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Guild Spamming Issue

  • DenverRalphy
    DenverRalphy
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    This is clearly a thorny issue for them to fix directly and suddenly. I would have a lot to parse through, investigate, and decide on if I were in their shoes.

    That said, some easy changes to prevent botting, spam, and peer pressure that players may like to hear being considered would be:

    - If you decline a direct guild invite (not because of full guilds), further invites from the same guild should be blocked for a week/month, like the duel declining feature
    - To prevent bots and botting behavior, an account should be one month old before it can send guild invites, maybe two weeks
    - Guild Invite spam should be added as a report category (and the account blocked from directly inviting anyone for a while if they get too many)
    - Direct guild invites should have a daily limit per account
    - Forcing guild members to invite people or recruit should be against the ToS (to prevent pyramid scheme behavior lol). I doubt this would lead to many reports, but would give staff something to lean on while actioning people

    That's more complicated than it needs to be.

    Simply give players the option to toggle/disable guild invites just like duel and ToT invites. Done.
    Edited by DenverRalphy on February 24, 2026 7:33PM
  • SilverBride
    SilverBride
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    Simply give players the option to toggle/disable guild invites just like duel and ToT invites. Done.

    That option should have been in place years ago but I see a way that they could get around this and continue to disrupt other players. This behavior needs to be stopped at the source and soon. This has gone on for way too long.
    PCNA
  • shadoza
    shadoza
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    This is clearly a thorny issue for them to fix directly and suddenly. I would have a lot to parse through, investigate, and decide on if I were in their shoes.

    That said, some easy changes to prevent botting, spam, and peer pressure that players may like to hear being considered would be:

    - If you decline a direct guild invite (not because of full guilds), further invites from the same guild should be blocked for a week/month, like the duel declining feature
    - To prevent bots and botting behavior, an account should be one month old before it can send guild invites, maybe two weeks
    - Guild Invite spam should be added as a report category (and the account blocked from directly inviting anyone for a while if they get too many)
    - Direct guild invites should have a daily limit per account
    - Forcing guild members to invite people or recruit should be against the ToS (to prevent pyramid scheme behavior lol). I doubt this would lead to many reports, but would give staff something to lean on while actioning people

    Perhaps players could have an option to block ALL guild invites. That would not only take care of this issue but would clean up the chat for those that use it for more than advertisement.
  • Techwolf_Lupindo
    Techwolf_Lupindo
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    That's more complicated than it needs to be.

    Simply give players the option to toggle/disable guild invites just like duel and ToT invites. Done.

    THIS so much. Just make it opt-in toggle in the client. Folks helping new players will gladly help them get into a legitimate new players guild.

    All the guilds I am in would never need to toggle that to due to all of them was via the guild info application where one has to get approved to get into the guild.
    Edited by Techwolf_Lupindo on February 24, 2026 9:14PM
  • Chance_25
    Chance_25
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    Hi, everyone. I am the GM.

    The player in the screenshot is not a bot. At the time of the screenshot, he was actively having a conversation with guild members. It is a player that can be online more than most of us, but high availability on the game doesn't mean someone is a bot.

    We forbid staff members the use of automation. When staff asks, "how do you do it?" our response is "You don't. Don't even try." We allow ESO’s native addon system, but explicitly forbid external automation, scripts, or macros. Anyone choosing to do that would be acting against leadership direction and internal staff rules.

    We have not received disciplinary actions related to the recruitment methods discussed here. Changes in the accounts doing the recruitment reflect different staff members recruiting, not replacement of accounts. There is no "ban evading" going on.

    That said, the fact that a player above was able to get multiple invites is unacceptable. Within about a minute of me seeing that post, I directed the guild staff to cease use of the addon so we can figure out how that was able to occur and ensure it cannot continue.
    I recognize I said this in a prior thread. When we later allowed the addon to resume use, we believed the ability for duplicate invites to have been fixed. It's clear further adjustment is needed, and I apologize for any annoyance that has been made during the time.

    Our standard for invites is:
    One invite -> Okay.
    Two invites -> Not okay.
    Invites after someone requests them to stop -> Absolutely not okay.
    We have previously removed staff from our team for failing to respect this, and we will continue to enforce it.

