Hello everyone, since ZOS has decided to structurally rework the entire game (for which they have my great respect), I want to highlight the most important problem concerning changing the class for your main character.
Foreword:
The game has quite a few classes, and the developers encourage you to create different characters for each class. Often, instead of playing through the story, doing quests, and fully immersing themselves in the world of the Elder Scrolls, new players make a classic mistake: they create multiple characters and start farming levels for them. Since it's very difficult to decide on a class at the beginning of the game and understand which class suits you for your main character, this becomes a kind of testing ground for trying out different classes, which partially ruins the romance of immersing yourself in the world of ESO. And this isn't entirely the player's problem; it's more of a small oversight on the developers' part, because there's no adequate way to change your class in the game other than creating a new character. The developers' idea is simple: the more new characters a player creates, the more hours they spend in the game. But in reality, this isn't the case. A new player's approach to this activity turns into a routine, and more often than not, they'll eventually just delete the game because the priority and goal of their playtime becomes simple level grinding, which pulls them out of the game and prevents them from experiencing the game for what it is. There are also veteran players (like me) who, without thinking too much about the class, chose something on a whim and completed many quests on their main character. Upon realizing that the chosen class doesn't suit them, they also have no choice but to create a new character and redo the same quests, turning their gameplay into a chore. This also partially kills the interest in the game and the intended vision of the development team responsible for world-building. I've spent over a thousand hours in the game, and a significant portion of that time was spent on the routine of leveling different characters and classes. But eventually, I just returned to my main character because I've completed numerous quests on them, and all my leveled characters just remained an "option" that I don't use. I had to come up with workarounds to generate interest in my class, which I absolutely don't enjoy. Switching to another character and doing the same number of quests, re-leveling mounts and guilds, rather kills my interest in the game. It's still more enjoyable to play as your main character, but the main stumbling block is the class that you can't change on them. The multiclassing partially fixed the situation, but at the same time complicated it, because you can only choose one skill line from the class you want. Also, your class affects the passive class ability in Scribing, which also limits builds. There are ways in the game to change your race, alliance, and appearance, and it's very strange that after all these years, the option to change your class hasn't appeared.
Class Change Token:
The developers have launched a global rework of all classes, and this is an excellent opportunity to introduce a class token that would change your current class to the one that has been reworked in the new patch. For example, the upcoming class rework is for the Dragonknight. But to try this class, you would need to create a new character, which brings us back to the problem from my foreword. I suggest that with the release of a class rework, the developers give a token to change to that reworked class.
How it works:
We already have an NPC responsible for the multiclass, and his function could be expanded so that he now offers a one-time re-spec token. Upon receiving the re-spec token, you would have to re-level the class skills, but this would happen in an accelerated format. After receiving the token, you have a limited time to try out the new class, and after the token's validity period expires, you will have a choice: keep your old class or switch to the new one (in this case, the reworked Dragonknight). The NPC responsible for the multiclass would have a token for each reworked class, and it would exist one-time for all players with the name, for example, "Re-spec Token: Dragonknight." The token would only work for reworked classes, meaning that currently, only the token for the re-spec to the reworked Dragonknight would be available.
Reasoning:
Many might think that the multiclass completely fulfills the need to change your class and that there's no need for a class change function like this, but that's not quite the case. The developers want to make each class unique and distinctive, and some players have even spoken out against the multiclass. I'm not against this option; on the contrary, it has freed up many enthusiasts who like to build different specs. However, it leaves the old problem unchanged: players who want to play as one class don't have the opportunity to try a new class on their main character and are forced to create a new one. A global class rework will also change the placement of many skills within the class lines, and the limitation of choosing only one skill line from a class creates unnecessary workarounds for those who need one specific class. A re-spec token would completely fix this problem, as many would want to try the reworked Dragonknight, and perhaps even completely switch their class to it (this applies to future reworks as well). It also fixes the problem for the new player who hasn't decided on a class at the start of the game. It would give them a one-time opportunity to try a different class, without trying to turn their account into a testing ground for different classes and without ruining their immersion in the game by turning it into a chore. Since the re-spec token is one-time, it also doesn't create an imbalance in creating different characters. The token's limited time gives the player enough time to try a new class for themselves and make a choice. Players who play exclusively PvP would still have the motivation to create different characters, and this wouldn't undermine the idea of having multiple classes on an account. Instead, it would simplify life for those who play on a single character and for newcomers just starting to immerse themselves in the world of the ESO. This creates more gameplay freedom and is a QoL option for players, as well as creating motivation for veteran players to return to the game and try out an updated class without any need to create a new character. This also reinforces the developers' idea of the uniqueness of each class, while the multiclass remains an option for those who want to experiment.
Edited by SixHardLoads on February 19, 2026 2:50PM