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One Skill Line to Rule Them All (PvP-Related): Storm Calling

thesarahandcompany
thesarahandcompany
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I don't think there's a single skill that is so glaringly in need of being tossed into the pits of Mount Doom more than the Storm-Calling. Nothing turns PvP (especially BGs) into EZ mode more than this skill line. More than Assassination. More than Restoring Light. More than Animal Companions.

In a single skill line we have:

1) Major brutality/sorcery that is paired with a reliable and consistent heal that procs basically every second for at least ~2K/second.
2) A source of major resolve and minor expedition (which procs both parts of Wretched Vitality) for a laughable ~2.0-2.5k stamina, and does an insane amount of damage in an AOE (my tool tip is 2.5k/2 seconds scaling up to 120%. That is absurd.
3) An unblockable/dodgeable stun that also is a mobility skill that costs 3k-3.5k magicka (and only 33% ramping costs), and does moderate damage with moderate chance to proc concussed in an AOE.
4) A passive that grants raw spell/weapon damage
5) A passive that grants up to 10% raw flat damage based on the enemy having MORE health than less (a sort-of reverse form of bloodthirsty trait), which doesn't display on tooltips

For the love of god, when you rework this class, separate out the fact that both major sorc/brut and resolve are in the same skill line, let alone with the dodgeable/blockable stun that is also a source of mobility.
Sarahandcompany
She/Her/Hers
  • Xertasian
    Xertasian
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    Of course, another cry for nerf. You can also use the same skill line. If you can't beat them, join them. Even if ZOS listen to your thread, and magically balance the skill tree. People will still cry nerf, you can't fix a bad player. That what all these threads come down to basically.

    Bad players getting beat, and instead of trying to figure out why they lost. Come cry NERF on forums. Nerfs is only needed when it give players a clear advantage over others. Like I said earlier, just roll the same class or skill line, you up to par with other players.
  • Oblivion_Protocol
    Oblivion_Protocol
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    Yeah, I’m with Xertasian on this one. Constant nerfs do little more than demoralize your playerbase. What’s the point of enjoying something if it’ll get gutted later? Besides, even if they nerf Storm Calling, something else will rise to take its place, and people will call for that to be nerfed, too.
  • El_Borracho
    El_Borracho
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    But I thought Assassination was the one skill line to rule them all. Or was it Animal Companions. Then again, maybe it was Ardent Flame...

    Perhaps it would be easier to just name what does not need a nerf in PVP. :)
  • Major_Mangle
    Major_Mangle
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    Xertasian wrote: »
    Of course, another cry for nerf. You can also use the same skill line. If you can't beat them, join them. Even if ZOS listen to your thread, and magically balance the skill tree. People will still cry nerf, you can't fix a bad player. That what all these threads come down to basically.

    Bad players getting beat, and instead of trying to figure out why they lost. Come cry NERF on forums. Nerfs is only needed when it give players a clear advantage over others. Like I said earlier, just roll the same class or skill line, you up to par with other players.

    They could disable all passives and skills but streak and I'd still consider picking storm calling for 9/10 PvP builds. That´s how good it is.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Thumbless_Bot
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    Maybe other skill lines need a bump. Also, it's not the line, it's the skills. Some skills do wat too much with one click of a button. Other skills should do as much.
  • thesarahandcompany
    thesarahandcompany
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    Xertasian wrote: »
    Of course, another cry for nerf. You can also use the same skill line. If you can't beat them, join them. Even if ZOS listen to your thread, and magically balance the skill tree. People will still cry nerf, you can't fix a bad player. That what all these threads come down to basically.

    Bad players getting beat, and instead of trying to figure out why they lost. Come cry NERF on forums. Nerfs is only needed when it give players a clear advantage over others. Like I said earlier, just roll the same class or skill line, you up to par with other players.

    Yea. I didn't get beat. I've run it. Do top damage and go 19-1. It's an anti-fun skill line that's overly stacked for no reason. Hurricane is easily my top damage on CMX every time. The only people who are bad are the people that don't want Storm Calling balanced--which let's face it, this is a thread about balance you even admit it--because they can't play the game without it. There's zero reason for 1 skill line to have major brut/sorc, major resolve, and a mobility skill that has an undodgeable/unblockable stun all in one.

    Assassination and Animal companions are only good BECAUSE of Storm Calling enabling their set up for free with streak. Lol. Before subclassing they were mid and Nightblade and Warden had minimal setup outside of some awkward CCs and ganks.

