YandereGirlfriend wrote: »This is like a known strategy by those that use it and it 1000% should be considered an exploit with actionable repercussions. I started recording immediately afterward to collect clips for Report tickets.
The_Meathead wrote: »YandereGirlfriend wrote: »This is like a known strategy by those that use it and it 1000% should be considered an exploit with actionable repercussions. I started recording immediately afterward to collect clips for Report tickets.
YG, you know my fondness for your input, so hopefully you understand that this is a legitimate inquiry on my part:
How is that ANY different than the bevy of folks out there using Warden Charm in either Ballgroups with their pulls or small Comp Groups doing the tower/box circling (can't use the real word), knowing full well it can send people into walls or floors?
I have zero issue with a correction being made, but that's a FAR (FAAAAAAAAR!) more encompassing issue than the one being describe here, yet this one got green text. That's... not right.
YandereGirlfriend wrote: »The_Meathead wrote: »YandereGirlfriend wrote: »This is like a known strategy by those that use it and it 1000% should be considered an exploit with actionable repercussions. I started recording immediately afterward to collect clips for Report tickets.
YG, you know my fondness for your input, so hopefully you understand that this is a legitimate inquiry on my part:
How is that ANY different than the bevy of folks out there using Warden Charm in either Ballgroups with their pulls or small Comp Groups doing the tower/box circling (can't use the real word), knowing full well it can send people into walls or floors?
I have zero issue with a correction being made, but that's a FAR (FAAAAAAAAR!) more encompassing issue than the one being describe here, yet this one got green text. That's... not right.
As I value yours.
I do not disagree with you at all that Charm is a buggy and ridonk overpowered scourge that absolutely should be either removed or given the "against monsters" treatment. Ditto for Rush applying proper CC. I think that fair-minded folk can unite around these all being highly problematic.
We did receive some green text, though, in those threads indicating that it is on their radar for the U50 Warden cycle, so likely all of these issues are on pace to change in the short-term. Which is a huge dub for Cyro.
My main point in this thread was that this IS a legit issue and that folk are utilizing it specifically FOR the de-sync potential. It isn't just rumors or honest mistakes. It happens to real people by actors who know what they are doing.
LittleLionLeone wrote: »Because the game does not just solely revolve around pvp. Pve players use that skill too, and I'm sure someone in pve use knockback on it too.BXR_Lonestar wrote: »ZOS_JessicaFolsom wrote: »Hi everyone! We wanted to let you know that we have been looking into the issues report in this thread, particularly the combination of Shield Throw with the knockback script. We've seen videos of this happening, know this tends to happen in Cyrodiil during high load situations, and have been attempting to get a solid repro on our internal servers so we can pinpoint the exact factors that result in the desync occurring. So far, we have not been successful and would like to ask for your help.
If you have any examples of this happening in an isolated case with a 100% repro rate, that would help us a great deal. Details that would also help are if you notice this is happening when the recipient is in a very specific state or position.
Thank you, and we will continue to investigate this and work toward getting an internal repro.
Here is some helpful advice: you know it is an issue, so why not disable the skill/skill combination until you figure out a fix for it?
The_Meathead wrote: »So... I'm a Shield Throw aficionado, and this thread really had me curious.
I went and grabbed a pal and we both put Shield Throw + Knockback (first time I've ever used the script despite a year+ of using the ability every day) on our bars and found a spot in Cyrodiil to square off and look like something out of the Three Stooges as we just slapped the heck out of each other.
No de-sync.
None.
Does that prove it doesn't exist for others? Of course not! I have a very good connection, we were way off in the middle of nowhere on a non-GH Campaign, and I didn't see a single other player the whole time we were doing this. Heck, maybe it's a Console thing and I'm on PC, I dunno?
But maybe, just maybe - it's only occurring in situations where the Server is already being strained by a huge amount by, oh, I dunno, say... Ballgroups.
That absolutely makes me less sympathetic, and it certainly wouldn't be the only ability that might perform drastically differently in such a moment - just the one that's giving Ballgroups trouble. Very little sympathy indeed, given how much that playstyle impacts gameplay and performance for everyone else.
The_Meathead wrote: »So... I'm a Shield Throw aficionado, and this thread really had me curious.
I went and grabbed a pal and we both put Shield Throw + Knockback (first time I've ever used the script despite a year+ of using the ability every day) on our bars and found a spot in Cyrodiil to square off and look like something out of the Three Stooges as we just slapped the heck out of each other.
No de-sync.
None.
Does that prove it doesn't exist for others? Of course not! I have a very good connection, we were way off in the middle of nowhere on a non-GH Campaign, and I didn't see a single other player the whole time we were doing this. Heck, maybe it's a Console thing and I'm on PC, I dunno?
