katanagirl1 wrote: »I got pushed under the steps of the front porch at Nik just a few days ago. Had to wait several minutes to get out of combat to use the get me unstuck help feature.
katanagirl1 wrote: »I got pushed under the steps of the front porch at Nik just a few days ago. Had to wait several minutes to get out of combat to use the get me unstuck help feature.
El_Borracho wrote: »@CatalinaWineMixer2 There is nerfing because too many people complain and the devs cave. For example, Way of Fire, Maarselok, Azureblight, Thurvokun, original Elegance, and Pyrebrand. Nothing was wrong with those sets. None of them were OP. But so many people complained, they got nerfed. Like you, I am against that kind of nerfing.
However, there are sets and skills that can be introduced into the game that have massive flaws that turn into exploits nobody imagined. For example, original Ravager (when combined with Relequen), original Zaan (when combined with Elf Bane), Savage Werewolf, and the original Oakensoul. All of those had massive power advantages to the point that it broke the game. Charm is that right now. These kind of mistakes need to be fixed because its bad for the over health of PVP
CatalinaWineMixer2 wrote: »El_Borracho wrote: »@CatalinaWineMixer2 There is nerfing because too many people complain and the devs cave. For example, Way of Fire, Maarselok, Azureblight, Thurvokun, original Elegance, and Pyrebrand. Nothing was wrong with those sets. None of them were OP. But so many people complained, they got nerfed. Like you, I am against that kind of nerfing.
However, there are sets and skills that can be introduced into the game that have massive flaws that turn into exploits nobody imagined. For example, original Ravager (when combined with Relequen), original Zaan (when combined with Elf Bane), Savage Werewolf, and the original Oakensoul. All of those had massive power advantages to the point that it broke the game. Charm is that right now. These kind of mistakes need to be fixed because its bad for the over health of PVP
This is it exactly. For over ten years the rest of us have been at the mercy of PvP being catered to like a bunch of children.
Those very same people are the reason that the state of PvP is in the gutter. They should be worried about their dwindling population. Ten more years of continuing to do this (and believe me it won't make it that long if major changes aren't implemented) and perhaps they can finally be at peace with an end of service date. Or hopefully Vengeance instead. My guilds would play Vengeance and we have.
I still do play PvP, but there are over 2200 people in my guilds who do not anymore because it keeps happening over and over again like a broken record. Constant nerfs to equipment, skills and characters. Ball groups, toxic attitudes, cheap exploits, ect.
After we can't que out of Cyrodiil and IC anymore, im probably going to hang it up and so will the last people in my guilds who still go with me (they're only going bc i'm asking them to btw).
After they take the charm away, it will be something else in the first ten minutes after it's been taken away. And after that, something else. All they want in there is dps. And more of it. It's already WAY too overpowered.
Just don't allow support roles in there then. And dont allow healing or tank skill lines in there either. You will have even less people than you already do now.
The only way to make it truly 100% fair is to make everyonw have the same stats and abilities, different only by classes.
It's not some kind of sob story for PvE, its the raw unvarnished truth about PvP.