    Ardent Flame was only good because of Fossilize which is now gone.
    Edited by thesarahandcompany on March 9, 2026 8:47PM
    Sarahandcompany
    She/Her/Hers
  • albertberku
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    I would just put Streak in Dark Magic Line, and Rune Prison or Encase to Storm Calling.
  • Aces-High-82
    Aces-High-82
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    Xertasian wrote: »
    Of course, another cry for nerf. You can also use the same skill line. If you can't beat them, join them. Even if ZOS listen to your thread, and magically balance the skill tree. People will still cry nerf, you can't fix a bad player. That what all these threads come down to basically.

    Bad players getting beat, and instead of trying to figure out why they lost. Come cry NERF on forums. Nerfs is only needed when it give players a clear advantage over others. Like I said earlier, just roll the same class or skill line, you up to par with other players.

    Yea. I didn't get beat. I've run it. Do top damage and go 19-1. It's an anti-fun skill line that's overly stacked for no reason. Hurricane is easily my top damage on CMX every time. The only people who are bad are the people that don't want Storm Calling balanced--which let's face it, this is a thread about balance you even admit it--because they can't play the game without it. There's zero reason for 1 skill line to have major brut/sorc, major resolve, and a mobility skill that has an undodgeable/unblockable stun all in one.

    Assassination and Animal companions are only good BECAUSE of Storm Calling enabling their set up for free with streak. Lol. Before subclassing they were mid and Nightblade and Warden had minimal setup outside of some awkward CCs and ganks.

    Ardent Flame was only good because of Fossilize which is now gone.

    Cant wait for your Ardent line nerf thread....
  • Oblivion_Protocol
    Oblivion_Protocol
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    Assassination and Animal companions are only good BECAUSE of Storm Calling enabling their set up for free with streak. Lol. Before subclassing they were mid and Nightblade and Warden had minimal setup outside of some awkward CCs and ganks.

    Ardent Flame was only good because of Fossilize which is now gone.

    Have you ever fought a good NB player pre-subclassing? Have you ever fought a mediocre NB player pre-subclassing? Assassination being mid has to be a joke, as it contained Spec bow, which was (and still is) one of the hardest-hitting skills in the game, Concealed Weapon, which is one of the most overloaded abilities in the game, a gap closer, and a source of Major Breach. And that comment about Wardens is ridiculous. Did you
    miss the Acuity Warden meta altogether?

    As for Ardent Flame, not every DK ran fossilized to be successful. And Storm Calling isn’t the instant-win button you think it is.
  • El_Borracho
    El_Borracho
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    Xertasian wrote: »
    Of course, another cry for nerf. You can also use the same skill line. If you can't beat them, join them. Even if ZOS listen to your thread, and magically balance the skill tree. People will still cry nerf, you can't fix a bad player. That what all these threads come down to basically.

    Bad players getting beat, and instead of trying to figure out why they lost. Come cry NERF on forums. Nerfs is only needed when it give players a clear advantage over others. Like I said earlier, just roll the same class or skill line, you up to par with other players.

    Yea. I didn't get beat. I've run it. Do top damage and go 19-1. It's an anti-fun skill line that's overly stacked for no reason. Hurricane is easily my top damage on CMX every time. The only people who are bad are the people that don't want Storm Calling balanced--which let's face it, this is a thread about balance you even admit it--because they can't play the game without it. There's zero reason for 1 skill line to have major brut/sorc, major resolve, and a mobility skill that has an undodgeable/unblockable stun all in one.

    Assassination and Animal companions are only good BECAUSE of Storm Calling enabling their set up for free with streak. Lol. Before subclassing they were mid and Nightblade and Warden had minimal setup outside of some awkward CCs and ganks.

    Ardent Flame was only good because of Fossilize which is now gone.

    Dude.... what? Fossilize is Earthen Heart. I haven't seen it in almost a year since the DK Fossilize/Take Flight/ROA builds went out of fashion. Even then, Fossilize was a very expensive skill and not exactly a spammable. The whip and searing, in Ardent Flame, are great then and now for pressure builds. So was FOO before the revamp

    Assassination is, was, and will be the go-to skill line just for Grim Focus, its morphs, and the Major Savagery/Prophecy buff on both bars.

    Animal Companions contains deep fissure, which anyone who has played PVP in the last 2 months can tell you is the major damage source for wardens. Plus the netch which gives Major Brutality/Sorcery.

    All of these were happening before Storm Calling, which for what its worth, Streak is more of a defensive skill on most builds to escape THE WARDEN CHARM. Heck, Streak has been around forever. Its only been a problem for a brief period of time when max magicka HA sorcs ran Cyrodiil.
    Edited by El_Borracho on March 10, 2026 4:56PM
  • ZhuJiuyin
    ZhuJiuyin
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    I've never quite understood why some people seem to harbor such intense resentment towards Sorc. Like others have pointed out, there are clearly other, stronger skill lines in the current meta, yet these people insist on complaining about a relatively weaker one.

