Daily Login Rewards Update

  • spartaxoxo
    spartaxoxo
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    Elvenheart wrote: »
    When they first introduced the daily and weekly endeavors, while they were talking about them but before they were actually in game, I remember both a lot of people expressing trepidations about them and the system in general, but also a lot of people were also looking forward to giving the system a try. I think in the end most people got on board with endeavors. Maybe that’s how it will be with Tomes once we get a chance to try it out on live for a while.

    We didn't have to pay to get endeavors.

    Is anyone suggesting we'll be paying for them after the change?

    k5152jrzom29.png

    No, you’ll really be paying to get extra currency.

    What I find misleading about the promotion is that they’re acting like it’s just cosmetics. It’s not. It’s about currencies as a monetization mechanism.

    Specifically a new currency that can’t be purchased with crowns… tome upgrades and ESO+ are the main ways of obtaining more. This currency is replacing event tickets. That is where we are all slowly being funneled into.

    They are highlighting the cosmetics to downplay the paid option. In reality, it’s about convincing you to pay to supercharge your former dailies/endeavors so as to not miss out on time limited content.

    Event tickets are not being replaced by the ESO+ premium tokens. They're being replaced with Trade Bars. Trade Bars can be earned in-game.
    Edited by spartaxoxo on March 6, 2026 7:53PM
  • twisttop138
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    spartaxoxo wrote: »
    Elvenheart wrote: »
    When they first introduced the daily and weekly endeavors, while they were talking about them but before they were actually in game, I remember both a lot of people expressing trepidations about them and the system in general, but also a lot of people were also looking forward to giving the system a try. I think in the end most people got on board with endeavors. Maybe that’s how it will be with Tomes once we get a chance to try it out on live for a while.

    We didn't have to pay to get endeavors.

    Is anyone suggesting we'll be paying for them after the change?

    k5152jrzom29.png

    No, you’ll really be paying to get extra currency.

    What I find misleading about the promotion is that they’re acting like it’s just cosmetics. It’s not. It’s about currencies as a monetization mechanism.

    Specifically a new currency that can’t be purchased with crowns… tome upgrades and ESO+ are the main ways of obtaining more. This currency is replacing event tickets. That is where we are all slowly being funneled into.

    They are highlighting the cosmetics to downplay the paid option. In reality, it’s about convincing you to pay to supercharge your former dailies/endeavors so as to not miss out on time limited content.

    Event tickets are not being replaced by the ESO+ premium tokens. They're being replaced with Trade Bars. Trade Bars can be earned in-game.

    And more than the equivalent of 12. This is a positive change imo. We'll see what they bring to the bazzar, but I've thought for many years that 12 seemed arbitrary and viewed by many as a way to make you log in more and grind for fomo event stuff.
  • Arunei
    Arunei
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    Elvenheart wrote: »
    When they first introduced the daily and weekly endeavors, while they were talking about them but before they were actually in game, I remember both a lot of people expressing trepidations about them and the system in general, but also a lot of people were also looking forward to giving the system a try. I think in the end most people got on board with endeavors. Maybe that’s how it will be with Tomes once we get a chance to try it out on live for a while.

    We didn't have to pay to get endeavors.

    Is anyone suggesting we'll be paying for them after the change?

    k5152jrzom29.png

    No, you’ll really be paying to get extra currency.

    What I find misleading about the promotion is that they’re acting like it’s just cosmetics. It’s not. It’s about currencies as a monetization mechanism.

    Specifically a new currency that can’t be purchased with crowns… tome upgrades and ESO+ are the main ways of obtaining more. This currency is replacing event tickets. That is where we are all slowly being funneled into.

    They are highlighting the cosmetics to downplay the paid option. In reality, it’s about convincing you to pay to supercharge your former dailies/endeavors so as to not miss out on time limited content.
    And you know what that "extra currency" is for?

    Cosmetics.

    People can already choose to pay into things in this game to get X or Y, like Crates, which is the only way to get Crown Gems to spend on individual things you want. At least with the Tomes, you can CHOOSE what the extra money you're paying goes towards. And you don't HAVE to pay into the higher tiers if you don't want to.

    They can't downplay anything with "lol cosmetics" because literally everything Tome Points and Trade Bars and Seals can buy IS Cosmetics. How can the only thing all these currencies are for be used to downplay the currencies?

    Yeah, you won't earn as much as someone who pays. It's been like that in games for ages. It's been like that ever since ESO+ became a thing, ever the Crown Store itself has existed, ever since Crown Crates have been a thing. People who pay will ALWAYS get more.
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • AzuraFan
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    Arunei wrote: »
    They can't downplay anything with "lol cosmetics" because literally everything Tome Points and Trade Bars and Seals can buy IS Cosmetics. How can the only thing all these currencies are for be used to downplay the currencies?

    I haven't been on PTS, but is that true? I thought we'd be able to buy some stuff we used to get as login rewards, like crown meals, some rare materials, etc. I'm hoping it'll also sell antiquities leads, if not at the beginning, then eventually, because the two vendors we have, selling only 2 leads each a week, aren't enough, and it would be nice to be able to buy with currencies other than IA and IC. That aside, I'm hoping the bazaar will sell all types of items.
  • Emeratis
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    AzuraFan wrote: »
    Arunei wrote: »
    They can't downplay anything with "lol cosmetics" because literally everything Tome Points and Trade Bars and Seals can buy IS Cosmetics. How can the only thing all these currencies are for be used to downplay the currencies?

    I haven't been on PTS, but is that true? I thought we'd be able to buy some stuff we used to get as login rewards, like crown meals, some rare materials, etc. I'm hoping it'll also sell antiquities leads, if not at the beginning, then eventually, because the two vendors we have, selling only 2 leads each a week, aren't enough, and it would be nice to be able to buy with currencies other than IA and IC. That aside, I'm hoping the bazaar will sell all types of items.

    You can buy more than just cosmetics at the Gold Coast Bazaar. Here are the categories we saw during pts testing:
    6ex2681vv8l2.png

    If I recall the consumables had the crown store consumables there for purchase.
  • Arunei
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    AzuraFan wrote: »
    Arunei wrote: »
    They can't downplay anything with "lol cosmetics" because literally everything Tome Points and Trade Bars and Seals can buy IS Cosmetics. How can the only thing all these currencies are for be used to downplay the currencies?

    I haven't been on PTS, but is that true? I thought we'd be able to buy some stuff we used to get as login rewards, like crown meals, some rare materials, etc. I'm hoping it'll also sell antiquities leads, if not at the beginning, then eventually, because the two vendors we have, selling only 2 leads each a week, aren't enough, and it would be nice to be able to buy with currencies other than IA and IC. That aside, I'm hoping the bazaar will sell all types of items.
    That's true yeah. I got hung up on the point the other person was trying to make about what you can buy somehow downplaying the currencies you use to buy the stuff with. A majority of it is Collectibles but there are Consumables too, as the screenshot shows.

