













Elendildur wrote: »Conservation of Energy: As a PvE DD option, yeah, this isn't particularly useful, but as a tank, or maybe a healer not running Pearls of Ehlnofey (maybe Spaulder of Ruin instead)? This could be great there, since Dark Exchange having a cast time means you have to drop block when you use it. That can cause problems if you do it at the wrong time
Font of Power: This is going to be one of the main options for DDs. At 30k Magicka/Stamina, which is usually the bare minimum a DD will have, this gives 29% increased damage done, plus if you use a Dark Magic ability to proc Blood Magic, you get another 10% to your highest resource, which is even more damage
Implosion: One thing you have to take into account with this is the 0.2 second cooldown, and the almost guaranteed chance against low health targets. At the maximum number of procs per second, that is about 1570 damage, and if it's based on a baseline character, with 1000 WSD, that's actually fairly high. Assuming linear scaling, each hit would do 2198 damage at 7000 WSD, for a max of 10990 per second, before crits
Efficient Defense: This one looks like another tank themed one, which gives you a damage shield scaled to what looks like half your max health. The duration might seem super low, but it looks like it's meant to be almost like a parry, where you cast an ability at the right time, and tank a hit you might not otherwise be able to
Parallel Protection: Probably the main one intended for healers, although giving damage shield to others isn't really a Sorc healer thing, since your only option with class skills is Daedric Refuge. If Efficient Defense counts as casting a shield for this, Sorcs could have some ungodly shielding. Imagine casting either morph of Conjured Ward, which shields up to 55% of your max health, or 72% for Hardened Ward, then getting another 25% from this, and then Efficient Defense for another 50%. Even without Conjured Ward, that's 75% of your max health for any Sorc ability, or anything with a cast time, and when you factor in Hardened Ward, that's a shield for 147% of your max health. For a tank at 40k health, that's 58800 shields, which is mad
I do agree that Font of Power and Implosion are the clear showstoppers here, but in the right hands and the right situation, the others could really shine too
"We've lagged a bit behind on updating this morph to persist through bar swap out of concern for making Sorcerer that much more powerful in PvP areas where they are not really hurting. With subclassing here, however, the idea of "classic" classes being too overpowered is less of a concern for the new world of truly specialized builds. This morph can be given a little bit extra love to help the skill line have more value for damage dealers, as it lacks other very potent damage producing abilities."
"We're tuning down the grace period of the infamous "auto execute" ability both in anticipation for subclassing and to tone down the Sorcerer's ability to easily secure kills, especially when they themselves aren't the ones always earning it. Since the class has been given plenty of other effective increases to their kit over the years, we're much more confident in this iteration of the ability to ensure it still feels significantly different and unique to other executes, while being a bit less effective at being a guaranteed death sentence."
The combat team has had a mindset for a really long time that Sorcerer is too strong and shouldn't get strong buffs.
for example, the dev comment from update 46 regarding the frags proc change"We've lagged a bit behind on updating this morph to persist through bar swap out of concern for making Sorcerer that much more powerful in PvP areas where they are not really hurting. With subclassing here, however, the idea of "classic" classes being too overpowered is less of a concern for the new world of truly specialized builds. This morph can be given a little bit extra love to help the skill line have more value for damage dealers, as it lacks other very potent damage producing abilities."
as well as mages fury"We're tuning down the grace period of the infamous "auto execute" ability both in anticipation for subclassing and to tone down the Sorcerer's ability to easily secure kills, especially when they themselves aren't the ones always earning it. Since the class has been given plenty of other effective increases to their kit over the years, we're much more confident in this iteration of the ability to ensure it still feels significantly different and unique to other executes, while being a bit less effective at being a guaranteed death sentence."
Their initial impulse was to nerf bound armaments by 10% in the same update, but they were convinced not to during the PTS and then in the following update bound armaments was buffed when it was proven that relentless focus was 20% stronger with more functionality, more forgiving stacks and a cheaper cost to use.
