Maintenance for the week of March 2:
• PC/Mac: No maintenance – March 2

Daily Login Rewards Update

  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    thank you for the update.
    Details like this are always helpful.


    i already knew Daily Login Rewards and Endeavours were going to go into Tamriel Tomes, but exact dates for when they would leave were unknown.
    Before this i thought perhaps they would remain till Tamriel Tomes launched.


    i am very grateful for the changes.
    As it was frustrating to occasionally miss out on some things as i cannot play every single day.
    Looking forward to Tamriel Tomes.


    also i hope Tamriel Tomes or its individual collectibles return in the future, Gold Coast Bazaar is fitting for that.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    ZOS_Kevin wrote: »
    Avoranti wrote: »
    So what incentive will players have to login daily?

    So while it is great to have folks log in every day, one of the main complaints we have heard about daily login rewards is that is feels bad to miss a day because life happens and have no way to get all the rewards. With the free Tamriel Tome, the goal is to make sure you still have ways to get useful and helpful items like with Daily Login Rewards, without the worry of missing set days.
    I feel like this is very misleading.

    Unless I’m mistaken, the “free” tome will still be time limited. The only way to ensure it is not is to pay $15 or $30.

    The best rewards for daily logins were not at the end of the month. They were often on the 14th or the 21st after two or three weeks of logging in. The logins didn’t even need to be in sequential order. This provided flexibility to miss a week or two while still obtaining a prized reward. No additional money was required.

    My intention was not to be misleading here. The point I was trying to make is that one of the core issues we heard about daily login rewards for years was around missing days and feeling obligated to log in daily. We are trying to curb that behavior and feeling with removing the daily login rewards and giving a more flexible system regarding needing to log in daily. There are even folks in this thread who note this as a frustration point.

    We were not trying to imply that the free tome is not time limited. It is. There will be a refresh every season. But the goal is also to provide helpful rewards (just like on the daily login rewards) on the free track. The paid tome grants additional currencies and cosmetics.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Grega
    Grega
    ✭✭✭✭✭
    Avoranti wrote: »
    So what incentive will players have to login daily?

    They are refocusing game on weekly incentives instead. So no daily incentives.

    This forum has players posting constantly that life is happening and it feels bad for missing out daily logins or its incentives. So this is a company listening to its player base result.
  • Grega
    Grega
    ✭✭✭✭✭
    ZOS_Kevin wrote: »
    Avoranti wrote: »
    So what incentive will players have to login daily?

    So while it is great to have folks log in every day, one of the main complaints we have heard about daily login rewards is that is feels bad to miss a day because life happens and have no way to get all the rewards. With the free Tamriel Tome, the goal is to make sure you still have ways to get useful and helpful items like with Daily Login Rewards, without the worry of missing set days.
    I feel like this is very misleading.

    Unless I’m mistaken, the “free” tome will still be time limited. The only way to ensure it is not is to pay $15 or $30.

    The best rewards for daily logins were not at the end of the month. They were often on the 14th or the 21st after two or three weeks of logging in. The logins didn’t even need to be in sequential order. This provided flexibility to miss a week or two while still obtaining a prized reward. No additional money was required.

    Not really misleading, but maybe re-examine all the info on new seasonal model, as it doesn’t look like you’re understanding it. Free tome will be available for you to complete within the season (12 weeks - like FO76 seasons). It’s providing greater flexibility, where you can miss up to 5 weeks and still grind out all the rewards after.

    Basically all your complaint above is literally what the limitations are - currently. As of RN - you are punished for missing days or sometimes even a week

    And to clarify paid model - it is for you to own it forever, meaning you can miss weeks for a YEAR and still get all the rewards. If you plan to never miss more than 5 weeks in a row, you never need to pay, shy of the few extra currencies and exclusive cosmetic.
  • Morg08
    Morg08
    ✭✭✭
    You know guys we could have a cool send off for the last 9 days of the daily login reward, add some cool or neat things. Valuable enough to say goodbye without going crazy.

    Nah let's just go with empty UI.
  • tsaescishoeshiner
    tsaescishoeshiner
    ✭✭✭✭✭
    ✭✭✭
    Depressing, in my view.

