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New Set Ideas - Mythics for Crafting and World Skills

thesarahandcompany
thesarahandcompany
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I know we have champion points that exist like this, for example:

Master Gatherer - Reduce the time it takes to harvest by X%
Plentiful Harvest - You have an X% chance to gain double yield from harvesting nodes.

I also know the last thing we need is new Mythics probably. Anyway, it would be neat to have a set of non-combat Mythics get released that did things related to crafting and world skills:

--> Laurent's Treasure-Seeking Spectacles ("treasure chests in dungeons, overlands, and trials now will always guarantee a nonperfected blue weapon or jewelry drop. The chance of more than one drop is increased").
--> Rolis Hlaalu's Master Handycraft Gloves ("Reduce time to harvest, increase harvest yield, increase number of writs yielded form doing writs, increase the number of resources gained from deconstructing items, decrease the time needed to do research of traits further, reduce the cost to upgrade items by 1, reduce the cost of keys to buy curated undaunted coffers, as example ideas.")
--> Battlemaster Rivyn's Medallion ("Reduce the cost of Cyro/IC Gold and Telvar vendor item Gold, AP, and Telvar Amount. Increase the amount of Tel Var and AP earned by X%. Increase Player XYZ stats by ABC% or whatever based on the amount of AP and Tel Var the player has on them, similar to Imperial Physique.")

Sarahandcompany
She/Her/Hers
  • LunaFlora
    LunaFlora
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    this seem better suited for new Champion Abilities.

    Why would i wear a Mythic in a dungeon or trial that does not help me in combat?
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • FoolishOptimist
    FoolishOptimist
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    LunaFlora wrote: »
    this seem better suited for new Champion Abilities.

    Why would i wear a Mythic in a dungeon or trial that does not help me in combat?

    You wouldn’t. You’d wear them while farming overland, similar to Ring of the Wild Hunt. I like the idea and have had similar thoughts in the past. There’s more to ESO than combat and it would be great to have more equipment sets that reflect that.
  • LunaFlora
    LunaFlora
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    LunaFlora wrote: »
    this seem better suited for new Champion Abilities.

    Why would i wear a Mythic in a dungeon or trial that does not help me in combat?

    You wouldn’t. You’d wear them while farming overland, similar to Ring of the Wild Hunt. I like the idea and have had similar thoughts in the past. There’s more to ESO than combat and it would be great to have more equipment sets that reflect that.

    then why does the post mention Treasure chests in dungeons and trials?

    i also want non combat mythics.
    i love Ring of the Wild Hunt and Shadow Queen's Cowl
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • FoolishOptimist
    FoolishOptimist
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    LunaFlora wrote: »
    LunaFlora wrote: »
    this seem better suited for new Champion Abilities.

    Why would i wear a Mythic in a dungeon or trial that does not help me in combat?

    You wouldn’t. You’d wear them while farming overland, similar to Ring of the Wild Hunt. I like the idea and have had similar thoughts in the past. There’s more to ESO than combat and it would be great to have more equipment sets that reflect that.

    then why does the post mention Treasure chests in dungeons and trials?

    i also want non combat mythics.
    i love Ring of the Wild Hunt and Shadow Queen's Cowl

    OP mentioned guaranteed blue weapons and jewellery in treasure chests from dungeons and trials. These items are usually only found on the final boss. An item like this would be very beneficial in normal runs where the focus is on farming gear and not completing between trifecta, so endgame DPS isn’t as big of a factor.

    I should have clarified my words; these aren’t items you would wear in endgame leaderboard content, you would equip them for farming runs
  • Necrotech_Master
    Necrotech_Master
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    the battlemaster rivyn mythic suggested would be insanely OP especially if it stacked with imperial physique, also assuming the stat boost would only work in pvp

    the one for treasure chests is not very useful, if your running vet trials your after perfected gear, non perfected gear is pointless to get (not to mention ALL of the chests guarantee non perfected gear in a vet trial because they are all intermediate or above)

    it would be almost exclusively if you were running normal where simple chests are like a 20-40% chance to get a piece of gear and not guaranteed

    even then i still wouldnt bother using it if it didnt curate the dropped items, ill just stick with the CP passives that dont require changing gear to get benefits
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Avran_Sylt
    Avran_Sylt
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    Instead of passively increasing existing habits, can they augment existing habits?

    Poachers signet: While harvesting resources, occasionally find a lead (antiquities scryable) that contains a cache of crafting materials. (Maximum of 1 active at a time)

    Psijiic-imbued spectacles: occasionally find a random treasure map while searching dungeon chests whose contents contain an assortment of gear from the associated dungeon. [Dungeon Name]' [Location name] treasure.

    Plane-meld pauldrons: Your district multipliers are inversed.
  • thesarahandcompany
    thesarahandcompany
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    Avran_Sylt wrote: »
    Instead of passively increasing existing habits, can they augment existing habits?

    Poachers signet: While harvesting resources, occasionally find a lead (antiquities scryable) that contains a cache of crafting materials. (Maximum of 1 active at a time)

    Psijiic-imbued spectacles: occasionally find a random treasure map while searching dungeon chests whose contents contain an assortment of gear from the associated dungeon. [Dungeon Name]' [Location name] treasure.

    Plane-meld pauldrons: Your district multipliers are inversed.

    Loveeeeee this! Especially the idea of getting a treasure map from a dungeon/trial chest and then going and finding its cache with a bundle of that dungeon's/trial's items. Would not want this for perfected items, but yes.
    Edited by thesarahandcompany on March 16, 2026 2:53AM
    Sarahandcompany
    She/Her/Hers
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