Imbue weapon animation delay

Yudo
Yudo
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I would like to bring special attention to the Imbue weapon skill animation changes that were made to reduce memory. While some obvious animation glitches were fixed such as "dancing Bahsei", this one remains unsolved and a pain point for anyone who chooses to use this spammable. There are already threads on this such as https://forums.elderscrollsonline.com/en/discussion/684543/combat-animation-memory-reduction/p5

Objective with this post is to highlight this specific issue at least. Here is a copy of the issue I try to describe, in my examples I use ele weapon:
Yudo wrote: »
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I try to illustrate here why the animation delay is still an issue because it creates a large gap and puts the entire animation window out of sync. Throws you off real time:
s74bcoy3tz8l.png

The problematic part marked in orange, first increase delay in animation gap, followed by a shift of the cast-to-animation window by half a second. This is not normal and very hard to play. Missing weave often. Because you no longer get the visual confirmation that you have cast the skill from the consecutive weave. So far this only happens with elemental weapon for me with a lighting staff (I don't know if that matters). But is my fav skill and for me personally is a break of my build :(

I did not mark this but this also brings down the animation-to-hit gap a mere 0.1s. Meaning by the time my character animates, 0.1s after the skill is hitting.

Not spamming just weaving per second, here is an example:
LA -> Ele wep (normal)
LA -> Ele wep (delayed)
LA -> Ele wep (delayed)
LA -> Ele wep (delayed)
LA -> crystal fragment proc (delayed)
LA -> Ele wep (normal)
LA -> Ele wep (delayed)
LA -> Ele wep (delayed)
LA -> Ele wep (delayed)

Before this patch, the delays were not there. You gotta try it.

Is the GCD respected? Yes
But is this ok to leave it as is? No. A latency of around 500ms is nuts, it would be an outrage if this was the performance of the server. Technically this is not a performance issue, but it FEELS like one. And it throws you off. Even when there is no lag, you have to play like you are lagging, or rely on your internal weave clock rather than feedback from animations.

TLDR:
Imbue weapon animation has delay, and is my fav spammable, so fix please <3
  • Neatle
    Neatle
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    Thanks, i also reported this with all the details, attached a video (it's very obvious with dual wield) and received a reply from staff members there, so i'm hoping things will finally move forward.

    From my point of view: the "Animation start" section was consistently pushing the green squares back.
    As a result, it applied a constant delay to each cast, so every light attack following Elemental Weapon was delayed by the same amount. However, over many casts, this created a cumulative shift in timing, resulting in a noticeable overall time loss.

    EDIT: I just tested Elemental Weapon on the PTS, and it doesn't seem to have this issue there, are you seeing the same thing?
    Edited by Neatle on February 22, 2026 8:37AM
  • Yudo
    Yudo
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    Basically only the first cast is normal, and this resets on bar swap or other skill casts, but any consecutive weave of ele weapon will cause the shift as I tried to illustrated it. It happens on Live, I don't have a PTS installation to verify this right now.
  • BlackLabel
    BlackLabel
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    the whole skill needs to be looked into. the animation is clunky and there needs to be more time allowed to proc it and then fire off a light attack (4 seconds minimum, not 2).
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