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class mastery from stream

  • ZhuJiuyin
    ZhuJiuyin
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    Faltasë wrote: »
    Radiate77 wrote: »
    Radiate77 wrote: »
    I also don’t see anything pet related under Sorcerer.
    What do you mean, the middle one, implosion, clearly says if you have pets you get less buff.

    The only one mentioning pets, is a detriment, for using pets. You can’t make this stuff up. 🤦‍♂️

    Not only that, but the other passives suck tbh. Sorc along with Necro look like ***.

    Agree.Sorc's EFFICIENT DEFENSE is a joke. What the heck is 0.3 seconds? Don't the developers know that warlock spells all have casting times exceeding 0.5 seconds? Dark Exchange takes one second, Crystal Shard takes 0.8 seconds, and summoning a pet takes 1.5 seconds.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Vaqual
    Vaqual
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    I didn't see the stream so I am taking this with a grain of salt.
    But these tooltips are clearly rage bait and the Devs need to be moderated.
  • Radiate77
    Radiate77
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    284vcxxvuzdv.jpeg
    Hmmmm… I might have to pull my Templar from early retirement.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    This is about a year overdue
  • Tannus15
    Tannus15
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    better late than never
  • Zodiarkslayer
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    Some passives could use a rename. Some are just silly, but one in particular is a storm on the horizon.

    https://forums.elderscrollsonline.com/en/discussion/689593/march-dev-stream-feedback-arcanist-class-passive-manifest-destiny
    No Effort, No Reward?
    No Reward, No Effort!
  • Neatle
    Neatle
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    Auto-dodge is really something new i'm not looking forward to. It's simply non-interactive and happens in a very short time window; you have almost, if not, 0 control over it and it only creates frustration for both players seeing your hit disappear into nothing or dodging without even noticing it/doing it intentionally..

    There's a reason why games like LoL got rid of it as a stat, and why any decent competitive game should too.. you're just a victim of RNG determining the outcome of a duel, and otherwise it's ineffective and simply irritating.

    Please never go down that path, NEVER, especially when you've already implemented an in-game mechanic that allows players to dodge mechanically, it's simply a design mistake that should never happen.
  • ZhuJiuyin
    ZhuJiuyin
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    Radiate77 wrote: »
    The only one mentioning pets, is a detriment, for using pets. You can’t make this stuff up. 🤦‍♂️

    I'm actually happy about this. Many players have repeatedly confirmed with data in other discussions that the pet-based playstyle severely limits Sorc and hinders its potential. I welcome any attempts to help Sorc break free from the pet-based playstyle.

    To be fair, I originally expected at least one of the five passives to be related to enhancing pets. But I'm glad they didn't.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • ZhuJiuyin
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    However, I'm uneasy about the DK's Rousing Roar. Granting the raid Major Berserk, Heroism, and Protection in a single ability would severely disrupt the balance of PvE and overshadow Sorc's Storm Atronach. If this ability is implemented, it's entirely possible to expect that Sorc will be absent from endgame PvE for a long time to come, until Sorc is reworked.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • ADarklore
    ADarklore
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    ZhuJiuyin wrote: »
    However, I'm uneasy about the DK's Rousing Roar. Granting the raid Major Berserk, Heroism, and Protection in a single ability would severely disrupt the balance of PvE and overshadow Sorc's Storm Atronach. If this ability is implemented, it's entirely possible to expect that Sorc will be absent from endgame PvE for a long time to come, until Sorc is reworked.

    Considering Sorc is scheduled for a rework towards the end of the year, I don't really see that as a 'long time to come', especially since Class Mastery won't be available for a few months. This is all a 'work in progress' and that means patience is key. Interesting how people seem OK with pure classes getting nerfed because of subclassing, while those who only play pure classes have been waiting months to actually be able to compete once again. IMO, it's fine if DK is OP for awhile, just like those who subclass the beam meta think it's OK for them to be OP- which has been going for far too long IMO. Eventually ALL classes will be more closely balanced once again... we hope. ;)
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • karthrag_inak
    karthrag_inak
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    9heygi3ad7le.png
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • ZhuJiuyin
    ZhuJiuyin
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    ADarklore wrote: »
    ZhuJiuyin wrote: »
    However, I'm uneasy about the DK's Rousing Roar. Granting the raid Major Berserk, Heroism, and Protection in a single ability would severely disrupt the balance of PvE and overshadow Sorc's Storm Atronach. If this ability is implemented, it's entirely possible to expect that Sorc will be absent from endgame PvE for a long time to come, until Sorc is reworked.