    Some background on the way that the addon works:
    The addon creates a GUI that displays the target's name, when they were last invited, and a hotkey to invite them to the guild.
    It has multiple internal safeguards to prevent spamming and repeated invites such as:
    • Cooldowns after each invite for the sender.
    • Cooldowns after each invite for the guild being recruited for.
    • Checks for prior invites - Anyone that has had a past invite should be getting blocked from future invites, and all guilds share one database.
    • Lifetime limits on how many times an account can receive an invite, including manual invites, with all guilds sharing one database.
    • Respect for a "No Invite List", a list that staff members can manually add players to.
    • Respect for the in-game guild Blacklist, which will stop invites from being sent to a player.
    On top of this, when a member verbally refuses or asks to stop getting invites - invites need to stop. If they continue beyond that point, it's absolutely not okay.
    Lastly, we have multiple restrictions on staff members attempting to recruit to further mitigate risk of player annoyance.
    jwc3ezrr5nmx.png
    9nnxqfymr2b4.png
    vps8g2d88tgr.png

    All of this said, repeated invites, especially after a request for them to stop, is unacceptable.
    If a player isn't interested, they need to be left alone.
    And for the record, I do agree a native "auto decline" option is a good idea.
    Edited by Chance_25 on February 24, 2026 10:34PM
  • Carcamongus
    Carcamongus
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    Considering it's possible for a friend to send me an invite to a guild, as happened before, I'm not sure blocking such interactions would be the best way. How about instead blocking addons that send mass invites, as those are impersonal and, considering the posts in the forum, quite unwelcome? Or how about acting against a person and their guild who admitted to sending repeated and unasked for invites? If another guild decided to try this idiotic scheme again, it wouldn't be long until people on the forum complained.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • OutLaw_Nynx
    OutLaw_Nynx
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    Chance_25 wrote: »
    Hi, everyone. I am the GM.

    The player in the screenshot is not a bot. At the time of the screenshot, he was actively having a conversation with guild members. It is a player that can be online more than most of us, but high availability on the game doesn't mean someone is a bot.

    We forbid staff members the use of automation. When staff asks, "how do you do it?" our response is "You don't. Don't even try." We allow ESO’s native addon system, but explicitly forbid external automation, scripts, or macros. Anyone choosing to do that would be acting against leadership direction and internal staff rules.

    That said, the fact that a player above was able to get multiple invites is unacceptable. Within about a minute of me seeing that post, I directed the guild staff to cease use of the addon so we can figure out how that was able to occur and ensure it cannot continue.
    I recognize I said this in a prior thread. When we later allowed the addon to resume use, we believed the ability for duplicate invites to have been fixed. It's clear further adjustment is needed, and I apologize for any annoyance that has been made during the time.

    Our standard for invites is:
    One invite -> Okay.
    Two invites -> Not okay.
    Invites after someone requests them to stop -> Absolutely not okay.
    We have previously removed staff from our team for failing to respect this, and we will continue to enforce it.

    Some background on the way that the addon works:
    The addon creates a GUI that displays the target's name, when they were last invited, and a hotkey to invite them to the guild.
    It has multiple internal safeguards to prevent spamming and repeated invites such as:
    • Cooldowns after each invite for the sender.
    • Cooldowns after each invite for the guild being recruited for.
    • Checks for prior invites - Anyone that has had a past invite should be getting blocked from future invites, and all guilds share one database.
    • Lifetime limits on how many times an account can receive an invite, including manual invites, with all guilds sharing one database.
    • Respect for a "No Invite List", a list that staff members can manually add players to.
    • Respect for the in-game guild Blacklist, which will stop invites from being sent to a player.
    On top of this, when a member verbally refuses or asks to stop getting invites - invites need to stop. If they continue beyond that point, it's absolutely not okay.
    Lastly, we have multiple restrictions on staff members attempting to recruit to further mitigate risk of player annoyance.
    jwc3ezrr5nmx.png
    9nnxqfymr2b4.png
    vps8g2d88tgr.png

    All of this said, repeated invites, especially after a request for them to stop, is unacceptable.
    If a player isn't interested, they need to be left alone.
    And for the record, I do agree a native "auto decline" option is a good idea.

