it doesn't bother me at all. I did like the understated speeders of swtor though the plain green czerka speeder was my fav along with the rancor so I get enjoying not flashy stuff. I think, though, it would be foolish to assume that ZOS doesn't have a team whose main focus is what sells, who buys it and why. Along with what tactics lead to the most sales but that's a different topic. I would think that your answer lies there. They keep making that stuff because it sells gamble boxes.
  • Vaqual
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    I can totally understand the dislike, though it doesn't bother me at all. I did like the understated speeders of swtor though the plain green czerka speeder was my fav along with the rancor so I get enjoying not flashy stuff. I think, though, it would be foolish to assume that ZOS doesn't have a team whose main focus is what sells, who buys it and why. Along with what tactics lead to the most sales but that's a different topic. I would think that your answer lies there. They keep making that stuff because it sells gamble boxes.

    This feels a bit like a cafe promoting vodka-shot happy hours. The regulars will only tolerate so much before you are left with the boozers. Yes you can sell to both, you can try to strike a balance, but more likely than not you end up running neither a romantic cafe nor a lively bar.
    For me ESOs main appeal was that it was decidedly not anime-styled or adjacent to that. I think people who want the game to go more in this direction have more than enough options.
    Saying that the sales justify the art direction would imply that their subdued stuff wouldn't sell comparably, but there is no indication for that.
    This flashy stuff is in my eyes just displaying a lack of creativity, adding just enough fire to the mount to not give re-color vibes won't fool me.
    Whenever I get such "rare" items from crates unlocked I am just disappointed that I can't cash them out for gems immediately.
  • Taarente
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    I have to say I absolutely agree with the OP.

    Too often I’m in Cyrodiil and there’s suddenly a huge flash of light, explosions, and screaming. My first reaction is: am I being attacked? Did the keep fall? Am I getting ganked?

    No, it’s just someone summoning the latest flash-bang, over-the-top mount. I find some trials now are just pointless. Boss what boss? You mean that glowing mass that looks like the sun kicking off over there?

    The Dragonknight refresh feels similar: every effect dialled up to 11. Subtlety seems to have disappeared from the ESO design book. If everything is spectacular, then nothing is spectacular.
  • Bguk
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    Why are we picking on cartoons? Adults can like them just as much as children. Including those adults (and children) with long attention spans. The holier than though attitude is strong in MMO forums.

    I personally like that they introduced more flash. Brings life to a previously blander world. Make the world more magical. Make it lively. As others have said, I get why people don't like it. Which is why the fx slider (way to tone down graphics) is being introduced.
  • LootAllTheStuff
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    My main objection to the flashy effects (from summons, teleports, and skills) is that they are too intense/opaque. It's bad enough in third person view, but it's far worse in first person view at a vendor or bank. Then the flash of someone popping off their flashy skill is incredibly intense and makes me wince. To the example from the end of page 1, I can easily see how that could trigger issues for someone with photosensitivity. And for anyone thinking, "It's fine and not a problem" all I can say is just wait - you'll notice these things bothering you more and more as your eyes age.
    Bguk wrote: »
    I personally like that they introduced more flash. Brings life to a previously blander world. Make the world more magical. Make it lively. As others have said, I get why people don't like it. Which is why the fx slider (way to tone down graphics) is being introduced.

    Unfortunately, from the quote included in another post on page 1 of this thread, it appears that it isn't going to be a slider. Quite what it will be is anyone's guess at this point; the only thing we know for sure is that it's going to be part of the accessibility options.
  • Bguk
    Bguk
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    My main objection to the flashy effects (from summons, teleports, and skills) is that they are too intense/opaque. It's bad enough in third person view, but it's far worse in first person view at a vendor or bank. Then the flash of someone popping off their flashy skill is incredibly intense and makes me wince. To the example from the end of page 1, I can easily see how that could trigger issues for someone with photosensitivity. And for anyone thinking, "It's fine and not a problem" all I can say is just wait - you'll notice these things bothering you more and more as your eyes age.
    Bguk wrote: »
    I personally like that they introduced more flash. Brings life to a previously blander world. Make the world more magical. Make it lively. As others have said, I get why people don't like it. Which is why the fx slider (way to tone down graphics) is being introduced.

    Unfortunately, from the quote included in another post on page 1 of this thread, it appears that it isn't going to be a slider. Quite what it will be is anyone's guess at this point; the only thing we know for sure is that it's going to be part of the accessibility options.

    You're right, it can be anyone's guess, which is why I included "(way to tone down graphics)" in my response. Slider was a guess, not a be all end all. Hapy they are including the option (finally) whatever it will be.
  • Syldras
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    Bguk wrote: »
    I personally like that they introduced more flash. Brings life to a previously blander world.

    Of course everyone can join what ever game they like, but I'm genuinely wondering: Why choose a game with a world design one finds bland, and then be happy if it gets changed to something completely different - instead of joining one which has an art style one likes from the beginning? If I want to eat pizza, I go to a pizza place, not to a sushi restaurant hoping they might start to sell pizza there, too.