    The Trade Bars is a good change because it's what Tickets SHOULD have been, aka unlimited and not something overly priced in the CS. They're literally removing the need to go into the CS to drop money on Tickets if you miss a few days of an event, they're making it so you no longer lose Tickets if you're at say 11/12 and earn two or three because you forgot to check or buy something first.

    Yes, people who pay will get more. That's how it ALWAYS works, in irl as well as in games. People who buy passes to skip lines or get discounts or extra things, people who pay subscriptions to other services to skip ads, people who pay for first class when traveling. At least ESO doesn't have anything P2W, and they need to generate the revenue they're losing from charging for Chapters and Dungeon DLC from somewhere. I still think it's a bit expensive at 15/30 (10/20 would have been better imo), especially for console players since iirc they need to pay to play online to begin with. But I'm willing to bet that everything offered in paid versions of Tomes will eventually be added to the Bazaar, as other "exclusive" things like the treasure hoard are, so no one would be permanently missing out on anything if it's in a paid version they can't/don't want to pay for.

    @ZOS_Kevin
    Is this something you can comment on will be the case or not?
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • SummersetCitizen
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    Arunei wrote: »
    The Trade Bars is a good change because it's what Tickets SHOULD have been, aka unlimited and not something overly priced in the CS. They're literally removing the need to go into the CS to drop money on Tickets if you miss a few days of an event, they're making it so you no longer lose Tickets if you're at say 11/12 and earn two or three because you forgot to check or buy something first.
    Interesting take on this because I view it the opposite.

    In the past, if you missed a day or two of an event and wanted to buy something (but didn’t have enough tickets) you could buy them for 250 crowns. If you have an ESO+ sub you likely had the few crowns required for those occasions.

    In the new system if you want more battle pass currency, they sell you into a $15 or $30 upgrade for your season pass. This is on top of your $15 ESO+ which gives a modest boost to battle pass currency as well.

    The old system was more forgiving and less expensive as you only paid money when in a pinch. The new model seems designed to get you into that double subscription from the beginning to maximize battle pass currency… so you won’t miss out on seasonal FOMO offerings.
    Edited by SummersetCitizen on March 7, 2026 7:42PM
  • spartaxoxo
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    Arunei wrote: »
    The Trade Bars is a good change because it's what Tickets SHOULD have been, aka unlimited and not something overly priced in the CS. They're literally removing the need to go into the CS to drop money on Tickets if you miss a few days of an event, they're making it so you no longer lose Tickets if you're at say 11/12 and earn two or three because you forgot to check or buy something first.
    Interesting take on this because I view it the opposite.

    In the past, if you missed a day or two of an event and wanted to buy something (but didn’t have enough tickets) you could buy them for 250 crowns. If you have an ESO+ sub you likely had the few crowns required for those occasions.

    In the new system if you want more battle pass currency, they sell you into a $15 or $30 upgrade for your season pass. This is on top of your $15 ESO+ which gives a modest boost to exclusive currency as well.

    The old system was more forgiving and less expensive as you only paid money when in a pinch. The new model seems designed to get you into that double subscription from the beginning to maximize battle pass currency… so you won’t miss out on seasonal FOMO offerings.

    You'll be able to earn trade bars in-game and there's no longer a cap so you'll be less likely to be in that situation in the first place since you'll be able to have more than the equivalent of 12 tickets stocked up from previous events.

    Trade Bars were designed to be more forgiving than event tickets. The complaints about the tickets is one of the things they're meant to address.

    You're correct about fomo driving sales of the pass though.
    Edited by spartaxoxo on March 7, 2026 7:46PM
  • SummersetCitizen
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    spartaxoxo wrote: »
    Trade Bars were designed to be more forgiving than event tickets. The complaints about the tickets is one of the things they're meant to address.

    You're correct about fomo driving sales of the pass though.

    Maybe more forgiving with time, but not money.

    Event tickets seemed to be about motivating people to participate in free events for rewards. You could buy extra if needed.

    Trade bars seem to be all about what players can buy (ESO+, Battle Passes, etc.) with IRL money to increase the amount they receive at all times. It isn’t just in a pinch but the new standard due to how the new battle pass offerings will be priced.

    It feels gross to me more than a QoL improvement or anything.
    Edited by SummersetCitizen on March 7, 2026 8:07PM
  • spartaxoxo
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    spartaxoxo wrote: »
    Trade Bars were designed to be more forgiving than event tickets. The complaints about the tickets is one of the things they're meant to address.

    You're correct about fomo driving sales of the pass though.

    Maybe more forgiving with time, but not money.

    Event tickets seemed to be about motivating people to participate in free events for rewards. You could buy extra if needed.

    Trade bars seem to be all about what players can buy (ESO+, Battle Passes, etc.) with IRL money to increase the amount they receive at all times. It isn’t just in a pinch but the new standard due to how the new battle pass offerings will be priced.

    It feels gross to me more than a QoL improvement or anything.

    You'll earn the trade bars from events and other PvE sources. So, the events will operate as they always have.

    The premium unlocks are moreso about bars being able to be used to get fomo bonus items.
  • spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Trade Bars were designed to be more forgiving than event tickets. The complaints about the tickets is one of the things they're meant to address.

    You're correct about fomo driving sales of the pass though.

    Maybe more forgiving with time, but not money.

    Event tickets seemed to be about motivating people to participate in free events for rewards. You could buy extra if needed.

    Trade bars seem to be all about what players can buy (ESO+, Battle Passes, etc.) with IRL money to increase the amount they receive at all times. It isn’t just in a pinch but the new standard due to how the new battle pass offerings will be priced.

    It feels gross to me more than a QoL improvement or anything.

    You'll earn the trade bars from events and other PvE sources. So, the events will operate as they always have.

    The premium unlocks are moreso about bars being able to be used to get fomo bonus items.
    [snip]

    You could always get more tickets with money. We will be getting the equivalent amount of trade bars as we did tickets back in the day. And they haven't increased the cost of event items. So we'll be able to do events exactly the same way. They even converted leftover tickets to trade bars so we wouldn't miss a beat next event.
    [edited to remove quote]
    Edited by ZOS_Icy on March 9, 2026 5:19PM
  • SummersetCitizen
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Trade Bars were designed to be more forgiving than event tickets. The complaints about the tickets is one of the things they're meant to address.

    You're correct about fomo driving sales of the pass though.

    Maybe more forgiving with time, but not money.

    Event tickets seemed to be about motivating people to participate in free events for rewards. You could buy extra if needed.

