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Next New Class?

  • thechalkdust
    Mariner
    Vindold wrote: »
    As for constructs skill line...I prefer only one construct but with different approach...maybe smth like skills from Construct skill line adds to our Construct, altering his role\skills and maybe appearance or we alter Construct appearance through other menu but I want to have an options for my Construct to appear at least like:

    1. Dwemer Colosus (DD \ Tank)
    2. Sphere (range + buffs)
    3. Spider (healer+buffs)

    My main thoughts about the Refurbished Constructs skill line:
    • Dwarven Centurion ulti.
    • Since Dwarven Sphere & Spider are currently used as Monster set summons, I'd avoid those.
    • Dwarven Sentry with Shock damage morph & healing morph.
    • Dwarven Scarabs offer a compact damage ability with Flame+Shock morph potential
    • Blade Trap AOE DOT.
    • I want Dwemervamidium armor, too, like the memento.
    • A Dwarven Control Rod skill could be used to mark targets and/or buff pet damage.
    • Diverse damage types: Physical (Blade, Steam) + Magic (Flame, Shock) = more morph options for devs to consider
    • Stam morphs, if any, could add a manual set-up/wind-up cast-time.

    I really like the idea of a Dwarven Centurion ulti summon, persistent like the Bear, with reasonably competent tanking performance comparable to a Companion tank. However, if the ulti is persistent, that means the other summons probably shouldn't be permanent.
  • Vindold
    Vindold
    ✭✭✭
    Mechanist
    Vindold wrote: »
    As for constructs skill line...I prefer only one construct but with different approach...maybe smth like skills from Construct skill line adds to our Construct, altering his role\skills and maybe appearance or we alter Construct appearance through other menu but I want to have an options for my Construct to appear at least like:

    1. Dwemer Colosus (DD \ Tank)
    2. Sphere (range + buffs)
    3. Spider (healer+buffs)

    My main thoughts about the Refurbished Constructs skill line:
    • Dwarven Centurion ulti.
    • Since Dwarven Sphere & Spider are currently used as Monster set summons, I'd avoid those.
    • Dwarven Sentry with Shock damage morph & healing morph.
    • Dwarven Scarabs offer a compact damage ability with Flame+Shock morph potential
    • Blade Trap AOE DOT.
    • I want Dwemervamidium armor, too, like the memento.
    • A Dwarven Control Rod skill could be used to mark targets and/or buff pet damage.
    • Diverse damage types: Physical (Blade, Steam) + Magic (Flame, Shock) = more morph options for devs to consider
    • Stam morphs, if any, could add a manual set-up/wind-up cast-time.

    I really like the idea of a Dwarven Centurion ulti summon, persistent like the Bear, with reasonably competent tanking performance comparable to a Companion tank. However, if the ulti is persistent, that means the other summons probably shouldn't be permanent.

    Personally, I don't really like the idea of having multiple constructs, sorc already filled this role, so one construct but customizable(skills & cosmetics) sounds more interesting to me.

    As for types of Dwemer Constructs...I don't really see a problem here because:

    We barely see Dwarven Sphere from Monster Set and to dismiss such an iconic Dwemer unit since TES3 because it's tied to a monster set which isn't used that often, well it's a questionable decision imo + their size could be bigger and model should be unique...I also don't mind a 2nd Dwemer Sphere \ Spider to pop up from time to time.

    Speaking of their appearance...I want one of iconic Dwemer Constructs (and not black or pink, just classic) to be an active and permanent not Dwemer Scarab, rat or cockroach or some surface species, just classic Dwemer ones, pls.

    I thought about Dwemer Centurion \ Colossus as Ult, but again, I don't think that it's a good idea for a Dwemer Centurion \ Colossus and even smaller ones from monster set to popup out of nowhere, it's better to have one Construct following us around, maybe transforming into empowered form by using Ult and even act as our Iron Man suit for Ult duration.

    Like, we get Construct by adding Ult(control rod) to our bar, just like Bear, but from lvl 1 and morphs offers 3 or even 4 types, melee and range but the rest of skill line adds active\passive skills to our Construct which will define will it be pure heal, tank, dd or a mix and skills also can work as special commands if placed on our bar.

    I prefer Dwemer Colossus over Centurion but it's also possible to make Centurion to transform into Colossus by using Ult...imo Colossus model looks too good to leave it on the shelf.

    As for the rest of skill lines...I think Tonal Architecture should be main line of this class, it's what makes Dwemer so great and 3rd skill line could include smth like bombs (oil, fire, lightning), lightning gun and smth like rocket boots, Dwemer tech armor, but I don't really like traps, always find them boring + we already got barbed trap and caltrops...
    Edited by Vindold on February 26, 2026 12:33PM
  • AvalonRanger
    AvalonRanger
    ✭✭✭✭✭
    Other
    Please no more new class seriously. :/
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
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