Maintenance for the week of February 23:
• NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
• ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Sorcerer rework, new class, new systems, house building, and various improvements for ESO

  • NxJoeyD
    NxJoeyD
    ✭✭✭
    spartaxoxo wrote: »
    They also made wardens into the nature mages but ultimately you don't see people arguing that lightning should be the thing deleted and moved to warden. If you want to play a nature mage so bad, you could go play Warden.

    Daedric pets are a staple of the Elder Scrolls franchise and a staple of the Sorceror in particular. It is by far one of the most popular setups for Sorcerer. I don't like how other people play the game is not a valid reason to delete 11 years of work of someone else. And that's what most of the arguments boil down towards because buffs fix competitive weakness, which has not always been the case.

    It’s not about “not liking how someone else plays the game”.

    How someone else plays has no bearing on my view on Sorc pets. Comparative facts and stats are what are driving my view, mechanical flaws are what are driving my view.

    A number of us have shown how Sorc pets have mechanical problems and nowhere has it been said that fundamental mechanics are being rewritten for Sorc or any other class so there’s no reason to assume that will happen.

    The only reason anyone is giving for keeping Sorc pets is “well they’ve always been a staple”.

    Yes, some Sorc pets heal, we’ve established that Sorc’s have access to strong healing within the class without pets, we’ve established that the AI behind the pets is poor and unreliable, we’ve established that the DPS isn’t good enough for much of the in game content.

    It’s not just about turning up the numbers on Sorc pet tool tips, that’s not going to fix their problems. That does nothing for the poor AI or clumsy controls. The pets just can’t mechanically keep up with the combat evolution of the game. So while they are a legacy item, they just aren’t a good one in terms of how they work.

    We get it, people like them for nostalgia but there’s not much else of substance beyond that.

    Keeping them is asking everyone who doesn’t lean on nostalgia to suffer with class skills that can’t keep up with the rest of the game.

    So, again, moving pets to a world skill is a fair and good compromise. Sorcs who want to run pets can without having to subclass and the Sorc class doesn’t have to be stuck under performing just because of nostalgia.
    Edited by NxJoeyD on February 19, 2026 7:45PM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    NxJoeyD wrote: »
    spartaxoxo wrote: »
    They also made wardens into the nature mages but ultimately you don't see people arguing that lightning should be the thing deleted and moved to warden. If you want to play a nature mage so bad, you could go play Warden.

    Daedric pets are a staple of the Elder Scrolls franchise and a staple of the Sorceror in particular. It is by far one of the most popular setups for Sorcerer. I don't like how other people play the game is not a valid reason to delete 11 years of work of someone else. And that's what most of the arguments boil down towards because buffs fix competitive weakness, which has not always been the case.

    It’s not about “not liking how someone else plays the game”.

    How someone else plays has no bearing on my view on Sorc pets. Comparative facts and stats are what are driving my view, mechanical flaws are what are driving my view.

    A number of us have shown how Sorc pets have mechanical problems and nowhere has it been said that fundamental mechanics are being rewritten for Sorc or any other class so there’s no reason to assume that will happen.

    The only reason anyone is giving for keeping Sorc pets is “well they’ve always been a staple”.

    Yes, some Sorc pets heal, we’ve established that Sorc’s have access to strong healing within the class without pets, we’ve established that the AI behind the pets is poor and unreliable, we’ve established that the DPS isn’t good enough for much of the in game content.

    It’s not just about turning up the numbers on Sorc per tool tips, that’s not going to fix their problems. That does nothing for the poor AI or clumsy controls.

    We get it, people like them for nostalgia but there’s not much else of substance beyond that.

    Keeping them is asking everyone who doesn’t lean on nostalgia to suffer with class skills that can’t keep up with the rest of the game.

    So, again, moving pets to a world skill is a fair and good compromise. Sorcs who want to run pets can without having to subclass and the Sorc class doesn’t have to be stuck under performing just because of nostalgia.