Beacon of Oblivion is a terrible set because of the same restrictions being put on it, that you can't use your class skills if you want to use the class set.
@ZOS_Gilliam can you please stop hating on sorcerers and in particular pet builds. They are not a super strong S tier class, dark magic is the worst class line in the game, which even you seem to admit now since the main thing both font of power and conservation of energy do is allow you to get dark magic passives without actually using dark magic abilities, because they suck.
I mean, compare these two passives:
Hemorrhage II: WITH AN ASSASSINATION ABILITY SLOTTED Increases your Critical Damage by 10%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1314 for 20 seconds.
Exploitation II: When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by 1314 for 20 seconds.
one of these things is not like the other one.
Don't get me wrong, I really like the class masteries, and I realise that the numbers are up for changing or whatever. Mostly, I just want the pet hate to stop.
No other class has this insanity.
Firstly, no pet sorcs, i know you're out there. Saying you want to play a sorc and not use pets is fine, but if I was playing a "no channels templar" no one would care that my dps sucked because i've chosen to ignore 2 of the best dps skills in the templar kit. If you want to play a no pet sorc, just eat the dps loss. you've chosen to ignore the strongest dps options for a sorc, that's your choice.
Secondly, to devs, pets are part of the sorc identify. Stop punishing us for using it and instead encourage that as a viable play style. You know, like at launch with sets like necropotence. Where is the class mastery that makes the pets better? that's the part that is unique to sorcs!
Lean into what makes sorc unique!
Elendildur wrote: »The main thing with these Class Mastery passives that concerns me for support Sorcs (both tanks and healers) isn't any of the Sorc Class Masteries, it's the DK one, Rousing Roar. Standard of Might is already a solid support ult now, but giving your group Major Berserk as well? That could kill Sorc as a support class.
Major Berserk from the Atro is the main reason anyone wants a Sorc running Daedric Summoning as a support. If DKs get that, plus 300 WSD, Major Protection and Major Heroism to all group members, there's no reason to use any Sorc line as a support. If it was Major Force instead, which only tends to get sourced from Aggressive Warhorn or Saxhleel Champion, it would still let Sorc supports have a place, since DK can then replace Saxhleel with another set, rather than replacing a whole class
Sordidfairytale wrote: »Elendildur wrote: »The main thing with these Class Mastery passives that concerns me for support Sorcs (both tanks and healers) isn't any of the Sorc Class Masteries, it's the DK one, Rousing Roar. Standard of Might is already a solid support ult now, but giving your group Major Berserk as well? That could kill Sorc as a support class.
Major Berserk from the Atro is the main reason anyone wants a Sorc running Daedric Summoning as a support. If DKs get that, plus 300 WSD, Major Protection and Major Heroism to all group members, there's no reason to use any Sorc line as a support. If it was Major Force instead, which only tends to get sourced from Aggressive Warhorn or Saxhleel Champion, it would still let Sorc supports have a place, since DK can then replace Saxhleel with another set, rather than replacing a whole class
100% this. DK should get something other than Major Berserk. Update the Atronach so the sorc can use their own synergy.
Elendildur wrote: »Sordidfairytale wrote: »Elendildur wrote: »The main thing with these Class Mastery passives that concerns me for support Sorcs (both tanks and healers) isn't any of the Sorc Class Masteries, it's the DK one, Rousing Roar. Standard of Might is already a solid support ult now, but giving your group Major Berserk as well? That could kill Sorc as a support class.
Major Berserk from the Atro is the main reason anyone wants a Sorc running Daedric Summoning as a support. If DKs get that, plus 300 WSD, Major Protection and Major Heroism to all group members, there's no reason to use any Sorc line as a support. If it was Major Force instead, which only tends to get sourced from Aggressive Warhorn or Saxhleel Champion, it would still let Sorc supports have a place, since DK can then replace Saxhleel with another set, rather than replacing a whole class
100% this. DK should get something other than Major Berserk. Update the Atronach so the sorc can use their own synergy.
