IC Unplayable Now

  • spartaxoxo
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    hilarious the number of people blatantly complaining that they cant exploit combat logging anymore.

    IMO if they want to keep porting for que timing they could, but to counteract the combat logging situation they should have done what any other loot drop game does and make your character remain afk in place for 15s after you leave. So if you combat port the enemy still has a chance to kill you for doing so.

    That would be fine with me, tbh. I'm not really annoyed with "combat logging" leaving. That needed to be gone. I'm annoyed that I can't leave when I'm not even in combat and the bad behavior from both my allies and rivals it encourages.

    IC is about managing risk but they don't really have anything in there to balance for higher risk strategies. So people mitigate risk by doing either ganker builds with low telvar or going in big groups because there's really no incentive to take greater risks. I think people porting out was just a symptom and not the cause of the displeasure at that.

    I already see people saying that they're not going to bother with helping with fights anymore and planning to death taxi to get out all over the place. I don't really want people running into me to die on purpose but I understand why they're doing it and it makes sense to me. I'll probably do it myself to guards although I'll try my best not to kill anyone else with me.

    It's genuinely a smart strategy right now if you want to be able to enjoy the mode in a more casual way. Just going in with the mindset of "well half my telvar are gone already so IDC," is probably the best mindset for people who are joining in more casually during say MYM. Or to get a lead. But, it's also a defeatist attitude that loses matchups before they even begin. Still, if winning defeats your personal goals for entering, then why should you bother?

    I think good PvP rewards high risk plays with higher rewards. I think a good PvP ruleset encourages people to always try their best by incentivizing victory. I think a good PvP ruleset tries to make the experience enjoyable for all participants. IC doesn't accomplish any of that for me. But, it was still something I did every once in a blue moon for leads or events. No longer will I bother though. And I never liked just porting out in combat.

    At this point, if I want good PvP, I'll just play a different game. I was already mostly doing that anyway. So, it's not like me reducing my IC participation is going to matter to the game mode. But I don't think I'm alone in this feeling. And I suspect they'll be less of us bothering. It is what it is. 🤷🏿‍♀️
    Edited by spartaxoxo on March 12, 2026 1:59PM
  • tomofhyrule
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    spartaxoxo wrote: »
    Just going in with the mindset of "well half my telvar are gone already so IDC," is probably the best mindset for people who are joining in more casually during say MYM.

    With the fact that you can now collect Trade Bars and they're not capped like event tickets were, I'll be interested to see what effects that has on the MYM population.
  • spartaxoxo
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    spartaxoxo wrote: »
    Just going in with the mindset of "well half my telvar are gone already so IDC," is probably the best mindset for people who are joining in more casually during say MYM.

    With the fact that you can now collect Trade Bars and they're not capped like event tickets were, I'll be interested to see what effects that has on the MYM population.

    I don't think it will have much effect because people want the bars but who knows.
  • Orbital78
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    spartaxoxo wrote: »
    Just going in with the mindset of "well half my telvar are gone already so IDC," is probably the best mindset for people who are joining in more casually during say MYM.

    With the fact that you can now collect Trade Bars and they're not capped like event tickets were, I'll be interested to see what effects that has on the MYM population.

    You didn't really have to pvp to get tickets before, anyways. Maybe just more ppl in the vengeance and faction locked campaign instead of ic.
  • cyclonus11
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    hilarious the number of people blatantly complaining that they cant exploit combat logging anymore..

    You can still "combat log" if you have less than 100TV. Some people are gonna see other players "poof" in combat and assume cheating now lol

    I only queued for Cyro after completing daily quest objectives during MYM for the event ticket. Now it'll be too much of a pain to be worth it.

    They really just should've suspended queueing while in combat. Yes, there's the stuck in combat bug, but even with that it's better and targets the problem (queueing in combat) directly.
    Edited by cyclonus11 on March 12, 2026 4:20PM
  • Vraedlich
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    Yeah, the people who dedicate themselves to stealth and optimally pvping peers around camps have gotten too good at it. For everyone else it's impossible to get anything done.

    Unless you build specifically to counter them you've no chance, and even if you do, some of them have been doing it for several years and experience will beat you.