    Trade bars seem to be all about what players can buy (ESO+, Battle Passes, etc.) with IRL money to increase the amount they receive at all times. It isn’t just in a pinch but the new standard due to how the new battle pass offerings will be priced.

    It feels gross to me more than a QoL improvement or anything.

    You'll earn the trade bars from events and other PvE sources. So, the events will operate as they always have.

    The premium unlocks are moreso about bars being able to be used to get fomo bonus items.
    [snip]

    You could always get more tickets with money. We will be getting the equivalent amount of trade bars as we did tickets back in the day. And they haven't increased the cost of event items. So we'll be able to do events exactly the same way. They even converted leftover tickets to trade bars so we wouldn't miss a beat next event.
    But this new seasonal battle pass currency isn’t just for events now… it’s for everything you’re going to want to buy. You’ll never have as much as you want by design.
    [edited to remove quote]
    Edited by ZOS_Icy on March 9, 2026 5:22PM
  • spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Trade Bars were designed to be more forgiving than event tickets. The complaints about the tickets is one of the things they're meant to address.

    You're correct about fomo driving sales of the pass though.

    Maybe more forgiving with time, but not money.

    Event tickets seemed to be about motivating people to participate in free events for rewards. You could buy extra if needed.

    Trade bars seem to be all about what players can buy (ESO+, Battle Passes, etc.) with IRL money to increase the amount they receive at all times. It isn’t just in a pinch but the new standard due to how the new battle pass offerings will be priced.

    It feels gross to me more than a QoL improvement or anything.

    You'll earn the trade bars from events and other PvE sources. So, the events will operate as they always have.

    The premium unlocks are moreso about bars being able to be used to get fomo bonus items.
    [snip]

    You could always get more tickets with money. We will be getting the equivalent amount of trade bars as we did tickets back in the day. And they haven't increased the cost of event items. So we'll be able to do events exactly the same way. They even converted leftover tickets to trade bars so we wouldn't miss a beat next event.
    But this new seasonal battle pass currency isn’t just for events now… it’s for everything you’re going to want to buy. You’ll never have as much as you want by design.

    You'll be able to buy everything by season's end if you do the activities. Most battle passes don't make you pick and choose which items you want if you're playing often enough. The missing out comes from having excess points but nothing to spend them on because you're on the free track instead of the paid one. They'll also show what you could be spending those excess points on if only you spent money.
    [edited to remove quote]
    Edited by ZOS_Icy on March 9, 2026 5:22PM
  • SummersetCitizen
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Trade Bars were designed to be more forgiving than event tickets. The complaints about the tickets is one of the things they're meant to address.

    You're correct about fomo driving sales of the pass though.

    Maybe more forgiving with time, but not money.

    Event tickets seemed to be about motivating people to participate in free events for rewards. You could buy extra if needed.

    Trade bars seem to be all about what players can buy (ESO+, Battle Passes, etc.) with IRL money to increase the amount they receive at all times. It isn’t just in a pinch but the new standard due to how the new battle pass offerings will be priced.

    It feels gross to me more than a QoL improvement or anything.

    You'll earn the trade bars from events and other PvE sources. So, the events will operate as they always have.

    The premium unlocks are moreso about bars being able to be used to get fomo bonus items.
    [snip]

    You could always get more tickets with money. We will be getting the equivalent amount of trade bars as we did tickets back in the day. And they haven't increased the cost of event items. So we'll be able to do events exactly the same way. They even converted leftover tickets to trade bars so we wouldn't miss a beat next event.
    But this new seasonal battle pass currency isn’t just for events now… it’s for everything you’re going to want to buy. You’ll never have as much as you want by design.
    They'll also show what you could be spending those excess points on if only you spent money.
    Yes, different method of pushing you into the purchase, but the same outcome. Thank you for the insight.

    My point is that they will create pressure somehow to push you into upgrades every single quarter. Most dedicated players will feel obliged to purchase. This is just their way of raising the monthly per player dollar amount as the number of players decreases. At least among the long time supporters still here who have been playing for years.

    As others have pointed out, in early seasons the free track will be generous, but as other battle pass systems have demonstrated, this will likely change over time. I would be happy to be proven wrong, but it is just how these things work.
    [edited to remove quote]
    Edited by ZOS_Icy on March 9, 2026 5:28PM
  • spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Trade Bars were designed to be more forgiving than event tickets. The complaints about the tickets is one of the things they're meant to address.

    You're correct about fomo driving sales of the pass though.

    Maybe more forgiving with time, but not money.

    Event tickets seemed to be about motivating people to participate in free events for rewards. You could buy extra if needed.

    Trade bars seem to be all about what players can buy (ESO+, Battle Passes, etc.) with IRL money to increase the amount they receive at all times. It isn’t just in a pinch but the new standard due to how the new battle pass offerings will be priced.

    It feels gross to me more than a QoL improvement or anything.

    You'll earn the trade bars from events and other PvE sources. So, the events will operate as they always have.

    The premium unlocks are moreso about bars being able to be used to get fomo bonus items.
    [snip]

    You could always get more tickets with money. We will be getting the equivalent amount of trade bars as we did tickets back in the day. And they haven't increased the cost of event items. So we'll be able to do events exactly the same way. They even converted leftover tickets to trade bars so we wouldn't miss a beat next event.
    But this new seasonal battle pass currency isn’t just for events now… it’s for everything you’re going to want to buy. You’ll never have as much as you want by design.
    They'll also show what you could be spending those excess points on if only you spent money.
    Yes, different method of pushing you into the purchase, but the same outcome. Thank you for the insight.

    My point is that they will create pressure somehow to push you into upgrades every single quarter. Most dedicated players will feel obliged to purchase. This is just their way of raising the monthly per player dollar amount as the number of players decreases. At least among the long time supporters still here who have been playing for years.

    As others have pointed out, in early seasons the free track will be generous, but as other battle pass systems have demonstrated, this will likely change over time. I would be happy to be proven wrong, but it is just how these things work.

    No. I agree with all of this. I just was pointing out events in particular will be more friendly. How much better dailies and events feel will be the free sample they use to make people feel good about wanting to pay for more. Like the free samples at an ice cream parlor. The whole battle pass thing in video games is essentially the free sample thing at an ice cream parlor. Once you've had a taste, you're going to want to buy more.