    After months of devaluing daily logins, many players have likely been conditioned to see them as pointless. For years, though, they were something I genuinely looked forward to… especially the daily and weekly endeavors.

    Now it feels as though we are being asked to jump through more hoops to earn the same rewards.

    I think it's the opposite, and this is an easier and simpler way to earn the same rewards. Instead of daily Endeavors, weekly Endeavors, Golden Pursuits, and events, everything is being rolled into one system with missions that last two weeks and can be re-rolled.

    I'm not sure how the rewards will change, but the change to a flexible two-week system was made with players and retention in mind.

    I like earning endeavors, but I feel like I miss out when I have days where I'm not home to log in (that's more true for events, but idk if that will become easier).

    There are plenty of daily systems like random group queues, writs, quests, and pledges. I wish they added more activity like pledges that rewarded players for doing content together, such as a rotating daily bonus to battleground AP, pledge keys, Tel Var, etc.
    PC-NA
    in-game: @tsaescishoeshiner
  • SnakeDodger
    SnakeDodger
    ✭✭✭
    I hope they're generous with the free tome currency and items rewards, or at least, generous enough that you're still getting about the same amount of stuff as the dailies provided without having to choose between them and the event morphable stuff. That wouldn't take away the exclusiveness of the paid tomes.

    Would be nice to get this clarified, it's not like you're losing money over tri pots, wax or the occasional earring.
  • shadoza
    shadoza
    ✭✭✭✭
    Soarora wrote: »
    shadoza wrote: »
    Avoranti wrote: »
    So what incentive will players have to login daily?

    There isn't one.
    The news stuff coming seems to be focused on guilds and players who group. (Night Market)
    The challenges for solo players are low-paying, with very few paying at the level of group players.
    The whole thing is disappointing.

    Overland difficulty modes, new quest systems, and solo dungeons.

    Perhaps you did not mean to address my post with this response:
    Difficulty for overland is not a solo issue
    What new quest system?
    No solo dungeons offered at this time

    I maintain, there is no incentive for me, or players that choose to run solo, to log in daily.
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    shadoza wrote: »
    Soarora wrote: »
    shadoza wrote: »
    Avoranti wrote: »
    So what incentive will players have to login daily?

    There isn't one.
    The news stuff coming seems to be focused on guilds and players who group. (Night Market)
    The challenges for solo players are low-paying, with very few paying at the level of group players.
    The whole thing is disappointing.

    Overland difficulty modes, new quest systems, and solo dungeons.

    Perhaps you did not mean to address my post with this response:
    Difficulty for overland is not a solo issue
    What new quest system?
    No solo dungeons offered at this time

    I maintain, there is no incentive for me, or players that choose to run solo, to log in daily.

    Maybe thats a good thing? Not for the ZOS but for players as a whole.. maybe breaks are needed.
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    ✭✭
    As long as it takes the same amount of playing time to acquire the same amount of seals, I'll be ok with it. I'm just hoping the new system won't be complicated or more time-consuming compared to the old system.
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Avoranti wrote: »
    So what incentive will players have to login daily?

    Basically, they'll have the same incentive they had before ZOS implemented the daily login rewards-- playing the game.

    Personally, I've enjoyed the daily login rewards, as well as the daily and weekly endeavors, so I'm sorry to see them go.

    But I'm also aware that some players felt stressed about whether they might have to miss logging in for a day or more, for whatever reason-- professional or personal obligations, computer issues, internet issues, power (electricity) issues, and so forth. I've even experienced some of that stress myself a few times, due to losing power after a storm, internet problems, etc.

    So this will let players get back to having fun playing the game however often they wish to and are able to, without feeling pressured into logging in daily just to claim free rewards and earn in-game currencies.
    I've fought mudcrabs more fearsome than me!
  • Yudo
    Yudo
    ✭✭✭✭
    For someone who trashes 80% of items from the daily, and gets endeavours just by playing and never looking at it, I rather play an event that is fresh to earn rewards with a group as long as it remains as accessible and easy to get as before.

    I guess is a good thing I stocked up!
    y39jro0tpcvf.png
  • exiars10
    exiars10
    ✭✭✭✭
    The new system is a fantastic improvement.
    I can now choose what to do and in what pace.

