FoolishOptimist wrote: »Not every skill is designed to be suitable for PvE and PvP.
PvP is about balancing Survivability, Sustain and Damage.
The Arcanist has great survivability and resource management in the PvP setting, but you need to outsource damage elsewhere. The Beam is a great opportunity for PvE but it should not be viable for PvP, unless one of the morphs was adapted to a single target channel similar to Radiant Destruction.
PeacefulAnarchy wrote: »Why doesn't runeblades/flail work in pvp?
I had to twist and leverage a lot of things to make Arcanist feel comfortable in PVP, but it was doable. I look forward to the refresh where clear purpose can be placed for PVP and PVE implications throughout the class. It has mad potential. My Arcanist in PVP utilizes the nasty pressure that Fulminating Rune + Tomebearer's Inspiration produces. Scribing and Sets are mandatory to grab all essential buffs for a PVP build. Its not exactly a pick-up and play class for PVP, I'd say.
Oh, I absolutely agree. You're right. Hence, why I mentioned needing to contort the very fabric of the class and squeeze everything into barspace possible for essential buffs/stats. It needs to not be the "Book beam" class meant for PVE cleave DPS. Also, in PVP the bookbeam is kinda doodoo. Forced into Tentacular Dread or else you'll lack damage (other buff is too expensive despite being a decent spammable that produces Triangles).I had to twist and leverage a lot of things to make Arcanist feel comfortable in PVP, but it was doable. I look forward to the refresh where clear purpose can be placed for PVP and PVE implications throughout the class. It has mad potential. My Arcanist in PVP utilizes the nasty pressure that Fulminating Rune + Tomebearer's Inspiration produces. Scribing and Sets are mandatory to grab all essential buffs for a PVP build. Its not exactly a pick-up and play class for PVP, I'd say.
I mean even if you had to leverage a lot of things to make Arcanist feel comfortable in PVP, you could then begin to ask yourself if other classes are able to the same thing but better. I would rather Arcanist provide something new other than to barely match the ranged burst of a Sorcerer, for example. It just pains me to look at my Arcanist on my roster before wanting to go to Cyrodiil and then clicking above it on my Nightblade instead lol.
What further amplifies this problem is the difference between its effectiveness in PVE vs. PVP. I don't think any other class has as big of a gap in how it performs in PVE vs. PVP other than Nightblade which would have the opposite issue where it's a lot better in PVP than it is in PVE lol.
Oh, I absolutely agree. You're right. Hence, why I mentioned needing to contort the very fabric of the class and squeeze everything into barspace possible for essential buffs/stats. It needs to not be the "Book beam" class meant for PVE cleave DPS. Also, in PVP the bookbeam is kinda doodoo. Forced into Tentacular Dread or else you'll lack damage (other buff is too expensive despite being a decent spammable that produces Triangles).I had to twist and leverage a lot of things to make Arcanist feel comfortable in PVP, but it was doable. I look forward to the refresh where clear purpose can be placed for PVP and PVE implications throughout the class. It has mad potential. My Arcanist in PVP utilizes the nasty pressure that Fulminating Rune + Tomebearer's Inspiration produces. Scribing and Sets are mandatory to grab all essential buffs for a PVP build. Its not exactly a pick-up and play class for PVP, I'd say.
I mean even if you had to leverage a lot of things to make Arcanist feel comfortable in PVP, you could then begin to ask yourself if other classes are able to the same thing but better. I would rather Arcanist provide something new other than to barely match the ranged burst of a Sorcerer, for example. It just pains me to look at my Arcanist on my roster before wanting to go to Cyrodiil and then clicking above it on my Nightblade instead lol.
What further amplifies this problem is the difference between its effectiveness in PVE vs. PVP. I don't think any other class has as big of a gap in how it performs in PVE vs. PVP other than Nightblade which would have the opposite issue where it's a lot better in PVP than it is in PVE lol.
Arcanist fights against the netcode of ESO. All of its most powerful abilities can be miffed by latency or syncing issues. This obviously causes issues in the PVP department. The solution to this is to make sure you have some kind of cc that forces enemies to stop; this results in the servers being told that the player is indeed stuck where you stunned/immobilized them and can actually be hit by your AOE attacks. Using the Cthulu-Visions stun or a Scribed/Fighters Guild fear can help glue enemy players to the floor so you don't waste your Triangles on nothing. As far as I know, this is the only class that suffers so much from the way netcode communicates player location for hit reg. Its sad.
As of now, I feel that all Arcanist gets in PVP for "Class Defining" damage is Tentacular Dread, Fulminating Rune and Recuperative Treatise. Realistically, though, in PVP most meta players will tell you that a SnB or Ice Staff Backbar is the way to go most of the time and (despite me avoiding using those on all accounts) I understand what you mean when it seems that Arcanist itself isn't really driving the player's output. You could use Runeblades and Bookbeam people, but the results won't be meta for sure. I don't recommend just following the meta though because it stifles your own ability to learn the game and finding what you love to slot on bar.Oh, I absolutely agree. You're right. Hence, why I mentioned needing to contort the very fabric of the class and squeeze everything into barspace possible for essential buffs/stats. It needs to not be the "Book beam" class meant for PVE cleave DPS. Also, in PVP the bookbeam is kinda doodoo. Forced into Tentacular Dread or else you'll lack damage (other buff is too expensive despite being a decent spammable that produces Triangles).I had to twist and leverage a lot of things to make Arcanist feel comfortable in PVP, but it was doable. I look forward to the refresh where clear purpose can be placed for PVP and PVE implications throughout the class. It has mad potential. My Arcanist in PVP utilizes the nasty pressure that Fulminating Rune + Tomebearer's Inspiration produces. Scribing and Sets are mandatory to grab all essential buffs for a PVP build. Its not exactly a pick-up and play class for PVP, I'd say.
I mean even if you had to leverage a lot of things to make Arcanist feel comfortable in PVP, you could then begin to ask yourself if other classes are able to the same thing but better. I would rather Arcanist provide something new other than to barely match the ranged burst of a Sorcerer, for example. It just pains me to look at my Arcanist on my roster before wanting to go to Cyrodiil and then clicking above it on my Nightblade instead lol.
What further amplifies this problem is the difference between its effectiveness in PVE vs. PVP. I don't think any other class has as big of a gap in how it performs in PVE vs. PVP other than Nightblade which would have the opposite issue where it's a lot better in PVP than it is in PVE lol.
Arcanist fights against the netcode of ESO. All of its most powerful abilities can be miffed by latency or syncing issues. This obviously causes issues in the PVP department. The solution to this is to make sure you have some kind of cc that forces enemies to stop; this results in the servers being told that the player is indeed stuck where you stunned/immobilized them and can actually be hit by your AOE attacks. Using the Cthulu-Visions stun or a Scribed/Fighters Guild fear can help glue enemy players to the floor so you don't waste your Triangles on nothing. As far as I know, this is the only class that suffers so much from the way netcode communicates player location for hit reg. Its sad.
The first person who responded brought up outsourcing damage from elsewhere but the problem is that it takes away from the class and makes it more limiting. In PVP, class damage skills are what contribute the most to its identity rather than its survivability and resource management skills because damage gives you those dopamine hits. Survivability and resource skills are just there doing their thing in the background, you set them & forget. If I'm forced to play a bonkanist, then I'm just a guy running around with a 2H and big shields. Dragonknight meanwhile can rely on its whip, Nightblade can rely on Surprise Attack and Killer's Blade, etc. Sure, not all skills have to be viable for PVE and PVP but it doesn't even have at least one class damage skill you can rely on to be effective in PVP.