    I'm not going to dedicate myself to becoming an expert at something I don't want to be doing, to counter someone who will never give up, in a game. They might have lives to waste, I don't.
    Edited by Vraedlich on March 12, 2026 4:39PM
  • sshogrin
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    IC is supposed to be a warzone not a safe space. Hope Zos keeps the change, clearly queueing out of ic to save your currency wasnt intended. If they bring any change though counter to this one, they could make queueing out of cyro in IC cost half your telvar same as a port stone, but really that defeats the purpose of those entirely.

    Idk up to them but exploits like that to escape pvping in a pvp zone should indeed be removed. There is such a thing as too much convenience in a game.

    I don't think ganking in stealth at ladders, base doors, and quest areas is intended either, but here we are, which has been discussed on multiple threads on the forums here before it was implemented. While reading through all the threads, there was only a few that are for it, and a majority was against it. This is what's made PvP in the game stupid, a few whine about something, a majority goes against it, so ZOS sides with the few and screws up the game.
    IC is both a PvP and PvE zone, it's not just a PvP zone as a few think. If it was strictly a PvP zone, there would be no zone story line, no quests, etc. It would be just a Battleground zone without a team vs team competition.
    When this all started, you had to get into IC through Cyrodiil. The change came because gankers would lay in wait stealthed, then when someone tried to enter the door, they'd get ganked and you couldn't do anything about it. You could activate the door, but because of the timer to open the door, you'd be dead, couldn't block, etc. In reality while they didn't "intend" people to queue out of PvP zones, they actually did intend to be able to queue out by making those zones so you had to queue to get in them.
    I think that you should have to battle your way through obnoxious monsters/npcs in Craglorn to get to a gate to queue for Cyrodiil or IC, or even BGs. You'd have to wait in that queue area in order to take the queue. Mobs would spawn and attack you while you're waiting, and if you miss your queue because you're fighting stuff, then you'd have to queue on the gate again to rejoin the queue. It would make PvPers rethink their arguments about this stupid change.
  • MincMincMinc
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    cyclonus11 wrote: »
    hilarious the number of people blatantly complaining that they cant exploit combat logging anymore..

    You can still "combat log" if you have less than 100TV. Some people are gonna see other players "poof" in combat and assume cheating now lol

    I only queued for Cyro after completing daily quest objectives during MYM for the event ticket. Now it'll be too much of a pain to be worth it.

    They really just should've suspended queueing while in combat. Yes, there's the stuck in combat bug, but even with that it's better and targets the problem (queueing in combat) directly.

    Yeah its the classic zos not identifying the real issue going on. The real issue was combat logging, which could have been solved like any other loot game where your character AFKs for 15s or more after you log out or que out.
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple purple/gold mats would suffice.
  • CameraBeardThePirate
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    sshogrin wrote: »
    IC is supposed to be a warzone not a safe space. Hope Zos keeps the change, clearly queueing out of ic to save your currency wasnt intended. If they bring any change though counter to this one, they could make queueing out of cyro in IC cost half your telvar same as a port stone, but really that defeats the purpose of those entirely.

    Idk up to them but exploits like that to escape pvping in a pvp zone should indeed be removed. There is such a thing as too much convenience in a game.

    I don't think ganking in stealth at ladders, base doors, and quest areas is intended either

    It absolutely is. Ganking is a staple of PvP combat. They wouldn't have stealth mechanics if ganking wasn't intended.
    When this all started, you had to get into IC through Cyrodiil. The change came because gankers would lay in wait stealthed, then when someone tried to enter the door, they'd get ganked and you couldn't do anything about it.

    Incorrect. Imperial City became its own campaign for server population reasons. When it was attached to Cyrodiil, Imperial City players were hogging server space (the cap of which was decreased year by year) and had no actual effect on the score of the Cyrodiil campaign. This meant that players in IC were essentially taking up space in their faction and actively putting their faction at a disadvantage in Cyrodiil.
    Edited by CameraBeardThePirate on March 12, 2026 8:02PM
  • sshogrin
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    I lament no longer being able to PvP in Imperial City while waiting for a Cyrodiil queue. I suppose I'll now have to play in a different Cyrodiil campaign until the queue for the desired campaign pops.