    Or just stop harassing people!!! List your guild and be done with it. It’s harassment. Plain and simple… this makes me think of spam telemarketers callers.
    Edited by OutLaw_Nynx on February 24, 2026 9:53PM
  • Carcamongus
    Carcamongus
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    Chance_25 wrote: »
    Hi, everyone. I am the GM.

    The player in the screenshot is not a bot. At the time of the screenshot, he was actively having a conversation with guild members. It is a player that can be online more than most of us, but high availability on the game doesn't mean someone is a bot.

    We forbid staff members the use of automation. When staff asks, "how do you do it?" our response is "You don't. Don't even try." We allow ESO’s native addon system, but explicitly forbid external automation, scripts, or macros. Anyone choosing to do that would be acting against leadership direction and internal staff rules.

    That said, the fact that a player above was able to get multiple invites is unacceptable. Within about a minute of me seeing that post, I directed the guild staff to cease use of the addon so we can figure out how that was able to occur and ensure it cannot continue.
    I recognize I said this in a prior thread. When we later allowed the addon to resume use, we believed the ability for duplicate invites to have been fixed. It's clear further adjustment is needed, and I apologize for any annoyance that has been made during the time.

    Our standard for invites is:
    One invite -> Okay.
    Two invites -> Not okay.
    Invites after someone requests them to stop -> Absolutely not okay.
    We have previously removed staff from our team for failing to respect this, and we will continue to enforce it.

    Some background on the way that the addon works:
    The addon creates a GUI that displays the target's name, when they were last invited, and a hotkey to invite them to the guild.
    It has multiple internal safeguards to prevent spamming and repeated invites such as:
    • Cooldowns after each invite for the sender.
    • Cooldowns after each invite for the guild being recruited for.
    • Checks for prior invites - Anyone that has had a past invite should be getting blocked from future invites, and all guilds share one database.
    • Lifetime limits on how many times an account can receive an invite, including manual invites, with all guilds sharing one database.
    • Respect for a "No Invite List", a list that staff members can manually add players to.
    • Respect for the in-game guild Blacklist, which will stop invites from being sent to a player.
    On top of this, when a member verbally refuses or asks to stop getting invites - invites need to stop. If they continue beyond that point, it's absolutely not okay.
    Lastly, we have multiple restrictions on staff members attempting to recruit to further mitigate risk of player annoyance.
    jwc3ezrr5nmx.png
    9nnxqfymr2b4.png
    vps8g2d88tgr.png

    All of this said, repeated invites, especially after a request for them to stop, is unacceptable.
    If a player isn't interested, they need to be left alone.
    And for the record, I do agree a native "auto decline" option is a good idea.

    Or how about you do it like most guilds and wait for people to contact you? You know, instead of inviting strangers based solely on the fact they happen to be somewhere convenient and are under the 5-guild limit?
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • LittleLionLeone
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    Oh great he's back with more PR speak. How about just do what every other guild does and invite normally? Also that player last night was a brand new account with a character fresh out of the tutorial!

    Why use an alt? Because they know that what they're doing is wrong.
  • DenverRalphy
    DenverRalphy
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    Considering it's possible for a friend to send me an invite to a guild, as happened before, I'm not sure blocking such interactions would be the best way. How about instead blocking addons that send mass invites, as those are impersonal and, considering the posts in the forum, quite unwelcome? Or how about acting against a person and their guild who admitted to sending repeated and unasked for invites? If another guild decided to try this idiotic scheme again, it wouldn't be long until people on the forum complained.

    If a friend wants to send me a guild invite, I would just do what I currently do when a friend wants to duel with me.. I toggle the setting to allow them to. Takes only a second, no muss, no fuss.

    A simple toggle setting. When I turn it off, they can send invites until they're blue in the face. We can all just keep on keepin on, blissfully unaware of the spam bot hiding behind the bushes.

    No need to be any more complicated than that.
  • LennaTheRussian
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    Chance_25 wrote: »
    Hi, everyone. I am the GM.

    The player in the screenshot is not a bot. At the time of the screenshot, he was actively having a conversation with guild members. It is a player that can be online more than most of us, but high availability on the game doesn't mean someone is a bot.

    We forbid staff members the use of automation. When staff asks, "how do you do it?" our response is "You don't. Don't even try." We allow ESO’s native addon system, but explicitly forbid external automation, scripts, or macros. Anyone choosing to do that would be acting against leadership direction and internal staff rules.

