MincMincMinc wrote: »hilarious the number of people blatantly complaining that they cant exploit combat logging anymore.
IMO if they want to keep porting for que timing they could, but to counteract the combat logging situation they should have done what any other loot drop game does and make your character remain afk in place for 15s after you leave. So if you combat port the enemy still has a chance to kill you for doing so.
spartaxoxo wrote: »Just going in with the mindset of "well half my telvar are gone already so IDC," is probably the best mindset for people who are joining in more casually during say MYM.
tomofhyrule wrote: »spartaxoxo wrote: »Just going in with the mindset of "well half my telvar are gone already so IDC," is probably the best mindset for people who are joining in more casually during say MYM.
With the fact that you can now collect Trade Bars and they're not capped like event tickets were, I'll be interested to see what effects that has on the MYM population.
tomofhyrule wrote: »spartaxoxo wrote: »Just going in with the mindset of "well half my telvar are gone already so IDC," is probably the best mindset for people who are joining in more casually during say MYM.
With the fact that you can now collect Trade Bars and they're not capped like event tickets were, I'll be interested to see what effects that has on the MYM population.
MincMincMinc wrote: »hilarious the number of people blatantly complaining that they cant exploit combat logging anymore..
BardokRedSnow wrote: »IC is supposed to be a warzone not a safe space. Hope Zos keeps the change, clearly queueing out of ic to save your currency wasnt intended. If they bring any change though counter to this one, they could make queueing out of cyro in IC cost half your telvar same as a port stone, but really that defeats the purpose of those entirely.
Idk up to them but exploits like that to escape pvping in a pvp zone should indeed be removed. There is such a thing as too much convenience in a game.
cyclonus11 wrote: »MincMincMinc wrote: »hilarious the number of people blatantly complaining that they cant exploit combat logging anymore..
You can still "combat log" if you have less than 100TV. Some people are gonna see other players "poof" in combat and assume cheating now lol
I only queued for Cyro after completing daily quest objectives during MYM for the event ticket. Now it'll be too much of a pain to be worth it.
They really just should've suspended queueing while in combat. Yes, there's the stuck in combat bug, but even with that it's better and targets the problem (queueing in combat) directly.
BardokRedSnow wrote: »IC is supposed to be a warzone not a safe space. Hope Zos keeps the change, clearly queueing out of ic to save your currency wasnt intended. If they bring any change though counter to this one, they could make queueing out of cyro in IC cost half your telvar same as a port stone, but really that defeats the purpose of those entirely.
Idk up to them but exploits like that to escape pvping in a pvp zone should indeed be removed. There is such a thing as too much convenience in a game.
I don't think ganking in stealth at ladders, base doors, and quest areas is intended either
When this all started, you had to get into IC through Cyrodiil. The change came because gankers would lay in wait stealthed, then when someone tried to enter the door, they'd get ganked and you couldn't do anything about it.
CameraBeardThePirate wrote: »Erickson9610 wrote: »I lament no longer being able to PvP in Imperial City while waiting for a Cyrodiil queue. I suppose I'll now have to play in a different Cyrodiil campaign until the queue for the desired campaign pops.
@Erickson9610 You can still go to IC while waiting in the Cyrodiil queue. If you join the queue before you have any TelVar, gaining TelVar will not kick you out of the queue, nor will it prevent you from accepting the queue.
The new rule only applies to starting a new queue. Once you're in queue it functions exactly as it did before the patch.
CameraBeardThePirate wrote: »BardokRedSnow wrote: »IC is supposed to be a warzone not a safe space. Hope Zos keeps the change, clearly queueing out of ic to save your currency wasnt intended. If they bring any change though counter to this one, they could make queueing out of cyro in IC cost half your telvar same as a port stone, but really that defeats the purpose of those entirely.
Idk up to them but exploits like that to escape pvping in a pvp zone should indeed be removed. There is such a thing as too much convenience in a game.
I don't think ganking in stealth at ladders, base doors, and quest areas is intended either
It absolutely is. Ganking is a staple of PvP combat. They wouldn't have stealth mechanics if ganking wasn't intended.When this all started, you had to get into IC through Cyrodiil. The change came because gankers would lay in wait stealthed, then when someone tried to enter the door, they'd get ganked and you couldn't do anything about it.
Incorrect. Imperial City became its own campaign for server population reasons. When it was attached to Cyrodiil, Imperial City players were hogging server space (the cap of which was decreased year by year) and had no actual effect on the score of the Cyrodiil campaign. This meant that players in IC were essentially taking up space in their faction and actively putting their faction at a disadvantage in Cyrodiil.
CameraBeardThePirate wrote: »BardokRedSnow wrote: »IC is supposed to be a warzone not a safe space. Hope Zos keeps the change, clearly queueing out of ic to save your currency wasnt intended. If they bring any change though counter to this one, they could make queueing out of cyro in IC cost half your telvar same as a port stone, but really that defeats the purpose of those entirely.
Idk up to them but exploits like that to escape pvping in a pvp zone should indeed be removed. There is such a thing as too much convenience in a game.