    Many people joined ESO exactly for that "bland", realistic, style.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • liliub17_ESO
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    "Syldras wrote:
    ...

    Instead, today's writing feels more like "I like memes! (or "The consumers like memes"?) So let's put memes everywhere!", not taking into consideration at all whether it even fits the depicted world (and it's style and tone) or not. Which honestly does remind me a bit of how some children play; let's say a kid loves Spider Man, then Spider Man must up everywhere else too, and meets He-Man, Sponge Bob, My Little Pony world, and Princess Elsa (or what ever kids might like nowadays, I have no clue). And that's okay - but I want to see more thought about plausibility and world building being put into a fantasy narration for adults, especially one with a very extensive lore background, that many players love for exactly that reason.
    ...

    This, along with what ADarklore said.

    I was looking at mods for Skyrim last night - was actually trying to figure out why some of my years-old mods weren't firing anymore. Now, I don't go for flashy ones, mostly bug fixes, improved scenery textures, and lore-appropriate clothing or the very important ability to have cats in my houses ;). At any rate, as I was trolling through, one caught my eye and made me laugh/groan/make a note and keep going. A plushie flying mount. A lore-breaking, available in multiple colors, stuffed shark you can ride through the air. And apparently if you crash into the ground instead of landing appropriately, they also tend to burrow in. Perhaps this was a dwemer experiment gone badly awry?

    The difference? Skyrim is a single player game. If you want to play the entire game with your 'toon clothed in nothing but a bright red bow riding a fearsome neon pink shark into battle, no one else will know unless you post screenshots. The accessibility or playability for your particular physical needs - avoidance of bright flashes due to migraine trigger, loud noises, whatever - is absolutely reserved to you. If you want, instead, to brighten the world up with neon lights and disco sets, find a mod and do it. It's your game and your game alone.

    ESO is not a single player game although you can, of course, play solo. Those bright lights you love may adversely affect others nearby. Does that mean you shouldn't have them? No, it means the devs should have thought ahead and included some mechanism to temper the brightness of those particular animations rather than simply release the shiny into the wild without thinking of any consequences. It's not rocket science, and the devs have far more talent and ability than to do such a careless thing.

    For the 'cartoon' aspect of things: GW2 has a lot of plushie stuff, too. Mounts, backpacks, anime-inspired outfits. The thing is this - except for the mounts (and only on rare occasion), I've only noticed people using those items when meeting with friends or guildmates in major towns in pre-arranged areas out of the way of crafting hubs or other areas they might otherwise impede traffic. Out 'in the wild', they're tending to wear much more lore-inspired armors, some of those are still clearly anime-inspired though not completely inappropriate because one of the lands of GW is heavily Asian-inspired which also uses many of the recognizable fantasy tropes. And by that, I mean the armors may have long streamers/ribbons, for example, and are cut in a certain way that is distinctly not European "medieval"-esque. It works because it's not bringing in something absolutely, completely non-gameworld. To be clear, there is that, as well, but it's far less intrusive than ESO's.

    Putting the lore-questionable content aside, sudden bright lights or loud noises are known physical or emotional triggers for many, whether it's a neurological disorder or PTSD or some other cause.
  • Bguk
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    Syldras wrote: »
    Bguk wrote: »
    I personally like that they introduced more flash. Brings life to a previously blander world.

    Of course everyone can join what ever game they like, but I'm genuinely wondering: Why choose a game with a world design one finds bland, and then be happy if it gets changed to something completely different - instead of joining one which has an art style one likes from the beginning? If I want to eat pizza, I go to a pizza place, not to a sushi restaurant hoping they might start to sell pizza there, too.

    Many people joined ESO exactly for that "bland", realistic, style.

    Bad comparison. I didn't say I hated the world style, I said it was less bland (should have said that instead of blander, I think I made that word up lol), not bland as you rewrote it. I don't have to like all aspects of a game to play the game. I can enjoy the story, the companionship with others, the progression, sense of accomplishment, as examples. A game is not an all or nothing proposition.
  • Avran_Sylt
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    BretonMage wrote: »
    Avran_Sylt wrote: »
    While I personally prefer more utilitarian/earthy kind of designs (never buying the flashy stuff), these being added into the game doesn't shock me.

    But lacking them as a whole would, as it would be poor world design.

    This is what upsets me about the current design direction of the game. I do like some of the colourful designs, but lately there has been increasingly brighter and more intensely coloured effects, to the point where it has become physically painful to experience them. The balance has shifted so drastically that it is no longer a question of taste but of comfort. And in my opinion, it is totally a question of balance. I honestly think it would look dull not to have the occasional pop of colour, but if everything was an explosion of bright and intense colour, it's just way too much.

    However, to complicate things, I don't think it's something a single setting can achieve, because some effects are fine, whilst others are too bright. I don't know how a single setting can bring it to a good equilibrium. For example, something like the Psijic Exemplar is imo fine, whilst the crimson Twilight or Khenarthi's Thundersteed is just too much. I would love it if we could keep some colour, but were able to just tone down the brighter effects.