    That said, the fact that a player above was able to get multiple invites is unacceptable. Within about a minute of me seeing that post, I directed the guild staff to cease use of the addon so we can figure out how that was able to occur and ensure it cannot continue.
    I recognize I said this in a prior thread. When we later allowed the addon to resume use, we believed the ability for duplicate invites to have been fixed. It's clear further adjustment is needed, and I apologize for any annoyance that has been made during the time.

    Our standard for invites is:
    One invite -> Okay.
    Two invites -> Not okay.
    Invites after someone requests them to stop -> Absolutely not okay.
    We have previously removed staff from our team for failing to respect this, and we will continue to enforce it.

    Some background on the way that the addon works:
    The addon creates a GUI that displays the target's name, when they were last invited, and a hotkey to invite them to the guild.
    It has multiple internal safeguards to prevent spamming and repeated invites such as:
    • Cooldowns after each invite for the sender.
    • Cooldowns after each invite for the guild being recruited for.
    • Checks for prior invites - Anyone that has had a past invite should be getting blocked from future invites, and all guilds share one database.
    • Lifetime limits on how many times an account can receive an invite, including manual invites, with all guilds sharing one database.
    • Respect for a "No Invite List", a list that staff members can manually add players to.
    • Respect for the in-game guild Blacklist, which will stop invites from being sent to a player.
    On top of this, when a member verbally refuses or asks to stop getting invites - invites need to stop. If they continue beyond that point, it's absolutely not okay.
    Lastly, we have multiple restrictions on staff members attempting to recruit to further mitigate risk of player annoyance.
    jwc3ezrr5nmx.png
    9nnxqfymr2b4.png
    vps8g2d88tgr.png

    All of this said, repeated invites, especially after a request for them to stop, is unacceptable.
    If a player isn't interested, they need to be left alone.
    And for the record, I do agree a native "auto decline" option is a good idea.

    I have seen that person sit in a corner for literally hours spamming invites. There is zero chance any human being can sit there for that long and press V to invite or whatever you say. There is clearly automation happening whether you know about it or not.

    And that person's accounts have been banned in the past, yet they keep ban evading and spamming people. No one wants to deal with this! Stop being a burden on the community!!

    We won't stop making these threads until your guilds stop harassing others. Even if they add an option to auto decline I will personally report every single one of those "bots" that still do it.
    Edited by LennaTheRussian on February 24, 2026 10:24PM
  • LittleLionLeone
    LittleLionLeone
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    Chance_25 wrote: »
    Hi, everyone. I am the GM.

    The player in the screenshot is not a bot. At the time of the screenshot, he was actively having a conversation with guild members. It is a player that can be online more than most of us, but high availability on the game doesn't mean someone is a bot.

    We forbid staff members the use of automation. When staff asks, "how do you do it?" our response is "You don't. Don't even try." We allow ESO’s native addon system, but explicitly forbid external automation, scripts, or macros. Anyone choosing to do that would be acting against leadership direction and internal staff rules.

    That said, the fact that a player above was able to get multiple invites is unacceptable. Within about a minute of me seeing that post, I directed the guild staff to cease use of the addon so we can figure out how that was able to occur and ensure it cannot continue.
    I recognize I said this in a prior thread. When we later allowed the addon to resume use, we believed the ability for duplicate invites to have been fixed. It's clear further adjustment is needed, and I apologize for any annoyance that has been made during the time.

    Our standard for invites is:
    One invite -> Okay.
    Two invites -> Not okay.
    Invites after someone requests them to stop -> Absolutely not okay.
    We have previously removed staff from our team for failing to respect this, and we will continue to enforce it.

