I try to illustrate here why the animation delay is still an issue because it creates a large gap and puts the entire animation window out of sync. Throws you off real time:
The problematic part marked in orange, first increase delay in animation gap, followed by a shift of the cast-to-animation window by half a second. This is not normal and very hard to play. Missing weave often. Because you no longer get the visual confirmation that you have cast the skill from the consecutive weave. So far this only happens with elemental weapon for me with a lighting staff (I don't know if that matters). But is my fav skill and for me personally is a break of my build
I did not mark this but this also brings down the animation-to-hit gap a mere 0.1s. Meaning by the time my character animates, 0.1s after the skill is hitting.
Not spamming just weaving per second, here is an example:
LA -> Ele wep (normal)
LA -> Ele wep (delayed)
LA -> Ele wep (delayed)
LA -> Ele wep (delayed)
LA -> crystal fragment proc (delayed)
LA -> Ele wep (normal)
LA -> Ele wep (delayed)
LA -> Ele wep (delayed)
LA -> Ele wep (delayed)
Before this patch, the delays were not there. You gotta try it.