    Daily log ins and daily endeavours were massive discrimination against players who couldn't log in into game every day for the various reasons.
    It was especially disgusting in the past when the best awards were on the last day(s). You just missed one day? Too bad.
    They are also FOMO, and daily endeavours were the way to artificially boost players' "activity" but in reality chores.

    Good riddance.
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • exiars10
    exiars10
    ✭✭✭✭
    Grega wrote: »
    Avoranti wrote: »
    So what incentive will players have to login daily?

    They are refocusing game on weekly incentives instead. So no daily incentives.

    This forum has players posting constantly that life is happening and it feels bad for missing out daily logins or its incentives. So this is a company listening to its player base result.
    Yep, and ZOS is doing it right.
    But no, some members here like redditors who constantly attacked ZOS for FOMO, they are still not content with it now even ZOS is going to remove FOMO .
    Basically, they suffer from FOMO, and don't now how to play game without daily log ins and endeavours. I don't kid you, go read on Reddit. Those players who need daily dopamine dose from chores need to introspect themselves.
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    ZOS_Kevin wrote: »
    ZOS_Kevin wrote: »
    Avoranti wrote: »
    So what incentive will players have to login daily?

    So while it is great to have folks log in every day, one of the main complaints we have heard about daily login rewards is that is feels bad to miss a day because life happens and have no way to get all the rewards. With the free Tamriel Tome, the goal is to make sure you still have ways to get useful and helpful items like with Daily Login Rewards, without the worry of missing set days.
    I feel like this is very misleading.

    Unless I’m mistaken, the “free” tome will still be time limited. The only way to ensure it is not is to pay $15 or $30.

    The best rewards for daily logins were not at the end of the month. They were often on the 14th or the 21st after two or three weeks of logging in. The logins didn’t even need to be in sequential order. This provided flexibility to miss a week or two while still obtaining a prized reward. No additional money was required.

    My intention was not to be misleading here. The point I was trying to make is that one of the core issues we heard about daily login rewards for years was around missing days and feeling obligated to log in daily. We are trying to curb that behavior and feeling with removing the daily login rewards and giving a more flexible system regarding needing to log in daily. There are even folks in this thread who note this as a frustration point.

    We were not trying to imply that the free tome is not time limited. It is. There will be a refresh every season. But the goal is also to provide helpful rewards (just like on the daily login rewards) on the free track. The paid tome grants additional currencies and cosmetics.

    Following this logic, does this mean we will also see less timed deals? Personally, I always felt more pressure from the crown store rotation than the daily rewards. Especially so because somethings only return every few years, rather than being permanently available in one form or another.

    Regardless, really happy you guys are reducing the FOMO.
    Edited by Destai on February 28, 2026 2:37PM
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭✭✭
    I'm happy that I won't have daily tasks to do. Yeah, I didn't have to do the daily endeavors, but I liked doing them for the seals. Unfortunately, sometimes that's all I had time to do on a particular day and so I couldn't do other stuff. Now I'll be able to earn seals (or trade bars or whatever) at my own convenience, plus reroll tasks I don't like. Which is great! I'll still be logging in daily, but it's nice to know that if I can't for some reason, I won't be missing out on earning currency.
    Edited by AzuraFan on February 28, 2026 3:12PM
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    ZOS_Kevin wrote: »
    Decimus wrote: »
    A question about Seals of Endeavour... will their value remain more or less the same?

    For example... will 16 000 Seals still be the standard for Radiant Apex mounts after the new system is introduced?

    Value is not changing and will remain the same.

    I would be more concerned about our income potential now. One of the biggest problems with the old Seals system was the really high opportunity costs of getting anything. Getting some small item might cost me getting an apex reward because of the time limitations.

    So for this new system, has that problem been addressed or will we still be nudged to getting crates? If you take a season, is the Seals income potential comparable to what I would get over the same timeframe now?
    Edited by Destai on February 28, 2026 2:41PM
  • SummersetCitizen
    SummersetCitizen
    ✭✭✭✭✭
    AzuraFan wrote: »
    Now I'll be able to earn seals (or trade bars or whatever) at my own convenience, plus reroll tasks I don't like. Which is great!
    “Free” re-rolls are limited. This is a new way to extract money.