Or just remove the synergy, and give the buff to everyone on cast
YandereGirlfriend wrote: »Elendildur wrote: »Sordidfairytale wrote: »Elendildur wrote: »The main thing with these Class Mastery passives that concerns me for support Sorcs (both tanks and healers) isn't any of the Sorc Class Masteries, it's the DK one, Rousing Roar. Standard of Might is already a solid support ult now, but giving your group Major Berserk as well? That could kill Sorc as a support class.
Major Berserk from the Atro is the main reason anyone wants a Sorc running Daedric Summoning as a support. If DKs get that, plus 300 WSD, Major Protection and Major Heroism to all group members, there's no reason to use any Sorc line as a support. If it was Major Force instead, which only tends to get sourced from Aggressive Warhorn or Saxhleel Champion, it would still let Sorc supports have a place, since DK can then replace Saxhleel with another set, rather than replacing a whole class
100% this. DK should get something other than Major Berserk. Update the Atronach so the sorc can use their own synergy.
Or just remove the synergy, and give the buff to everyone on cast
Synergies are fun, though.
Allowing all synergies to be self-synergize would be a huge improvement on the entire mechanic.
The combat team has had a mindset for a really long time that Sorcerer is too strong and shouldn't get strong buffs.
for example, the dev comment from update 46 regarding the frags proc change"We've lagged a bit behind on updating this morph to persist through bar swap out of concern for making Sorcerer that much more powerful in PvP areas where they are not really hurting. With subclassing here, however, the idea of "classic" classes being too overpowered is less of a concern for the new world of truly specialized builds. This morph can be given a little bit extra love to help the skill line have more value for damage dealers, as it lacks other very potent damage producing abilities."
as well as mages fury"We're tuning down the grace period of the infamous "auto execute" ability both in anticipation for subclassing and to tone down the Sorcerer's ability to easily secure kills, especially when they themselves aren't the ones always earning it. Since the class has been given plenty of other effective increases to their kit over the years, we're much more confident in this iteration of the ability to ensure it still feels significantly different and unique to other executes, while being a bit less effective at being a guaranteed death sentence."
Their initial impulse was to nerf bound armaments by 10% in the same update, but they were convinced not to during the PTS and then in the following update bound armaments was buffed when it was proven that relentless focus was 20% stronger with more functionality, more forgiving stacks and a cheaper cost to use.
Beacon of Oblivion is a terrible set because of the same restrictions being put on it, that you can't use your class skills if you want to use the class set.
@ZOS_Gilliam can you please stop hating on sorcerers and in particular pet builds. They are not a super strong S tier class, dark magic is the worst class line in the game, which even you seem to admit now since the main thing both font of power and conservation of energy do is allow you to get dark magic passives without actually using dark magic abilities, because they suck.
I mean, compare these two passives:
Hemorrhage II: WITH AN ASSASSINATION ABILITY SLOTTED Increases your Critical Damage by 10%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1314 for 20 seconds.
Exploitation II: When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by 1314 for 20 seconds.
one of these things is not like the other one.
Don't get me wrong, I really like the class masteries, and I realise that the numbers are up for changing or whatever. Mostly, I just want the pet hate to stop.
No other class has this insanity.
I agree with the first half. Over the past few years, Sorc's skills have consistently been among the worst in their category. Exploitation and Bound Armaments are just the tip of the iceberg; there are many more similar cases in Sorc, such as Expert Mage vs. Slayer. Sorc deserves fairer treatment.Firstly, no pet sorcs, i know you're out there. Saying you want to play a sorc and not use pets is fine, but if I was playing a "no channels templar" no one would care that my dps sucked because i've chosen to ignore 2 of the best dps skills in the templar kit. If you want to play a no pet sorc, just eat the dps loss. you've chosen to ignore the strongest dps options for a sorc, that's your choice.
