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Fast Travel / Recall bug

DenverRalphy
DenverRalphy
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There is a bug whereas a cancelled fast travel or recall will result in a forced travel if you walk through a door after cancelling.

Simply put, if you cancel a Fast Travel or Recall action, then at any time walk through a door, the fast travel action will kick back in and finish the job. Resulting not only in traveling when you decided you didn't want to, but also deducting the gold coin cost for the travel. I clipped a video demonstrating it below..

[Edited to add] Subsequent testing shows that this only seems to happen with custom recalls that have a Re-entry animation.

https://youtu.be/CEgELiaJGGA
Edited by DenverRalphy on February 22, 2026 5:20PM
  • DenverRalphy
    DenverRalphy
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    Just following up with an update. After some curious testing, I found that the bug only triggers when using a custom Recall action that has a re-entry animation/sequence. Recalls without a re-entry like Gold Road Recall aren't affected. Additionally, different re-entry recalls will vary on the time delay between exiting a door and when it fires. I found that Mage's Guild Recall fires pretty much instantly upon exiting the door, whereas Recall of the Outer Darkness will fire many seconds later.

    I would have tested more, but I decided to stop throwing away gold coin. :)
    Edited by DenverRalphy on August 30, 2025 2:29PM
  • DenverRalphy
    DenverRalphy
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    I was bitten by this bug again last night, so thought I'd look back at this thread to see if there were any any updates on this.

    @ZOS_Kevin
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