I don't think ganking in stealth at ladders, base doors, and quest areas is intended either
It absolutely is. Ganking is a staple of PvP combat. They wouldn't have stealth mechanics if ganking wasn't intended.When this all started, you had to get into IC through Cyrodiil. The change came because gankers would lay in wait stealthed, then when someone tried to enter the door, they'd get ganked and you couldn't do anything about it.
Incorrect. Imperial City became its own campaign for server population reasons. When it was attached to Cyrodiil, Imperial City players were hogging server space (the cap of which was decreased year by year) and had no actual effect on the score of the Cyrodiil campaign. This meant that players in IC were essentially taking up space in their faction and actively putting their faction at a disadvantage in Cyrodiil.
So what you're saying is when they made the change for queueing into Cyro or IC, queueing out was intended.
Okay, at least there's that argument settled.
The truth is laying in wait ganking certain areas isn't what the devs intended to happen with this change. It was a problem before that had been talked about a lot in the forums, but ignored by ZOS, and defended by gankers.
People had an issue getting into IC because of gankers at the IC doors, so the IC population argument doesn't really hold up either.
Incorrect. You can still port from Cyrodiil to IC as you could before. Nothing there has changed.Let me get that straight. You can no longer port from IC to Cyro and vice versa? Well, that's me not going to either place any longer unless I absolutely have to. What an asinine change.
That implies people were queueing when they got into combat, which afaik you can't do ANYTHING when in combat other than fight. It's also disengenous because people have been saying that it's stupid you can't port out while in a safe space.MincMincMinc wrote: »hilarious the number of people blatantly complaining that they cant exploit combat logging anymore.
IMO if they want to keep porting for que timing they could, but to counteract the combat logging situation they should have done what any other loot drop game does and make your character remain afk in place for 15s after you leave. So if you combat port the enemy still has a chance to kill you for doing so.
That implies people were queueing when they got into combat, which afaik you can't do ANYTHING when in combat other than fight.MincMincMinc wrote: »hilarious the number of people blatantly complaining that they cant exploit combat logging anymore.
IMO if they want to keep porting for que timing they could, but to counteract the combat logging situation they should have done what any other loot drop game does and make your character remain afk in place for 15s after you leave. So if you combat port the enemy still has a chance to kill you for doing so.
It's also disengenous because people have been saying that it's stupid you can't port out while in a safe space.
It baffles me that the devs choose to address this extremely niche thing that only a salty few are complaining about and that happens far more rarely than you think it does. The place is empty. I would have thought that some effort might have been put into making it a place people had a reason to go to and not make it less likely for anyone to want to enter.
Major_Mangle wrote: »It baffles me that the devs choose to address this extremely niche thing that only a salty few are complaining about and that happens far more rarely than you think it does. The place is empty. I would have thought that some effort might have been put into making it a place people had a reason to go to and not make it less likely for anyone to want to enter.
If IC is as empty as you say, then it shouldn´t be a problem to go back to the base and get out from IC as you say?
And the queue out in the middle of combat has been complained about for ages. Stop being disingenuous. Only people I see defend this exploit are the ones who participate in telvar RMT or doesn´t like PvP, and honestly if you´re no interest in PvP you shouldn´t try to police people who actually wants to PvP.
Major_Mangle wrote: »It baffles me that the devs choose to address this extremely niche thing that only a salty few are complaining about and that happens far more rarely than you think it does. The place is empty. I would have thought that some effort might have been put into making it a place people had a reason to go to and not make it less likely for anyone to want to enter.
If IC is as empty as you say, then it shouldn´t be a problem to go back to the base and get out from IC as you say?
And the queue out in the middle of combat has been complained about for ages. Stop being disingenuous. Only people I see defend this exploit are the ones who participate in telvar RMT or doesn´t like PvP, and honestly if you´re no interest in PvP you shouldn´t try to police people who actually wants to PvP.
Nonsense. I used to be IC all the time and never saw this occur unless it was someone who was already queued out and someone came up on them while they were counting down. IC was great for killing 10 minutes here and there because it wasn't a time sink. Let me hop in for five mins while I wait for the rest of my guild to log on, let me hop in for a few minutes while we test how this thing works, let me hop in for a few minutes to wind down, etc. Now it would be a slog to go through sewers etc to hop out. No thanks. I was in for the last few nights and saw no one, other than markytous and his people. So hoppin obviously. I probably won't bother anymore.
The hour was late when the Mer Aiciphar reached a dark passage. He was burdened with a heavy satchel of gleaming Tel Var stones, a coveted prize amongst the traders and merchants of the shattered realm. He had not taken this path in many years and thus cautiously he strode, albeit with due haste. A familiar dread was looming over him, yet joy filled his heart in equal measure. "Just a glance.", he thought to himself, peeking into his weighty purse. He smiled contently. But just in this very moment of brief distraction a shadowy figure sprang forth from the dark, casting Aiciphar the Mer down with a Heavy Attack Incap from sneak, followed by a bash-weaved barrage of foul procs.
