Are results the same if you duel an opponent who uses Restoring Light not Storm Calling? I've always found this split to be a pretty big difference in duels.On my DK, I killed a meta subclass build used by a good player
Your opponent probably wasn't healing much from Surge with that few damage sources, 4.2k dps is not gonna overpower better optimized duel specs that put out 5k+ hps.
Nah DK was always strong. Its just that no one wanted to play that way. What way am I talking about? My old DK would use S&B and I remember just destroying people in PvP 1 at a time. Not 1v1, not 1v2, but 1vX, killing one at a time.
Some people ask questions and others know exactly what I'm talking about. This DK was made to cater to the newer generation of beamers and uh force pulse users. But the original DK was strong in a way probably most players wouldn't understand.
Power comes from many places, not just alot of special effects and hoop-la.
Are results the same if you duel an opponent who uses Restoring Light not Storm Calling? I've always found this split to be a pretty big difference in duels.On my DK, I killed a meta subclass build used by a good player
Your opponent probably wasn't healing much from Surge with that few damage sources, 4.2k dps is not gonna overpower better optimized duel specs that put out 5k+ hps.
BardokRedSnow wrote: »Are you really dying outside of your opponent's ult dump? I'm not.I’ve never taken or done a 29k burst combo vs good players without Incap debuff involved. Pure DK can pull that off consistently every 4s
Are you really getting 100% crit rate every 4sec? I'm not.
The only thing they're doing that's scary is the combo of unblockable stun + undodgeable leap ult + charged whip + delayed flame aoe, and if that one shots that is the same global set/stat problem, not a DK problem. The normal (heavily telegraphed) 14k on your CMX is not scary.
On my DK, I killed a meta subclass build used by a good player without needing an ult. Subclassed builds still need an ult to do that. Your point?
Yea the telegraphed 14k isn’t scary, until you realize it happens every 4s and can be easily sustained because DK for some reason has the best sustain in the game right now.
I don’t even care if it’s telegraphed. I can just repeat that 14k burst combo every 4s. That is the scary part. We are both on PC NA, so I’m willing to bring my DK to fight your subclassed build, just to prove a point, all ego set aside.
Thats definitely a lie, even with soul of flame or heart of flame, the 20 percent warden flat buff to stam and magicka is superior because it doesn't have to be activated, its just there, same with netch besides the cooldown, which to my knowledge is the only skill that grants the resource you use to block, while blocking, and in stamina's case even while sprinting.
Unless they change something, warden will always have the best sustain. DK has to build for sustain more than warden out the box, even with battle roar. What DK does have though is a ton of heals.
BardokRedSnow wrote: »Are you really dying outside of your opponent's ult dump? I'm not.I’ve never taken or done a 29k burst combo vs good players without Incap debuff involved. Pure DK can pull that off consistently every 4s
Are you really getting 100% crit rate every 4sec? I'm not.
The only thing they're doing that's scary is the combo of unblockable stun + undodgeable leap ult + charged whip + delayed flame aoe, and if that one shots that is the same global set/stat problem, not a DK problem. The normal (heavily telegraphed) 14k on your CMX is not scary.
On my DK, I killed a meta subclass build used by a good player without needing an ult. Subclassed builds still need an ult to do that. Your point?
Yea the telegraphed 14k isn’t scary, until you realize it happens every 4s and can be easily sustained because DK for some reason has the best sustain in the game right now.
I don’t even care if it’s telegraphed. I can just repeat that 14k burst combo every 4s. That is the scary part. We are both on PC NA, so I’m willing to bring my DK to fight your subclassed build, just to prove a point, all ego set aside.
Thats definitely a lie, even with soul of flame or heart of flame, the 20 percent warden flat buff to stam and magicka is superior because it doesn't have to be activated, its just there, same with netch besides the cooldown, which to my knowledge is the only skill that grants the resource you use to block, while blocking, and in stamina's case even while sprinting.