    I can actually think of a few ways to make the tomes less generous while maintaining every promise they have shown here. I'm not going to post it but I can already think of it. And if I can think of it, they probably can too and they'll probably happen after the first few passes. At least if my experience with other games passes are any indication. I tend to still like the battle pass method though because I can just directly buy what I want instead of gambling (loot boxes) and if I don't want to spend money on the game they're easy to skip as I feel less bad about skipping cosmetics than content. But that's just me personally.
    [edited to remove quote]
    Edited by ZOS_Icy on March 9, 2026 5:28PM
  • Martiandawn
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    Arunei wrote: »
    Truly, if the only reason people had incentive to log in every day was for paltry rewards for 98% of the days...I don't quite get it. How would getting 25 Poisons or your hundredth exp scroll encourage you to log in but playing the game itself wouldn't? The only way it makes sense to me is if people were only logging in to get towards the "big" rewards and didn't care about each day's reward.

    But the thing is you can still earn stuff for free and you can still look forward to earning those "big" rewards. It just won't be tied to having to log on for X number of days, you'll have time to decide what days you want to log on. You won't be forced to hop on for five seconds just to claim a reward even on days you don't want to. Because you won't risk missing out if you skip a few days. This gives people more leeway, more time.

    Nothing is being taken away, I guess other than the ability to get things for literally no effort beyond logging in. But when was the last time we got something actually unique for a login reward? Genuinely I don't remember when the last time we got something like a Pet or Costume or Body Markings as the capstone reward but I feel like it was a few months ago at least? If people are genuinely upset over not being able to get stuff like Mount Training Scrolls, AP, TV, and the like for just logging in...eh. The stuff like AP and TV you got in such small amounts it would take ages to earn enough to get anything, Mount Training is getting reduced to a month since every stat will get trained at a time, etc.

    I'm not trying to invalidate that other people might be upset I just sincerely don't get it because the stuff isn't being taken away, it just requires you to actually play the game. And if you needed the free stuff from login rewards as incentive to get on, rather than the game itself being encouragement...why is something you'll probably never use worth getting on for but playing the game isn't? Especially if you're only logging on to get the items but aren't actually staying ingame to use what you're getting if it is something you'd use (like the Mount Scrolls)?

    If players were saying the Daily Login Rewards were mostly trash, the customer-friendly response would be, "We're sorry; we will offer better rewards," not, "Okay, we will eliminate that system and replace it with one in which you ultimately have to spend real money to qualify for the best rewards."
  • Arunei
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Trade Bars were designed to be more forgiving than event tickets. The complaints about the tickets is one of the things they're meant to address.

    You're correct about fomo driving sales of the pass though.

    Maybe more forgiving with time, but not money.

    Event tickets seemed to be about motivating people to participate in free events for rewards. You could buy extra if needed.

    Trade bars seem to be all about what players can buy (ESO+, Battle Passes, etc.) with IRL money to increase the amount they receive at all times. It isn’t just in a pinch but the new standard due to how the new battle pass offerings will be priced.

    It feels gross to me more than a QoL improvement or anything.

    You'll earn the trade bars from events and other PvE sources. So, the events will operate as they always have.

    The premium unlocks are moreso about bars being able to be used to get fomo bonus items.
    [snip]
    I feel like you might be overlooking the fact that I've pointed out a few times now; people paying money for more benefits is nothing new. We got Seals so people could get things from Crates without buying them, but if you spent more money to buy the Crates directly, you'd get more. If you paid for ESO+, you got more. If you paid for the premium version of DLCs in the past, you got more. Paying to get more is nothing new, and doom and glooming about how this is going to "force" people into paying more if they wanted certain cosmetics (because you know, that hasn't already been the case with the CS in general and Crown Crates) or saying they're going to reduce the free tier over time so people HAVE to pay is premature since the system isn't even out yet.

    And again, the Bazaar is another thing being entirely ignored. Things previously only available by pre-order or if you were around when some event was taking place are being offered in the Bazaar, and things will cycle out every so often. Instead of a house being in the CS for a whole week and then vanishing for potentially years before coming back, it can come to the Bazaar and be available for weeks, maybe even months. Considering the WHOLE POINT of them making future content completely free and introducing the Bazaar is to help remove FOMO, I genuinely cannot see them locking things permanently behind the paid tiers of Tome. Eventually that stuff will more than likely be cycled into the Bazaar, maybe in a year's time, maybe longer, who knows.
    Arunei wrote: »
    Truly, if the only reason people had incentive to log in every day was for paltry rewards for 98% of the days...I don't quite get it. How would getting 25 Poisons or your hundredth exp scroll encourage you to log in but playing the game itself wouldn't? The only way it makes sense to me is if people were only logging in to get towards the "big" rewards and didn't care about each day's reward.

    But the thing is you can still earn stuff for free and you can still look forward to earning those "big" rewards. It just won't be tied to having to log on for X number of days, you'll have time to decide what days you want to log on. You won't be forced to hop on for five seconds just to claim a reward even on days you don't want to. Because you won't risk missing out if you skip a few days. This gives people more leeway, more time.

    Nothing is being taken away, I guess other than the ability to get things for literally no effort beyond logging in. But when was the last time we got something actually unique for a login reward? Genuinely I don't remember when the last time we got something like a Pet or Costume or Body Markings as the capstone reward but I feel like it was a few months ago at least? If people are genuinely upset over not being able to get stuff like Mount Training Scrolls, AP, TV, and the like for just logging in...eh. The stuff like AP and TV you got in such small amounts it would take ages to earn enough to get anything, Mount Training is getting reduced to a month since every stat will get trained at a time, etc.

    I'm not trying to invalidate that other people might be upset I just sincerely don't get it because the stuff isn't being taken away, it just requires you to actually play the game. And if you needed the free stuff from login rewards as incentive to get on, rather than the game itself being encouragement...why is something you'll probably never use worth getting on for but playing the game isn't? Especially if you're only logging on to get the items but aren't actually staying ingame to use what you're getting if it is something you'd use (like the Mount Scrolls)?

    If players were saying the Daily Login Rewards were mostly trash, the customer-friendly response would be, "We're sorry; we will offer better rewards," not, "Okay, we will eliminate that system and replace it with one in which you ultimately have to spend real money to qualify for the best rewards."
    I think you entirely misread my post. I didnt say anything about people thinking the login rewards were trash, in fact it was the opposite. A lot of people are saying they have no incentive to log on now, but if your incentive to log on was just to get your nth stack of Tripots or 250 TV or your one millionth exp scroll, rather than to play the game...that just doesn't make sense to me. If you aren't even playing the game then what's the point of getting these items anyway? How can getting 1k AP be worth logging on for, but actually doing things in-game where you would SPEND those AP isn't?

