Kitty_Quietly wrote: »Yeah, if it’s a pure population problem then having players like that is a huge plus. I’m scatterbrained, play half asleep, and never thought PVP on the big campaign would feel as fun as it did, until grouping up with her. I mean, I play a one bar toon shooting fighters guild crossbow, using siege weapons and often turning into a big wimpy werewolf for giggles. Not that effective, in the grand scheme of things. Still, she accepts the randomness of it all and continues to find and group with players like me.SuzieQBoston is still running around with her blue zerg so you guys aren’t out of the game yet.
Looking at the DC campaign from a bigger viewpoint, I agree with others that the population in that alliance seems smaller. Winning when outnumbered would be interesting. I fully admit I know I haven’t been a lot of help in that regard. I know I should build other toons and learn to actually play better. That’s maybe a goal I’ll set for myself to accomplish in the coming weeks. Can’t guarantee much, but since I do enjoy the friendly players I’ve grouped with, I want to be at least slightly more useful when I group up with them.
BXR_Lonestar wrote: »
Naming & Shaming implies that you’re calling someone out for bad behavior.
Kitty_Quietly wrote: »Yeah, if it’s a pure population problem then having players like that is a huge plus. I’m scatterbrained, play half asleep, and never thought PVP on the big campaign would feel as fun as it did, until grouping up with her. I mean, I play a one bar toon shooting fighters guild crossbow, using siege weapons and often turning into a big wimpy werewolf for giggles. Not that effective, in the grand scheme of things. Still, she accepts the randomness of it all and continues to find and group with players like me.SuzieQBoston is still running around with her blue zerg so you guys aren’t out of the game yet.
Looking at the DC campaign from a bigger viewpoint, I agree with others that the population in that alliance seems smaller. Winning when outnumbered would be interesting. I fully admit I know I haven’t been a lot of help in that regard. I know I should build other toons and learn to actually play better. That’s maybe a goal I’ll set for myself to accomplish in the coming weeks. Can’t guarantee much, but since I do enjoy the friendly players I’ve grouped with, I want to be at least slightly more useful when I group up with them.
BXR_Lonestar wrote: »Kitty_Quietly wrote: »Yeah, if it’s a pure population problem then having players like that is a huge plus. I’m scatterbrained, play half asleep, and never thought PVP on the big campaign would feel as fun as it did, until grouping up with her. I mean, I play a one bar toon shooting fighters guild crossbow, using siege weapons and often turning into a big wimpy werewolf for giggles. Not that effective, in the grand scheme of things. Still, she accepts the randomness of it all and continues to find and group with players like me.SuzieQBoston is still running around with her blue zerg so you guys aren’t out of the game yet.
Looking at the DC campaign from a bigger viewpoint, I agree with others that the population in that alliance seems smaller. Winning when outnumbered would be interesting. I fully admit I know I haven’t been a lot of help in that regard. I know I should build other toons and learn to actually play better. That’s maybe a goal I’ll set for myself to accomplish in the coming weeks. Can’t guarantee much, but since I do enjoy the friendly players I’ve grouped with, I want to be at least slightly more useful when I group up with them.
My guilds are long-time Blackreach players. We've never been the alliance with overwhelming numbers, yet we've won campaigns with inferior numbers by working tight as a unit with the other blues, being disciplined, and triaging so that we prioritize those objectives that will earn us the most points, don't get ourselves over-extended, and when all else fails, we anchor down against superior numbers until we beat them back and frustrate them - and THEN we take the map after they lose momentum. Many of the players you face in GH used to be old-time BR players, so we're familiar with their tactics, how they play, and how they'll react to a loss.
We're not in GH as often, but when we are - we make an impact. But not everyone will listen to callouts or take the effort to understand why doing X is the wrong move when we need to be doing Y. Often we are at a priority objective, and we're left fighting with maybe 8-10 of us vs 40-50, while there's a group of 20+ blues going down to take an objective that is simply not a priority or will not really help us in the short-term. When that happens, we bail and focus on finding good fights rather than playing the map because at that point - pushing the campaign is just not going to happen.
