Turtle_Bot wrote: »
Who are you talking about with this?
Turtle_Bot wrote: »
Hmmmm… I might have to pull my Templar from early retirement.
This mastery (assuming it works the same way every other "gains flat damage done to X" works in this game), is more than beyond broken with how much damage this gives.
Assuming this mastery works how I think it might (based on other tooltips with this same descriptor), this mastery will trivialize PvE and will be worse for PvP than any of the current 1 shot builds out there.
Yeah, I fully expect an add-on to surface solely for checking Burning Light procs to make it more visible when proc’d, or, an uptick in Aetheric Lancer use as it indicates the 2nd proc and it’s quite easy to just Ult Dump as the spear falls for easy kills. Or you can skip the ult entirely by running Asylum Inferno.
DenverRalphy wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Can we please stop nerfing sorcs for using pets.
I don't understand it, no other class gets nerfed for using their skills. Imagine if a necro passive was weaker if siphoning skill active.
Beacon of Oblivion is a terrible set because of this reason. We've been complaining about it since it was released, can we not double down on this issue.
I would be fine with this in pve. Pets are toxic in pvp and anything zos cam do to discourage their use in pvp is AOK by me.
What fresh comedy is this?
Pets are not an issue in PvP. If you can’t hit the player, tab target them or time your abilities better.
Also, I use a controller.
It’s called tab target because on PC it’s bound to tab by default. Supposedly for controller it’s pressing down the right stick.
On controller it's a Press-and-Hold on the Right Stick while the reticle is on the target until it locks. And even then it's only a hard lock, as you can't cycle through targets.
ESO is in dire need of complete controller UI revamp.
Turtle_Bot wrote: »
Hmmmm… I might have to pull my Templar from early retirement.
I was wondering when someone was going to notice this mastery and am honestly surprised it took this long to be noticed given how "good" some theorycrafters claim to be.
This mastery (assuming it works the same way every other "gains flat damage done to X" works in this game), is more than beyond broken with how much damage this gives.
Assuming this mastery works how I think it might (based on other tooltips with this same descriptor), this mastery will trivialize PvE and will be worse for PvP than any of the current 1 shot builds out there.
Thumbless_Bot wrote: »DenverRalphy wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Can we please stop nerfing sorcs for using pets.
I don't understand it, no other class gets nerfed for using their skills. Imagine if a necro passive was weaker if siphoning skill active.
Beacon of Oblivion is a terrible set because of this reason. We've been complaining about it since it was released, can we not double down on this issue.
I would be fine with this in pve. Pets are toxic in pvp and anything zos cam do to discourage their use in pvp is AOK by me.
What fresh comedy is this?
Pets are not an issue in PvP. If you can’t hit the player, tab target them or time your abilities better.
Also, I use a controller.
It’s called tab target because on PC it’s bound to tab by default. Supposedly for controller it’s pressing down the right stick.
On controller it's a Press-and-Hold on the Right Stick while the reticle is on the target until it locks. And even then it's only a hard lock, as you can't cycle through targets.
ESO is in dire need of complete controller UI revamp.
If anyone thinks anyone has time for this in combat, well. I dont know what to sy about that...
Turtle_Bot wrote: »Turtle_Bot wrote: »
Who are you talking about with this?
Nobody in particular, just a poorly worded observation on my part.Turtle_Bot wrote: »
Hmmmm… I might have to pull my Templar from early retirement.
This mastery (assuming it works the same way every other "gains flat damage done to X" works in this game), is more than beyond broken with how much damage this gives.
Assuming this mastery works how I think it might (based on other tooltips with this same descriptor), this mastery will trivialize PvE and will be worse for PvP than any of the current 1 shot builds out there.
Yeah, I fully expect an add-on to surface solely for checking Burning Light procs to make it more visible when proc’d, or, an uptick in Aetheric Lancer use as it indicates the 2nd proc and it’s quite easy to just Ult Dump as the spear falls for easy kills. Or you can skip the ult entirely by running Asylum Inferno.
No need for an ultimate with this. If it scales and interacts how I'm thinking it does due to how it's worded, Plar beam will be all that's needed.
The necro tethering to an enemy/ally passives should just be base skill functions. Those are incredibly weak and uninteresting compared to some of these other passives of different classes. It’s not like the tethers are broken skills that are going to be game-changing just because you can use them directly on a target now.
They really missed the opportunity to add flavorful and thematic options for necro. I would’ve much preferred to see a passive that gives a unique, fast ticking dot to necro light attacks, or maybe something that super charged the skeletal mage/archer.
YandereGirlfriend wrote: »Also, as much as I love powercreep, Rousing Roar absolutely cannot become a thing.
It is so wildly overpowered that it beggars belief.
Since it buffs ITSELF with Major Heroism, you are already well along the path toward nearly permanent uptime of all three extremely powerful (and rare) effects for an entire raid simply by stacking the Heroisms and Decisive. From there, it is fairly trivial to source the remaining ult from sets and other sources.
It also completely robs the last gasp of justification for anyone to ever consider running a Sorcerer in content. Yeah, yeah, "Sorc Rework" and all. Okay. Well, we have the new Sorc class passives and they do absolutely nothing to move the needle on including a Sorc in a group, so please excuse my skepticism that the class is magically going to receive tons of bonus goodies to make themselves suddenly indispensable in raids.
So why are we doing this? DK already slams with the rework and has tons of reasons to include them in group content. So why are the rich getting significantly richer while the poor are getting significantly poorer? Sorcerer needs more buffs not to have its final buff plundered by an already stacked class.