    The controls aren't clumsy. Pressing a button to heal is natural and intuitive. The AI is not an issue either. They aren't supposed to be competiting with another player, they're supposed to be competiting with other dots and they do that just fine. Numbers tweaks would help to do that better.

    People are blowing up minor issues because pets are "tacked on," or "weird," which are entirely matters of taste. It is transparent that there is no interest in making pet sorc experience better. The agenda is to delete pet sorc from existence entirely.

    "The damage over time skill doesn't compete with another human being," is not a mechanical failure. This line of logic would never be applied to something like liquid lightning. It is only being trotted out against pets because of a distaste for them. So they're being compared to things they were never designed to compete with instead of things that they are.

    When compared to other dots, pets compete just fine. They are a bit weaker in damage but offer more utility. A perfectly normal trade off.
    Edited by spartaxoxo on February 19, 2026 7:52PM
  • NxJoeyD
    NxJoeyD
    ✭✭✭
    spartaxoxo wrote: »
    NxJoeyD wrote: »
    spartaxoxo wrote: »
    They also made wardens into the nature mages but ultimately you don't see people arguing that lightning should be the thing deleted and moved to warden. If you want to play a nature mage so bad, you could go play Warden.

    Daedric pets are a staple of the Elder Scrolls franchise and a staple of the Sorceror in particular. It is by far one of the most popular setups for Sorcerer. I don't like how other people play the game is not a valid reason to delete 11 years of work of someone else. And that's what most of the arguments boil down towards because buffs fix competitive weakness, which has not always been the case.

    It’s not about “not liking how someone else plays the game”.

    How someone else plays has no bearing on my view on Sorc pets. Comparative facts and stats are what are driving my view, mechanical flaws are what are driving my view.

    A number of us have shown how Sorc pets have mechanical problems and nowhere has it been said that fundamental mechanics are being rewritten for Sorc or any other class so there’s no reason to assume that will happen.

    The only reason anyone is giving for keeping Sorc pets is “well they’ve always been a staple”.

    Yes, some Sorc pets heal, we’ve established that Sorc’s have access to strong healing within the class without pets, we’ve established that the AI behind the pets is poor and unreliable, we’ve established that the DPS isn’t good enough for much of the in game content.

    It’s not just about turning up the numbers on Sorc per tool tips, that’s not going to fix their problems. That does nothing for the poor AI or clumsy controls.

    We get it, people like them for nostalgia but there’s not much else of substance beyond that.

    Keeping them is asking everyone who doesn’t lean on nostalgia to suffer with class skills that can’t keep up with the rest of the game.

    So, again, moving pets to a world skill is a fair and good compromise. Sorcs who want to run pets can without having to subclass and the Sorc class doesn’t have to be stuck under performing just because of nostalgia.

    The controls aren't clumsy. Pressing a button to heal is natural and intuitive. The AI is not an issue either. They aren't supposed to be competiting with another player, they're supposed to be competiting with other dots and they do that just fine. Numbers tweaks would help to do that better.

    People are blowing up minor issues because pets are "tacked on," or "weird," which are entirely matters of taste. It is transparent that there is no interest in making pet sorc experience better. The agenda is to delete pet sorc from existence entirely.

    "The damage over time skill doesn't compete with another human being," is not a mechanical failure. This line of logic would never be applied to something like liquid lightning. It is only being trotted out against pets because of a distaste for them. So they're being compared to things they were never designed to compete with instead of things that they are.

    When compared to other dots, pets compete just fine. They are a bit weaker in damage but offer more utility. A perfectly normal trade off.

    The controls are absolutely clumsy, and I’m not talking about the heal, I’m talking about specific direction & targeting of the pet.

    Any skill or ability is 100% required to compete, on some level, with the other skills that exist in the game. This is the concept of play & counter-play. Prior to subclassing this was less of a factor because players couldn’t combine mechanics outside of their class, but now they can and that’s raised the bar even higher in what’s comparable or competitive in gameplay.

