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Four players infinite archive mod?

nightbringer1993
nightbringer1993
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Why can't we have a four players infinite archive mod? A mod that would rely on having a tank, a heal and two damage dealers just like the other dungeons. The group might be harder to find but it could be a good concept.
PC EU

Four players infinite archive mod? 38 votes

Yes, this concept is good
31%
caperonApollosipodHoneyBunBadgersNecrotech_MasterSoaroraLunaFloraArtem_gigReginald_leBlemFieryPhoenixnightbringer1993ElendildurFancyrabbit 12 votes
No, just keep the solo and duo mod
68%
AttorneyatlawlMaddjujuvailjohn_ESOLeighlaaAektannDenverRalphySilverBrideKartalinAylishphileunderx2coop500karthrag_inakjaws343exiars10spartaxoxotsaescishoeshinerlaniakea_0IshtarknowsSidewaves89Morvan 26 votes
  • LunaFlora
    LunaFlora
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    Yes, this concept is good
    it would be fine to have the option, but why call it a mod?
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • exiars10
    exiars10
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    No, just keep the solo and duo mod
    No.
    1) I can't find anybody to play in duo, have to rely on companions, and you want 4 players?
    2) You're forced to play tanky from Arc 3, and basically as tank in Arc 4.
    Enemies simply damage too much as this is Arena so I don't see how 4 players are going to help when you all 4 are going to be a tank? DD and healer roles simply don't work later.
    3) And most importantly, IA has so many bugs, whole concept is good in theory, I like many things, but like so many things in ESO, it's another half baked, unfinished, and abandoned project.

    If they ever fix glaring issues and bugs we can talk about expanding.
    Once I finish farming my class sets, I'm out of that bug ridden forsaken place for good except if I need AF for weekly vendor.
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • Reginald_leBlem
    Reginald_leBlem
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    Yes, this concept is good
    It might be fun to do it with a regular dungeon group. I'd probably still go no further than arc 5 or 6.
  • DenverRalphy
    DenverRalphy
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    No, just keep the solo and duo mod
    The single most redeeming quality of IA in my opinion, is the deviation from the derivative trifecta mechanic. The heightened need for self preservation and sustain.
  • virtus753
    virtus753
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    LunaFlora wrote: »
    it would be fine to have the option, but why call it a mod?

    Likely a simple mistake for “mode,” since the current setups are also called “mods” but are modes rather than mod(ification)s.
  • tsaescishoeshiner
    tsaescishoeshiner
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    No, just keep the solo and duo mod
    I'd rather they put effort into making a way to not have to slog through several easy Arcs before it gets difficult or rewarding.
    PC-NA
    in-game: @tsaescishoeshiner
  • Necrotech_Master
    Necrotech_Master
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    Yes, this concept is good
    i wouldnt mind an option for 4 players in there

    there are sometimes ive had a bunch of friends around and we would have done a run but it only accepts 2 players right now, there are times i like doing 2 player runs too lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • exiars10
    exiars10
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    No, just keep the solo and duo mod
    I'd rather they put effort into making a way to not have to slog through several easy Arcs before it gets difficult or rewarding.
    Yep.
    As I typed it's another half baked, unfinished, and abandoned project with great potential.
    Just ignoring both gameplay and visual bugs, there are so many threads and posts how IA can be improved to be really good endless wave mode, but nope.

    Arc 1 & 2 - go full DPS mode.
    Acr 3 - go tanky.
    Arc 4 - go tank.

    Also pray / hope / whatever to get Focused Efforts until the end of Arc 2.
    Visions: Focused Efforts >>>>>>>>>>>>>> few others >>>>>>>>>>> 80%
    Sets: only few are viable because they can stupidly high boosted by FE.
    Skills: spam Ele.Sus.

    They somehow managed to make IA meta to be even much more narrow and rigid than PvE meta <3!
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • lillybit
    lillybit
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    I'd rather they put effort into making a way to not have to slog through several easy Arcs before it gets difficult or rewarding.

    This would be great! I was never much interested in it but just started running it for the furnishing leads. Now I'm reliably into the second half of the 3rd arc, but I don't often have time to run as far as that because it takes so long to get there. It makes it really hard to figure out what changes I need and remember boss mechs that they don't last long enough to see earlier (I haven't done dungeons or trials for a while so newer ones are a mystery)

    It would be nice if once you've cleared an arc without dying (or even X times) it gives you the option to skip it. They could do it so there was a catch up system for Visions but your score starts from 0, to make it fair for people running from the start
    PS4 EU
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