    Previously you get the best reward at day 21 you just needed to log in for 75% of the month. To get all of the rewards, you only needed to log in daily. Now to get the full rewards you have to pay for a premium tome. This is a new way to extract money.

    The “FOMO” they are fixing is reducing your anxiety by extracting more money out of your wallets. We get the luxury of paying for our weekly endeavors to keep them from expiring!

    They are taking an otherwise free loyalty system and replacing it with sad money extraction packaged as being for YOUR benefit.

    ESO has been unsuccessful attracting new players. So, they have to be very creative in how they find new ways of extracting revenue from existing players… while simultaneously reducing the quality/quantity of content. It is FREE now! 😆
    Edited by SummersetCitizen on February 28, 2026 4:08PM
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Destai wrote: »
    ZOS_Kevin wrote: »
    Decimus wrote: »
    A question about Seals of Endeavour... will their value remain more or less the same?

    For example... will 16 000 Seals still be the standard for Radiant Apex mounts after the new system is introduced?

    Value is not changing and will remain the same.

    I would be more concerned about our income potential now. One of the biggest problems with the old Seals system was the really high opportunity costs of getting anything. Getting some small item might cost me getting an apex reward because of the time limitations.

    So for this new system, has that problem been addressed or will we still be nudged to getting crates? If you take a season, is the Seals income potential comparable to what I would get over the same timeframe now?

    we are supposed to get eight thousand Seals in the Tome for free.
    i assume this is for every Tome.

    https://www.elderscrollsonline.com/en-us/news/post/69141
    Free Rewards

    Free collectibles in this Tome include the Kireth’s Dungeon Delve armor set, a new skill style for Vigor, and the Mesa Stalker weapons styles. In addition, you can unlock up to 8,000 Seals, a whopping 9,000 Trade Bars, and six returning Crown Crates from this Tome’s free offerings.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • exiars10
    exiars10
    ✭✭✭✭
    Destai wrote: »
    ZOS_Kevin wrote: »
    Decimus wrote: »
    A question about Seals of Endeavour... will their value remain more or less the same?

    For example... will 16 000 Seals still be the standard for Radiant Apex mounts after the new system is introduced?

    Value is not changing and will remain the same.

    I would be more concerned about our income potential now. One of the biggest problems with the old Seals system was the really high opportunity costs of getting anything. Getting some small item might cost me getting an apex reward because of the time limitations.

    So for this new system, has that problem been addressed or will we still be nudged to getting crates? If you take a season, is the Seals income potential comparable to what I would get over the same timeframe now?
    We are getting more Seals, and Kevin posted prices from Crown crates will stay the same.
    Season is 3 months = up to 8.000 Seals.
    Currently at best you can earn monthly: 250x4 (weekly) + 30x45 (daily) = 2.350 monthly Seals x3 months = 7.050*.

    *In reality less (up to 7.000) as some ~5-6 days on average only gave 10 Seals.
    Another reality, I never did all daily tasks every day for the various reasons.

    So, yes, we are going to earn more on our own pace.
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • exiars10
    exiars10
    ✭✭✭✭
    This place is becoming more like ESO subreddit :|.

    Speaking about them, they are still losing their minds about daily rewards. If you want to farm upvotes, this is the new hot topic:
    https://www.reddit.com/r/elderscrollsonline/comments/1rgyk36/goodnight_sweet_prince/

    Redditors for years: ZOS bad, they promote FOMO.
    ZOS: Ok, we are removing the worst FOMO offenders.
    Redditors: How there you remove free stuff about which we constanly made jokes and laughed every month :#?!

    Basically, your typical ESO redditor is a no lifer who can't live without free things handed, and doesn't know how to play massive RP game without daily chores.