If blue wants to win another campaign in GH, it is going to take all the blues getting on the same page, understanding how to play the map, understanding when to push and when to yield, and learning to when to keep our forces consolidated vs. spreading out to push objectives. We don't have the luxury of being pop-locked every night like the other alliances, so we need to be extra-judicious with the resources we do have. And I really don't know that the current blues in GH have what it takes. There are some - but not enough.
BlackLabel wrote: »TBH what's the point in winning a campaign anyway? The rewards are mid and I don't know many players that genuinely care about the map and campaign score. Cyrodiil is just a cluster grounds for ego building at this point. That's why you see all of the good players on the other side of the map 1vXing / small grouping. I do find that waking up to an early AD emp has discouraged many from trying due to night capping, which leads to low population. I personally moved from AD to DC because the culture of DC seems more chill and tailored for the solo/small group player, which has proven to be true so far. Unfortunately, that result in territory gains and campaign wins..
BlackLabel wrote: »TBH what's the point in winning a campaign anyway? The rewards are mid and I don't know many players that genuinely care about the map and campaign score. Cyrodiil is just a cluster grounds for ego building at this point. That's why you see all of the good players on the other side of the map 1vXing / small grouping. I do find that waking up to an early AD emp has discouraged many from trying due to night capping, which leads to low population. I personally moved from AD to DC because the culture of DC seems more chill and tailored for the solo/small group player, which has proven to be true so far. Unfortunately, that result in territory gains and campaign wins..
BXR_Lonestar wrote: »Kitty_Quietly wrote: »Yeah, if it’s a pure population problem then having players like that is a huge plus. I’m scatterbrained, play half asleep, and never thought PVP on the big campaign would feel as fun as it did, until grouping up with her. I mean, I play a one bar toon shooting fighters guild crossbow, using siege weapons and often turning into a big wimpy werewolf for giggles. Not that effective, in the grand scheme of things. Still, she accepts the randomness of it all and continues to find and group with players like me.SuzieQBoston is still running around with her blue zerg so you guys aren’t out of the game yet.
Looking at the DC campaign from a bigger viewpoint, I agree with others that the population in that alliance seems smaller. Winning when outnumbered would be interesting. I fully admit I know I haven’t been a lot of help in that regard. I know I should build other toons and learn to actually play better. That’s maybe a goal I’ll set for myself to accomplish in the coming weeks. Can’t guarantee much, but since I do enjoy the friendly players I’ve grouped with, I want to be at least slightly more useful when I group up with them.
My guilds are long-time Blackreach players. We've never been the alliance with overwhelming numbers, yet we've won campaigns with inferior numbers by working tight as a unit with the other blues, being disciplined, and triaging so that we prioritize those objectives that will earn us the most points, don't get ourselves over-extended, and when all else fails, we anchor down against superior numbers until we beat them back and frustrate them - and THEN we take the map after they lose momentum. Many of the players you face in GH used to be old-time BR players, so we're familiar with their tactics, how they play, and how they'll react to a loss.
We're not in GH as often, but when we are - we make an impact. But not everyone will listen to callouts or take the effort to understand why doing X is the wrong move when we need to be doing Y. Often we are at a priority objective, and we're left fighting with maybe 8-10 of us vs 40-50, while there's a group of 20+ blues going down to take an objective that is simply not a priority or will not really help us in the short-term. When that happens, we bail and focus on finding good fights rather than playing the map because at that point - pushing the campaign is just not going to happen.
If blue wants to win another campaign in GH, it is going to take all the blues getting on the same page, understanding how to play the map, understanding when to push and when to yield, and learning to when to keep our forces consolidated vs. spreading out to push objectives. We don't have the luxury of being pop-locked every night like the other alliances, so we need to be extra-judicious with the resources we do have. And I really don't know that the current blues in GH have what it takes. There are some - but not enough.
Current meta, a coordinated 8-12 person group can completely swing a campaign. No offense, but Blackreach is a dead campaign, literally it’s going away. If your guild is a loyal blue PvP guild yall should main GH cause the campaign as a whole needs help, it’s not supposed to be a 2way fight with a mercenary faction. GH needs more guilds to play objectively, especially blue.