    Some background on the way that the addon works:
    The addon creates a GUI that displays the target's name, when they were last invited, and a hotkey to invite them to the guild.
    It has multiple internal safeguards to prevent spamming and repeated invites such as:
    • Cooldowns after each invite for the sender.
    • Cooldowns after each invite for the guild being recruited for.
    • Checks for prior invites - Anyone that has had a past invite should be getting blocked from future invites, and all guilds share one database.
    • Lifetime limits on how many times an account can receive an invite, including manual invites, with all guilds sharing one database.
    • Respect for a "No Invite List", a list that staff members can manually add players to.
    • Respect for the in-game guild Blacklist, which will stop invites from being sent to a player.
    On top of this, when a member verbally refuses or asks to stop getting invites - invites need to stop. If they continue beyond that point, it's absolutely not okay.
    Lastly, we have multiple restrictions on staff members attempting to recruit to further mitigate risk of player annoyance.
    jwc3ezrr5nmx.png
    9nnxqfymr2b4.png
    vps8g2d88tgr.png

    All of this said, repeated invites, especially after a request for them to stop, is unacceptable.
    If a player isn't interested, they need to be left alone.
    And for the record, I do agree a native "auto decline" option is a good idea.

    I have seen that person sit in a corner for literally hours spamming invites. There is zero chance any human being can sit there for that long and press V to invite or whatever you say. There is clearly automation happening whether you know about it or not.

    And that person's accounts have been banned in the past, yet they keep ban evading and spamming people. No one wants to deal with this! Stop being a burden on the community!!

    We won't stop making these threads until your guilds stop harassing others. Even if they add an option to auto decline I will personally report every single one of those "bots" that still do it.

    Lol he edited the post specifically to say "There is no ban evading".

    Stop the cap, I know for a fact there have been bans involved. If what they are doing is not against TOS then tell them to do it only on their main accounts.

    Oh wait they won't do that because they are afraid of getting banned. Hmm I wonder why?
  • Soarora
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    Even if none of them are bots, I feel bad for the people who are spending hours and hours just inviting people. They should be playing the game. Or a different game. Or going for a walk. Or cleaning. Or anything other than wasting what will total to weeks of their lives just on inviting people.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • LittleLionLeone
    LittleLionLeone
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    Soarora wrote: »
    Even if none of them are bots, I feel bad for the people who are spending hours and hours just inviting people. They should be playing the game. Or a different game. Or going for a walk. Or cleaning. Or anything other than wasting what will total to weeks of their lives just on inviting people.

    Yeah very cultish and unhealthy behavior. Even in the very small likelihood of that being the truth, if there is someone that really is sitting for literally over 12 hours pressing V in the same location, then that's just concerning and the GM should not encourage it.
  • AScarlato
    AScarlato
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    What is a Staff Member in the context of an eso guild? It’s not a company. How odd to me.

    Also what do you get out of having people spend hours of their lives spamming invites? What is the point if what must be a revolving door of people not really interested.

    Being annoying has to be doing more harm than good.
  • SilverBride
    SilverBride
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    Chance_25 wrote: »
    Hi, everyone. I am the GM.

    Knowing the rules of how the guild spams these unsolicited invites does not justify the practice. This behaviour is unwanted mesaging that causes distress to other users, which does violate the Code of Conduct and it needs to stop.

    2.3 You may not harass, threaten, intentionally humiliate, “stream snipe”, “name and shame”, engage in acts of “griefing”, or cause distress to another user, guest, or ZeniMax staff member/teams using ZeniMax sites and Services. This includes but is not limited to verbal attacks (both text and voice chat), unwanted messaging, personal attacks, stalking or any other undesired behavior used to cause discomfort or disrupt another user’s experience.

    https://account.elderscrollsonline.com/en-us/code-of-conduct
    Edited by SilverBride on February 24, 2026 11:03PM
    PCNA
  • Destai
    Destai
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    Chance_25 wrote: »
    That said, the fact that a player above was able to get multiple invites is unacceptable. Within about a minute of me seeing that post, I directed the guild staff to cease use of the addon so we can figure out how that was able to occur and ensure it cannot continue.

    I think it'd be best if you instructed your guild to stop randomly inviting people. It's clearly unwanted.
    Chance_25 wrote: »
    All of this said, repeated invites, especially after a request for them to stop, is unacceptable.
    If a player isn't interested, they need to be left alone.
    And for the record, I do agree a native "auto decline" option is a good idea.