    Daily reminder that ESO subreddit hive mind almost fully supported the worst gameplay decisions in the past. Just last year they defended IMO the worst gameplay update in the history of ESO - multiclassing (fake subclassing). They defended it like no tomorrow claiming how game is going to gain a lot of new John Skyrim solo players who can finally play ESO as single player Skyrim. Of course, everything opposite happened.
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • SummersetCitizen
    SummersetCitizen
    ✭✭✭✭✭
    exiars10 wrote: »
    Basically, your typical ESO redditor is a no lifer who can't live without free things handed, and doesn't know how to play massive RP game without daily chores.
    Tomes are the same endeavor chores that you now get… with the luxury of paying to upgrade!

    There is no FOMO improvement with these changes despite the marketing. It’s just repackaging FOMO with the option of spending money to alleviate it. This move is pro-revenue not pro-player.

    Taking away free systems and replacing it with partially paid system systems… while failing to actually put out permanent new content people are willing to pay for.
    Edited by SummersetCitizen on February 28, 2026 4:45PM
  • exiars10
    exiars10
    ✭✭✭✭
    AzuraFan wrote: »
    Now I'll be able to earn seals (or trade bars or whatever) at my own convenience, plus reroll tasks I don't like. Which is great!
    “Free” re-rolls are limited. This is a new way to extract money.

    Previously you get the best reward at day 21 you just needed to log in for 75% of the month. To get all of the rewards, you only needed to log in daily. Now to get the full rewards you have to pay for a premium tome. This is a new way to extract money.
    "Best" rewards :D. When daily log in rewards were introduced, they were always at the end of month so ZOS could push daily engagement statistics.
    Anything good from daily rewards was basically moved to Golden Pursuits since their introduction which was good decision. I can do GP when I want, and have free time.
    You only needed to log in daily. Really? How about me and many other players who can't log in every day because you know, we have real life? Oh yea, nothing.
    But there is more. What about players bought who Chapters regularly, maybe even premium edition, and are even ESO+ subscribers, but real life happens, and they couldn't log in for 10 or 15 or even more days? Meanwhile, no lifers and free loaders who don't spend money on game are getting free rewards for just loging in. I know those are extremes, but how fair is that?
    The “FOMO” they are fixing is reducing your anxiety by extracting more money out of your wallets. We get the luxury of paying for our weekly endeavors to keep them from expiring!
    And current daily and weekly tasks for endeavors don't expire at all! I can do todays daily tasks tomorrow, right?
    P. S.
    You don't have to pay anything as earning Seals is the part of the free Season Pass.
    They are taking an otherwise free loyalty system and replacing it with sad money extraction packaged as being for YOUR benefit.

    ESO has been unsuccessful attracting new players. So, they have to be very creative in how they find new ways of extracting revenue from existing players… while simultaneously reducing the quality/quantity of content. It is FREE now! 😆
    [snip]
    [edited for baiting]
    Edited by ZOS_Icy on February 28, 2026 7:10PM
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • SummersetCitizen
    SummersetCitizen
    ✭✭✭✭✭
    exiars10 wrote: »
    Basically, your typical ESO redditor is a no lifer who can't live without free things handed, and doesn't know how to play massive RP game without daily chores.
    exiars10 wrote: »
    [snip]

    I don’t want upvotes. I also don’t come to the forums to be told I am a “no-lifer who can’t live without free things handed”.

    You are making personal attacks against me. I am making a critique of ZOS. We are not on the same page.
    [edited to remove quote]
    Edited by ZOS_Icy on February 28, 2026 7:13PM
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    LunaFlora wrote: »
    Destai wrote: »
    ZOS_Kevin wrote: »
    Decimus wrote: »
    A question about Seals of Endeavour... will their value remain more or less the same?

    For example... will 16 000 Seals still be the standard for Radiant Apex mounts after the new system is introduced?

    Value is not changing and will remain the same.

    I would be more concerned about our income potential now. One of the biggest problems with the old Seals system was the really high opportunity costs of getting anything. Getting some small item might cost me getting an apex reward because of the time limitations.

    So for this new system, has that problem been addressed or will we still be nudged to getting crates? If you take a season, is the Seals income potential comparable to what I would get over the same timeframe now?

    we are supposed to get eight thousand Seals in the Tome for free.
    i assume this is for every Tome.

    https://www.elderscrollsonline.com/en-us/news/post/69141
    Free Rewards

    Free collectibles in this Tome include the Kireth’s Dungeon Delve armor set, a new skill style for Vigor, and the Mesa Stalker weapons styles. In addition, you can unlock up to 8,000 Seals, a whopping 9,000 Trade Bars, and six returning Crown Crates from this Tome’s free offerings.