    Assassination and Animal Companions offer significantly more and better damage and buffs, but some people choose to ignore them.

    If I remember correctly, in the last statistics I saw, Assassination and Animal Companions were the first and second most used lines in PvP, respectively, with Aedric Spear in third place and Storm Calling in fourth.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • MincMincMinc
    MincMincMinc
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    Streak is really the only issue, because they made the streak morph so bloated. Major resolve and brutality are rather easy to grab these days, half my builds now have 3-4 brutalities just because it is slapped on to so many skills.

    Change streak so it only stuns and does damage at the final location ~5m so it is purely a high cost engagement only skillshot.

    Change BoL so it only stuns at the start location and absorbs projectiles based on the number of enemies stunned. This way the morph is a disengagement version of the skill and the absorb projectiles cant be abused unless you are really in the thick of being dogpiled.

    This forces a user to have to choose between engagement and disengagement instead of having both in the current streak design while also making the aggressive engagement version more of a skill shot to prevent abuse. Not to mention we save server performance by not having streak do 3 aoe calcs with damage calcs......and BoL doesnt have to spawn the absorber if nobody got stunned.
    Edited by MincMincMinc on March 11, 2026 1:32PM
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple purple/gold mats would suffice.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Streak is really the only issue, because they made the streak morph so bloated. Major resolve and brutality are rather easy to grab these days, half my builds now have 3-4 brutalities just because it is slapped on to so many skills.

    Change streak so it only stuns and does damage at the final location ~5m so it is purely a high cost engagement only skillshot.

    Change BoL so it only stuns at the start location and absorbs projectiles based on the number of enemies stunned. This way the morph is a disengagement version of the skill and the absorb projectiles cant be abused unless you are really in the thick of being dogpiled.

    This forces a user to have to choose between engagement and disengagement instead of having both in the current streak design while also making the aggressive engagement version more of a skill shot to prevent abuse. Not to mention we save server performance by not having streak do 3 aoe calcs with damage calcs......and BoL doesnt have to spawn the absorber if nobody got stunned.

    Even without any balance changes, if you were to move Streak to Dark Magic, a skill line with very little buff coverage, you'd see far fewer sorc subclasses.
    Edited by CameraBeardThePirate on March 11, 2026 2:26PM
  • Militan1404
    Militan1404
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    Streak is really the only issue, because they made the streak morph so bloated. Major resolve and brutality are rather easy to grab these days, half my builds now have 3-4 brutalities just because it is slapped on to so many skills.

    Change streak so it only stuns and does damage at the final location ~5m so it is purely a high cost engagement only skillshot.

    Change BoL so it only stuns at the start location and absorbs projectiles based on the number of enemies stunned. This way the morph is a disengagement version of the skill and the absorb projectiles cant be abused unless you are really in the thick of being dogpiled.

    This forces a user to have to choose between engagement and disengagement instead of having both in the current streak design while also making the aggressive engagement version more of a skill shot to prevent abuse. Not to mention we save server performance by not having streak do 3 aoe calcs with damage calcs......and BoL doesnt have to spawn the absorber if nobody got stunned.

    This also change that you cant block while streaking.
  • thesarahandcompany
    thesarahandcompany
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    Xertasian wrote: »
    Of course, another cry for nerf. You can also use the same skill line. If you can't beat them, join them. Even if ZOS listen to your thread, and magically balance the skill tree. People will still cry nerf, you can't fix a bad player. That what all these threads come down to basically.

    Bad players getting beat, and instead of trying to figure out why they lost. Come cry NERF on forums. Nerfs is only needed when it give players a clear advantage over others. Like I said earlier, just roll the same class or skill line, you up to par with other players.

    Yea. I didn't get beat. I've run it. Do top damage and go 19-1. It's an anti-fun skill line that's overly stacked for no reason. Hurricane is easily my top damage on CMX every time. The only people who are bad are the people that don't want Storm Calling balanced--which let's face it, this is a thread about balance you even admit it--because they can't play the game without it. There's zero reason for 1 skill line to have major brut/sorc, major resolve, and a mobility skill that has an undodgeable/unblockable stun all in one.

    Assassination and Animal companions are only good BECAUSE of Storm Calling enabling their set up for free with streak. Lol. Before subclassing they were mid and Nightblade and Warden had minimal setup outside of some awkward CCs and ganks.

    Ardent Flame was only good because of Fossilize which is now gone.

    Cant wait for your Ardent line nerf thread....

    Is the constructive commentary in the room with us?
    Sarahandcompany
    She/Her/Hers
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