    Some things could just generally be shoe-horned under the "Show Additional Ally Effects" setting based on player feedback, but also make sure your Bloom setting is turned off.
  • Syldras
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    Sure, one doesn't need to like every single aspect about a game to play it, and in the end it's everyone's own, individual decision what feels important to them and what not.

    For me personally, the visual style is one important aspect (other ones are the lore and the writing quality, for example), and I know it is for many other players as well, so I generally see changes from a game's original style critically, because they have a strong influence on the whole game experience. I consider visual design one basic part of a game's identity, so to speak. It's the thing that carries the overall atmosphere.

    And that's not only an ESO thing; it doesn't even matter if I personally like a specific style or not, I generally don't think it's a good idea to change visual design into a completely different direction after the release of a game. I don't think many people would enjoy seeing some colorful, friendly casual game getting horror game visuals, and neither would many players of a dark futuristic cyberpunk neon distopia enjoy it becoming happy and cheerful. It's not that extreme in case of ESO, but the atmosphere has changed a lot, if one compares the game's look within the first few years with what we have now.

    Edited by Syldras on March 16, 2026 2:55PM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • SilverBride
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    ...the only thing we know for sure is that it's going to be part of the accessibility options.

    @ZOS_Erin Please tell us we will not have to play in accessibility mode to use these options because there is no way I am going to play in accessibility mode.
    Edited by SilverBride on March 16, 2026 3:10PM
    PCNA
  • whitecrow
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    Cory Doctorow has a word for all this, but I can't post it here.
  • licenturion
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    The biggest live service games out there are cartoony because it sells. Lots!

    World Of Warcraft, Fortnite, Overwatch, Marvel Rivals, Roblox, Palworld etc.

    When I see ESO screenshots people are usually putting it on 'vibrant' mode or use ReShade with high saturation, so it looks even more 'cartoony'. So, I guess this is something many people enjoy and that is why they are doubling down on it.

    Also do you play MMO's for realism? Seems the wrong genre... If you want realistic graphics then something like Assassins Creed, Red Dead Redemption, Kingdom Come Deliverance seem like a better fit.

    There will be sliders soon to turn down visual effects and mute colors for people who don't like this.
    Edited by licenturion on March 16, 2026 3:14PM
  • SilverBride
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    There will be sliders soon to turn down visual effects and mute colors for people who don't like this.

    They already said it will not be sliders.
    PCNA
  • twisttop138
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    Vaqual wrote: »
    I can totally understand the dislike, though it doesn't bother me at all. I did like the understated speeders of swtor though the plain green czerka speeder was my fav along with the rancor so I get enjoying not flashy stuff. I think, though, it would be foolish to assume that ZOS doesn't have a team whose main focus is what sells, who buys it and why. Along with what tactics lead to the most sales but that's a different topic. I would think that your answer lies there. They keep making that stuff because it sells gamble boxes.

    This feels a bit like a cafe promoting vodka-shot happy hours. The regulars will only tolerate so much before you are left with the boozers. Yes you can sell to both, you can try to strike a balance, but more likely than not you end up running neither a romantic cafe nor a lively bar.
    For me ESOs main appeal was that it was decidedly not anime-styled or adjacent to that. I think people who want the game to go more in this direction have more than enough options.
    Saying that the sales justify the art direction would imply that their subdued stuff wouldn't sell comparably, but there is no indication for that.
    This flashy stuff is in my eyes just displaying a lack of creativity, adding just enough fire to the mount to not give re-color vibes won't fool me.
    Whenever I get such "rare" items from crates unlocked I am just disappointed that I can't cash them out for gems immediately.

    Your analogy implies that you and others who dislike a certain type of thing are the regulars who are playing the game correctly. Therefore those who like flashy things are passersby who are playing incorrectly and what they like is going to ruin the game. I would say you ate wildly incorrect. I have no dog in the fight but that blatant us vs them, the way I play is the majority and should be listened to stuff is BS. They make many varied things. If people didn't want it, they wouldn't sell it. Full stop. I also never implied that plain stuff wouldn't sell. There's tons of it and it sells well I'm sure. I have a metric ton of plain jane mounts and pets that don't do anything crazy. I would actually say they're in the majority of stuff sold and the top tier of things are the flashy stuff. In the end though, one thing to keep in mind. Zos exists to make money, they know what makes money so if you keep seeing different kinds of things on offer, it's probably because people buy it. Be that a regular old nix ox, a personal favorite of mine, or an exploding into existence with purple whatevers cat that radiates cosmic glow. Both things have a place here, you are not playing the game correct and others incorrect.
  • Nemesis7884
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    unfortunately this is the way most live games go over time - same if you look at diablo 4 for example which started with amazing armor art and now has become fortnite...

    the issue is that new stuff needs to be "shinier" than old stuff because otherwise there is no FOMO and no one buys... so stuff becomes flashier and flashier... :'(
    Edited by Nemesis7884 on March 16, 2026 3:24PM
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