Unless they change something, warden will always have the best sustain. DK has to build for sustain more than warden out the box, even with battle roar. What DK does have though is a ton of heals.
Inhale sustain is superior to everything in the game right now. I saw you in game too, so we can always test and I'll prove you wrong.
Thumbless_Bot wrote: »BardokRedSnow wrote: »Are you really dying outside of your opponent's ult dump? I'm not.I’ve never taken or done a 29k burst combo vs good players without Incap debuff involved. Pure DK can pull that off consistently every 4s
Are you really getting 100% crit rate every 4sec? I'm not.
The only thing they're doing that's scary is the combo of unblockable stun + undodgeable leap ult + charged whip + delayed flame aoe, and if that one shots that is the same global set/stat problem, not a DK problem. The normal (heavily telegraphed) 14k on your CMX is not scary.
On my DK, I killed a meta subclass build used by a good player without needing an ult. Subclassed builds still need an ult to do that. Your point?
Yea the telegraphed 14k isn’t scary, until you realize it happens every 4s and can be easily sustained because DK for some reason has the best sustain in the game right now.
I don’t even care if it’s telegraphed. I can just repeat that 14k burst combo every 4s. That is the scary part. We are both on PC NA, so I’m willing to bring my DK to fight your subclassed build, just to prove a point, all ego set aside.
Thats definitely a lie, even with soul of flame or heart of flame, the 20 percent warden flat buff to stam and magicka is superior because it doesn't have to be activated, its just there, same with netch besides the cooldown, which to my knowledge is the only skill that grants the resource you use to block, while blocking, and in stamina's case even while sprinting.
Unless they change something, warden will always have the best sustain. DK has to build for sustain more than warden out the box, even with battle roar. What DK does have though is a ton of heals.
Inhale sustain is superior to everything in the game right now. I saw you in game too, so we can always test and I'll prove you wrong.
Except casting it every 3 seconds costs a gcd, resources, bar space and the heal is... meh. Don't get me wrong, it's very good but clunky to use consistently.
Okay so you didn't, because the Restoring Light player isn't gonna be spamming cleanses, it was immediately top meta on all the subclass 1v1 burst builds a week into U46 PTS, in a pure burst meta, nobody preparing for dots or needing to.direct damage
Okay so you didn't, because the Restoring Light player isn't gonna be spamming cleanses, it was immediately top meta on all the subclass 1v1 burst builds a week into U46 PTS, in a pure burst meta, nobody preparing for dots or needing to.direct damage
The duelers didn't even believe me when I said that Storm Calling would be better OW. There is a world of difference between double plar circles vs unoptimized Storm Calling (their weak Surge couldn't keep up with medium DK pressure). Give players a week or two to adapt.
Molten whip single targeting for 11k+ even when you have 35k +resistance and are blocking
Damage stacking beyond recognition . 6 hits 1 second if it’s done right - so Anyone not running dk is not lasting more than 2 seconds
Count me out until they fix that mess. It’s broken
BardokRedSnow wrote: »Are you really dying outside of your opponent's ult dump? I'm not.I’ve never taken or done a 29k burst combo vs good players without Incap debuff involved. Pure DK can pull that off consistently every 4s
Are you really getting 100% crit rate every 4sec? I'm not.
The only thing they're doing that's scary is the combo of unblockable stun + undodgeable leap ult + charged whip + delayed flame aoe, and if that one shots that is the same global set/stat problem, not a DK problem. The normal (heavily telegraphed) 14k on your CMX is not scary.
On my DK, I killed a meta subclass build used by a good player without needing an ult. Subclassed builds still need an ult to do that. Your point?
Yea the telegraphed 14k isn’t scary, until you realize it happens every 4s and can be easily sustained because DK for some reason has the best sustain in the game right now.
I don’t even care if it’s telegraphed. I can just repeat that 14k burst combo every 4s. That is the scary part. We are both on PC NA, so I’m willing to bring my DK to fight your subclassed build, just to prove a point, all ego set aside.
