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Are you using invigorating trait ?

  • Casul
    Casul
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    Honestly I think a companion related trait would be the most useful as far as making it have purpose. Impen already beat out prosperous back in the day (although not sure how this would line up with the new overland difficulty stuff).
    PvP needs more love.
  • k5k
    k5k
    Jestir wrote: »
    Wot, tbh I meant to click no but the options are backwards compared to normal

    Me too, lol. I've never once used invigorating.
  • IndorilArwynLlethran
    Both previous versions of this trait were better. ZOS could actually bring back "prosperous".
  • Xarc
    Xarc
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    In-game performance has been significantly improved (though not perfect) compared to what it was several years ago. That much is clear.
    Even though ZOS has a comprehensive roadmap, revisiting this trait that no one uses could be worthwhile.

    I see two possible changes:

    - The trait becomes a true combat trait, for PvE/PvP builds
    - The trait reverts to being a purely PvE trait, as it was for Prosperous.
    @xarcs FR-EU-PC -
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - pureclass DK
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    Elnaa - breton NB - DC - AvA rank50 - healer
    Isilenil - Altmer NB - AD - AvA rank41 - pureclass NB
    Felisja - Bosmer NB - DC - AvA rank43 - pureclass NB
    Sarah Cénia - Bosmer DK - DC - AvA rank23
    Glàdys - redguard templar - DC - AvA rank40 - pureclass Templar
    Xaljaa - breton NB - now EP - AvA rank40
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    + 10 other characters
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  • GloatingSwine
    GloatingSwine
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    Casul wrote: »
    Honestly I think a companion related trait would be the most useful as far as making it have purpose. Impen already beat out prosperous back in the day (although not sure how this would line up with the new overland difficulty stuff).

    I don't think companions are in a good enough state to put in an armour trait for them.

    Outside Infinite Archive where they get a base 90% damage reduction they're basically only really useful as top-up healers. Their DPS is barely existent (I've managed to get one up to ~4200 against a dungeon boss), they can't move out of mechanics so they die all the time if they're not ranged, half the time their skills make them worse because the cast times block out more light attacks without doing enough damage to compensate.

    They just need a look over. Reduced cast times on their abilities (0.2-0.3sec max), give them a bit more damage and utility beyond damage, and redo their armour and traits so more of them are viable.
  • Sordidfairytale
    Sordidfairytale
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    They don't need to change it, they could just bring Invigorating into line with the other traits that have been adjusted (i.e. Divines) like @code65536 had suggested previously.

    But it's not just Invigorating though. Fortified Nirn and Reinforced both cross each others path. If Reinforced simply increased resistance value by a flat 1% instead of being an increase to armor that would get interesting and not affect your armor differently based on the piece or weight.

    Fortified Nirn could then be a separate trait that reduced your damage taken from Oblivion damage made you immune to charms and pulls. As an example.
    Edited by Sordidfairytale on March 9, 2026 11:53AM
    The Vegemite Knight
  • Gabriel_H
    Gabriel_H
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    Better question might be, do you use any trait other than Divines, Reinforced and (possibly) Sturdy?
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Emeratis
    Emeratis
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    Gabriel_H wrote: »
    Better question might be, do you use any trait other than Divines, Reinforced and (possibly) Sturdy?

    Could vary for others but for armor I've used every trait except for invigorating and nirnhoned before (does anyone use nirnhoned either now that we're talking about this?). If I had to guess those are probably the least used overall and most likely to need tweaked/reworked. Conversely, weapon wise I've used every trait (though as I mentioned before I desperately want the attack speed weapon trait back in some form because I really liked it and wish they didn't take it out of game years ago).
  • Xarc
    Xarc
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    Gabriel_H wrote: »
    Better question might be, do you use any trait other than Divines, Reinforced and (possibly) Sturdy?

    If we're only talking about armor traits: In PvP, I can equip pieces with "impenetrable", and a piece with "well fitted" trait for certain builds and depending on specific situations, and in PvE, some characters can be fully equipped with the "training" trait when farming.
    Emeratis wrote: »
    (does anyone use nirnhoned either now that we're talking about this?)