    Skills like liquid lightning aren’t widely used because they’re not well optimized, but at least liquid lightning has comparable potential as it’s an AoE DoT that a player can use to hold a desired location and act as a deterrent. The main reason it isn’t slotted is because the damage is too low given the higher degree of damage mitigation the game now has; but that can be increased and adjusted to be competitive.

    Pets don’t do that as a rule, they’ll try and attack a target or if they do stay with the summoner they aren’t a deterrent as they just don’t do enough. A Twilights kick isn’t deterring anyone.

    To say Sorc pet DoTs keep up with in other DoTs I beg to differ, just compare Sorc pets to any poison DoT and it’s not even close. Even DoT like Boneyard, Imperfect Ring, or Sun Fire are not only significantly more powerful than Sorc pets their mechanics are far better making them much better slot choices. So, no, Sorc pet DoTs don’t keep up at all.

    The only utility pets offer is a heal which is redundant. This isn’t a minor issue, it’s huge. It’s why every Sorc ran to the NPC the moment Subclassing dropped, it’s why we don’t see broad use of Sorc pets.

    Does anyone really think that if Sorc pets were good or even adequate that we wouldn’t see them used more by players? Of course we would. But the truth is they just don’t function well enough or fast enough for the state of combat anymore.
    Edited by NxJoeyD on February 19, 2026 8:40PM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pet sorc is one of the top accessibility setups because of how simple and easy it is to use. Casting Daedric Prey on an enemy you want your pet to target is a lot easier than light attack weaving, which isn't something I'd advocate for removal from the game either. If you don't want to use Prey, you can just heavy attack your target and your pet will target that. Pressing a single button one time to get your pet to target a boss isn't difficult or clumsy.

    Pet Sorcs and Arcanist Beam Builds are probably the two most used accessibility builds by a country mile because they're easy on the hands and simple to use.

    Pets offer a new target for enemies to attack. That's utility. There's also a stun and a heal attached to different pets. They absolutely offer utility.

    Yeah the damage has fallen a bit too behind due to power creep but that's easily fixed with numbers.

    We absolutely do see broad use of sorc pets. There's more to this game than vet trials. You literally see them all the time.
    Edited by spartaxoxo on February 19, 2026 10:08PM
  • Lekjih
    Lekjih
    ✭✭✭
    It reads like you're talking entirely about pvp. Mobs aren't deterred by anything. They will stand in conduit and get tanked by a clannfear just fine.

    You're also arguing a logical fallacy - you say: "I have crunched the numbers and looked at the mechanical use and it's subpar, therefore scrap it. Also I don't like pets and don't use them"
    We say "just buff it, it works fine, we run with it, we know"
    You say "that wouldn't work" why? Because you say so. That's the only reason you give. It would work. There was a time people were getting Godslayer on HA two pets sorcs with daedroths, and popping accidental IRs in vAS. Oblivion, I bet it could be done now if were were bothered enough to try. Pets are fine. They just need to be something where you can slot it on one bar. Merciless resolve and similar can be slotted on either bar and still buff on both. Doing that immediately gives an extra skill slot and is probably all the buff needed. Same with warden bear tbh. He's a slightly more powerful dot with an aoe and an execute so he takes an ultimate slote but that's fine.

    Also, necro summoning lore is not summoning daedra lore. It is necromancy. They pull the dead bodies from the earth and souls from aetherius or the local environments. Sorcs barter with daedric planes like Moonshadow and the Coloured Rooms. Necros have an awful class mechanic in corpses, daedric pets do not. They do not belong on the same class
    671d played, 257 on a Warden.
    Lucent clannfear suggestion sketch on my profile
  • NxJoeyD
    NxJoeyD
    ✭✭✭
    Lekjih wrote: »
    It reads like you're talking entirely about pvp. Mobs aren't deterred by anything. They will stand in conduit and get tanked by a clannfear just fine.