    I would be careful about assuming those figures will be the same for every Tome, if that’s what you mean. Value offered by loyalty programs tends to decline over time, sometimes quite rapidly.

    The wording I’ve seen from ZOS has been limited to saying it’s this first Tome that offers 8k seals. There have been no promises beyond that, as far as I’m aware. This is an important transition point as we stop getting endeavors. Ensuring the introduction of the new system goes smoothly and gets people on board by offering high value is important.

    I remember when daily login rewards used to give crown crates, just like crates will be offered on the free track here at the debut of this new system. That value certainly wasn’t kept up over time with daily logins. Aside from 100k gold the other month, I don’t recall seeing anything worth mentioning in terms of daily login rewards since last June/July. (The 8k Seals was not a planned login reward but a one-time compensation delivered via the reward system so that people got the compensation if and only if they logged in.) I feel like players have been pointing out lower value in the rewards for a much longer time than that.

    Effective loyalty programs are important to a very large percentage of consumers in general. But after the introduction of a system with great rewards to get people on board, lowering the value of those rewards and the schemes themselves over time is a common tactic. I think I’ve seen articles on 5 or 6 companies changing their reward schemes to lower the value for consumers since the beginning of the year alone (Starbucks, Subway, United, Bank of America off the top of my head). Most of these changes simply lower value outright. When any of the specific changes offer increased value, it’s as an incentive for those who pay more. So I think we’ll definitely have to see what the quantity and quality of rewards on the free track look like beyond the first season and whether the value is maintained there or shifts to the paid tracks or simply disappears.
  • SummersetCitizen
    SummersetCitizen
    ✭✭✭✭✭
    virtus753 wrote: »
    LunaFlora wrote: »
    Destai wrote: »
    ZOS_Kevin wrote: »
    Decimus wrote: »
    A question about Seals of Endeavour... will their value remain more or less the same?

    For example... will 16 000 Seals still be the standard for Radiant Apex mounts after the new system is introduced?

    Value is not changing and will remain the same.

    I would be more concerned about our income potential now. One of the biggest problems with the old Seals system was the really high opportunity costs of getting anything. Getting some small item might cost me getting an apex reward because of the time limitations.

    So for this new system, has that problem been addressed or will we still be nudged to getting crates? If you take a season, is the Seals income potential comparable to what I would get over the same timeframe now?

    we are supposed to get eight thousand Seals in the Tome for free.
    i assume this is for every Tome.

    https://www.elderscrollsonline.com/en-us/news/post/69141
    Free Rewards

    Free collectibles in this Tome include the Kireth’s Dungeon Delve armor set, a new skill style for Vigor, and the Mesa Stalker weapons styles. In addition, you can unlock up to 8,000 Seals, a whopping 9,000 Trade Bars, and six returning Crown Crates from this Tome’s free offerings.

    I would be careful about assuming those figures will be the same for every Tome, if that’s what you mean. Value offered by loyalty programs tends to decline over time, sometimes quite rapidly.

    The wording I’ve seen from ZOS has been limited to saying it’s this first Tome that offers 8k seals. There have been no promises beyond that, as far as I’m aware. This is an important transition point as we stop getting endeavors. Ensuring the introduction of the new system goes smoothly and gets people on board by offering high value is important.

    I remember when daily login rewards used to give crown crates, just like crates will be offered on the free track here at the debut of this new system. That value certainly wasn’t kept up over time with daily logins. Aside from 100k gold the other month, I don’t recall seeing anything worth mentioning in terms of daily login rewards since last June/July. (The 8k Seals was not a planned login reward but a one-time compensation delivered via the reward system so that people got the compensation if and only if they logged in.) I feel like players have been pointing out lower value in the rewards for a much longer time than that.