    @Erickson9610 You can still go to IC while waiting in the Cyrodiil queue. If you join the queue before you have any TelVar, gaining TelVar will not kick you out of the queue, nor will it prevent you from accepting the queue.

    The new rule only applies to starting a new queue. Once you're in queue it functions exactly as it did before the patch.

    This should be changed that you can't accept the queue if you have over 100 TV.
    Let's make things more consistent.
  • sshogrin
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    sshogrin wrote: »
    IC is supposed to be a warzone not a safe space. Hope Zos keeps the change, clearly queueing out of ic to save your currency wasnt intended. If they bring any change though counter to this one, they could make queueing out of cyro in IC cost half your telvar same as a port stone, but really that defeats the purpose of those entirely.

    Idk up to them but exploits like that to escape pvping in a pvp zone should indeed be removed. There is such a thing as too much convenience in a game.

    I don't think ganking in stealth at ladders, base doors, and quest areas is intended either

    It absolutely is. Ganking is a staple of PvP combat. They wouldn't have stealth mechanics if ganking wasn't intended.
    When this all started, you had to get into IC through Cyrodiil. The change came because gankers would lay in wait stealthed, then when someone tried to enter the door, they'd get ganked and you couldn't do anything about it.

    Incorrect. Imperial City became its own campaign for server population reasons. When it was attached to Cyrodiil, Imperial City players were hogging server space (the cap of which was decreased year by year) and had no actual effect on the score of the Cyrodiil campaign. This meant that players in IC were essentially taking up space in their faction and actively putting their faction at a disadvantage in Cyrodiil.

    So what you're saying is when they made the change for queueing into Cyro or IC, queueing out was intended.
    Okay, at least there's that argument settled.
    The truth is laying in wait ganking certain areas isn't what the devs intended to happen with this change. It was a problem before that had been talked about a lot in the forums, but ignored by ZOS, and defended by gankers.
    People had an issue getting into IC because of gankers at the IC doors, so the IC population argument doesn't really hold up either.
  • CameraBeardThePirate
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    sshogrin wrote: »
    sshogrin wrote: »
    IC is supposed to be a warzone not a safe space. Hope Zos keeps the change, clearly queueing out of ic to save your currency wasnt intended. If they bring any change though counter to this one, they could make queueing out of cyro in IC cost half your telvar same as a port stone, but really that defeats the purpose of those entirely.

    Idk up to them but exploits like that to escape pvping in a pvp zone should indeed be removed. There is such a thing as too much convenience in a game.

    I don't think ganking in stealth at ladders, base doors, and quest areas is intended either

    It absolutely is. Ganking is a staple of PvP combat. They wouldn't have stealth mechanics if ganking wasn't intended.
    When this all started, you had to get into IC through Cyrodiil. The change came because gankers would lay in wait stealthed, then when someone tried to enter the door, they'd get ganked and you couldn't do anything about it.

    Incorrect. Imperial City became its own campaign for server population reasons. When it was attached to Cyrodiil, Imperial City players were hogging server space (the cap of which was decreased year by year) and had no actual effect on the score of the Cyrodiil campaign. This meant that players in IC were essentially taking up space in their faction and actively putting their faction at a disadvantage in Cyrodiil.

    So what you're saying is when they made the change for queueing into Cyro or IC, queueing out was intended.
    Okay, at least there's that argument settled.
    The truth is laying in wait ganking certain areas isn't what the devs intended to happen with this change. It was a problem before that had been talked about a lot in the forums, but ignored by ZOS, and defended by gankers.
    People had an issue getting into IC because of gankers at the IC doors, so the IC population argument doesn't really hold up either.

    Holy Strawman Fallacy, Batman...
  • allochthons
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    marcbf wrote: »
    Let me get that straight. You can no longer port from IC to Cyro and vice versa? Well, that's me not going to either place any longer unless I absolutely have to. What an asinine change.
    Incorrect. You can still port from Cyrodiil to IC as you could before. Nothing there has changed.

    If you're in IC, and you don't have any Tel Var, you can port to Cyrodiil as you could before. It's only if you have 100+ Tel Var that you're blocked from queueing into Cyrodiil. Even if you're in your home base or a safe place like a trophy vault.
    She/They
    PS5/NA (CP3000+)
  • Arunei
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    hilarious the number of people blatantly complaining that they cant exploit combat logging anymore.