    Also we have NO idea what the live version of Tomes will look like, not until next month, so saying that the rewards have been moved to only the paid versions isn't the best take right now. And it's not like the "best" rewards for the last...well, long time...of login rewards have been "the best" either way. I doubt they'll be making people pay for the higher tiers of Tome just to be able to get Mount Scrolls, Tripots, Crown Poisons, and gold temper mats.
    [edited to remove quote]
    Edited by ZOS_Icy on March 9, 2026 5:19PM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • AzuraFan
    AzuraFan
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    ✭✭✭✭
    Emeratis wrote: »

    You can buy more than just cosmetics at the Gold Coast Bazaar. Here are the categories we saw during pts testing:
    6ex2681vv8l2.png

    If I recall the consumables had the crown store consumables there for purchase.

    Thanks. I'm glad to see all those categories. I hope they add antiquities leads at some point.
    Edited by AzuraFan on March 8, 2026 2:10PM
  • Deserrick
    Deserrick
    ✭✭✭
    Arunei wrote: »
    saying they're going to reduce the free tier over time so people HAVE to pay is premature since the system isn't even out yet.

    It's not premature, it's pattern recognition; the rewards from the daily login rewards and the daily endeavors were both reduced.
    Arunei wrote: »
    And it's not like the "best" rewards for the last...well, long time...of login rewards have been "the best" either way.

    Precisely. They used to be better, but were reduced.

  • Arunei
    Arunei
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    ✭✭✭✭
    Deserrick wrote: »
    Arunei wrote: »
    saying they're going to reduce the free tier over time so people HAVE to pay is premature since the system isn't even out yet.

    It's not premature, it's pattern recognition; the rewards from the daily login rewards and the daily endeavors were both reduced.
    Arunei wrote: »
    And it's not like the "best" rewards for the last...well, long time...of login rewards have been "the best" either way.

    Precisely. They used to be better, but were reduced.
    Except no, it IS premature. Things can change and going around saying X or Y and doom and glooming about a change that hasn't even taken place yet doesn't do anyone any good. Things that WERE reduced are being added back in with the new systems; hell, there are new systems coming in April like the Sage's Vault and such that we don't even have any information on yet, and yet everyone is wanting to spread near misinformation on what's going to happen with the Tome. We might be getting even MORE ways of earning the stuff we used to via Daily Login, but no one is talking about any of that because I guess it's not as fun as being overly negative about something we've seen more of.

    People can be critical of things and have their doubts and reservations but there's a huge difference between that and people outright saying "oh but they're gonna make it worse!" like has been going on. One is being wary, the other is unnecessarily inciting worries and anger over something no one has any idea is anywhere near true or not.
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Whizzinglane
    Whizzinglane
    ✭✭✭
    1. I dislike the daily login for its prior intent: forcing players to login into the game to keep track of statistics, of the number of players who play the game, regardless of length of time played, daily.

    2. I dislike the idea of adding valuable item(s) that players might truly desire towards the middle or later weeks, and that the missing days are in reverse: from the end of the month and backward to the beginning of the month. Hence, the opportunity of obtaining that valuable item(s) is zero, nil because the missing days are subtracted from the bottom. I forwarded my displeasure of this method several times via the ingame reporting system.

    3. Nothing is free in this world. A business will not give away free things. How else will it make a profit? It will go bankrupt before it even begins. ESO is owned by Microsoft. I have a good idea of their business model. I lament the loss of Bethesda's autonomy as a company. The company, although use microtransactions heavily, it did not do so the same way in ESO. We had a choice. We do not need to buy the loot boxes. We could obtain "free" bites: vampire or werewolf from players within the game (although both were free at the onset of the game).

    4. I dislike that as an ESO+ Subscriber I have to pay for the Tamriel tomes (the version where they last longer) to enjoy the freedom of playing how I want. What "true" extras am I receiving as an ESO PLUS Subscriber? I will always support ESO in the spirit of what it was and what it can still give us if the Developers who love the game and who knew what the game was about continue (or present novel ideas to the higher ups) to give players a way to truly experience the medieval world in an affordable way (less microtransactions). Many players did continue to support the game after the subscription model exchanged hands with the Free to Play (F2P) model.

    5. A community manager will always share information giving to them with us. We cannot state they are dishonest. It is a job after all. I simply wish ESO+ players can have more here, and that other players who are not, can enjoy discounts via sales (more frequent ones, that is).

    ESO, please do not forget your roots. I simply hope that it was about players. The single player versions were at least about players' enjoyment. Please do not change too drastically. This is my two cent, so to speak that I am sharing with the Developers. I do enjoy many Bethesda games. And, oh, Oblivion is my love.

    Edit: grammatical corrections.
    Edited by Whizzinglane on March 8, 2026 10:02PM
  • Martiandawn
    Martiandawn
    ✭✭
    Arunei wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Trade Bars were designed to be more forgiving than event tickets. The complaints about the tickets is one of the things they're meant to address.

    You're correct about fomo driving sales of the pass though.

    Maybe more forgiving with time, but not money.

    Event tickets seemed to be about motivating people to participate in free events for rewards. You could buy extra if needed.

    Trade bars seem to be all about what players can buy (ESO+, Battle Passes, etc.) with IRL money to increase the amount they receive at all times. It isn’t just in a pinch but the new standard due to how the new battle pass offerings will be priced.

    It feels gross to me more than a QoL improvement or anything.

    You'll earn the trade bars from events and other PvE sources. So, the events will operate as they always have.

    The premium unlocks are moreso about bars being able to be used to get fomo bonus items.
    [snip]
    I feel like you might be overlooking the fact that I've pointed out a few times now; people paying money for more benefits is nothing new. We got Seals so people could get things from Crates without buying them, but if you spent more money to buy the Crates directly, you'd get more. If you paid for ESO+, you got more. If you paid for the premium version of DLCs in the past, you got more. Paying to get more is nothing new, and doom and glooming about how this is going to "force" people into paying more if they wanted certain cosmetics (because you know, that hasn't already been the case with the CS in general and Crown Crates) or saying they're going to reduce the free tier over time so people HAVE to pay is premature since the system isn't even out yet.

    And again, the Bazaar is another thing being entirely ignored. Things previously only available by pre-order or if you were around when some event was taking place are being offered in the Bazaar, and things will cycle out every so often. Instead of a house being in the CS for a whole week and then vanishing for potentially years before coming back, it can come to the Bazaar and be available for weeks, maybe even months. Considering the WHOLE POINT of them making future content completely free and introducing the Bazaar is to help remove FOMO, I genuinely cannot see them locking things permanently behind the paid tiers of Tome. Eventually that stuff will more than likely be cycled into the Bazaar, maybe in a year's time, maybe longer, who knows.
    Arunei wrote: »
    Truly, if the only reason people had incentive to log in every day was for paltry rewards for 98% of the days...I don't quite get it. How would getting 25 Poisons or your hundredth exp scroll encourage you to log in but playing the game itself wouldn't? The only way it makes sense to me is if people were only logging in to get towards the "big" rewards and didn't care about each day's reward.