    Considering Sorc is scheduled for a rework towards the end of the year, I don't really see that as a 'long time to come', especially since Class Mastery won't be available for a few months. This is all a 'work in progress' and that means patience is key. Interesting how people seem OK with pure classes getting nerfed because of subclassing, while those who only play pure classes have been waiting months to actually be able to compete once again. IMO, it's fine if DK is OP for awhile, just like those who subclass the beam meta think it's OK for them to be OP- which has been going for far too long IMO. Eventually ALL classes will be more closely balanced once again... we hope. ;)

    I don't object to Dragonknight being strong for a while. In fact, as I've mentioned elsewhere, I'm happy to have Dragonknight and Warden lead the way in validating the concept of a pure class rework, which is most beneficial for Sorc. However, my concern is that Sorc won't be reworked until the end of the year, while class mastery will be released in the next patch. This means Sorc will have to endure being completely removed from endgame PvE for at least six months. Especially when pure Dragonknight is already very strong, it can replace Sorc and provide Major Berserk to teams without requiring coordination.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • twisttop138
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    Is there a place to see these? I cannot click on these images on my phone. A link maybe?
  • HMG_Spaun
    HMG_Spaun
    Soul Shriven
    The necro passives leave a lot to be desired. Seriously disappointing that necro continues to be treated like the step-child.
  • PeacefulAnarchy
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    Is there a place to see these? I cannot click on these images on my phone. A link maybe?
    No. These were captured from a stream, they are works in progress. You could watch the stream recording on twitch but it probably won't be more phone friendly than these images.
  • twisttop138
    twisttop138
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    Is there a place to see these? I cannot click on these images on my phone. A link maybe?
    No. These were captured from a stream, they are works in progress. You could watch the stream recording on twitch but it probably won't be more phone friendly than these images.

    Thank you for the reply!! I will sit down and watch the stream or look at the forums on my computer. Im not sure why I can't enlarge the images on my phone.
  • Thumbless_Bot
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    Tannus15 wrote: »
    Can we please stop nerfing sorcs for using pets.
    I don't understand it, no other class gets nerfed for using their skills. Imagine if a necro passive was weaker if siphoning skill active.

    Beacon of Oblivion is a terrible set because of this reason. We've been complaining about it since it was released, can we not double down on this issue.

    I would be fine with this in pve. Pets are toxic in pvp and anything zos cam do to discourage their use in pvp is AOK by me.
  • Radiate77
    Radiate77
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    Tannus15 wrote: »
    Can we please stop nerfing sorcs for using pets.
    I don't understand it, no other class gets nerfed for using their skills. Imagine if a necro passive was weaker if siphoning skill active.

    Beacon of Oblivion is a terrible set because of this reason. We've been complaining about it since it was released, can we not double down on this issue.

    I would be fine with this in pve. Pets are toxic in pvp and anything zos cam do to discourage their use in pvp is AOK by me.

    What fresh comedy is this?

    Pets are not an issue in PvP. If you can’t hit the player, tab target them or time your abilities better.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Thumbless_Bot
    Thumbless_Bot
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    Radiate77 wrote: »
    Tannus15 wrote: »
    Can we please stop nerfing sorcs for using pets.
    I don't understand it, no other class gets nerfed for using their skills. Imagine if a necro passive was weaker if siphoning skill active.

    Beacon of Oblivion is a terrible set because of this reason. We've been complaining about it since it was released, can we not double down on this issue.

    I would be fine with this in pve. Pets are toxic in pvp and anything zos cam do to discourage their use in pvp is AOK by me.

    What fresh comedy is this?

    Pets are not an issue in PvP. If you can’t hit the player, tab target them or time your abilities better.

    I know, it just makes a clustermuddle out of bgs. One clown standing on a flag with 37 pets is, well, dumb.

    Also, I use a controller.
    Edited by Thumbless_Bot on March 11, 2026 4:18PM
  • Soarora
    Soarora
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    Radiate77 wrote: »
    Tannus15 wrote: »
    Can we please stop nerfing sorcs for using pets.
    I don't understand it, no other class gets nerfed for using their skills. Imagine if a necro passive was weaker if siphoning skill active.

    Beacon of Oblivion is a terrible set because of this reason. We've been complaining about it since it was released, can we not double down on this issue.

    I would be fine with this in pve. Pets are toxic in pvp and anything zos cam do to discourage their use in pvp is AOK by me.

    What fresh comedy is this?

    Pets are not an issue in PvP. If you can’t hit the player, tab target them or time your abilities better.

    Also, I use a controller.

    It’s called tab target because on PC it’s bound to tab by default. Supposedly for controller it’s pressing down the right stick.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • DenverRalphy
    DenverRalphy
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    Soarora wrote: »
    Radiate77 wrote: »
    Tannus15 wrote: »
    Can we please stop nerfing sorcs for using pets.
    I don't understand it, no other class gets nerfed for using their skills. Imagine if a necro passive was weaker if siphoning skill active.

