Hey all, so I am currently running a poll on Reddit to see where people are at on average with these changes, because ofc upset voices usually speak the loudest and after the dailies were removed, all I was seeing was negative feedback, people claiming they were quitting, saying this has killed the game etc.
https://www.reddit.com/r/elderscrollsonline/comments/1rkh7uh/in_favor_of_or_against_dailyrewardendeavor_change/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
And it was the literal opposite from what I have heard for years about 24hr and 7 day deadline rewards. I had always heard how much people hated the,, how it stressed them out, created unhealthy relationships with the game, fueled resentment and felt "forcing" to play, calling it an "evil FOMO mechanic" etc.
All the backlash the last couple days really threw me off. So I decided to launch a poll. And so far it has helped verify I am not crazy and that this was widely desired.
But on most social discussions people were claiming the cliche arguments: "No one wanted this or asked for it.", "Here goes ZoS again trying to fix something that wasn't broken.", "they just wanted to take away our free rewards!!." And so much more doom/gloom rage and dishonesty.
I wanted to post here too, to spread the net as wide as possible and get as much input as we can. Explain why you do or do not agree with the changes, keeping things respectful of course. Provide possible additional changes to help mitigate any negatives, discuss concerns and more.
One solution I had come up with, for the players who really enjoyed daily tasks telling them what to do, due to decision paralysis and needing or wanting more daily structure.
Is that ZoS could implement a different Daily Adventurer guide/task list which does not reward insane things. Like, moderate gold, EXP rewards, Maybe a doubling of a daily zone cache and other basic things.That way it mitigates the massive FOMO resentment that rewards such as Endeavor Seals, collectable homes, pets, mounts, crates and more caused.
All the benefit of the mechanics people miss, but without the psychological harm and scummy business practice to inflate daily player counts.