    No, indeed
    Edited by Xarc on March 9, 2026 12:40PM
    @xarcs FR-EU-PC -
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - pureclass DK
    Xärc -- breton NB - DC - AvA rank49 - pureclass NB
    Elnaa - breton NB - DC - AvA rank50 - healer
    Isilenil - Altmer NB - AD - AvA rank41 - pureclass NB
    Felisja - Bosmer NB - DC - AvA rank43 - pureclass NB
    Sarah Cénia - Bosmer DK - DC - AvA rank23
    Glàdys - redguard templar - DC - AvA rank40 - pureclass Templar
    Xaljaa - breton NB - now EP - AvA rank40
    Coquelìcot - breton NB - EP - AvA rank26
    + 10 other characters
    * in game: since April 2014
    * forum: since December 2014
  • GloatingSwine
    GloatingSwine
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    Gabriel_H wrote: »
    Better question might be, do you use any trait other than Divines, Reinforced and (possibly) Sturdy?

    Yeah, my unga bunga overland questing setup is all Training because power doesn't matter so farm XP.
  • ketsparrowhawk
    ketsparrowhawk
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    Bring Back Prosperous
  • Sordidfairytale
    Sordidfairytale
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    Emeratis wrote: »
    ...does anyone use nirnhoned either now that we're talking about this?

    Likely not, however regarding, Heavy and Medium, Reinforced is superior to Fortified Nirncrux on all pieces except your hand and waist slots.

    Fortified Nirncrux is superior to Reinforced for every piece of Light Armor.
    Edited by Sordidfairytale on March 9, 2026 1:16PM
    The Vegemite Knight
  • Vaqual
    Vaqual
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    On characters that are using all 3 Recovery stats it is quite a bit better than the yields from Recovery Mundus + Divines and adds flexibility since you are not tied to the Mundus Stone Bonus.
    And even on characters that do not care about Health Recovery, it is still ca 14 % better than Recovery Mundus + Divines.
    I suppose it is established that I am a weirdo but I do in fact use it quite frequently.

    If they come up with a sensible change, fine by me. But a non-combat bonus like Prosperous would just be ultra irrelevant. Overall I am happy with just keeping it as it is.
  • Emeratis
    Emeratis
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    Emeratis wrote: »
    ...does anyone use nirnhoned either now that we're talking about this?

    Likely not, however regarding, Heavy and Medium, Reinforced is superior to Fortified Nirncrux on all pieces except your hand and waist slots.

    Fortified Nirncrux is superior to Reinforced for every piece of Light Armor.

    Noted. I was mostly asking because I know for pvp build/theorycrafting for light armor/healer hijiinks it feels like going different body traits and going protective jewelry feels like a better value so that factors into another reason why I feel nirnhoned is outclassed on armor. Similarly, I feel infused prismatic recovery on jewelry gives you more than invigorating on armor does.
  • Sordidfairytale
    Sordidfairytale
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    Emeratis wrote: »
    ... I feel infused prismatic recovery on jewelry gives you more than invigorating on armor does.

    You are correct. 5 pieces of Invigorating armor = 80 recovery. One piece of Base Prismatic Recovery Jewelry = 84 Recovery. (Infused Jewelry is 134)
    Edited by Sordidfairytale on March 9, 2026 3:38PM
    The Vegemite Knight
  • Turtle_Bot
    Turtle_Bot
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    The gear traits in general need a complete overhaul, especially the armor traits where there's like 2-3 usable options.

    Hopefully it's something that can be looked at in the near future.
  • Vaqual
    Vaqual
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    Emeratis wrote: »
    ... I feel infused prismatic recovery on jewelry gives you more than invigorating on armor does.

    You are correct. 5 pieces of Invigorating armor = 80 recovery. One piece of Base Prismatic Recovery Jewelry = 84 Recovery. (Infused Jewelry is 134)

    And now compare the increments of Divines + Warrior with a WD glyph.....
  • DrakeHellfire
    DrakeHellfire
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    If I am ABSOLUTELY minmaxxing a tank build for a HM trial, I'll likely swap out two divines pieces for Invigorating, but that is very rare
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