"Fiend!", cried Aiciphar. "Thou gankest me without provocation? Canst thou not see I mean neither harm nor hindrance? Hath thy greed for what is mine robbed thee of all sense? Wouldst thou truly stain thine hands and conscience with my blood, rather than toil honestly for thy prize?"
The Ganker bowed down to the fading Aiciphar and responded with a calm and stern voice: "Hark, Aiciphar, Mer or Man, thou hast long eluded thy just fate. I beheld thee many a time, porting to Cyro with thine ill gotten gains. Alas, the hour has come when thy wiles shall avail thee no longer.
I care not for thy Tel Var, for my toil is naught but to bathe mine hands in thy blood. Gank, or thou shalt be gonken." As these words were spoken Aiciphar expired, lost half of his Tel Var and logged into the forums.
Let me get that straight. You can no longer port from IC to Cyro and vice versa? Well, that's me not going to either place any longer unless I absolutely have to. What an asinine change.
Elvenheart wrote: »Let me get that straight. You can no longer port from IC to Cyro and vice versa? Well, that's me not going to either place any longer unless I absolutely have to. What an asinine change.
I don’t think this is what people are saying. You can port to IC from Cyro like normal. The only thing you can’t do is port out of IC if you have 100+ Telvar.
I think what would fix everything is if each district had an exit out of the zone as well so players didn’t have to go through the sewer back to the base. That way there would be too many exits to be camped.
Major_Mangle wrote: »Major_Mangle wrote: »It baffles me that the devs choose to address this extremely niche thing that only a salty few are complaining about and that happens far more rarely than you think it does. The place is empty. I would have thought that some effort might have been put into making it a place people had a reason to go to and not make it less likely for anyone to want to enter.
If IC is as empty as you say, then it shouldn´t be a problem to go back to the base and get out from IC as you say?
And the queue out in the middle of combat has been complained about for ages. Stop being disingenuous. Only people I see defend this exploit are the ones who participate in telvar RMT or doesn´t like PvP, and honestly if you´re no interest in PvP you shouldn´t try to police people who actually wants to PvP.
Nonsense. I used to be IC all the time and never saw this occur unless it was someone who was already queued out and someone came up on them while they were counting down. IC was great for killing 10 minutes here and there because it wasn't a time sink. Let me hop in for five mins while I wait for the rest of my guild to log on, let me hop in for a few minutes while we test how this thing works, let me hop in for a few minutes to wind down, etc. Now it would be a slog to go through sewers etc to hop out. No thanks. I was in for the last few nights and saw no one, other than markytous and his people. So hoppin obviously. I probably won't bother anymore.
I´ve received genuine threats from RMT players selling telvar for real money (PCEU NOCP IC btw) for disturbing their telvar farm. As funny as it is to farm these people with a decent 2-3 man comp, it gets very uncomfortable receiving death threats from other players after a while.
And every single one of those players in the guilds that do this nonsense queue out the millisecond they realize they can´t win a fight. Happens EVERY SINGLE TIME I´ve gone to IC in the last few months. So please stop with the nonsense that it doesn´t happen. This change is the most welcome change to occur, sadly ZOS messed up and you can still queue out.
Attorneyatlawl wrote: »They need to fix the remaining ways of queueing out still.
So called "ganking" at choke points like the sewer doors and ladders is intentional. That's why they're there. It's basic pvp.
Having to get back to base to bank your tel var was also always intended. It adds risk/reward as does the earnings multiplier for carrying more.
You think the zone is under populated? That's because people didn't have to stay there to get to the bank! Of course it felt empty when everyone spread out and then ported out without ever walking around to bump into other players.
DrGIggles80 wrote: »Imp City restored to it's original glory is awesome. Anyone who is crying they can't farm tv now should up their pvp game. after all it is a pvp zone. They could drop the price on sigil of retreat to help the complainers a bit. Other than that watch your back the pvp wolf are hungry.
CameraBeardThePirate wrote: »That implies people were queueing when they got into combat, which afaik you can't do ANYTHING when in combat other than fight.MincMincMinc wrote: »hilarious the number of people blatantly complaining that they cant exploit combat logging anymore.
IMO if they want to keep porting for que timing they could, but to counteract the combat logging situation they should have done what any other loot drop game does and make your character remain afk in place for 15s after you leave. So if you combat port the enemy still has a chance to kill you for doing so.
Probably because people were (and still are thanks to a bug) queueing out mid combat. With addons it literally takes 1 button and you're out in 5 seconds or less. Want to escape a fight scott-free? Pop a defensive ulti, hit your queue button, and you're gone with 0 counterplay.It's also disengenous because people have been saying that it's stupid you can't port out while in a safe space.
It's not one or the other. Even people celebrating this change think it should have been done differently. ZOS likely can't go with the better solution of preventing a queue while in combat, or only allowing a queue in a safe zone, or they would have. The limit should be higher, but stopping people exploiting the queue to escape in the middle of combat needs to happen.