Secondly, to devs, pets are part of the sorc identify. Stop punishing us for using it and instead encourage that as a viable play style. You know, like at launch with sets like necropotence. Where is the class mastery that makes the pets better? that's the part that is unique to sorcs!
Lean into what makes sorc unique!
However, I disagree with the second half. The pet system is a limitation for Sorc, as repeatedly argued here:https://forums.elderscrollsonline.com/en/discussion/688704/sorcerer-rework-new-class-new-systems-house-building-and-various-improvements-for-eso#latest. Reducing reliance on pets is beneficial, not harmful, to Sorc.
Furthermore, comparing the Temple's guiding skills, or any other type of skill, to pet gameplay is inappropriate. The biggest difference between pet gameplay and other gameplay is that pets are semi-independent entities whose behavior is essentially controlled by AI. Therefore, they are easy to operate, but also have a low skill ceiling. Moreover, Sorc's pets have many disadvantages that other skill types lack, such as being unable to proc certain proc sets when attacking, and being able to die/disappear under certain circumstances, leading to a loss of output and resources. These are unique to pets.
Unless the developers can resolve the following issues: 1. Pet death/disappearance (e.g., the final boss mechanic in Stone Garden); 2. The inability to proc sets; 3. Find a way to compensate for the weakness of pet area-of-effect damage; 4. Remove the 2-bar restriction; 5. Improve the usability of pet active skills; 6. Find a solution to prevent pets from obstructing the player's view; 7. Prevent pets from falling or getting stuck outside the terrain (this occasionally happens in Infinite Archive, forcing players to move a large distance to allow the pet to return or resummon it), or I support the current class mastery approach, which reduces the importance of pets and makes petless gameplay the mainstream.
I agree totally that pets have issues and in the class rework I think all your points are valid and worth raising.
That aside, an entire skill lines is daedric summoning. it's about the pets. My complaint is that we are getting punished for using the skills in the class kit.
Like it or not, in the past the combat team put a lot of power into the pets for sorcs, in the same way they put a lot of power for templar into jabs and beam. Or focus and impale for nightblade. Or the bear for the warden. I didn't make this choice, this is the developers who did this.
Now however, after they have pushed us into using pets, they are punishing us for using pets.
If I said I wanted to run a Warden dps but not use the bear I would be missing out on a huge amount of dps.
No pet wardens are terrible.
This is the warden animal companion class set
Aerie's Cry
2 items: Adds 1487 Offensive Penetration
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Weapon and Spell Damage
5 items: Dealing damage with a Light Attack applies Eagle's Mark to your target for 12 seconds. Eagle's Mark causes an eagle to attack your target every 3 seconds, after a 3 second delay, dealing 856 Physical Damage per attack. Increase your Damage Done with Animal Companion abilities by 10% against enemies with Eagle's Mark. This effect can occur every 3 seconds but cannot be applied to enemies who already have Eagle's Mark. You can have one Eagle's Mark active at a time.
Compare this to beacon of oblivion. It's a joke.
2 items: Adds 1487 Armor
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 1206 Maximum Health
5 items: While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
Only sorc gets punished for using their own class kit.
Look at the sorc class mastery
Enchant your closest pet for 5 seconds to heal a nearby ally for 879 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 2312 Shock Damage to enemies within 8 meters of you.
It's garbage if you have a pet, fun if you don't. It's all over the sorc right now. You don't get good things if you use pets. Pets are a 3rd of the kit and pretty much the only good skills available.
I'm so over this.
This isn't a one off, this is a systemic problem with how sorc has been treated by the combat team for literally years.
I agree totally that pets have issues and in the class rework I think all your points are valid and worth raising.
That aside, an entire skill lines is daedric summoning. it's about the pets. My complaint is that we are getting punished for using the skills in the class kit.