But maybe, just maybe - it's only occurring in situations where the Server is already being strained by a huge amount by, oh, I dunno, say... Ballgroups.
That absolutely makes me less sympathetic, and it certainly wouldn't be the only ability that might perform drastically differently in such a moment - just the one that's giving Ballgroups trouble. Very little sympathy indeed, given how much that playstyle impacts gameplay and performance for everyone else.
Did you happen to record both screens? Might be worth splicing both videos left & right so people can see health bars failing to desync for both players.
The_Meathead wrote: »So... I'm a Shield Throw aficionado, and this thread really had me curious.
I went and grabbed a pal and we both put Shield Throw + Knockback (first time I've ever used the script despite a year+ of using the ability every day) on our bars and found a spot in Cyrodiil to square off and look like something out of the Three Stooges as we just slapped the heck out of each other.
No de-sync.
None.
Does that prove it doesn't exist for others? Of course not! I have a very good connection, we were way off in the middle of nowhere on a non-GH Campaign, and I didn't see a single other player the whole time we were doing this. Heck, maybe it's a Console thing and I'm on PC, I dunno?
But maybe, just maybe - it's only occurring in situations where the Server is already being strained by a huge amount by, oh, I dunno, say... Ballgroups.
That absolutely makes me less sympathetic, and it certainly wouldn't be the only ability that might perform drastically differently in such a moment - just the one that's giving Ballgroups trouble. Very little sympathy indeed, given how much that playstyle impacts gameplay and performance for everyone else.
YandereGirlfriend wrote: »The_Meathead wrote: »So... I'm a Shield Throw aficionado, and this thread really had me curious.
I went and grabbed a pal and we both put Shield Throw + Knockback (first time I've ever used the script despite a year+ of using the ability every day) on our bars and found a spot in Cyrodiil to square off and look like something out of the Three Stooges as we just slapped the heck out of each other.
No de-sync.
None.
Does that prove it doesn't exist for others? Of course not! I have a very good connection, we were way off in the middle of nowhere on a non-GH Campaign, and I didn't see a single other player the whole time we were doing this. Heck, maybe it's a Console thing and I'm on PC, I dunno?
But maybe, just maybe - it's only occurring in situations where the Server is already being strained by a huge amount by, oh, I dunno, say... Ballgroups.
That absolutely makes me less sympathetic, and it certainly wouldn't be the only ability that might perform drastically differently in such a moment - just the one that's giving Ballgroups trouble. Very little sympathy indeed, given how much that playstyle impacts gameplay and performance for everyone else.
It's a real bad take to dismiss something simply because it doesn't affect you.
There are also plenty of non-ballgroup players in this and other threads reporting the impact when they get Xv1'd by zergs spamming this skill. And zooming even farther out, that movement-displacement abilities are fundamentally broken and extremely prone to causing this sort of thing.
Basically everyone in Cyrodiil knows how effective these intentional de-sync strats are. It's the same situation as years ago when Poison Injection did the same thing and then every ganker flocked to it for easy kills on defenseless targets.
The_Meathead wrote: »
Does that mean this Script shouldn't be seriously looked over by ZOS? No, but it does mean it belongs on a list with a lot of other similar things that haven't been corrected for years and years. The priority is what I'm calling out.
The_Meathead wrote: »So... I'm a Shield Throw aficionado, and this thread really had me curious.
I went and grabbed a pal and we both put Shield Throw + Knockback (first time I've ever used the script despite a year+ of using the ability every day) on our bars and found a spot in Cyrodiil to square off and look like something out of the Three Stooges as we just slapped the heck out of each other.
No de-sync.
None.
Does that prove it doesn't exist for others? Of course not! I have a very good connection, we were way off in the middle of nowhere on a non-GH Campaign, and I didn't see a single other player the whole time we were doing this. Heck, maybe it's a Console thing and I'm on PC, I dunno?
But maybe, just maybe - it's only occurring in situations where the Server is already being strained by a huge amount by, oh, I dunno, say... Ballgroups.
That absolutely makes me less sympathetic, and it certainly wouldn't be the only ability that might perform drastically differently in such a moment - just the one that's giving Ballgroups trouble. Very little sympathy indeed, given how much that playstyle impacts gameplay and performance for everyone else.
The_Meathead wrote: »I plan to use Shield Throw Knockback a whole lot this week in PvP, and to see how it performs in various scenarios both in Cyrodiil and in Battlegrounds.
If I see it causing De-Sync or strange issues for those I'm hitting, I will absolutely come back here and own it in full.
I've never noticed it in Cyrodiil or even seen others complaining about it in Zone chat, and as I mentioned in a previous post, I'm a Bash Build who definitely looks for the shield throw animation out of that whole strange build-pride thing we all carry. I've never used Knockback on my Shield Throw either, but I'm about to - and I'll come back and "eat my hat" if deserved.