    IMO if they want to keep porting for que timing they could, but to counteract the combat logging situation they should have done what any other loot drop game does and make your character remain afk in place for 15s after you leave. So if you combat port the enemy still has a chance to kill you for doing so.
    That implies people were queueing when they got into combat, which afaik you can't do ANYTHING when in combat other than fight. It's also disengenous because people have been saying that it's stupid you can't port out while in a safe space.

    Also if it wa such an exploit to be able to queue and get out of IC without potentially losing your TV to gankers, why is it you can still queue for Cyro if you have less than 100 TV and don't get removed from said queue after reaching 101+? Again, people can just queue into pop-locked campaigns, run around until the queue pops, then leave. Did the queue pop before you got the TV you wanted? Rinse and repeat.

    Same with being able to queue for BG or Dungeons when over 101 TV. Do a queue, run around, get your TV, if the queue lasts long enough and you get the TV you want, just wait for it to pop in a safe corner somewhere. If it pops before you get what you want, rinse and repeat. And heck, if you want to get a (very nearly all the time) immediate port out, ask a friend to group with you as a tank and enter the Random Daily Dungeon queue. It'll probably only take a few seconds for said queue to pop in that case.

    It wasn't an exploit if there are still ways the same thing can be done. It just made it harder/more of a pain in the butt. Which isn't going to make a whole bunch of people too keen to mess around in there if they were already using ways of getting out quick.

    Also I believe I said this already but it was pages back and not everyone has time/interest to read all of a thread, but I don't PvP really. Very rarely I'll do some stuff in Cyro, but I haven't touched IC in years and years because of the gankers and how unfun it is to spend time earning TV just to more than likely wind up losing a chunk of it to someone else who'd rather farm the work of others than do said work themselves. This change doesn't affect me directly but it sure as heck won't encourage me to give IC another chance any time soon.
    Edited by Arunei on March 13, 2026 12:45AM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

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  • KiltMaster
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    IC was already fairly dead, this will just make it worse.
    PC/NA
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  • CameraBeardThePirate
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    Arunei wrote: »
    hilarious the number of people blatantly complaining that they cant exploit combat logging anymore.

    IMO if they want to keep porting for que timing they could, but to counteract the combat logging situation they should have done what any other loot drop game does and make your character remain afk in place for 15s after you leave. So if you combat port the enemy still has a chance to kill you for doing so.
    That implies people were queueing when they got into combat, which afaik you can't do ANYTHING when in combat other than fight.

    Probably because people were (and still are thanks to a bug) queueing out mid combat. With addons it literally takes 1 button and you're out in 5 seconds or less. Want to escape a fight scott-free? Pop a defensive ulti, hit your queue button, and you're gone with 0 counterplay.
    It's also disengenous because people have been saying that it's stupid you can't port out while in a safe space.

    It's not one or the other. Even people celebrating this change think it should have been done differently. ZOS likely can't go with the better solution of preventing a queue while in combat, or only allowing a queue in a safe zone, or they would have. The limit should be higher, but stopping people exploiting the queue to escape in the middle of combat needs to happen.
    Edited by CameraBeardThePirate on March 13, 2026 3:32PM
  • blktauna
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    It baffles me that the devs choose to address this extremely niche thing that only a salty few are complaining about and that happens far more rarely than you think it does. The place is empty. I would have thought that some effort might have been put into making it a place people had a reason to go to and not make it less likely for anyone to want to enter.
    PCNA
    PCEU
  • Major_Mangle
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    blktauna wrote: »
    It baffles me that the devs choose to address this extremely niche thing that only a salty few are complaining about and that happens far more rarely than you think it does. The place is empty. I would have thought that some effort might have been put into making it a place people had a reason to go to and not make it less likely for anyone to want to enter.

    If IC is as empty as you say, then it shouldn´t be a problem to go back to the base and get out from IC as you say?