    Beacon of Oblivion is a terrible set because of this reason. We've been complaining about it since it was released, can we not double down on this issue.

    I would be fine with this in pve. Pets are toxic in pvp and anything zos cam do to discourage their use in pvp is AOK by me.

    What fresh comedy is this?

    Pets are not an issue in PvP. If you can’t hit the player, tab target them or time your abilities better.

    Also, I use a controller.

    It’s called tab target because on PC it’s bound to tab by default. Supposedly for controller it’s pressing down the right stick.

    On controller it's a Press-and-Hold on the Right Stick while the reticle is on the target until it locks. And even then it's only a hard lock, as you can't cycle through targets.

    ESO is in dire need of complete controller UI revamp.
    Edited by DenverRalphy on March 11, 2026 5:36PM
  • virtus753
    virtus753
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    Soarora wrote: »
    Radiate77 wrote: »
    Tannus15 wrote: »
    Can we please stop nerfing sorcs for using pets.
    I don't understand it, no other class gets nerfed for using their skills. Imagine if a necro passive was weaker if siphoning skill active.

    Beacon of Oblivion is a terrible set because of this reason. We've been complaining about it since it was released, can we not double down on this issue.

    I would be fine with this in pve. Pets are toxic in pvp and anything zos cam do to discourage their use in pvp is AOK by me.

    What fresh comedy is this?

    Pets are not an issue in PvP. If you can’t hit the player, tab target them or time your abilities better.

    Also, I use a controller.

    It’s called tab target because on PC it’s bound to tab by default. Supposedly for controller it’s pressing down the right stick.

    On controller it's a Press-and-Hold on the Right Stick while the reticle is on the target until it locks. And even then it's only a hard lock, as you can't cycle through targets.

    ESO is in dire need of complete controller UI revamp.

    Starting with the problem they introduced with the subpar support for PlayStation controllers that meant all controllers have an input delay issue making tab targeting, rezzing, and mounting take far longer than they should unless you (re)connect the controller after logging into a character. They quickly acknowledged this issue after it was introduced, but there has been no update about a fix. What we got instead was updated language in our user agreement saying we would not hold ZOS responsible for any damage done to our controllers from any repeated physical reconnections to work around this problem.

    It affects a whole group too when players can’t rez as quickly as they should or switch targets properly. More than just the gamepad user is affected.
  • Faltasë
    Faltasë
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    SolarRune wrote: »
    I like the idea and always thought this was much better than moving skills around into mixed lines - but I am fedup of the pendulum swinging from one extreme to the other - the whole point was that this was to bring pureclass in line with subclass - this goes massively too far and in conjunction with the class refresh (based on DK) pushes pure classes out in front - significantly. After a year of enjoying some build diversity in healers and tanks for the first time in years - that all gets thrown out if subclassing is no longer viable and we are back to the same boring sets and no variation.

    You are jumping the gun here a bit, to be blunt. We don't know how the rest of the class refreshes will fair, nor do we know how future subclassing will interact with all of the refreshes. I'd like to make a counterpoint: We already see that the new meta has turned to herald/aedric/ardent because of the DK class getting a buff, which means each subsequent class refresh will also buff the underdeveloped skill lines, meaning that more people will continue to make powerful subclass options that probably will outweigh pure classing.

    I think they should continue this route and then when they're finalizing everything make the power output the same, but if your argument is that pure classes shouldn't be more powerful than the subclasses, I'd have to say that your argument is actually stupid.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • Turtle_Bot
    Turtle_Bot
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    Radiate77 wrote: »
    284vcxxvuzdv.jpeg
    Hmmmm… I might have to pull my Templar from early retirement.

    I was wondering when someone was going to notice this mastery and am honestly surprised it took this long to be noticed given how "good" some theorycrafters claim to be.

    This mastery (assuming it works the same way every other "gains flat damage done to X" works in this game), is more than beyond broken with how much damage this gives.

    Assuming this mastery works how I think it might (based on other tooltips with this same descriptor), this mastery will trivialize PvE and will be worse for PvP than any of the current 1 shot builds out there.
  • Radiate77
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    Turtle_Bot wrote: »
    Radiate77 wrote: »
    284vcxxvuzdv.jpeg
    Hmmmm… I might have to pull my Templar from early retirement.

    I was wondering when someone was going to notice this mastery and am honestly surprised it took this long to be noticed given how "good" some theorycrafters claim to be.

    Who are you talking about with this?
    Turtle_Bot wrote: »
    Radiate77 wrote: »
    284vcxxvuzdv.jpeg
    Hmmmm… I might have to pull my Templar from early retirement.

    This mastery (assuming it works the same way every other "gains flat damage done to X" works in this game), is more than beyond broken with how much damage this gives.