    But the thing is you can still earn stuff for free and you can still look forward to earning those "big" rewards. It just won't be tied to having to log on for X number of days, you'll have time to decide what days you want to log on. You won't be forced to hop on for five seconds just to claim a reward even on days you don't want to. Because you won't risk missing out if you skip a few days. This gives people more leeway, more time.

    Nothing is being taken away, I guess other than the ability to get things for literally no effort beyond logging in. But when was the last time we got something actually unique for a login reward? Genuinely I don't remember when the last time we got something like a Pet or Costume or Body Markings as the capstone reward but I feel like it was a few months ago at least? If people are genuinely upset over not being able to get stuff like Mount Training Scrolls, AP, TV, and the like for just logging in...eh. The stuff like AP and TV you got in such small amounts it would take ages to earn enough to get anything, Mount Training is getting reduced to a month since every stat will get trained at a time, etc.

    I'm not trying to invalidate that other people might be upset I just sincerely don't get it because the stuff isn't being taken away, it just requires you to actually play the game. And if you needed the free stuff from login rewards as incentive to get on, rather than the game itself being encouragement...why is something you'll probably never use worth getting on for but playing the game isn't? Especially if you're only logging on to get the items but aren't actually staying ingame to use what you're getting if it is something you'd use (like the Mount Scrolls)?

    If players were saying the Daily Login Rewards were mostly trash, the customer-friendly response would be, "We're sorry; we will offer better rewards," not, "Okay, we will eliminate that system and replace it with one in which you ultimately have to spend real money to qualify for the best rewards."
    I think you entirely misread my post. I didnt say anything about people thinking the login rewards were trash, in fact it was the opposite. A lot of people are saying they have no incentive to log on now, but if your incentive to log on was just to get your nth stack of Tripots or 250 TV or your one millionth exp scroll, rather than to play the game...that just doesn't make sense to me. If you aren't even playing the game then what's the point of getting these items anyway? How can getting 1k AP be worth logging on for, but actually doing things in-game where you would SPEND those AP isn't?

    Also we have NO idea what the live version of Tomes will look like, not until next month, so saying that the rewards have been moved to only the paid versions isn't the best take right now. And it's not like the "best" rewards for the last...well, long time...of login rewards have been "the best" either way. I doubt they'll be making people pay for the higher tiers of Tome just to be able to get Mount Scrolls, Tripots, Crown Poisons, and gold temper mats.

    You have an extremely condescending attitude toward the players who object to the end of Daily Login Rewards and Daily Endeavors. People say they do not want those systems to go away, and your response is, "Well, if THAT is all you're logging in for, why are you even playing the game?" Who among those players said that obtaining those rewards was the only reason they were logging in? The rewards were an incentive to log in every day, not their only reason to log in, period.

    You and a lot of the other naysayers keep emphasizing the "useless" items included in the Daily Login Rewards, but there were a lot of items I found useful, as well. I picked up a lot of materials useful for crafting and improving gear. Furthermore, things like riding upgrades, experience boosters, and instant research scrolls allowed me to quickly bring new characters up to speed so I could experiment with new classes and game mechanics.

    Receiving that stuff for simply logging in left me with more time to focus on actual gameplay, rather than taking extra steps to acquire those supplies in-game. Now, I will have to engage in more resource grinding to make up the difference - which means I will actually be playing the game LESS not MORE.
    [edited to remove quote]
    Edited by ZOS_Icy on March 9, 2026 5:24PM
  • scrappy1342
    scrappy1342
    ✭✭✭✭✭
    things like riding upgrades, experience boosters, and instant research scrolls allowed me to quickly bring new characters up to speed so I could experiment with new classes and game mechanics.

    they are reducing the time needed to research traits and train mounts, so you won't need those things as much
    pcna
  • twisttop138
    twisttop138
    ✭✭✭✭✭
    Arunei wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Trade Bars were designed to be more forgiving than event tickets. The complaints about the tickets is one of the things they're meant to address.

    You're correct about fomo driving sales of the pass though.

    Maybe more forgiving with time, but not money.

    Event tickets seemed to be about motivating people to participate in free events for rewards. You could buy extra if needed.

    Trade bars seem to be all about what players can buy (ESO+, Battle Passes, etc.) with IRL money to increase the amount they receive at all times. It isn’t just in a pinch but the new standard due to how the new battle pass offerings will be priced.

    It feels gross to me more than a QoL improvement or anything.

    You'll earn the trade bars from events and other PvE sources. So, the events will operate as they always have.

    The premium unlocks are moreso about bars being able to be used to get fomo bonus items.
    [snip]
    I feel like you might be overlooking the fact that I've pointed out a few times now; people paying money for more benefits is nothing new. We got Seals so people could get things from Crates without buying them, but if you spent more money to buy the Crates directly, you'd get more. If you paid for ESO+, you got more. If you paid for the premium version of DLCs in the past, you got more. Paying to get more is nothing new, and doom and glooming about how this is going to "force" people into paying more if they wanted certain cosmetics (because you know, that hasn't already been the case with the CS in general and Crown Crates) or saying they're going to reduce the free tier over time so people HAVE to pay is premature since the system isn't even out yet.

    And again, the Bazaar is another thing being entirely ignored. Things previously only available by pre-order or if you were around when some event was taking place are being offered in the Bazaar, and things will cycle out every so often. Instead of a house being in the CS for a whole week and then vanishing for potentially years before coming back, it can come to the Bazaar and be available for weeks, maybe even months. Considering the WHOLE POINT of them making future content completely free and introducing the Bazaar is to help remove FOMO, I genuinely cannot see them locking things permanently behind the paid tiers of Tome. Eventually that stuff will more than likely be cycled into the Bazaar, maybe in a year's time, maybe longer, who knows.
    Arunei wrote: »
    Truly, if the only reason people had incentive to log in every day was for paltry rewards for 98% of the days...I don't quite get it. How would getting 25 Poisons or your hundredth exp scroll encourage you to log in but playing the game itself wouldn't? The only way it makes sense to me is if people were only logging in to get towards the "big" rewards and didn't care about each day's reward.

    But the thing is you can still earn stuff for free and you can still look forward to earning those "big" rewards. It just won't be tied to having to log on for X number of days, you'll have time to decide what days you want to log on. You won't be forced to hop on for five seconds just to claim a reward even on days you don't want to. Because you won't risk missing out if you skip a few days. This gives people more leeway, more time.