    And the queue out in the middle of combat has been complained about for ages, it removes the core values of what makes IC interesting and challenging. Stop being disingenuous. Only people I see defend this exploit are the ones who participate in telvar RMT or doesn´t like PvP, and honestly if you´ve no interest in PvP you shouldn´t try to police people who actually wants to PvP.
    Edited by Major_Mangle on March 13, 2026 4:46PM
    Ps4 EU 2016-2020
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  • blktauna
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    blktauna wrote: »
    It baffles me that the devs choose to address this extremely niche thing that only a salty few are complaining about and that happens far more rarely than you think it does. The place is empty. I would have thought that some effort might have been put into making it a place people had a reason to go to and not make it less likely for anyone to want to enter.

    If IC is as empty as you say, then it shouldn´t be a problem to go back to the base and get out from IC as you say?

    And the queue out in the middle of combat has been complained about for ages. Stop being disingenuous. Only people I see defend this exploit are the ones who participate in telvar RMT or doesn´t like PvP, and honestly if you´re no interest in PvP you shouldn´t try to police people who actually wants to PvP.

    Nonsense. I used to be IC all the time and never saw this occur unless it was someone who was already queued out and someone came up on them while they were counting down. IC was great for killing 10 minutes here and there because it wasn't a time sink. Let me hop in for five mins while I wait for the rest of my guild to log on, let me hop in for a few minutes while we test how this thing works, let me hop in for a few minutes to wind down, etc. Now it would be a slog to go through sewers etc to hop out. No thanks. I was in for the last few nights and saw no one, other than markytous and his people. So hoppin obviously. I probably won't bother anymore.

    PCNA
    PCEU
  • Major_Mangle
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    blktauna wrote: »
    blktauna wrote: »
    It baffles me that the devs choose to address this extremely niche thing that only a salty few are complaining about and that happens far more rarely than you think it does. The place is empty. I would have thought that some effort might have been put into making it a place people had a reason to go to and not make it less likely for anyone to want to enter.

    If IC is as empty as you say, then it shouldn´t be a problem to go back to the base and get out from IC as you say?

    And the queue out in the middle of combat has been complained about for ages. Stop being disingenuous. Only people I see defend this exploit are the ones who participate in telvar RMT or doesn´t like PvP, and honestly if you´re no interest in PvP you shouldn´t try to police people who actually wants to PvP.

    Nonsense. I used to be IC all the time and never saw this occur unless it was someone who was already queued out and someone came up on them while they were counting down. IC was great for killing 10 minutes here and there because it wasn't a time sink. Let me hop in for five mins while I wait for the rest of my guild to log on, let me hop in for a few minutes while we test how this thing works, let me hop in for a few minutes to wind down, etc. Now it would be a slog to go through sewers etc to hop out. No thanks. I was in for the last few nights and saw no one, other than markytous and his people. So hoppin obviously. I probably won't bother anymore.

    I´ve received genuine threats from RMT players selling telvar for real money (PCEU NOCP IC btw) for disturbing their telvar farm. As funny as it is to farm these people with a decent 2-3 man comp, it gets very uncomfortable receiving death threats from other players after a while.
    And every single one of those players in the guilds that do this nonsense queue out the millisecond they realize they can´t win a fight. Happens EVERY SINGLE TIME I´ve gone to IC in the last few months. So please stop with the nonsense that it doesn´t happen. This change is the most welcome change to occur, sadly ZOS messed up and you can still queue out.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Elvenheart
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    Vaqual wrote: »
    The hour was late when the Mer Aiciphar reached a dark passage. He was burdened with a heavy satchel of gleaming Tel Var stones, a coveted prize amongst the traders and merchants of the shattered realm. He had not taken this path in many years and thus cautiously he strode, albeit with due haste. A familiar dread was looming over him, yet joy filled his heart in equal measure. "Just a glance.", he thought to himself, peeking into his weighty purse. He smiled contently. But just in this very moment of brief distraction a shadowy figure sprang forth from the dark, casting Aiciphar the Mer down with a Heavy Attack Incap from sneak, followed by a bash-weaved barrage of foul procs.
    "Fiend!", cried Aiciphar. "Thou gankest me without provocation? Canst thou not see I mean neither harm nor hindrance? Hath thy greed for what is mine robbed thee of all sense? Wouldst thou truly stain thine hands and conscience with my blood, rather than toil honestly for thy prize?"
    The Ganker bowed down to the fading Aiciphar and responded with a calm and stern voice: "Hark, Aiciphar, Mer or Man, thou hast long eluded thy just fate. I beheld thee many a time, porting to Cyro with thine ill gotten gains. Alas, the hour has come when thy wiles shall avail thee no longer.
    I care not for thy Tel Var, for my toil is naught but to bathe mine hands in thy blood. Gank, or thou shalt be gonken." As these words were spoken Aiciphar expired, lost half of his Tel Var and logged into the forums.

