




I wonder if Hypothermia will be a way for warden DPS to proc major brittle? Ey? Ey???
Zodiarkslayer wrote: »I think it is clear from what was shown in the video that every class mastery will modify an existing class passive. They all worked and were worded like: "Rank 2 of class passive X now does this as well."
Based on that, I expect Glacial Cold to be related to Piercing Cold and Hypothermia to (ironically) Glacial Presence.
Glacial Cold sounds like it will directly buff frost damage. Just how? That's the interesting part. I think the class has always been a little low on crit chance, so a flat buff to base crit chance would be nice. It would also synergize with animal companion skills in the front bar. As long as they still get 5% crit damage per slotting. Who knows, we'll see.
Hypothermia sounds like something to apply to the enemy, so it will most likely extend the functionality of Chilled or add another debuff at the same time. Maybe Major Breach is the best choice, because Wall of Frost already applies minor Breach and it'll fit really well.
Yeah, I really like the idea behind the Class Mastery system as well. Your ideas for those two Warden passives sound cool too.
Since the devs mentioned that the number of Class Mastery passives might change in the future, a part of me already hopes that they'll eventually add more than five. I think it would be nice to have multiple passives for each role that play into different themes/ skill lines of a class, allowing us to further specialise each character.
In the case of the Warden, I'd personally like it if my Magden could use two Class Mastery passives for Frost DPS and my Stamden could use two passives that buffed Animal Companions/ Bleed Damage or something, for example.
ESO_Nightingale wrote: »Hey everyone, just working on a video for this topic. Its gonna go into a lot more detail.
https://www.youtube.com/watch?v=cjGLoMbL8Bs 
For the Warden rework and the new Class Mastery passives, I suggest improving the Hypothermia / Glacial Cold passive so that any damage skill slotted on the bar is converted to Frost Damage.
This change would allow the Warden to fully embrace the fantasy of being a true ice-based warrior, similar to how the new Dragon knight[
direction supports stronger class identity. With this system, Wardens could combine their frost abilities with ice auras and other skills while still keeping their entire build thematically consistent.
Right now, Warden has great frost visuals and concepts, but it cannot fully function as a pure frost class because many abilities remain non-frost damage. Allowing Hypothermia or Glacial Cold to convert slotted skills into Frost Damage would solve this and give the class a much clearer identity.
Benefits of this change:
• Enables true frost-themed Warden builds
• Makes the class feel unique and cohesive
• Encourages new build creativity with frost synergies
• Strengthens Warden’s identity as the ice warrior class
With just this one adjustment, Warden could become a much stronger and more distinctive class.
@ZOS_GinaBruno @ZOS_Erin
ESO_Nightingale wrote: »For the Warden rework and the new Class Mastery passives, I suggest improving the Hypothermia / Glacial Cold passive so that any damage skill slotted on the bar is converted to Frost Damage.
This change would allow the Warden to fully embrace the fantasy of being a true ice-based warrior, similar to how the new Dragon knight[
direction supports stronger class identity. With this system, Wardens could combine their frost abilities with ice auras and other skills while still keeping their entire build thematically consistent.
Right now, Warden has great frost visuals and concepts, but it cannot fully function as a pure frost class because many abilities remain non-frost damage. Allowing Hypothermia or Glacial Cold to convert slotted skills into Frost Damage would solve this and give the class a much clearer identity.
Benefits of this change:
• Enables true frost-themed Warden builds
• Makes the class feel unique and cohesive
• Encourages new build creativity with frost synergies
• Strengthens Warden’s identity as the ice warrior class
With just this one adjustment, Warden could become a much stronger and more distinctive class.
@ZOS_GinaBruno @ZOS_Erin
Did you ask chat gpt to generate this?
So, let's consider what they did with DK. They made all their damage Flame damage. Is it not possible that they will make all Warden abilities Frost damage and all Sorc abilities Shock damage?
So, let's consider what they did with DK. They made all their damage Flame damage. Is it not possible that they will make all Warden abilities Frost damage and all Sorc abilities Shock damage?
it is technically possible, but then it is also possible they make Sorcerer completely Physical damage and Warden completely Bleed?
Dragonknight was already majority Flame damage, all 3 skill lines are named fittingly, and Ardent Flame has flame in its name.
Warden and Sorcerer have 1 skill line focused on their Frost and Shock damages, none of their other lines are focused on them.
