tsaescishoeshiner wrote: »The storywriting concerns in the threads that OP linked to aren't shared by all players, even ones who like the stories and the lore, and there's no particular reason that the developers should respond to them or "clarify" those specific concerns because some players feel strongly about their quest analysis.
It's also somewhat of an unbacked leap of logic to assume that there's some new storywriting direction. If you're concerned about something, you can start seeing patterns of it everywhere. (And sometimes you're right.)
For me, I know which storylines I like and hope we see more quests like them in the future. I would personally see it as self-defeating to leave if I felt a few quests went against my personal interpretation of the series or lore—because which large series will conform to almost all my expectations?
tsaescishoeshiner wrote: »The storywriting concerns in the threads that OP linked to aren't shared by all players, even ones who like the stories and the lore, and there's no particular reason that the developers should respond to them or "clarify" those specific concerns because some players feel strongly about their quest analysis.
Thought about this more, and wanted to provide more detailed feedback.
- Community engagement. This is where I'm the most optimistic. It's such an easy win for them. It took a long time to get to this point, but it's made a difference. It's humanized the developers and broken the cycle of negativity that previous leadership cultivated. I see some people saying the engagement feels selective, which is noticed, but I am willing to give the benefit of the doubt here. It's probably a workload/capacity issue more than true negligence.
- PTS Engagement & Fiasco Prevention. We've gotten a lot more PTS engagement and insight into how it's used. The next step IMO, is exposing development progress to structured feedback earlier than PTS, and acting on that before it's too late. And there is a difference between just showing off ideas, like they did with the class masteries, and having true structured feedback. I'm not terribly optimistic on getting pre-PTS feedback established, but overall PTS engagement is commendable. I'm viewing PTS engagement favorably.
- Quality of Life changes. Again, quite optimistic here. U49 was stellar. The last time we had this breadth of QoL updates was back in 2020 with stickerbook, and One Tamriel before that. Obviously, we've had a few updates peppered in, but nothing this far reaching. It's huge. It's a win that's due praise, but it cannot be a substitute for meaty content. I think they understand that, so I don't want to diminish this win for them, but it's worth bearing in mind.
- Overall development quality. This is where they have some proving to do. Obviously last year was rough, to say the least. Seeing leadership apologize, with an actual apology, was refreshing. It feels like they get it now, but the release of content like the Night Market, Crimson Veldt, and Sages Vault, will be indicative of how well they learned those lessons. I'm cautiously optimistic here. Especially after barebones zones like Gold Road, I'm really hoping we start seeing more detail in whatever they deliver.
- Story writing quality. This is probably where I'm the most negative. I don't think there's been a solid story in 6 or 7 years. There's been strong moments, but I find most of the main quests at least, are underscored by poor pacing or really irritating characters. A lot of the stories have strong elements - High Isle will always be the poster child for this - that don't come together in a satisfying way. Other stories, like Solstice or Necrom/Gold Road, just have really odd core writing. Ultimately, the storywriting quality has predisposed me to click through things going forward. I think the game's writing has always shined on the side quests. Small focused stories is where they deliver the best work.
- Combat changes. Alec is a such a strong developer and personality. Having him present has been incredibly reassuring. That's so valuable because this has been such a weak point for many people. Especially after some controversial streams a year or so ago, this goes a long way. The new DK changes, overall, I consider quite positive. Regarding the class reworks - while I was initially skeptical of the timeline, I'm more trusting of the decisions being made now. IMO, there's two big things that need to be reverted or revisited - the jabs animations and NB permaglow issues. They should never, never have been made. This is one of those situations where the devs just need to do what's asked of them, regardless of whatever vision they have. Aside from that, nothing but hopeful anticipation on my end.
- Value proposition. ESO+ feels so much more valuable now. The new monetization model has added new benefits to it, and I think that's wonderful. Shifting content to be free also makes me feel like I can be more discretionary about what I'm buying. If the Tomes don't have attractive rewards, I don't have to get them. Optimistic here.
- Rewards structures. This is related to the value proposition, but worth it's own call out. This is where I'm actually a little negative, just given the game's monetization. If rewards are mostly concentrated in the Crown Store and Tomes, then I think the game will still suffer population-wise. Whatever new systems come out, they have to be rewarding. They need to have earnable things that are comparable to Apex rewards and other expensive timed-deals. Some progress has been made on this, to be fair, but it's still a concern of mine.
As I said in my original post though, I personally feel the writing has gotten better in some ways in the current writing era and worse in others. I appreciate we're getting more loremaster's archives again and that things feel more varied story wise, but I wish moral dilemmas in questing were more "what does your character value" and less "good/bad" or "right/wrong" answers like some earlier eras of eso were and some of the pop culture references and nods and memes would be toned down a bit. I do like that recently we've had a lot of oblivion lore get some love and fleshing out moreso than just "daedric prince of the month" and we are also getting some cool worldbuilding in general. Like I said I personally feel the current writing era is a mixed bag.
But I'm genuinely curious what other people liked. Perhaps there's aspects I've focused too little on (or interpreted differently).
As I said in my original post though, I personally feel the writing has gotten better in some ways in the current writing era and worse in others. I appreciate we're getting more loremaster's archives again and that things feel more varied story wise, but I wish moral dilemmas in questing were more "what does your character value" and less "good/bad" or "right/wrong" answers like some earlier eras of eso were and some of the pop culture references and nods and memes would be toned down a bit. I do like that recently we've had a lot of oblivion lore get some love and fleshing out moreso than just "daedric prince of the month" and we are also getting some cool worldbuilding in general. Like I said I personally feel the current writing era is a mixed bag.
Can you give a few examples of recent lore additions that you enjoyed a lot? I mostly see the same negative aspects that you mention; the positive ones - sadly not so much.
For me personally, in terms of writing, I found the past few years more negative than mixed. There are a few quests I did enjoy (Zerith-var's questline was wonderful, and on Solstice I also enjoyed Corelanya Manor a lot), but I also strongly notice this moral writing, and all those quips, and meme-y things, and I don't enjoy that at all. And then, in the Solstice main story, many aspects that were entertaining at least, were basically just repetitions of the base game main quest or other story elements we've seen before, which is also a bit meh.
But I'm genuinely curious what other people liked. Perhaps there's aspects I've focused too little on (or interpreted differently).