    This was so good, just giving it an awesome wasn’t enough so I have to say it!
  • Elvenheart
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    marcbf wrote: »
    Let me get that straight. You can no longer port from IC to Cyro and vice versa? Well, that's me not going to either place any longer unless I absolutely have to. What an asinine change.

    I don’t think this is what people are saying. You can port to IC from Cyro like normal. The only thing you can’t do is port out of IC if you have 100+ Telvar.

    I think what would fix everything is if each district had an exit out of the zone as well so players didn’t have to go through the sewer back to the base. That way there would be too many exits to be camped.
    Edited by Elvenheart on March 13, 2026 6:05PM
  • DrGIggles80
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    Imp City restored to it's original glory is awesome. Anyone who is crying they can't farm tv now should up their pvp game. after all it is a pvp zone. They could drop the price on sigil of retreat to help the complainers a bit. Other than that watch your back the pvp wolf are hungry.
  • DrGIggles80
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    Elvenheart wrote: »
    marcbf wrote: »
    Let me get that straight. You can no longer port from IC to Cyro and vice versa? Well, that's me not going to either place any longer unless I absolutely have to. What an asinine change.

    I don’t think this is what people are saying. You can port to IC from Cyro like normal. The only thing you can’t do is port out of IC if you have 100+ Telvar.

    I think what would fix everything is if each district had an exit out of the zone as well so players didn’t have to go through the sewer back to the base. That way there would be too many exits to be camped.

    an exit out of every district.. might as well just reactivate queing out. Imp City is back to what it was in the beginning and I am all for it.
  • blktauna
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    blktauna wrote: »
    blktauna wrote: »
    It baffles me that the devs choose to address this extremely niche thing that only a salty few are complaining about and that happens far more rarely than you think it does. The place is empty. I would have thought that some effort might have been put into making it a place people had a reason to go to and not make it less likely for anyone to want to enter.

    If IC is as empty as you say, then it shouldn´t be a problem to go back to the base and get out from IC as you say?

    And the queue out in the middle of combat has been complained about for ages. Stop being disingenuous. Only people I see defend this exploit are the ones who participate in telvar RMT or doesn´t like PvP, and honestly if you´re no interest in PvP you shouldn´t try to police people who actually wants to PvP.

    Nonsense. I used to be IC all the time and never saw this occur unless it was someone who was already queued out and someone came up on them while they were counting down. IC was great for killing 10 minutes here and there because it wasn't a time sink. Let me hop in for five mins while I wait for the rest of my guild to log on, let me hop in for a few minutes while we test how this thing works, let me hop in for a few minutes to wind down, etc. Now it would be a slog to go through sewers etc to hop out. No thanks. I was in for the last few nights and saw no one, other than markytous and his people. So hoppin obviously. I probably won't bother anymore.

    I´ve received genuine threats from RMT players selling telvar for real money (PCEU NOCP IC btw) for disturbing their telvar farm. As funny as it is to farm these people with a decent 2-3 man comp, it gets very uncomfortable receiving death threats from other players after a while.
    And every single one of those players in the guilds that do this nonsense queue out the millisecond they realize they can´t win a fight. Happens EVERY SINGLE TIME I´ve gone to IC in the last few months. So please stop with the nonsense that it doesn´t happen. This change is the most welcome change to occur, sadly ZOS messed up and you can still queue out.

    That sounds like a ZOZ TOS breakers issue, not a player issue. How are they allowed to continue when they issue threats like that., ZOS? Still, I know thos guys. They don't bother me, I don't bother them. I can guess why they bother you. Still a nonsense reason to foul up everyone else's IC.
    PCNA
    PCEU
  • Attorneyatlawl
    Attorneyatlawl
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    They need to fix the remaining ways of queueing out still.