    Effective loyalty programs are important to a very large percentage of consumers in general. But after the introduction of a system with great rewards to get people on board, lowering the value of those rewards and the schemes themselves over time is a common tactic. I think I’ve seen articles on 5 or 6 companies changing their reward schemes to lower the value for consumers since the beginning of the year alone (Starbucks, Subway, United, Bank of America off the top of my head). Most of these changes simply lower value outright. When any of the specific changes offer increased value, it’s as an incentive for those who pay more. So I think we’ll definitely have to see what the quantity and quality of rewards on the free track look like beyond the first season and whether the value is maintained there or shifts to the paid tracks or simply disappears.

    Thank you for a less hyperbolic, but realistic take on the transition. I of course agree.

    ZOS is taking away the current free loyalty system in lieu of one that will generate money. They’re making it upfront attractive, but will eventually devalue it like with daily log-in rewards.

    The new “free to play system” will rely heavily on micro transactions such as tome upgrades or cash only purchases like the Seabloom Villa or Anniversary Pet.

    They can market Seasonal Battle Passes however they please, but this is the bottom line. The DLC pre-sale and ongoing revenue must be made up elsewhere.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    my original beef with daily logins wasnt really missing days, but the general quality of rewards, especially rewards that were not useful to me (btw can we PLEASE be able to sell research scrolls and junk from the daily login rewards, there was never any reason for that stuff to be bound in the first place since it was FREE)

    i didnt mind the daily endeavor tasks, i usually focused those as dailies vs the login rewards because i had addons that auto collected the login reward, so i never really visited the login tab to begin with lol

    if the new tasks are similar to endeavors where we get sets of daily/weekly tasks i wouldnt mind that, i just hope they are about the same difficulty as current endeavors

    i dont see the tomes as being devalued over time, the first release of something is always meant to be more attractive to draw in players to use the system, and honestly if the tomes are about 3 months long, thats approx how long it would take to earn 8000 seals of endeavor anyway with the current system (15/daily and 250/weekly, or around 565 seals per week, or 2260 per month, which after 3 months would be 6780 seals assuming you missed none)

    so i dont see 8000 seals as being an unreasonable amount if the tomes are meant to cycle around 3-4 months

    the value of the daily login rewards devaluing over time was because you probably needed less of the items being given out, like for me research timer skips are absolutely worthless and generally always have been (the part that also makes this worse is the rewards are bound so i cant even sell the stuff that is useless for me)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • SummersetCitizen
    SummersetCitizen
    ✭✭✭✭✭
    the value of the daily login rewards devaluing over time was because you probably needed less of the items being given out, like for me research timer skips are absolutely worthless and generally always have been (the part that also makes this worse is the rewards are bound so i cant even sell the stuff that is useless for me)

    No, the rewards have gotten worse recently by design. What was once filler has now become the highlight of the month.

    ZOS diluted their value for months to ensure people stopped looking forward to it. It got to the point that we received 5 poisons one day last month. People regularly started to comment how bad each month’s rewards were upon being announced. There was a time when rewards included high value items like crates, pets, emotes, a house and so on.

    It isn’t a huge stretch to see this same system play out with tomes. The offerings in the free tome will likely start to become less impressive relative to the upgraded tomes. I am happy to be proven wrong, but only time will tell.
    Edited by SummersetCitizen on February 28, 2026 9:22PM
  • Maitsukas
    Maitsukas
    ✭✭✭✭✭
    ✭✭✭
    if the new tasks are similar to endeavors where we get sets of daily/weekly tasks i wouldnt mind that, i just hope they are about the same difficulty as current endeavors

    I already made a list of the Weekly and Seasonal Challenges as they are shown on PTS, I've also included how many times a single challenge can be completed and how many TP you'd get as a non-subscriber:

    https://forums.elderscrollsonline.com/en/discussion/688223/list-of-tamriel-tome-challenges-and-tome-point-rewards-feel-free-to-contribute#latest
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daily rewards got bad around the same time Golden Pursuits appeared, so I think the pursuits are what killed the daily rewards.

    The tomes are better than both the daily login and endeavor system anyway. We're getting similar levels of seals but more time and freedom in how we get them. I doubt that will change because the seals were created shortly around the same time they got acquired by Microsoft. And Microsoft has it's own self-imposed regulation about loot box items in all their games must be reasonably obtainable in-game.
Sign In or Register to comment.