SeaGtGruff wrote: »I don't understand how they could make it so all platforms will log into the same servers yet still keep separate progression for each platform. Would that even be possible, technically speaking?
tomofhyrule wrote: »
Like what if there's a hardcore RPer who started 7 years ago and plays for 3h/day... but they took a name that some console player used on their current server who played three days at release and then uninstalled? Who gets the name? The older one? The one who plays more?
I would love if we could have duplicate names on the same server to account for this.tomofhyrule wrote: »
Like what if there's a hardcore RPer who started 7 years ago and plays for 3h/day... but they took a name that some console player used on their current server who played three days at release and then uninstalled? Who gets the name? The older one? The one who plays more?
This is my biggest fear by far and it's not even close. Since I play games who address this problem though, I'm hoping this means they find a way that identifies a character via name and account and we possibly have dupe names so also commonly contested rp names like say for example a character named Keira can be Keira (internally id'd as player A) and Keira (internally identified as player B ). It would also make me buy character rename tokens for my characters I was late to getting names for so I can have their actual name in game.
tomofhyrule wrote: »I would love if we could have duplicate names on the same server to account for this.tomofhyrule wrote: »
Like what if there's a hardcore RPer who started 7 years ago and plays for 3h/day... but they took a name that some console player used on their current server who played three days at release and then uninstalled? Who gets the name? The older one? The one who plays more?
This is my biggest fear by far and it's not even close. Since I play games who address this problem though, I'm hoping this means they find a way that identifies a character via name and account and we possibly have dupe names so also commonly contested rp names like say for example a character named Keira can be Keira (internally id'd as player A) and Keira (internally identified as player B ). It would also make me buy character rename tokens for my characters I was late to getting names for so I can have their actual name in game.
After all, each character does have an internal ID (it's a 16-digit number that is assigned at creation, PCNA tends to be of the form 87960930XXXXXXXX), and you have the account name as well. If they're rebuilding the architecture, it would be nice if they made it so character name no longer had to be unique.
Yes, that means that we would not be able to whisper/mail/block/etc players by character name anymore. But we could still do all of those via account name. And besides, we already have issues with people doing the standard names like "IIl|lIlI" or including a lot of nonstandard characters specifically to avoid getting reported, but that still allows you to do all of that via account name.
I definitely have one character I'd rename in a heartbeat. I deleted pretty well all of my characters besides my main right before AWA dropped since I didn't want anyone to get anything awarded to them before him, but then a few years later I wanted to remake my first ever character, the one who I started playing the game with way back... and in that period between me deleting them and when I went to create him again, the name I used was scooped. It really is not cool since that name does hold some ESO significance to me since it was the name of my first ever character, but I had to change it a bit now that I no longer had it.
allochthons wrote: »I don't want crossplay. It'll mess up the consoles economy completely. With my console bank account, will I ever be able to afford being in a capitol city trader once cross-play comes? I was in 2 PS-NA capitol traders for a long time without any problem, but I bet the weekly guild fees will go through the roof! For reference, on PS-NA, a spot in a Capitol trader tops out around $25K/week on PS-NA, which you can make in a day by crafting on 5 fully leveled crafters.
From what I can tell from here and reddit, PC is an order of magnitude more toxic. I've found great guilds on PS-NA that run trials at my levels at the DPS I can maintain with arthritis, and I really worry about that changing. Maybe the PS/XBox guilds can maintain their identities? I hope so.
But I was worried that people unwilling to use console add-ons would be left behind, and now you couldn't pry those add-ons out of my gnarled hands!
Having said that, I know it's coming, so my opinion is irrelevant. That's fine.
It will do wonders for the population decline, and that's good, and cross-progression is great!
Reginald_leBlem wrote: »Does cross play mean that the world will be 100% shared? Like same guild traders?;
I feel like the console trading guilds might be at a huge disadvantage, some of those traders are expensive, and it seems like PC has more gold floating around
So one thing that hasn't been talked about a lot in these threads is the obvious botting problem on consoles (dozens of characters following a scripted path, killing enemies and collecting resources), there are many posts on the ESO subreddit over the years, with a very recent post from this week. How would it be possible to fight against it if crossplay is available?
I have a feeling cross progression is only going to go one-way. I mean, even though consoles now have access to 'some' mods, once those players get on PC and have so many more mods available, I don't think too many people are going to be jumping back and forth.
Erickson9610 wrote: »They’ve already stated Cross-Progression is coming with Crossplay.
I did not know this. How is that going to work if you have different housing setups on different platforms, or different characters on each platform?
Is it going to let you log into the account with the progress of your choosing, such as having access to your Xbox and Playstation logins from the same place, or is it going to merge everything into one login for any of those platforms?Wouldn't make sense to not have cross progression with crossplay. I feel like if anything, that's a major point of having crossplay.
The point is to have more people to play with, not necessarily to play with the same progress from any platform. I was under the impression that Crossplay was being added solely to boost player numbers for platforms with low population, anyway.
Knowing that Crossplay also comes with Crossprog complicates things a lot. Who is going to get ownership of character names or userIDs if they won't be separated by platform?
My question is, will I ever be able to play my PS account on an Xbox or my Xbox account on PS? I have substantial time spent on both platforms. My guess is no, because of the respective stores (Microsoft and PlayStation) in which the game and content is purchased.
Or will I potentially be able merge accounts? I also doubt this is very viable but would be cool.
I assume I may be able to play one or both of my accounts on PC, correct? I’m not too fussed about this, though, since I don’t really plan on buying a PC any time soon.