Having played The Elder Scrolls Online since beta , I’ve watched the game evolve into a leading MMO but with still much unrealised potential. Given recent revelations as to why the game was seemingly neglected for years I think the time for change in the right direction has come with new hands on the wheel. From what I can tell regarding U49 feedback seems to be being listened to. So for this reason, I would like to contribute as best I can as a player to further improving the parts of the game with the most potential, given the time and financial investment I have put into it and my love for the Elder scrolls in general.
One of ESO's greatest long-term engagement drivers is the “fashion endgame”, the creative expression players achieve through the Outfit System and cosmetic collections. And that is the focus of these QoL suggestions I put forth.
This proposal outlines a set of incremental but high-impact enhancements that build upon existing systems, particularly the Outfit Station, to deepen character individuality while increasing the long-term value of cosmetics within the game ecosystem. These changes align closely with the personalisation ethos of the single-player The Elder Scrolls V: Skyrim (through mods) and the broader The Elder Scrolls franchise.
Proposal: Expanding the Outfit System as a Customisation Hub
The Outfit Station already serves as the foundation of ESO’s cosmetic system. By expanding its capabilities, it can evolve into a true character identity platform, empowering players to create deeper, more personal avatars.
1. Hair, Tattoo, and Adornment Dyeing
Adding further tabs within the Outfit Station dedicated to cosmetic coloration would allow players to apply the existing dye system to:
- Hairstyles
- Tattoos and body markings
- Facial adornments and markings
Currently, many tattoos and facial markings are locked to fixed colours. Allowing them to use unlocked dyes would dramatically expand their usability and increase cosmetic variety without requiring entirely new assets. There is also room for incorporating these items into the current outfit tab so as to be linked to an outfit specifically (this could override a separate Hair/Tattoo/Adornment tab when used).
Implementation considerations:
- Multi-colour tattoos could feature multiple dye channels
- Unique designs can remain intentionally non-dyeable
Introduce a transparency slider for:
- Tattoos
- Face markings
- Scale/fur patterns for beast races
This would enable subtle detailing and far greater personalization.
2. Improved Cosmetic Categorisation & Layering
ESO’s cosmetic library has grown substantially, but some categories overlap in ways that limit player creativity.
A restructured category system could separate:
- Eyes
- Makeup
- Facial hair
- Face paint
- Horns/antlers
- Tattoos
- Scars/Blemishes
Within select categories, players could equip multiple cosmetics simultaneously, stacking them in a chosen order.
Benefits include:
- More unique character designs
- Greater use of existing collectibles
- Increased incentive to collect cosmetics (or buy new ones released)
As an additional improvement, Argonian horns could be separated from hair/feather categories to allow greater visual diversity for that race.
3. Mount Tack Dyeing
Rather than dyeing entire mounts, which risks undermining mount identity, players could dye mount equipment only, including:
- Saddles
- Bridles
- Mount armour
- Bags
This allows players to match their mounts with their outfits while preserving the artistic design of the mount itself.
Advantages:
- Maintains the collectible value of mounts
- Adds personalization without replacing mount cosmetics
- Encourages additional dye collection and outfit experimentation
4. Expanded Dye Channels & Toggle Options
Some armour styles include non-dyeable components that restrict outfit design.
There are two possible solutions as I see it:
- Add additional dye channels where technically feasible.
- Provide toggle options to hide certain undyeable decorative elements.
Examples include:
- Dyeable/Toggleable Faction badges (Dragonguard, Pyrewatch etc.)
- Dyeable Decorative furs (Legion Zero Vigiles, Ancestral Reach)
- Toggleable Hip flaps and similar attachments (removal long requested and serves as compromise for those that like them and therefore wish to keep them)
This would preserve artistic intent while allowing players to better integrate armour pieces into their outfits.
5. Costume System Overhaul & Cosmetic Back Slot
Currently, many costumes are essentially full armour sets packaged as a single item.
A system refresh could:
- Convert armour-based costumes into Outfit Station components whilst leaving "costume" costumes as is.
- Introduce a dedicated cosmetic back slot
Potential back slot items could include:
- Backpacks (featured already in existing costumes and style pages)
- Banners (Similarly to certain enemies like Coldharbour Elite Guard in IC Sewers)
- Trophies (skulls, pelts, treasure items)
- Cloaks or capes (where technically feasible)
This would unlock a new layer of cosmetic design and could support future collectibles.
6. Outfit Piece Scaling & Positioning Tools
Certain armour pieces clip or float due to fixed proportions.
Adding size and position sliders to these specific slots could resolve many of these issues:
- Helmets
- Pauldrons
- Waist items
Additional positioning controls for belts could allow forward/backward adjustments to better match chest pieces.
This small adjustment would significantly improve outfit cohesion and player satisfaction. From personal experience I hate when I have an outfit and just need a belt, and the right design doesnt sit where it needs to be to work and ends up clipping or floating.
Value proposition of these QoL changes
These improvements would deliver several key advantages to both ZOS and us players:
1. Increased Player Expression (Players)
More customisation directly supports the core Elder Scrolls identity.
2. Greater Cosmetic Value (Players)
Existing collectibles become more versatile and desirable.
3. Expanded Monetisation Opportunities (ZOS)
More customisation systems naturally encourage engagement with the Crown Store.
4. Stronger “Fashion Endgame” Engagement
Fashion is already a major social activity within ESO communities, it being a staple of the single player series means improvements in this area might draw back some of those players looking for a more TES centric experience that found the MMO format less accommodating originally at launch.
To conclude
The success of The Elder Scrolls Online has always been rooted in its ability to combine MMO systems with the deep role-playing identity of The Elder Scrolls, these changes play into this strength by maximising the potential of what's already in the game.
By expanding the Outfit Station into a comprehensive character customization platform, ZOS could significantly deepen player identity, extend the lifespan of cosmetic content, and reinforce the player-driven creativity that defines ESO’s community.
Edited by aspergalas4 on March 7, 2026 5:33PM