    Even the random invites, to this degree, is unacceptable. The game gives us a guild listing feature. Use it. Let people come to you or invite people organically as you meet them. I don't see why people need to be invited the moment they come into a zone. That's not building a community; seems more like harassment and spam than anything else.
  • LittleLionLeone
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    It's scatter shot, you might get a few people to say yes but as soon as one of the officers whispers you to join the discord or be kicked, odds are that you just leave. It's spam and junk mail.
  • JavaRen
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    How many times is "oops, technical error with our tool, so sorry, we'll stop using the tool while we sort this out" an acceptable excuse?

    Edit to clarify: yes, I am being snarky, and no, I do not believe for a second that this "excuse" is being made in good faith.
    Edited by JavaRen on February 24, 2026 11:19PM
  • Vonnegut2506
    Vonnegut2506
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    For the life of me, I can't figure out why ZOS won't just add an auto-reject guild invites option. There haven't been many wins for them in the last year, take an easy one.
  • SilverBride
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    For the life of me, I can't figure out why ZOS won't just add an auto-reject guild invites option. There haven't been many wins for them in the last year, take an easy one.

    This would be a great start but they still need to enforce their own Code of Conduct, too.
    PCNA
  • LootAllTheStuff
    LootAllTheStuff
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    AScarlato wrote: »
    What is a Staff Member in the context of an eso guild? It’s not a company. How odd to me.

    Also what do you get out of having people spend hours of their lives spamming invites? What is the point if what must be a revolving door of people not really interested.

    Being annoying has to be doing more harm than good.

    I'm assuming they mean an 'officer', which is the term the game uses:

    https://en.uesp.net/wiki/Online:Guilds

  • AScarlato
    AScarlato
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    AScarlato wrote: »
    What is a Staff Member in the context of an eso guild? It’s not a company. How odd to me.

    Also what do you get out of having people spend hours of their lives spamming invites? What is the point if what must be a revolving door of people not really interested.

    Being annoying has to be doing more harm than good.

    I'm assuming they mean an 'officer', which is the term the game uses:

    https://en.uesp.net/wiki/Online:Guilds

    Thanks - it just seemed like an odd choice to me. Do they advertise to or make money somewhere off game having more guild members? I guess I don’t understand the mentality of invite spammers and what they get out of having an endless stream of completely random people join them.
    Edited by AScarlato on February 24, 2026 11:34PM
  • SilverBride
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    Here is what I don't understand. They know this is causing distress to other players. They know it is damaging their reputation. Why keep doing it?
    PCNA
  • AScarlato
    AScarlato
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    Here is what I don't understand. They know this is causing distress to other players. They know it is damaging their reputation. Why keep doing it?

    I hope it’s a good reason. I have seen baby guilds try this not realizing how annoying it can be to others since they are trying to get off the ground, but usually it’s they don’t realize that and stop after being told.

    Here this GM is getting widespread feedback and posts here the intention to keep doing it anyway.
    Edited by AScarlato on February 24, 2026 11:43PM
  • SilverBride
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    AScarlato wrote: »
    Here this GM is getting widespread feedback and posts here the intention to keep doing it anyway.

    This is why it's long past time for ZOS to intervene. This guild is intentionally continuing a practice that they are aware is causing distress to many others and has been for years. If that isn't a Code of Conduct violation I don't know what is.

    @ZOS_Kevin Please do something about this.
    Edited by SilverBride on February 25, 2026 12:01AM
    PCNA
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    For me, the simplest solution to avoid getting the spammed invites was to join a fifth guild so I don't have an open guild slot. This was after repeatedly joining their various guilds and getting kicked for failing to meet their mandatory requirements. But I think it would be much better if there were a user setting to automatically decline guild invites.

    I do wonder why they need to spam unsolicited invites in the first place. If it's to keep their guild membership numbers up due to high turnaround, then it's curious why they would create such a high turnaround in the first place, given that (based on my own experiences) the guild itself is kicking members for some reason or other-- in my multiple cases, for failing to join their mandated Discord server, then (on subsequent occasions, after joining their Discord server) for failing to post often enough in specific channels of their Discord server. It wasn't as though I'd done something wrong in the game-- it was all about Discord. So I find myself wondering whether they're getting something out of Discord that's based on their number of Discord users or something like that. Note that being kicked from their guilds in the game didn't remove me from their Discord server, so it seems like the whole thing is aimed at inflating the number of Discord users who have joined their Discord server.
    I've fought mudcrabs more fearsome than me!
  • AScarlato
    AScarlato
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    For me, the simplest solution to avoid getting the spammed invites was to join a fifth guild so I don't have an open guild slot. This was after repeatedly joining their various guilds and getting kicked for failing to meet their mandatory requirements. But I think it would be much better if there were a user setting to automatically decline guild invites.

