One overarching pattern you’ll see as we move toward improving this experience is reorganizing class skill lines, adding in more benefits for sticking with the core skill lines of your class, and decentralizing role-specific power so that a single skill line won’t have every tool you need to achieve your goals.
tomofhyrule wrote: »They directly said in the first rework deep dive that the point was to move away from the one-line-per-role idea.
In the absence of Subclassing, the team favored that for the DLC classes since it made it easy to consider how to build characters. However, Subclassing exposed the flaws with that system in that it made it too easy to have one mathematically best option and leaves everything else in the dust. Thus, all Classes will be reworked to have all three roles on all three lines.
See the original article here: https://www.elderscrollsonline.com/en-us/news/post/69039One overarching pattern you’ll see as we move toward improving this experience is reorganizing class skill lines, adding in more benefits for sticking with the core skill lines of your class, and decentralizing role-specific power so that a single skill line won’t have every tool you need to achieve your goals.
The Flame Lash ability was the cornerstone of my DK build. The whip no longer whips. Not only does it not sound like fire anymore, it literally looks and sounds like a wet noodle. The only thing I like about the change is the animation. Everything else was a downgrade.
I think they made Earthen Heart tree somewhat lackluster (at least for PvE) intentionally, so you just replace it with another skill line via subclass.Parasaurolophus wrote: »Earth line still doesn’t seem to have a clear purpose.
The Flame Lash ability was the cornerstone of my DK build. The whip no longer whips. Not only does it not sound like fire anymore, it literally looks and sounds like a wet noodle. The only thing I like about the change is the animation. Everything else was a downgrade.
Yeah, I wasn't really impressed. I mean, there are some genuine good changes that came from this. I'm reluctant to talk about those due to the possibility they may... disappear one night... but there's some good, there's some things I don't like and other things I'll never understand.
Not overly impressed with any of the animation changes. I don't think this studio has the talent to really reproduce something better than the animations we had. I'm also not overly looking forward to the new WW model. Some things ZOS does well. Other things it doesn't, just like everyone else. The bottom line is the DK we all knew and love has been replaced with something less. You are most welcome to like it and so forth, in some ways less is more, in other ways, the original was far better and always will be.
It very hard to improve on greatness or original masterpieces. Instead of trying to break them and repaint them, wouldn't have been easy just to have left them alone as they were so everyone can appreciate them for that? My DK just so happens to be a uh Overlord & Master Crafter and I forsee him staying on the shelf or in PvE only. I have no need of this DK.
So sorry for you Warden and Sorcs out there, possibly fellow WW users as well. If this is what we can expect then, the game is going to get ruined. People jumping on here saying, "oh yeah its great blah blah blah" well I'd rather hear the opinion from others who have been around for at least half the time as I have and could use the original DK like Indiana Jones handles a whip or Gordon Freeman and his crowbar. There's a big difference between original DK and this and what we could do and now can't.