    Nothing is being taken away, I guess other than the ability to get things for literally no effort beyond logging in. But when was the last time we got something actually unique for a login reward? Genuinely I don't remember when the last time we got something like a Pet or Costume or Body Markings as the capstone reward but I feel like it was a few months ago at least? If people are genuinely upset over not being able to get stuff like Mount Training Scrolls, AP, TV, and the like for just logging in...eh. The stuff like AP and TV you got in such small amounts it would take ages to earn enough to get anything, Mount Training is getting reduced to a month since every stat will get trained at a time, etc.

    I'm not trying to invalidate that other people might be upset I just sincerely don't get it because the stuff isn't being taken away, it just requires you to actually play the game. And if you needed the free stuff from login rewards as incentive to get on, rather than the game itself being encouragement...why is something you'll probably never use worth getting on for but playing the game isn't? Especially if you're only logging on to get the items but aren't actually staying ingame to use what you're getting if it is something you'd use (like the Mount Scrolls)?

    If players were saying the Daily Login Rewards were mostly trash, the customer-friendly response would be, "We're sorry; we will offer better rewards," not, "Okay, we will eliminate that system and replace it with one in which you ultimately have to spend real money to qualify for the best rewards."
    I think you entirely misread my post. I didnt say anything about people thinking the login rewards were trash, in fact it was the opposite. A lot of people are saying they have no incentive to log on now, but if your incentive to log on was just to get your nth stack of Tripots or 250 TV or your one millionth exp scroll, rather than to play the game...that just doesn't make sense to me. If you aren't even playing the game then what's the point of getting these items anyway? How can getting 1k AP be worth logging on for, but actually doing things in-game where you would SPEND those AP isn't?

    Also we have NO idea what the live version of Tomes will look like, not until next month, so saying that the rewards have been moved to only the paid versions isn't the best take right now. And it's not like the "best" rewards for the last...well, long time...of login rewards have been "the best" either way. I doubt they'll be making people pay for the higher tiers of Tome just to be able to get Mount Scrolls, Tripots, Crown Poisons, and gold temper mats.

    I think that wait and see is our best bet. They have incentive to really make the pass have value for money and the first couple have a decent free tier. I keep saying that their best bet is to try and imitate fallout 76. Concerns over rewards this season aside, out of 24 seasons they've had so many amazing ones. That's free and paid. But regardless of if you like the rewards, it's been generous, easy to read and understand, bright and transparent.

    As for all of this as a way to get rid of fomo, I keep hearing people say this. You believe it just cause Zos told you they didn't want fomo anymore? The thing that makes them big money? With chapters gone the way of the dodo, tomes is where they make that money back. If you think they won't make you fear missing out on amazing cosmetics, you must not pay attention. Cosmetics is the number 1 driver around here. Fashion scrolls, and housing are the true end game. I say this as a hard mode trials and dungeons guy. Most of the people I raid with care very much about looking good doing it and having cool houses. We know this first pass will have a mount that changes based on time of day. First of it's kind. Big draw. There's no promises at all it will ever be available in the bazzar. More likely, they go the route of 76. Selling previous season bundles in the shop. So let's not praise their altruism or anti fomo mouth words just yet. But I do advocate giving it a fair shot 100%
    [edited to remove quote]
    Edited by ZOS_Icy on March 9, 2026 5:24PM
  • wolfie1.0.
    wolfie1.0.
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    ✭✭✭✭
    Elvenheart wrote: »
    When they first introduced the daily and weekly endeavors, while they were talking about them but before they were actually in game, I remember both a lot of people expressing trepidations about them and the system in general, but also a lot of people were also looking forward to giving the system a try. I think in the end most people got on board with endeavors. Maybe that’s how it will be with Tomes once we get a chance to try it out on live for a while.

    We didn't have to pay to get endeavors.

    Is anyone suggesting we'll be paying for them after the change?

    k5152jrzom29.png

    No, you’ll really be paying to get extra currency.

    What I find misleading about the promotion is that they’re acting like it’s just cosmetics. It’s not. It’s about currencies as a monetization mechanism.

    Specifically a new currency that can’t be purchased with crowns… tome upgrades and ESO+ are the main ways of obtaining more. This currency is replacing event tickets. That is where we are all slowly being funneled into.

    They are highlighting the cosmetics to downplay the paid option. In reality, it’s about convincing you to pay to supercharge your former dailies/endeavors so as to not miss out on time limited content.

    Will you be paying more? For me at least i will be paying less.
  • Syldras
    Syldras
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    ✭✭✭✭✭
    I always enjoy reading your well thought out comments. I do, however, have to wonder if you're familiar with how a battle pass works. I don't say that as an insult, I've seen repeatedly on the forums lately people asking what that is. Every day and week there will be a list of busy work chores to earn a currency and levels in a pass. So for people that enjoy that sort of thing it will still be available in spades. There will still be plenty of: kill 10 flame atronochs. Run 3 random dungeons. Harvest 30 crafting nodes. Pick 5 locks. It's just now you can choose to pay for the pleasure if you want good stuff. I had concerns that ZOS will primarily focus on battle pass since it's the new revenue source and we'll see a decrease in things earnable in game, but we shall see. I'm willing to try it out.

    I know it's basically just another chore system, with a paid version for more (or a longer time to complete the) chores. But is that really the main incentive for people to log in then? I'm not sure if that would work as ESO's main attraction; or whether one should rather see it as some monetarization thing on the side, with other types of content being the actual aspects attracting people to the game (if so, they'll need to deliver something interesting).

    Honestly, it's all hard for me to estimate. I'm also sceptical whether this type of monetarization will even work well enough - how many people will buy the "premium" version? How might it (or might not) influence crown store sales? Will they make more revenue with that than they had with chapter sales?

    All I know is that I, personally, have no huge interest in cosmetics (there's barely something that interests me), so buying the pass is rather unlikely for me. I'm also not someone who logs in just for chores. But that's only my personal way of playing this game, and I really have no clue what the majority of ESO players will do.

    The main impression I got over the past few years, and especially last year, was that there were difficulties to keep the quality on the same level as in the first years. We saw a horrible amount of bugs last year and it generally felt like things weren't completed early enough, so there was no sufficient testing, and - well, you've been here, so you've seen it. What ever the reasons might have been, I got the impression that big chapters were somehow just not feasible anymore, especially not if there's also quality of life things and bugfixes to work on. But if they can't release and sell chapters anymore, obviously they need a different way to earn money. Whether a battle pass system will be the solution, and how the game content we'll still get from now on will look like, we'll see.
    We had a choice. We do not need to buy the loot boxes. We could obtain "free" bites: vampire or werewolf from players within the game (although both were free at the onset of the game).