Like it or not, in the past the combat team put a lot of power into the pets for sorcs, in the same way they put a lot of power for templar into jabs and beam. Or focus and impale for nightblade. Or the bear for the warden. I didn't make this choice, this is the developers who did this.
Now however, after they have pushed us into using pets, they are punishing us for using pets.
If I said I wanted to run a Warden dps but not use the bear I would be missing out on a huge amount of dps.
No pet wardens are terrible.
This is the warden animal companion class set
Aerie's Cry
2 items: Adds 1487 Offensive Penetration
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Weapon and Spell Damage
5 items: Dealing damage with a Light Attack applies Eagle's Mark to your target for 12 seconds. Eagle's Mark causes an eagle to attack your target every 3 seconds, after a 3 second delay, dealing 856 Physical Damage per attack. Increase your Damage Done with Animal Companion abilities by 10% against enemies with Eagle's Mark. This effect can occur every 3 seconds but cannot be applied to enemies who already have Eagle's Mark. You can have one Eagle's Mark active at a time.
Compare this to beacon of oblivion. It's a joke.
2 items: Adds 1487 Armor
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 1206 Maximum Health
5 items: While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
Only sorc gets punished for using their own class kit.
Look at the sorc class mastery
Enchant your closest pet for 5 seconds to heal a nearby ally for 879 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 2312 Shock Damage to enemies within 8 meters of you.
It's garbage if you have a pet, fun if you don't. It's all over the sorc right now. You don't get good things if you use pets. Pets are a 3rd of the kit and pretty much the only good skills available.
I'm so over this.
This isn't a one off, this is a systemic problem with how sorc has been treated by the combat team for literally years.
Yes, you're right for we are getting punished for using the skills in the class kit. Sorc is the only class that isn't encouraged to use its own class's abilities, which was obvious before u46 and even more so after u46.
Before u46, Sorc had to use potions or general abilities, or the Oakensoul Ring, to gain important buffs like Major Prophecy. This is why Oakensoul Sorc is still quite common, because Sorc's abilities lack many important buffs, or the abilities that provide these buffs are weaker compared to other similar abilities.
After u46, a popular joke about Sorc is, "The fewer Sorc abilities you use, the higher your Sorc damage." For those unfamiliar with the joke's meaning, let me explain: Sorc's skill line, whether pet-based or non-pet-based, pure Sorc or a subclass of Sorc, struggles to synergize with other class skills and integrate into mainstream builds. Furthermore, mainstream raids cannot provide the penetration and critical damage necessary for Sorc, as the Arc and NB skill lines offer abundant penetration and critical damage. Consequently, previously common support skills like Elemental Catalyst and Roar of Alkosh have almost disappeared from the trials, making it difficult for Sorc to obtain sufficient penetration and critical damage, or severely restricting skill and equipment choices.
Another almost meme-like aspect is that the combined usage of all three Sorc skill lines is less than the usage of a single skill line like Herald of the Tome or Assassination.
The Beacon of Oblivion and class mastery suffer from the same problem, forcing Sorc to avoid using their own class skills, even though they could simply replicate Daedric Protection's effect: "While you have a Daedric Summoning ability active, your damage is increased by 15%." Alternatively, while you have a Sorc ability active, your attacks will deal additional X-shock damage to the target and targets within 8 feet. This would benefit both pet and non-pet playstyles, but the developers chose a skill condition most likely to cause community division.
So, you're right, "this is a systemic problem with how the combat team has been treating Sorc for literally years," and this really needs attention, especially since Sorc is going to be reworked at the end of this year. If the reworked Sorc still adopts this "you will be punished when you use your class skill" model, then a massive exodus of Sorc users is entirely predictable.
This. So much this. The current kit is all sustain and low damage output. As well as low group utilities. At this rate, even with pure class mastery these don't seem to fit the bill "I should take this over subclassing"
There's no way any sorc in their right mind after seeing these passives would continue to use pure sorc unless the sorc refresh directly addresses that pain point. Increase the damaging abilities and group utility of Sorcerer, or keep it dead.