Thats definitely a lie, even with soul of flame or heart of flame, the 20 percent warden flat buff to stam and magicka is superior because it doesn't have to be activated, its just there, same with netch besides the cooldown, which to my knowledge is the only skill that grants the resource you use to block, while blocking, and in stamina's case even while sprinting.
Unless they change something, warden will always have the best sustain. DK has to build for sustain more than warden out the box, even with battle roar. What DK does have though is a ton of heals.
Inhale sustain is superior to everything in the game right now. I saw you in game too, so we can always test and I'll prove you wrong.
Thumbless_Bot wrote: »BardokRedSnow wrote: »Are you really dying outside of your opponent's ult dump? I'm not.I’ve never taken or done a 29k burst combo vs good players without Incap debuff involved. Pure DK can pull that off consistently every 4s
Are you really getting 100% crit rate every 4sec? I'm not.
The only thing they're doing that's scary is the combo of unblockable stun + undodgeable leap ult + charged whip + delayed flame aoe, and if that one shots that is the same global set/stat problem, not a DK problem. The normal (heavily telegraphed) 14k on your CMX is not scary.
On my DK, I killed a meta subclass build used by a good player without needing an ult. Subclassed builds still need an ult to do that. Your point?
Yea the telegraphed 14k isn’t scary, until you realize it happens every 4s and can be easily sustained because DK for some reason has the best sustain in the game right now.
I don’t even care if it’s telegraphed. I can just repeat that 14k burst combo every 4s. That is the scary part. We are both on PC NA, so I’m willing to bring my DK to fight your subclassed build, just to prove a point, all ego set aside.
Thats definitely a lie, even with soul of flame or heart of flame, the 20 percent warden flat buff to stam and magicka is superior because it doesn't have to be activated, its just there, same with netch besides the cooldown, which to my knowledge is the only skill that grants the resource you use to block, while blocking, and in stamina's case even while sprinting.
Unless they change something, warden will always have the best sustain. DK has to build for sustain more than warden out the box, even with battle roar. What DK does have though is a ton of heals.
Inhale sustain is superior to everything in the game right now. I saw you in game too, so we can always test and I'll prove you wrong.
Except casting it every 3 seconds costs a gcd, resources, bar space and the heal is... meh. Don't get me wrong, it's very good but clunky to use consistently.
BardokRedSnow wrote: »In fact if they did nerf soul/heart of flame like @hoangdz was calling for so much in the pts section, it would pretty much be a dead skill. Not even worth running that when you can use something like wield soul for major vitality and class mastery. Still deciding now tbh if thats better in that spot, probably is. Its just really fun to use lol so I kinda dont wanna replace it.

BardokRedSnow wrote: »All of these examples never take into consideration actually using the skill in a fight, especially out in cyrodiil. Lava like your previous example doesn't stun, immobilize or knock back etc. Its just a dot. And you could do that before heart/soul of flame.
I don’t care how strong the DK is right now, I’ll take this over consecutive broken charms any day. Meta chasers, knock yourselves out, go have some fun and retire your wardens
BardokRedSnow wrote: »All of these examples never take into consideration actually using the skill in a fight, especially out in cyrodiil. Lava like your previous example doesn't stun, immobilize or knock back etc. Its just a dot. And you could do that before heart/soul of flame.
That is plainly to illustrate that this ability is numerically out of whack. Of course you can easily and sustainably stand in lava with a HoT or two and a bit of sustain. But with this ability you don't need either of those things.
With 20k resources missing this ability provides an equivalent of 6k recoveries (3k per second if spammed) while paying for itself, conveniently keeping the Stam pool bolstered for dodge-casting the hell out of it. "Oh but in a fight someone stuns you and hits you back and so..." - Yes, that same thing happens to literally everyone else too.
Sustain is an afterthought with this. You couldn't run dry if you tried. You don't have to admit that I am right, because I know that I am. And these resource pools aren't even reaching "heavy abuse" range. This is not good for the game.
#NumbersMatter or so