DenverRalphy wrote: »Here's a "Gotcha!" that I stumble into a lot..
Apply gold cost from Bank Balance. Drives me crazy how often I spend time mixing and matching styles, experimenting with countless dye colors, to get it just right... only to discover I'm a few gold short in my inventory and have to abandon my work just to withdraw a few coins from the bank.
BretonMage wrote: »Let us preview dyes we haven't yet unlocked. I don't chase achievements unless I want a specific reward, and I can't tell what a dye will look like from a tiny square.
Here are a couple of QoL options I'd like to see added to the Outfit station:
1. Option to assign a mount to an outfit style
2. Option to assign a skin to an outfit style
3. Option to assign other visual collectibles to an outfit style such as head markings, facial hair, etc.
To be clear, I would want these to be optional, so if you don't want to tie one of these to an outfit style, you simply wouldn't specify these options.
Here are a couple of QoL options I'd like to see added to the Outfit station:
1. Option to assign a mount to an outfit style
2. Option to assign a skin to an outfit style
3. Option to assign other visual collectibles to an outfit style such as head markings, facial hair, etc.
To be clear, I would want these to be optional, so if you don't want to tie one of these to an outfit style, you simply wouldn't specify these options.
BretonMage wrote: »Let us preview dyes we haven't yet unlocked. I don't chase achievements unless I want a specific reward, and I can't tell what a dye will look like from a tiny square.
BretonMage wrote: »Let us preview dyes we haven't yet unlocked. I don't chase achievements unless I want a specific reward, and I can't tell what a dye will look like from a tiny square.
BretonMage wrote: »Let us preview dyes we haven't yet unlocked. I don't chase achievements unless I want a specific reward, and I can't tell what a dye will look like from a tiny square.
Now THIS is the most baller suggestion. Many of us do not have the patience or the computer space to download PTS when it comes around just to look and preview dyes. I feel like this sort of thing should've been implemented 10 years ago, not sure why it's something that hasn't been implemented.
BretonMage wrote: »Tbh if the logic is, don't let people preview dyes or they'll lose interest, then I'd argue that they need to offer more appealing dyes.
DenverRalphy wrote: »BretonMage wrote: »Tbh if the logic is, don't let people preview dyes or they'll lose interest, then I'd argue that they need to offer more appealing dyes.
That was your takeaway? My anecdotal experience was simply that sometimes there's something to be said for encouraging exploration with an element of anxiety over an unknown reward. There was nothing unappealing with the dye color itself. It just didn't happen to be suitable for what I was trying to accomplish at the time. I'm sure there are other outfit designs in which the dye would be absolutely fantastic.
DenverRalphy wrote: »BretonMage wrote: »Tbh if the logic is, don't let people preview dyes or they'll lose interest, then I'd argue that they need to offer more appealing dyes.
That was your takeaway? My anecdotal experience was simply that sometimes there's something to be said for encouraging exploration with an element of anxiety over an unknown reward. There was nothing unappealing with the dye color itself. It just didn't happen to be suitable for what I was trying to accomplish at the time. I'm sure there are other outfit designs in which the dye would be absolutely fantastic.
First and foremost, the new ability to hide all outfit parts is pretty great, but with the growing number of motifs, it's just getting a bit unwieldy for me. So I got a couple of suggestions that would be game-changers for me personally.
- Moving around between selected motifs with the arrow keys. I know in the controller interface we can use the d-pad to select motifs, but with the default mouse and keyboard controls, we have to move the cursor around, clicking on each one at a time. It is not great, honestly. When you are trying to find something, you might end up doing 100 small moves and clicks.
- Undo and redo buttons. Again, when you are struggling to find the right motif or dye, and you finally do find it, but then experiment with something else, you have to find it again. If you can't remember the name, you are going back to the clicking and moving mentioned above.
- Marking things as favourites. This would help with the other 2 problems above as well. Being able to right-click and mark your favourite motifs, either moving them to the top to their own section, making a copy of them at the top, or just adding a lil star to the icon, could do a lot.
- Scaling icons up. This one's a long shot. I understand the textures are the size they are, and scaling them up might look terrible. But maybe my eyes are just bad, but I struggle to tell the difference between the 300 different styles of gloves sometimes. Either that or let us see them as a list with the name, like in our inventory, even if it would be a very long list.
Any other suggestions for small features that would improve the experience of the outfit station?
I hate poking the devs, but @ZOS_Kira is the QOL queen, I heard, so even just reading these suggestions would be really cool.
These are all great ideas. Also, do something better with the "favourite" dye section we already have. I've never been able to understand why it is the way it is. Yes, we can put our favourites there, but we cannot draw from them. So we still have to find it in the lower grid. It's mostly useless.
Agree with all of this and want to also request better motif and dye sorting (alphabetical, motif number for motifs, hue value for dyes, etc) into the mix.
DenverRalphy wrote: »BretonMage wrote: »Tbh if the logic is, don't let people preview dyes or they'll lose interest, then I'd argue that they need to offer more appealing dyes.
That was your takeaway? My anecdotal experience was simply that sometimes there's something to be said for encouraging exploration with an element of anxiety over an unknown reward. There was nothing unappealing with the dye color itself. It just didn't happen to be suitable for what I was trying to accomplish at the time. I'm sure there are other outfit designs in which the dye would be absolutely fantastic.
Standardised character lighting while 'in' the station.. too often it's either too dark or subject to ambient lighting, colours (that already don't apply in a standard way on different sets) are a pain to match or preview correctly