I also have this inkling feeling that the developers don't actually like Sorcerer, because as the person mentioned earlier in this thread, they keep consistently messing up everything good about the sorc. Frags, crystal weapon, boundless armaments, all of these things they changed because "they were overturned" just to nerf the class straight into the dirt.
Just a PSA to the dev team: I had to subclass my sorc main. It was a necessity, because I was holding my teams back and becoming literal dead weight as a pure class. Please for the love of Auri-El do not let that continue to be Sorcs identity. I hope that the devs understand that sustain only is not a sustainable route for any class to take.
They have to make the class masteries super super good and be a yes to "Should I take this over subclassing" and also "This has good group utility and class utility that I can also get equal to subclassing" or else it's just going to stay dead.
If I were designing Sorc's class mastery, I would revise it like this.
CONSERVATION OF ENERGYYour tireless hours spent researching and learning the inner machinations of reality have given you insight into your energy transformation:Upgrades rank 2 of Blood Magic to work with any ability with a cost, increasing your critical damage and critical healing by 10% for 20seconds.
Comment: As others have said, resource recovery is not a problem for Sorc; what Sorc lacks is sufficient critical damage and penetration.
FONT OF POWERYour thirst for knowledge knows no end. The more you quench it the deeper it gets. Upgrades rank 2 of Exploitation to work with any Sorcerer ability and increases your Weapon and Spell Damage by 5%, and Penetration increases by 2000 for 20 seconds. The weapon and Spell Damage increases by 1% for every 1500 Max Magicka or Stamina you have, whichever is higher.
Comment: FONT OF POWER is one of the few classes that I think requires almost no modification to master. The design concept of converting the maximum resources into Weapon and Spell Damage is excellent, but I think Sorc already has Expert Mage, so some Weapon and Spell Damage should be converted into penetration.
IMPLOSIONThunder follows lightning, so too do your Blows Echo and strike again. When you or your permanent pet deal damage, you apply one stack of Blows Echo to the target, stacking up to one stack every 1 second. Once four stacks are reached, all Blows Echoes are automatically consumed, and the target takes 6000 Shock damage.
Comment: I thought ZOS had abandoned the old and unstable "probability-based" design, and in the case of area damage, wouldn't IMPLOSION's "probability-based damage" really put a burden on server computing power? Damage should be changed to a more intuitive design, and the use of permanent pets should not be penalized.
EFFICIENT DEFENSEYou leave nothing to chance, creating contingencies in every plan you enact. When you use any Sorc skill, or any skill that requires a cast time, you gain a damage shield that absorbs 10,000 damage for 6 seconds. This effect can be gained once every 8 seconds. If the damage shield is not broken, it restores 1,000 magicka and stamina.
Comment: 0.3-second damage shield is ridiculous, and all of Sorc's abilities with cast times exceed 0.5 seconds, with the longest reaching 1.5 seconds. I merged the original CONSERVATION OF ENERGY with EFFICIENT DEFENSE because neither of these abilities is particularly appealing on its own.
PARALLEL PROTECTION Dark PactYou haven't survived your foray into the forbidden realm on luck alone; your dark spells are cast with such efficiency that they can distort reality. When your Unholy Knowledge reaches level 2, your chance to inflict status effects is increased by 50%, and the damage dealt by status effects is increased by 50%. Concussion damage is increased by an additional 50%. Furthermore, inflicting Concussion also inflicts Major Vulnerability on the target.
Comment: One ability related to damage shields is enough; there's no need to give Sorc anything more about damage shields. Therefore, I've chosen to rework Parallel Protection to allow it to interact more with shock damage and Concussion, and to encourage Sorc to use shock damage.
For Magsorc those might seem unneeded, but Stamsorcs greatly benefit from those. Yeah Stamsorcs do exist in this game, I know it is regulary forgotten, that not everyone runs around with a zoo.