    You're also arguing a logical fallacy - you say: "I have crunched the numbers and looked at the mechanical use and it's subpar, therefore scrap it. Also I don't like pets and don't use them"
    We say "just buff it, it works fine, we run with it, we know"
    You say "that wouldn't work" why? Because you say so. That's the only reason you give. It would work. There was a time people were getting Godslayer on HA two pets sorcs with daedroths, and popping accidental IRs in vAS. Oblivion, I bet it could be done now if were were bothered enough to try. Pets are fine. They just need to be something where you can slot it on one bar. Merciless resolve and similar can be slotted on either bar and still buff on both. Doing that immediately gives an extra skill slot and is probably all the buff needed. Same with warden bear tbh. He's a slightly more powerful dot with an aoe and an execute so he takes an ultimate slote but that's fine.

    Also, necro summoning lore is not summoning daedra lore. It is necromancy. They pull the dead bodies from the earth and souls from aetherius or the local environments. Sorcs barter with daedric planes like Moonshadow and the Coloured Rooms. Necros have an awful class mechanic in corpses, daedric pets do not. They do not belong on the same class

    No, I’m not talking about just PvP .. Vet PvE & Trials as well. The data on effectiveness and even use is pretty clear, Sorc pets don’t hold up.

    It sounds like you’re saying “well I use Sorc pets to play just this sort of content so it should be good enough for everyone”.

    I’ve explained why in this very thread if you took the time to go back and read. Buffing Sorc pets doesn’t work because their mechanics aren’t up to par, whether we’re talking about precise targeting in the rapid pace of combat, to the target prioritization of the AI, to the method with which the Sorc pets apply damage. None of those things are related to simple value buffs, they all go to the fundamental mechanics of the pets. And I’m not the only one who has said this, multiple others have said the same thing based on ESO data as well as their own use experiences; so no, it’s not just “because I said so.”

    I’ve used pets in the past, the reason why I don’t use them now isn’t just because I woke up one day and simply “didn’t like them” or decided I didn’t like them because they aren’t cute; it’s because slot for slot, especially with subclassing, there are too many skills that perform better (all around).

    I gave examples of DoT skills that out perform Sorc pets, I’ve explained mechanically why Sorc pets lag behind. Yes, there WAS a time when Sorc pets brought more useful stats to the gameplay, but even then, the gameplay identity of Sorc was not much more than HA behind pets, there was little variety to what a Sorc was or could be played effectively. If someone wants to play that play-style, that’s fine, but I don’t believe the whole class should be boxed into that.

    I’m not saying you can’t play a Sorc with pets, what I’m saying is that you can’t be competitive anymore with them; whether that’s PvE or PvP. The game content has grown and evolved past what they were designed to be which is why not only myself but others have explained that in order to be competitive Sorc pets would need an entire mechanical re-write, which is unrealistic.

    I agree, Necro lore isn’t the same as Sorc lore when it comes to summons, but, the Devs gave Necros the better mechanically behaving summons. Whether I like Necro lore more or not isn’t the point, it’s how the skills operate.

    Sorc pets are only good for: a minor body block, some healing (which we can get elsewhere) and a laughable DoT .. Sorry but that’s not good enough anymore to be competitive. That might be enough for some casual, solo, players who are choosing not to play higher scale combat but that’s not reflective of everyone.

    Which is why moving Sorc pets to a world skill line makes perfect sense. Anyone who wants to use Pets because they don’t need to be or want to be competitive in the game can slot them through the world line.

    But it’s an absolute fact that, mechanically, Sorc pets do not compare to other skills in the game, DoT or otherwise.
    Edited by NxJoeyD on February 19, 2026 10:30PM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pet Sorcs are hardly the only AOE losing out to Arcanist Beam in vet trials. In all other PvE content, Pet Sorcs hold up just fine. And Pet Sorcs have also went in and out of keeping up prior to the Arcanist Beam jail of the past 3 years.

