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Templar Class Identity Rework

SugaComa
SugaComa
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Templar Identity Rework Proposal — From “Holding the Line” to “Judgement of the Sun”

This is not a numbers buff request.
This is a structural identity proposal intended to solve long-standing Templar gameplay issues:
• Morph imbalance (Mag vs Stam)
• Jab-centric gameplay
• Defensive stereotype
• Lack of clear PvP niche
• Increasing homogenisation across classes

The goal is to align gameplay with the class fantasy:
A warrior of Meridia — illumination, exposure, purification, and divine judgement.

Templars should not win because they outlast enemies.
Templars should win because enemies cannot escape the light.

Core Design Philosophy

Shift Templar power from:
    []Passive survival []Standing still
  • Raw healing throughput

To:
    []Revealing enemies []Punishing continued combat []Escalating pressure []Judgement execution

Templar becomes a pressure inevitability class, not a defensive anchor.

System Change — Conditional Passive Buffs

Major offensive buffs should not belong to stamina morphs alone.
Instead they should be tied to using core class skills.

Example philosophy:
While an Aedric Spear ability is slotted, gain Major Brutality/Sorcery.
While an enemy is affected by your Aedric Spear ability, gain Minor Berserk.

This preserves build choice while preventing morph-based scaling bias.

Result:
    []Magicka and Stamina morphs gain equal scaling access []Players must still commit bar space
  • Identity is tied to playing the class, not resource type

Aedric Spear — From Spam Skill to Exposure Mechanic

Current problem:
Jabs defines the entire class and determines balance between resource builds.

Proposed direction:
Aedric Spear applies Revelation

Revelation (new mechanic)
    []Enemies struck become illuminated []Illuminated enemies take increasing damage from Templar abilities
  • Stealth and concealment interactions weakened

Now Sweeps and Jabs are playstyle choices, not power choices.

Restoring Light — Consecration Instead of Panic Healing

Healing should be a result of sanctifying the battlefield.

Examples:
    []Standing in Rune creates consecrated ground []Damaging illuminated enemies heals allies
  • Purifying effects strengthen healing done

You do not retreat to recover — you claim ground as sacred.

Dawn’s Wrath — Judgement Instead of Simple Execute

Radiant Destruction becomes the culmination of pressure, not a detached finisher.

Concept:
    []Enemies accumulate Judgement stacks while illuminated []Beam consumes stacks for increased execution power
  • Longer resistance = harsher verdict

This transforms the beam into a thematic payoff rather than a generic low-HP ability.

Gameplay Outcome

PvP Role
Area denial / anti-stealth / inevitability pressure

PvE Role
Sustained radiant damage with group purification utility

Playstyle Feel
    []Apply light []Control space []Escalate pressure []Deliver judgement

Not:
    []Stand still []Spam heal
  • Outlast opponent

Why This Matters

Templar currently fights against its own fantasy.
The class looks like a solar crusader but plays like a defensive sustain check.

By tying power to illumination and purification:
    []Morph imbalance is naturally solved []Skill diversity increases []Class uniqueness returns []Counterplay remains intact

This is not a request to make Templar stronger.

It is a request to make Templar coherent.

