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I'm a bit disappointed with the DK update.

Parasaurolophus
Parasaurolophus
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I'm a bit disappointed with the DK update. I expected them to bring it in line with the newer classes — where each skill line clearly supports a specific role.
But instead I’m seeing weak morphs in the DPS line again, a skill similar to the Arcanist’s appearing in the tank line, and the Earth line still doesn’t seem to have a clear purpose.
So does this mean the other vanilla classes will be reworked in the same way as well?
PC/EU
  • tomofhyrule
    tomofhyrule
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    They directly said in the first rework deep dive that the point was to move away from the one-line-per-role idea.

    In the absence of Subclassing, the team favored that for the DLC classes since it made it easy to consider how to build characters. However, Subclassing exposed the flaws with that system in that it made it too easy to have one mathematically best option and leaves everything else in the dust. Thus, all Classes will be reworked to have all three roles on all three lines.

    See the original article here: https://www.elderscrollsonline.com/en-us/news/post/69039
    One overarching pattern you’ll see as we move toward improving this experience is reorganizing class skill lines, adding in more benefits for sticking with the core skill lines of your class, and decentralizing role-specific power so that a single skill line won’t have every tool you need to achieve your goals.
  • Attorneyatlawl
    Attorneyatlawl
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    They directly said in the first rework deep dive that the point was to move away from the one-line-per-role idea.

    In the absence of Subclassing, the team favored that for the DLC classes since it made it easy to consider how to build characters. However, Subclassing exposed the flaws with that system in that it made it too easy to have one mathematically best option and leaves everything else in the dust. Thus, all Classes will be reworked to have all three roles on all three lines.

    See the original article here: https://www.elderscrollsonline.com/en-us/news/post/69039
    One overarching pattern you’ll see as we move toward improving this experience is reorganizing class skill lines, adding in more benefits for sticking with the core skill lines of your class, and decentralizing role-specific power so that a single skill line won’t have every tool you need to achieve your goals.

    Mr. Burns says ex-cellent. He's glad that they're moving away from it.
    Edited by Attorneyatlawl on March 11, 2026 3:03AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
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    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
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  • DerAlleinTiger
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    I'm glad they're moving away from it. I hate the DLC approach to class line design. It makes leveling a class just that much more boring and uninteresting, and it pigeon-holes you into a particular visual design for your role. It's less noticeable with arcanist and necromancer since they're so heavy on their themes, but with warden it gets pretty bad.

    "Want to be a DPS frost mage? Too bad. That's the tanking line. Use a bunch of pets that don't even come from your character's home province because we made the whole thing about Morrowind (besides the bear)."

    I'm rather glad they're making the class lines more mixed. It's way more interesting that way and keeps multiclassing from getting too out of hand.
  • ArchMikem
    ArchMikem
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    The Flame Lash ability was the cornerstone of my DK build. The whip no longer whips. Not only does it not sound like fire anymore, it literally looks and sounds like a wet noodle. The only thing I like about the change is the animation. Everything else was a downgrade.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • JimT722
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    pure class dk may not be the best, but it plays very well and still does more than enough damage. I can't wait to see what they do with the other reworks.
  • Soarora
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    ArchMikem wrote: »
    The Flame Lash ability was the cornerstone of my DK build. The whip no longer whips. Not only does it not sound like fire anymore, it literally looks and sounds like a wet noodle. The only thing I like about the change is the animation. Everything else was a downgrade.

    What is a whip if not a wet noodle? Humorous choice of analogy lol. The new whip is THE thing that makes me excited to try DK dps again because to me it looks and feels like a whip now when it didn’t before. But I can also empathize with the displeasure of having something that you’re used to using get changed.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • mocap
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    Earth line still doesn’t seem to have a clear purpose.
    I think they made Earthen Heart tree somewhat lackluster (at least for PvE) intentionally, so you just replace it with another skill line via subclass.
  • ADarklore
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    ArchMikem wrote: »
    The Flame Lash ability was the cornerstone of my DK build. The whip no longer whips. Not only does it not sound like fire anymore, it literally looks and sounds like a wet noodle. The only thing I like about the change is the animation. Everything else was a downgrade.

    And yet, they actually sent the animation team out to observe a REAL fire whip user to make it more realistic. IMO, one reason I hated DK before was because I felt the whip animation sucked, but the new whip has me more apt to use it.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • BardokRedSnow
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    I couldnt be happier with the change, just hope zos sticks to this method and applies it as evenly as possible for all classes.

    Only change I might suggest is make the dk wings a little bigger, and fix the alignment
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Vulkunne
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    Yeah, I wasn't really impressed. I mean, there are some genuine good changes that came from this. I'm reluctant to talk about those due to the possibility they may... disappear one night... but there's some good, there's some things I don't like and other things I'll never understand.

    Not overly impressed with any of the animation changes. I don't think this studio has the talent to really reproduce something better than the animations we had. I'm also not overly looking forward to the new WW model. Some things ZOS does well. Other things it doesn't, just like everyone else. The bottom line is the DK we all knew and love has been replaced with something less. You are most welcome to like it and so forth, in some ways less is more, in other ways, the original was far better and always will be.

    It very hard to improve on greatness or original masterpieces. Instead of trying to break them and repaint them, wouldn't have been easy just to have left them alone as they were so everyone can appreciate them for that? My DK just so happens to be a uh Overlord & Master Crafter and I forsee him staying on the shelf or in PvE only. I have no need of this DK.

    So sorry for you Warden and Sorcs out there, possibly fellow WW users as well. If this is what we can expect then, the game is going to get ruined. People jumping on here saying, "oh yeah its great blah blah blah" well I'd rather hear the opinion from others who have been around for at least half the time as I have and could use the original DK like Indiana Jones handles a whip or Gordon Freeman and his crowbar. There's a big difference between original DK and this and what we could do and now can't.
    Edited by Vulkunne on March 11, 2026 3:55PM
    Thank you for your attention to this matter.
  • BardokRedSnow
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    Vulkunne wrote: »
    Yeah, I wasn't really impressed. I mean, there are some genuine good changes that came from this. I'm reluctant to talk about those due to the possibility they may... disappear one night... but there's some good, there's some things I don't like and other things I'll never understand.

    Not overly impressed with any of the animation changes. I don't think this studio has the talent to really reproduce something better than the animations we had. I'm also not overly looking forward to the new WW model. Some things ZOS does well. Other things it doesn't, just like everyone else. The bottom line is the DK we all knew and love has been replaced with something less. You are most welcome to like it and so forth, in some ways less is more, in other ways, the original was far better and always will be.

    It very hard to improve on greatness or original masterpieces. Instead of trying to break them and repaint them, wouldn't have been easy just to have left them alone as they were so everyone can appreciate them for that? My DK just so happens to be a uh Overlord & Master Crafter and I forsee him staying on the shelf or in PvE only. I have no need of this DK.

    So sorry for you Warden and Sorcs out there, possibly fellow WW users as well. If this is what we can expect then, the game is going to get ruined. People jumping on here saying, "oh yeah its great blah blah blah" well I'd rather hear the opinion from others who have been around for at least half the time as I have and could use the original DK like Indiana Jones handles a whip or Gordon Freeman and his crowbar. There's a big difference between original DK and this and what we could do and now can't.

    Ive been here since beta and remember when we could leap into keeps lol, not everyone thats been playing long hates new. This is a lot like og dk before venom green skills was a thing, which I never liked personally, especially corrosive. Glad its gone. I get others preferring an original though, Im just not one of em.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
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