    I do wonder why they need to spam unsolicited invites in the first place. If it's to keep their guild membership numbers up due to high turnaround, then it's curious why they would create such a high turnaround in the first place, given that (based on my own experiences) the guild itself is kicking members for some reason or other-- in my multiple cases, for failing to join their mandated Discord server, then (on subsequent occasions, after joining their Discord server) for failing to post often enough in specific channels of their Discord server. It wasn't as though I'd done something wrong in the game-- it was all about Discord. So I find myself wondering whether they're getting something out of Discord that's based on their number of Discord users or something like that. Note that being kicked from their guilds in the game didn't remove me from their Discord server, so it seems like the whole thing is aimed at inflating the number of Discord users who have joined their Discord server.

    Seems very suspicious to me.

    I had written “sus” at first. But after all my posts in the millennial writing threads I felt hypocritical.
  • eashi
    eashi
    Soul Shriven
    Chance_25 wrote: »
    Hi, everyone. I am the GM.

    The player in the screenshot is not a bot. At the time of the screenshot, he was actively having a conversation with guild members. It is a player that can be online more than most of us, but high availability on the game doesn't mean someone is a bot.

    We forbid staff members the use of automation. When staff asks, "how do you do it?" our response is "You don't. Don't even try." We allow ESO’s native addon system, but explicitly forbid external automation, scripts, or macros. Anyone choosing to do that would be acting against leadership direction and internal staff rules.

    That said, the fact that a player above was able to get multiple invites is unacceptable. Within about a minute of me seeing that post, I directed the guild staff to cease use of the addon so we can figure out how that was able to occur and ensure it cannot continue.
    I recognize I said this in a prior thread. When we later allowed the addon to resume use, we believed the ability for duplicate invites to have been fixed. It's clear further adjustment is needed, and I apologize for any annoyance that has been made during the time.

    Our standard for invites is:
    One invite -> Okay.
    Two invites -> Not okay.
    Invites after someone requests them to stop -> Absolutely not okay.
    We have previously removed staff from our team for failing to respect this, and we will continue to enforce it.

    Some background on the way that the addon works:
    The addon creates a GUI that displays the target's name, when they were last invited, and a hotkey to invite them to the guild.
    It has multiple internal safeguards to prevent spamming and repeated invites such as:
    • Cooldowns after each invite for the sender.
    • Cooldowns after each invite for the guild being recruited for.
    • Checks for prior invites - Anyone that has had a past invite should be getting blocked from future invites, and all guilds share one database.
    • Lifetime limits on how many times an account can receive an invite, including manual invites, with all guilds sharing one database.
    • Respect for a "No Invite List", a list that staff members can manually add players to.
    • Respect for the in-game guild Blacklist, which will stop invites from being sent to a player.
    On top of this, when a member verbally refuses or asks to stop getting invites - invites need to stop. If they continue beyond that point, it's absolutely not okay.
    Lastly, we have multiple restrictions on staff members attempting to recruit to further mitigate risk of player annoyance.
    jwc3ezrr5nmx.png
    9nnxqfymr2b4.png
    vps8g2d88tgr.png

    All of this said, repeated invites, especially after a request for them to stop, is unacceptable.
    If a player isn't interested, they need to be left alone.
    And for the record, I do agree a native "auto decline" option is a good idea.

    So what about this thread makes you think this is about your guild? Is your guild doing what has been mentioned in the thread?
    Edited by eashi on February 25, 2026 2:22AM
  • DeathandDebauchery
    DeathandDebauchery
    ✭✭✭
    Chance_25 wrote: »
    Hi, everyone. I am the GM.

    The player in the screenshot is not a bot. At the time of the screenshot, he was actively having a conversation with guild members. It is a player that can be online more than most of us, but high availability on the game doesn't mean someone is a bot.

    We forbid staff members the use of automation. When staff asks, "how do you do it?" our response is "You don't. Don't even try." We allow ESO’s native addon system, but explicitly forbid external automation, scripts, or macros. Anyone choosing to do that would be acting against leadership direction and internal staff rules.