    So called "ganking" at choke points like the sewer doors and ladders is intentional. That's why they're there. It's basic pvp.

    Having to get back to base to bank your tel var was also always intended. It adds risk/reward as does the earnings multiplier for carrying more.

    You think the zone is under populated? That's because people didn't have to stay there to get to the bank! Of course it felt empty when everyone spread out and then ported out without ever walking around to bump into other players.
    Edited by Attorneyatlawl on March 14, 2026 1:13AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Markytous
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    Stepping back into this thread again after updating all of my classes/toons to the new update. IC is amazing and I've seen more action in here than I have in years. The people on the forums lamenting the change don't realize what they're missing. Get in here! Get a group of friends together if solo farming IC is not yet your speed. Get in here and enjoy the return of true Imperial City! It is tense again. It feels rewarding again! Elder Scrolls Online now has one of the best (and only) pieces of PvPvE content available yet again. If you feel like you haven't been cashing in and are dying too much, hunt for Cunning/Trove Scamps in the Sewers. That is a large boost of Tel Var Stones that cannot be taken from you (they drop in a container)(some Scamps drop a Hakeijo for free! A 5k value drop!). I am having so much fun and the forums aren't able to take that away from me.
  • spartaxoxo
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    They need to fix the remaining ways of queueing out still.

    So called "ganking" at choke points like the sewer doors and ladders is intentional. That's why they're there. It's basic pvp.

    Having to get back to base to bank your tel var was also always intended. It adds risk/reward as does the earnings multiplier for carrying more.

    You think the zone is under populated? That's because people didn't have to stay there to get to the bank! Of course it felt empty when everyone spread out and then ported out without ever walking around to bump into other players.

    Killing someone while they're trapped in a loading screen and cannot fight back is not intentional. It's a byproduct.

    The zone is not underpopulated for that reason. There have been tons of threads and many many posts over the years as to why people don't participate and "I can't gank people at a door way," was never one of them. Lose too many Tel-Var however was very commonly cited. Alongside there being too many loading screens and that people didn't like having to spawn back at base to get back to the fight.
    Edited by spartaxoxo on March 14, 2026 2:12AM
  • FlopsyPrince
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    Imp City restored to it's original glory is awesome. Anyone who is crying they can't farm tv now should up their pvp game. after all it is a pvp zone. They could drop the price on sigil of retreat to help the complainers a bit. Other than that watch your back the pvp wolf are hungry.

    Original glory? When was that? Long before most of us played.

    It will keep me away from it almost completely. I was never a fan of PvP but did it a bit anyway. This change is inane and will definitely keep me out of there.

    I was in there to grab the skyshards in the city and learned about this change the hard way. I don't think I have ever spent any of the Telvar I piled up either.

    So a few, most likely gankers, will benefit. Great move and a great way to listen to players, right?
    PC
    PS4/PS5
  • moderatelyfatman
    moderatelyfatman
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    Arunei wrote: »
    hilarious the number of people blatantly complaining that they cant exploit combat logging anymore.

    IMO if they want to keep porting for que timing they could, but to counteract the combat logging situation they should have done what any other loot drop game does and make your character remain afk in place for 15s after you leave. So if you combat port the enemy still has a chance to kill you for doing so.
    That implies people were queueing when they got into combat, which afaik you can't do ANYTHING when in combat other than fight.

    Probably because people were (and still are thanks to a bug) queueing out mid combat. With addons it literally takes 1 button and you're out in 5 seconds or less. Want to escape a fight scott-free? Pop a defensive ulti, hit your queue button, and you're gone with 0 counterplay.
    It's also disengenous because people have been saying that it's stupid you can't port out while in a safe space.

    It's not one or the other. Even people celebrating this change think it should have been done differently. ZOS likely can't go with the better solution of preventing a queue while in combat, or only allowing a queue in a safe zone, or they would have. The limit should be higher, but stopping people exploiting the queue to escape in the middle of combat needs to happen.

    You know that ZOS can ban addons?
    Edited by moderatelyfatman on March 14, 2026 4:24AM
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