    Assuming this mastery works how I think it might (based on other tooltips with this same descriptor), this mastery will trivialize PvE and will be worse for PvP than any of the current 1 shot builds out there.

    Yeah, I fully expect an add-on to surface solely for checking Burning Light procs to make it more visible when proc’d, or, an uptick in Aetheric Lancer use as it indicates the 2nd proc and it’s quite easy to just Ult Dump as the spear falls for easy kills. Or you can skip the ult entirely by running Asylum Inferno.
    Edited by Radiate77 on March 12, 2026 2:23AM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Yudo
    Yudo
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    Finally! Solid direction. Now to test the actual values once available.
  • ADarklore
    ADarklore
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    ZhuJiuyin wrote: »
    I don't object to Dragonknight being strong for a while. In fact, as I've mentioned elsewhere, I'm happy to have Dragonknight and Warden lead the way in validating the concept of a pure class rework, which is most beneficial for Sorc. However, my concern is that Sorc won't be reworked until the end of the year, while class mastery will be released in the next patch. This means Sorc will have to endure being completely removed from endgame PvE for at least six months. Especially when pure Dragonknight is already very strong, it can replace Sorc and provide Major Berserk to teams without requiring coordination.

    You mean like how Necro has been for years? Like Templar was a few years ago? Like DK was for many more years than Templar? Every class has gone through a lengthy period of being an outcast, and it sucks. I don't appreciate them buffing Arcanist AGAIN after they were already top pure class when released, and then became both top pure class AND top subclass when subclassing was released. I do appreciate that finally DK DPS is getting a huge boost, and that Templar is finally getting a boost, and I fully expect that Warden and Sorc will both be boosted (if DK is an example) once their rework is complete.

    Now, according the video that Skinny Cheeks posted, he thinks many of these DPS passives are going to be great (even the ones for Necro), but some of them- especially the support passives- will not push support players to return to a pure class when they still get better from subclassing. IMO, it seems like ZOS is concerned more about DPS players than support players in this push based on the passives and also the changes to DK, which seemed to benefit DPS a lot more to the detriment of support players.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • ZhuJiuyin
    ZhuJiuyin
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    ADarklore wrote: »

    You mean like how Necro has been for years? Like Templar was a few years ago? Like DK was for many more years than Templar? Every class has gone through a lengthy period of being an outcast, and it sucks. I don't appreciate them buffing Arcanist AGAIN after they were already top pure class when released, and then became both top pure class AND top subclass when subclassing was released. I do appreciate that finally DK DPS is getting a huge boost, and that Templar is finally getting a boost, and I fully expect that Warden and Sorc will both be boosted (if DK is an example) once their rework is complete.

    Now, according the video that Skinny Cheeks posted, he thinks many of these DPS passives are going to be great (even the ones for Necro), but some of them- especially the support passives- will not push support players to return to a pure class when they still get better from subclassing. IMO, it seems like ZOS is concerned more about DPS players than support players in this push based on the passives and also the changes to DK, which seemed to benefit DPS a lot more to the detriment of support players.

    In PvE, Sorc and Warden have the lowest usage rates, ranking last and second-to-last respectively. Even their most popular skill lines lag behind other classes by more than double. This means that, if not used for support, Sorc and Warden are the least popular DPS classes. Now, the new Class Mastery will allow a reworked, higher-DPS class to gain the same or even better support capabilities as Sorc. Any experienced PvE endgame player will realize the severity of the problem.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • xylena
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    Turtle_Bot wrote: »
    worse for PvP than any of the current 1 shot builds
    God forbid they make pressure viable?

    There is no PvP worse than one shot PvP. You might as well just flip coins.

    Arc Raiders lead says one shot gameplay is "deeply boring"

    Arc Raiders has 10x the players that ESO does on Steam charts
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Turtle_Bot
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    xylena wrote: »
    Turtle_Bot wrote: »
    worse for PvP than any of the current 1 shot builds
    God forbid they make pressure viable?

    There is no PvP worse than one shot PvP. You might as well just flip coins.

    Arc Raiders lead says one shot gameplay is "deeply boring"

    Arc Raiders has 10x the players that ESO does on Steam charts

    I'll elaborate it more in-depth in a different thread, mostly because I'm not sure if ZOS is completely aware of how the interaction of what that tooltip indicates works in the game or not (especially given the recent revelations regarding the differences between damage done and damage done to monsters).

    TL//DR of the issue though is that the bonus damage as described by the tooltip of the mastery stacks very differently to just regular damage increases and as a result of how it stacks in the formula, it's actual buffs to damage done on the final tooltip are astronomically higher than what the flat value indicates.
    This turns it from a simple way to increase pressure, to a way to turn pressure abilities into 1 shot burst abilities.
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