- Animal Companions has Magic, Bleed, and Poison. it will likely get Frost instead of Magic so there is one less damage type.
- Green Balance has no damage, but surely Bleed or Poison make more sense for plants and mushrooms? Poison in eso is also green.
- Dark Magic has magic damage which is again in the name just like Winter's Embrace, Storm Calling, and Ardent Flame imply their damage types.
- Daedric Summoning, anything works.
ESO_Nightingale wrote: »All frost on warden doesnt make much sense to me, nor does all bleed/poison. I think its going to make a lot more sense if its a 50/50 split of frost and bleed or poison.
ESO_Nightingale wrote: »Hey Everyone, an amazing announcement yesterday with the new class masteries.
I was really happy to see that there is finally a new system in place for strong class related passives that you must pick between rather than gaining access to all of them. This is an idea i've been expressing would be good for a while now after playing world of warcraft and experiencing their talent system.
Seeing that you must be pureclassed in order to gain access to these makes sense although i feel it is a bit too punishing towards subclassed players. perhaps if you only subclass once for 1 single line, you can still get one passive, but lose one as a cost. But i'm probably getting ahead of myself. it's more important to see these in action first and worry about these types of quality of life later.
I wanted to discuss Hypothermia and Glacial Cold as revealed yesterday.
Obviously, these are probably not implemented yet in a practical form and all we have to go off is the names and icons which are likely temporary anyway.
Seeing 2 frost related masteries has given me hope that at least one of them has to do with frost damage and perhaps buffing winter's embrace in some way. Though i must admit that it is very difficult to design when there is no existing class mechanic or focus.
Here are some ideas i designed for the fun of it, but they're likely extremely unbalanced or not even close to what the development team has in mind.
I'm very excited either way for update 50.
AllenaNightWood wrote: »ESO_Nightingale wrote: »Hey Everyone, an amazing announcement yesterday with the new class masteries.
I was really happy to see that there is finally a new system in place for strong class related passives that you must pick between rather than gaining access to all of them. This is an idea i've been expressing would be good for a while now after playing world of warcraft and experiencing their talent system.
Seeing that you must be pureclassed in order to gain access to these makes sense although i feel it is a bit too punishing towards subclassed players. perhaps if you only subclass once for 1 single line, you can still get one passive, but lose one as a cost. But i'm probably getting ahead of myself. it's more important to see these in action first and worry about these types of quality of life later.
I wanted to discuss Hypothermia and Glacial Cold as revealed yesterday.
Obviously, these are probably not implemented yet in a practical form and all we have to go off is the names and icons which are likely temporary anyway.
Seeing 2 frost related masteries has given me hope that at least one of them has to do with frost damage and perhaps buffing winter's embrace in some way. Though i must admit that it is very difficult to design when there is no existing class mechanic or focus.
Here are some ideas i designed for the fun of it, but they're likely extremely unbalanced or not even close to what the development team has in mind.
I'm very excited either way for update 50.
being as you still have to have 1 skill line from your class you should be able to pick 1 class mastery passive
I wonder if Hypothermia will be a way for warden DPS to proc major brittle? Ey? Ey???
ESO_Nightingale wrote: »All frost on warden doesnt make much sense to me, nor does all bleed/poison. I think its going to make a lot more sense if its a 50/50 split of frost and bleed or poison.
ESO_Nightingale wrote: »I wonder if Hypothermia will be a way for warden DPS to proc major brittle? Ey? Ey???
So you were correct here @Soarora
Tbh given the other 2 great passives and how oriented hypothermia is towards having a frost dps proc it, i kind of dont hate the idea anymore, especially since its related to chilled uptime, not northern storm. It will definitely get us into trial compositions. Yes, you do have to sacrifice a mastery slot to give everyone a group buff but you also dont have to use it if another group member or support is doing it already. Frost warden will enjoy taking wild adaptation AND one with winter.
Given shattered path signet's synergy with bear, glacial presence and now wild adaptation, frost warden is going to be absolutely crazy.
ESO_Nightingale wrote: »All frost on warden doesnt make much sense to me, nor does all bleed/poison. I think its going to make a lot more sense if its a 50/50 split of frost and bleed or poison.
Agreed. The class vision says master of the seasons. Winter is only one season, so I expect damage won't go all frost. A master of the seasons that can only do frost damage would be a pretty pathetic master of the seasons. I expect Animal Companions will do a different type of damage.