    Vet trials overly favoring Beam is not a design flaw with Pets. What's happening is that Beam Jail + Class Refresh is being used as an opportunity to delete a skill line that's plain not liked by a handful of people. Which completely ignores Pet Sorcs status as one of the most popular accessibility builds in the game because it's actually great in all other PvE content besides vet trials.

    ETA
    And a skill line not being to someone's personal tastes isn't a reason to delete many people's characters core identity for the past 11 years, especially when subclassing was created precisely so people could ditch skill lines they simply don't like.
    Edited by spartaxoxo on February 19, 2026 10:40PM
  • NxJoeyD
    NxJoeyD
    ✭✭✭
    spartaxoxo wrote: »
    Pet Sorcs are hardly the only AOE losing out to Arcanist Beam in vet trials. In all other PvE content, Pet Sorcs hold up just fine. And Pet Sorcs have also went in and out of keeping up prior to the Arcanist Beam jail of the past 3 years.

    Vet trials overly favoring Beam is not a design flaw with Pets. What's happening is that Beam Jail + Class Refresh is being used as an opportunity to delete a skill line that's plain not liked by a handful of people. Which completely ignores Pet Sorcs status as one of the most popular accessibility builds in the game because it's actually great in all other PvE content besides vet trials.

    ETA
    And a skill line not being to someone's personal tastes isn't a reason to delete many people's characters core identity for the past 11 years, especially when subclassing was created precisely so people could ditch skill lines they simply don't like.

    I agree, Sorc pets aren’t the only skills losing out and falling behind but unlike other skills that can easily have values adjusted Sorc pets have an entire mechanical basis which is part of the problem.

    What’s in the past is in the past, we can’t resurrect what used to be useful.

    Subclassing was brought in to open the door on build diversity but it also had many unintended consequences that further “broke” both PvP & PvE; to the extent that it basically backed players into a corner; if they want to be competitive they “have” to subclass.

    If you read the Dev statement on part of the goal with the class refreshes, they’re partly to encourage players to run solid base classes, without subclassing. Meaning elevating base classes so that they are more competitive and therefore more encouraging.

    People, generally, don’t use Sorc pets because they don’t like them, they don’t like them because they don’t perform well. That’s the broader consensus. It’s not just a “feeling”, that’s facts.

    If Sorc pets were good they’d be more abundant and that’s just the truth.

    “Sorc pets hold up just fine” … based on what? I haven’t seen any evidence that’s true. I have seen zero evidence showing where Sorc pets bring or contribute something that’s at or above other skills in the game. .. Where’s the DPS rankings? Where’s the player utilization metrics? Where is anything showing where Sorc pets hold up?

    Here, have a look at the top 100 current records for Cloudrest! .. out of 100 entries there are only 3 Sorcs .. 3! .. and none of them were running pets!

    This isn’t PvP content. If you look at the consistency of not only class but slotted skills it’s clear that Sorc pets are not holding up just fine

    https://www.esologs.com/zone/rankings/8
    Edited by NxJoeyD on February 19, 2026 11:36PM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    NxJoeyD wrote: »
    People, generally, don’t use Sorc pets because they don’t like them, they don’t like them because they don’t perform well. That’s the broader consensus. It’s not just a “feeling”, that’s facts.

    Citation needed
    If Sorc pets were good they’d be more abundant and that’s just the truth.

    They are abundant.
    “Sorc pets hold up just fine” … based on what? I haven’t seen any evidence that’s true. I have seen zero evidence showing where Sorc pets bring or contribute something that’s at or above other skills in the game. .. Where’s the DPS rankings? Where’s the player utilization metrics? Where is anything showing where Sorc pets hold up?