Let the class win because enemies cannot endure the light — not because the Templar endures them.
  • Drackolus
    Drackolus
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    Been a Templar since beta, and I've been thinking a lot about class reworks since Subclassing was announced, and it was pretty clear to me that class lines couldn't be role-focused anymore. Theres a ton I like here, particularly the parts on the Judgment as a theme. I'd rather not have abilities reference any deity, because it's needlessly restrictive on characters. My character is primarily dedicated to Akatosh, not really Stendarr, and certainly not a cruel Daedra like Meridia. Templars devoted to Meridia, Almalexia, or even Magnus or the Magna-ge all fit the visual thematics, as well as regular mages focused on the perfectly valid Restoration school of magic.
    With those in mind, I've long wanted the "Aedric" taken out of Aedric Spear. And, despite being a spear lizard since 2002, I think it would be nice to expand the shiny weapon arsenal of the line. "Restoring Light" also will need a rename and redesign, because the line will have to work for dps builds too. I was thinking some silly alliteration like "Sacred Sigils," but this makes me think theming and naming them around concepts like "Judgement" (you can judge people positively too) and "Purification" ("purifying evil" usually just means violence) seem a lot cooler to me.
    Edited by Drackolus on February 20, 2026 8:09AM
  • SugaComa
    SugaComa
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    Thematically speaking I was mainly just trying to find a way to break free of the whole stand your ground. I know my Templar doesn't do massive single target damage but she tears through groups like she's taking a stroll in the park ... I really feel sacred ground has to go as the defining element of the class z it's just not viable now content is more motion driven
  • The_Isatope8
    The_Isatope8
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    I quite like the idea of Templars having an illuminating/ revealing mechanic, it really fits with their general aesthetic and themes, it can also add some interesting interactions between skill lines.

    I also think that Templars could benefit from having some kind of aura mechanic, but aura's and your proposed revelation mechanic could be combined. The idea is that each skill line has 3 separate abilities that can: Illuminate the player, illuminate an enemy and illuminate an area (creates an aura, exposes an enemy and creates sacred ground). This way, passives and other skills can interact with each other like you suggested while still fulfilling the paladin/ cleric archetype by having something akin to an aura.

    I do have some concerns that being able to counter stealth (unless I'm misinterpreting something) would be very problematic in PvP considering that it would pretty much nullify a popular playstyle with its mere presence without having to sacrifice anything to slot detection pots or abilities like Revealing Flare or Mage light.
    Number 1 Templar apologist
    I also like Necro
  • SugaComa
    SugaComa
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    I agree the reveal mechanic has to be carefully done as while it's a counter to stealth attacks it shouldn't make them 'unusable.

    I don't know if it just my playstyle but I find as a Templar, especially magic one reactive instead of deliberate

    If I'm getting into a fight, cleansing ritual when laid down, should be a "this my world step into it at your own peril."

    But reality is it's like a panic button for heavy dot cleans and then your forced to leave it behind.but take the cleanse away. But make you want to be invisible don't step into my world

    Nightblades will just have to learn how to get behind Templars so they can put an end to that controlled area

    I know my class skill changes are not perfect , but I think they have the potential to be explored and implemented in a ways that works and also fits the templars identity as a warrior of holy light

  • Jestir
    Jestir
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    "A warrior of Meridia" 🤮

    No thank you. The class had always been aedra aligned (Stendarr in particular iirc) and any relation to Meridia has been player side head canon/rp related

    Will comment again after reading the rest
  • Jestir
    Jestir
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    -I think the major buff issue is better solved by just NOT HAVING IT ON A SPAMMABLE, move it elsewhere in the kit where it can be used by more than just stam focused damage dealers and is a far better alternative than shoving a major buff onto a passive

    -illuminate is far more interesting in comparison, minus the stealth interaction. There are enough ways to counter stealth in pvp that it doesn't need to be made a class passive

    -dont mess any more with Jesus beam 🥲

    Personally, Templar has an issue with not enough of the skills themselves are worth using and out dates+not very useful passives. The class definitely needs an update but I just don't particularly like how you went about it.

    The sacred ground/hold the line thing is nice IMO which is probably where we differ the most and I think the class should learn more into that but messing with what's probably the 2 most iconic skills of the class isn't the way to go about anything (I still want old jabs back 😭)

    There's a bunch of rambling I was doing but I cut it down to just that cause I could go on and on
  • SugaComa
    SugaComa
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    Believe it or not I agree with what your saying but I found on these forums if you want discussion, ask for something people don't want first now we have the conversation going , why not flesh out some ideas and see if we can find a way to build Templar back to where it should be
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