    You still don't need to buy loot boxes and bites are still free, and even easier to obtain now. There's a lot of things one could worry about, but I personally don't see a change with these.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • twisttop138
    twisttop138
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    Syldras wrote: »
    I always enjoy reading your well thought out comments. I do, however, have to wonder if you're familiar with how a battle pass works. I don't say that as an insult, I've seen repeatedly on the forums lately people asking what that is. Every day and week there will be a list of busy work chores to earn a currency and levels in a pass. So for people that enjoy that sort of thing it will still be available in spades. There will still be plenty of: kill 10 flame atronochs. Run 3 random dungeons. Harvest 30 crafting nodes. Pick 5 locks. It's just now you can choose to pay for the pleasure if you want good stuff. I had concerns that ZOS will primarily focus on battle pass since it's the new revenue source and we'll see a decrease in things earnable in game, but we shall see. I'm willing to try it out.

    I know it's basically just another chore system, with a paid version for more (or a longer time to complete the) chores. But is that really the main incentive for people to log in then? I'm not sure if that would work as ESO's main attraction; or whether one should rather see it as some monetarization thing on the side, with other types of content being the actual aspects attracting people to the game (if so, they'll need to deliver something interesting).

    Honestly, it's all hard for me to estimate. I'm also sceptical whether this type of monetarization will even work well enough - how many people will buy the "premium" version? How might it (or might not) influence crown store sales? Will they make more revenue with that than they had with chapter sales?

    All I know is that I, personally, have no huge interest in cosmetics (there's barely something that interests me), so buying the pass is rather unlikely for me. I'm also not someone who logs in just for chores. But that's only my personal way of playing this game, and I really have no clue what the majority of ESO players will do.

    The main impression I got over the past few years, and especially last year, was that there were difficulties to keep the quality on the same level as in the first years. We saw a horrible amount of bugs last year and it generally felt like things weren't completed early enough, so there was no sufficient testing, and - well, you've been here, so you've seen it. What ever the reasons might have been, I got the impression that big chapters were somehow just not feasible anymore, especially not if there's also quality of life things and bugfixes to work on. But if they can't release and sell chapters anymore, obviously they need a different way to earn money. Whether a battle pass system will be the solution, and how the game content we'll still get from now on will look like, we'll see.
    We had a choice. We do not need to buy the loot boxes. We could obtain "free" bites: vampire or werewolf from players within the game (although both were free at the onset of the game).

    You still don't need to buy loot boxes and bites are still free, and even easier to obtain now. There's a lot of things one could worry about, but I personally don't see a change with these.

    So, if you asked Zos, I'm sure they would tell you they hope people log in because they like playing the game. Not because of a list of daily chores. For myself, the answer is no. But I play fallout 76 and I log in daily to do the battle pass chores, however short and easy they usually are. I'm sure if the rewards are good enough, I'll log in early before raid nights and do them. We will see how good the rewards are, I'm going to be giving it a few seasons. I've seen so many people head over heels for this battle pass though, like they haven't seen all the other games that have it. It seems delusional to say yeah but Zos won't do that. So we'll have to see if indeed it'll be a main reason to log in. I have talked to a few vets who have done everything that are happy for a new game play loop.

    Now, you seem like a dude who's in it for the story. I know you've said many times you're not motivated by rewards. This is not most gamers today. I'd hate to see some of them in SWG. But rewards are the main driver and that being housing items and cosmetic items. If they put great stuff inside the paid tiers I think they'll make money. Will it make up for lost chapter revenue? They'll never tell us. But we should all really hope so. Apparently 15 million a month that the monetization guy brings in is enough so I really hope so.

    To your point about chapters. The story itself being subjective, I didn't hate blackwood for instance, it's no secret the quality of the chapters have decreased. We haven't seen anything on par with the deadric war arc since, well, the deadric war arc. I think stealing people and money away to do a secret mmo had real and lasting consequences. Now they say they're not able to do it anymore. I was actually surprised at the amount of people that cheered this on. It reminded me of the end of revenge of the sith when the Senate cheered for the end of the republic. But regardless of if it's for the best, it's where we are. I think we have a good leadership team now. We've been told the Sheogorath story will be chapter main quest length and there will be new areas in existing zones. Everyone has to decide for themselves if this is enough. We will know soon enough if they will bring us down to a content trickle and all effort seems to be in the crown store and battle pass. I feel though, that genuinely at this moment in time, that's not the goal.
  • Martiandawn
    Martiandawn
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    things like riding upgrades, experience boosters, and instant research scrolls allowed me to quickly bring new characters up to speed so I could experiment with new classes and game mechanics.

    they are reducing the time needed to research traits and train mounts, so you won't need those things as much

    Yes, that's called "misdirection," the same trick stage magicians use to keep your eyes elsewhere as they execute a trick. You are letting ZOS fool you into thinking you have won a great victory, forcing the big, evil corporation to submit to the will of players, when what they are actually doing is rolling out a new system designed to squeeze more money out of players.
  • DenverRalphy
    DenverRalphy
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    things like riding upgrades, experience boosters, and instant research scrolls allowed me to quickly bring new characters up to speed so I could experiment with new classes and game mechanics.

    they are reducing the time needed to research traits and train mounts, so you won't need those things as much

    Yes, that's called "misdirection," the same trick stage magicians use to keep your eyes elsewhere as they execute a trick. You are letting ZOS fool you into thinking you have won a great victory, forcing the big, evil corporation to submit to the will of players, when what they are actually doing is rolling out a new system designed to squeeze more money out of players.

    You make it seem like there's some nefarious plot devised by the game publishers to stick it to the players whenever possible.
  • spartaxoxo
    spartaxoxo
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    things like riding upgrades, experience boosters, and instant research scrolls allowed me to quickly bring new characters up to speed so I could experiment with new classes and game mechanics.

    they are reducing the time needed to research traits and train mounts, so you won't need those things as much

    Yes, that's called "misdirection," the same trick stage magicians use to keep your eyes elsewhere as they execute a trick. You are letting ZOS fool you into thinking you have won a great victory, forcing the big, evil corporation to submit to the will of players, when what they are actually doing is rolling out a new system designed to squeeze more money out of players.

    Companies actually DO do things simply because their players would like it, especially when it's a service that depends on their customers enjoying their time. They expect to recoup the costs by happy customers overall spending more money than they would have otherwise.

    For example, Costco famously sells hotdogs at a loss because when people stop in for a bite they also shop and spend more money than they would have had they grabbed a snack somewhere else.

    This strategy is called a "loss leader," and it is pretty standard in places where customer comfort is important to the bottom line such as games as a service.

    Daily Login rewards in games are this type of thing and they're generally worth logging in for because making people happy to login is the entire goal. They want you to feel more loyal and rewarded. Because if you're having a good time, you'll probably spend money. Battle passes aren't different and Tamriel Tomes looks better for both customers and ZOS. That's a win-win imo.
    Edited by spartaxoxo on March 9, 2026 11:23PM
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