    We have not received disciplinary actions related to the recruitment methods discussed here. Changes in the accounts doing the recruitment reflect different staff members recruiting, not replacement of accounts. There is no "ban evading" going on.

    That said, the fact that a player above was able to get multiple invites is unacceptable. Within about a minute of me seeing that post, I directed the guild staff to cease use of the addon so we can figure out how that was able to occur and ensure it cannot continue.
    I recognize I said this in a prior thread. When we later allowed the addon to resume use, we believed the ability for duplicate invites to have been fixed. It's clear further adjustment is needed, and I apologize for any annoyance that has been made during the time.

    Our standard for invites is:
    One invite -> Okay.
    Two invites -> Not okay.
    Invites after someone requests them to stop -> Absolutely not okay.
    We have previously removed staff from our team for failing to respect this, and we will continue to enforce it.

    Some background on the way that the addon works:
    The addon creates a GUI that displays the target's name, when they were last invited, and a hotkey to invite them to the guild.
    It has multiple internal safeguards to prevent spamming and repeated invites such as:
    • Cooldowns after each invite for the sender.
    • Cooldowns after each invite for the guild being recruited for.
    • Checks for prior invites - Anyone that has had a past invite should be getting blocked from future invites, and all guilds share one database.
    • Lifetime limits on how many times an account can receive an invite, including manual invites, with all guilds sharing one database.
    • Respect for a "No Invite List", a list that staff members can manually add players to.
    • Respect for the in-game guild Blacklist, which will stop invites from being sent to a player.
    On top of this, when a member verbally refuses or asks to stop getting invites - invites need to stop. If they continue beyond that point, it's absolutely not okay.
    Lastly, we have multiple restrictions on staff members attempting to recruit to further mitigate risk of player annoyance.
    jwc3ezrr5nmx.png
    9nnxqfymr2b4.png
    vps8g2d88tgr.png

    All of this said, repeated invites, especially after a request for them to stop, is unacceptable.
    If a player isn't interested, they need to be left alone.
    And for the record, I do agree a native "auto decline" option is a good idea.

    Almost everything you have stated here @Chance_25 is *factually false* about how your guild operates in the real world.

    1) Members of my guild have REPEATEDLY joined your guilds and said in Guild Chat "PLEASE I BEG YOU STOP INVITING ME" and they continue to receive invites, constantly, from all 5 versions of your guild. This happened even Sunday night when the spamming was happening.

    I personally did this on several occasions, even saying repeatedly in your guild chat "PLEASE STOP INVITING, PLEASE STOP INVITING" and within 5 minutes I received additional invites. So not only is your add-on acting in bad faith, so are you in this thread and in your communication to this community.

    2) The individual was clearly not 'talking in guild chat' - we had 10 people jumping around them, doing animations, whispering them. There is ZERO way they did not see us and they are PURPOSELY parked in a corner with full view of the wayshrine. This is absolutely false. We were getting invites while we were actively doing this and asking them to stop.

    3) I'm sure I'm not the only person that thinks its very *convenient* that the bot 'wasn't fixed' exactly a week or two after the first thread died down. But now "super for real" it is fixed (aka, your going to stop doing the spam for a few weeks again until the heat dies down again).

    4) Your add-on is clearly broken beyond belief and you are either blissfully unaware of how badly broken it is, or you are acting in bad faith. Either way, you clearly do not have any concept of how your add-on is being used in the game itself, and no idea how to make it actually do what you say it does - half of the things on your list simply do not work. It is incredibly evident for anyone that spends 30 seconds in front of your 'recruiter.'

    Do you truly think if your system was 'working as intended' and after 1 invite I never got one again, that there would be this much outrcry about it? One time would be annoying but forgetable. Still not okay, still shouldn't happen, but we would move on. There is 5 pages on this thread because its never just one time, its MANY times, and for MANY different versions of the guild and NO MATTER WHAT WE DO, it CONTINUES.

    Stop using the add-on - it is that simple.
    Edited by DeathandDebauchery on February 25, 2026 1:06AM
    GM of <Chill Vibes> on PC-NA - Chill Crab Aficionado
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