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Vendor Item Prices

Xirks
Xirks
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I don't know if this has been discussed at all, but why are items sold to vendors insanely cheap and useless to do?

Is there a way we could increase items sold to a vendor such as:

purple named item to sell for 2k - 5k gold

purple unnamed 2k gold

blue items 1k gold

white 500 gold

It would make doing normal dungeons feel more worthwhile. I've been a pvp main for a very long time, and when I want to step out and do pve, it feels kind of like a waste of time and I won't gain anything from doing it since I already have the perfected trial gear.
I'm not a vendor mercher so I don't acquire gold easily, this would at least help the average joes make 100ks while giving normal content worth doing.
It would definitely help me enjoy doing regular pve content and dungeons way more often!
Former STAMINA NB DPS
Now just a 1hp wet noodle wielding failed and outdated class that still gets nerfed at every patch
  • BradTheNord
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    No because that would cause extreme inflation … there’s a reason you don’t get much when selling off unwanted items.
  • Xirks
    Xirks
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    No because that would cause extreme inflation … there’s a reason you don’t get much when selling off unwanted items.

    The inflation would be good for the market, material prices are at an extreme low because there are too many materials not being used because no one crafts and everyone disassembles because selling to vendors is pointless. How would increasing vendor pricing cause an inflation anyways?
    Former STAMINA NB DPS
    Now just a 1hp wet noodle wielding failed and outdated class that still gets nerfed at every patch
  • virtus753
    virtus753
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    Xirks wrote: »
    No because that would cause extreme inflation … there’s a reason you don’t get much when selling off unwanted items.

    The inflation would be good for the market, material prices are at an extreme low because there are too many materials not being used because no one crafts and everyone disassembles because selling to vendors is pointless. How would increasing vendor pricing cause an inflation anyways?

    Increasing the gold generated out of nowhere by having NPC vendors give us more for the same items is the in-game equivalent of printing money. Printing money often leads to inflation in cases where the amount of goods to spend money on does not grow at the same rate as the money supply. There are plenty of real-world studies on this, and quite a few good explanations online.

    With a 99%+ rate of getting 1 base mat (it can fail and has multiple times even with maxed passives), a 75% chance of the trait mat, a 75% chance of the improver (where applicable), and a 35% chance of the style mat, I typically just sell white, green, and blue trash drops rather than deconning. For CP 160 items, blacksmithing items (metal weapons, heavy armor) aren't averaging even 30g worth of mats on average per decon according to TTC suggested prices. The price of pitch brings the average scrap value of green woodworking items up a bit, but still not enough to be worth it to me of taking the time to decon the item and sell the mats. I don't see any trait mat worth deconning for, since Nirnhoned can't occur in these qualities. If the style mat is worth enough (taking into consideration the low chance of getting it) or if the base mat is ancestor silk or platinum, then it becomes a bit more tempting to decon rather than vendor. So for me there is a point to vendoring trash drops, and that's to actually make gold (and often more gold and definitely more immediate gold) rather than just producing mats that will live in my craft bag doing nothing.
  • wolfie1.0.
    wolfie1.0.
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    Xirks wrote: »
    No because that would cause extreme inflation … there’s a reason you don’t get much when selling off unwanted items.

    The inflation would be good for the market, material prices are at an extreme low because there are too many materials not being used because no one crafts and everyone disassembles because selling to vendors is pointless. How would increasing vendor pricing cause an inflation anyways?

    If you really want to raise prices... require thst you have rhe mats on hand to transmute, make it so that gear cant be repaired and it actually breaks, and delete the craft bag...

    No one wants this...
  • AlnilamE
    AlnilamE
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    Xirks wrote: »
    No because that would cause extreme inflation … there’s a reason you don’t get much when selling off unwanted items.

    The inflation would be good for the market, material prices are at an extreme low because there are too many materials not being used because no one crafts and everyone disassembles because selling to vendors is pointless. How would increasing vendor pricing cause an inflation anyways?

    I vendor everything lower than purple except for light armor and jewelry. I checked once and it was about 10k per dungeon run including the gold that drops.
    The Moot Councillor
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