As for constructs skill line...I prefer only one construct but with different approach...maybe smth like skills from Construct skill line adds to our Construct, altering his role\skills and maybe appearance or we alter Construct appearance through other menu but I want to have an options for my Construct to appear at least like:
1. Dwemer Colosus (DD \ Tank)
2. Sphere (range + buffs)
3. Spider (healer+buffs)
thechalkdust wrote: »As for constructs skill line...I prefer only one construct but with different approach...maybe smth like skills from Construct skill line adds to our Construct, altering his role\skills and maybe appearance or we alter Construct appearance through other menu but I want to have an options for my Construct to appear at least like:
1. Dwemer Colosus (DD \ Tank)
2. Sphere (range + buffs)
3. Spider (healer+buffs)
My main thoughts about the Refurbished Constructs skill line:
- Dwarven Centurion ulti.
- Since Dwarven Sphere & Spider are currently used as Monster set summons, I'd avoid those.
- Dwarven Sentry with Shock damage morph & healing morph.
- Dwarven Scarabs offer a compact damage ability with Flame+Shock morph potential
- Blade Trap AOE DOT.
- I want Dwemervamidium armor, too, like the memento.
- A Dwarven Control Rod skill could be used to mark targets and/or buff pet damage.
- Diverse damage types: Physical (Blade, Steam) + Magic (Flame, Shock) = more morph options for devs to consider
- Stam morphs, if any, could add a manual set-up/wind-up cast-time.
I really like the idea of a Dwarven Centurion ulti summon, persistent like the Bear, with reasonably competent tanking performance comparable to a Companion tank. However, if the ulti is persistent, that means the other summons probably shouldn't be permanent.