https://youtu.be/08at-pbWMAQ?is=BowuaJdwDBlDr0eR
valenwood_vegan wrote: »Keep in mind that they also haven't said anything about getting rid of golden pursuits - those seem likely to continue as a potential source of some things we used to get in login rewards.
This month the pursuit is obviously intended as more of a direct substitution for login rewards, but previous pursuits have awarded things that used to come from login rewards like currency, cosmetics, gold level upgrade mats, and occasional crates.

barney2525 wrote: »Logins are a Great idea.
where you going to get basic stuff like xp scrolls, repairs, food, tri-potions etc for those Extra characters you decide to create?
Oh, yeah. You get to Pay Cash Money for them.
Except no you won't, where are people getting the idea you need to pay for higher tiers of Tome to get scrolls and stuff? That's being included in the free Tome everyone has access to and the Gold Coast Bazaar.barney2525 wrote: »Logins are a Great idea.
where you going to get basic stuff like xp scrolls, repairs, food, tri-potions etc for those Extra characters you decide to create?
Oh, yeah. You get to Pay Cash Money for them.
Hello, while I understand the current seal concept, I miss meaningful rewards like crafting refinement materials (wax, resin, etc.). The login rewards were a simple and convenient way to obtain these without excessive, pointless farming. It's noticeable that less useful items, such as crown poisons, are hidden among the sub-rewards. Frankly, I don't care whether I have to mindlessly chop wood for resin or use an ultimate ability 20 times. The simple login rewards were a good way to quickly make these items available to everyone. For over a year, you could level up a decent set of armor with them...
1. It's good that the daily seals have been removed. However, the weekly ones are somewhat missed and should be reintroduced.
2. Unfortunately, seals only offer cosmetic endgame customizations, and let's be honest, if you already have your expensive crown mount, you don't necessarily need three more, do you?
3. However, it's good that the pointless filler items like crown poisons are now gone. Actually, only the three days with the crafting materials were interesting; this concept should be continued through logins.
4. The crafting materials were more useful.
--> These could also be integrated into the game without costing any time. --> Why daily login rewards? Why not have monthly ones in a much simpler version without the pointless filler items? Essentially, an (advent) calendar with only 5-7 doors.
5. These could contain resin, wax, blacksmithing alloy, chrome plating, Kuta, and perhaps a nice housing item for everyone who logs in.
What do you think of the change? Do you also miss the login rewards?
Except no you won't, where are people getting the idea you need to pay for higher tiers of Tome to get scrolls and stuff? That's being included in the free Tome everyone has access to and the Gold Coast Bazaar.barney2525 wrote: »Logins are a Great idea.
where you going to get basic stuff like xp scrolls, repairs, food, tri-potions etc for those Extra characters you decide to create?
Oh, yeah. You get to Pay Cash Money for them.

barney2525 wrote: »Logins are a Great idea.
where you going to get basic stuff like xp scrolls, repairs, food, tri-potions etc for those Extra characters you decide to create?
Oh, yeah. You get to Pay Cash Money for them.
I believe some will be included in the free tier, but I also think some will be locked behind the Premium tier too. How much we’ll get for free versus how much we’ll have to pay for is something I’m very curious about.Except no you won't, where are people getting the idea you need to pay for higher tiers of Tome to get scrolls and stuff? That's being included in the free Tome everyone has access to and the Gold Coast Bazaar.barney2525 wrote: »Logins are a Great idea.
where you going to get basic stuff like xp scrolls, repairs, food, tri-potions etc for those Extra characters you decide to create?
Oh, yeah. You get to Pay Cash Money for them.