    The trial DPS rankings where pretty much every single person is using Arcanist skills? We should use the fact that Arc is greatly overrepresented to delete a skill line you don't like? We're really going to sit there and pretend those metrics aren't at all heavily biased towards Arcanists? Where even the "mag sorcs" were running arc skills? That ranking? The dominance of arc says that arc is busted, not that sorc pets need to be deleted. You keep trying to use vet trials player metrics as an excuse to delete a class skill line you don't like.

    Meanwhile in Vet Black Gem Foundry.....3 of the 4 magsorcs that had their skills were captured were pet sorcs.


    nimvux9t5h0l.png


    You see pet sorcs everywhere in PvE outside of vet trials. And they're shutout of vet trials for the same reason a lot of other setups are: Arcanist is hard meta. Vet trials are not the only PvE that matters. And it's preposterous to use Arcanist being overrepresented as proof that one of the many class setups that are shutout by Arcanist needs to be deleted.
    Edited by spartaxoxo on February 19, 2026 11:59PM
  • ZhuJiuyin
    ZhuJiuyin
    ✭✭✭✭✭
    spartaxoxo wrote: »

    Citation needed.

    On ESO-LOG and more professional strategy websites like skinnycheeks and eso-pvp-builds.com, you'll rarely see anyone using or recommending Sorc pets, and you'll rarely even see Sorc itself.
    They are abundant.
    Again.Look for ESO-LOG and will know Sorc is in a weak position, partly because the pet is dragging down the class.[/quote]

    The trial DPS rankings where pretty much every single person is using Arcanist skills? We should use the fact that Arc is greatly overrepresented to delete a skill line you don't like? We're really going to sit there and pretend those metrics aren't at all heavily biased towards Arcanists? Where even the "mag sorcs" were running arc skills? That ranking? The dominance of arc says that arc is busted, not that sorc pets need to be deleted. You keep trying to use vet trials player metrics as an excuse to delete a class skill line you don't like.

    Meanwhile in Vet Black Gem Foundry.....3 of the 4 magsorcs that had their skills were captured were pet sorcs.


    nimvux9t5h0l.png


    You see pet sorcs everywhere in PvE outside of vet trials. And they're shutout of vet trials for the same reason a lot of other setups are: Arcanist is hard meta. Vet trials are not the only PvE that matters. And it's preposterous to use Arcanist being overrepresented as proof that one of the many class setups that are shutout by Arcanist needs to be deleted.


    Vet Black Gem?GoD! Are we really going to lower our standards for discussion to this extent? Shouldn't it at least be HM Black Gem?

    Even by veteran standards, pet usage lags behind Elemental Wall, a general skill, and even behind Concealed Weapon, a NB skill . Isn't this the biggest irony? A skill from another class has a higher usage rate than a Sorc's pet—doesn't that illustrate how ineffective pets are? In all Vet Black Gem data, only Stam-Templars and All-Sorc have a higher usage rate for other-class skills than for their own class.

    And let's not deceive ourselves; you only chose MagicSorc, not All-Sorc.
    Edited by ZhuJiuyin on February 20, 2026 1:21AM
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZhuJiuyin wrote: »
    spartaxoxo wrote: »

    Citation needed.

    On ESO-LOG and more professional strategy websites like skinnycheeks and eso-pvp-builds.com, you'll rarely see anyone using or recommending Sorc pets, and you'll rarely even see Sorc itself.

    That doesn't prove that people dislike pets. It proves that Arcanist has completely taken over the meta.
    Again.Look for ESO-LOG and will know Sorc is in a weak position, partly because the pet is dragging down the class.

    No. It's because of Arcanist. Literally the entire logs is dominated by Arcanist.

    Vet Black Gem?GoD! Are we really going to lower our standards for discussion to this extent? Shouldn't it at least be HM Black Gem?

    Even by veteran standards, pet usage lags behind Elemental Wall, a general skill, and even behind Concealed Weapon, a NB skill . Isn't this the biggest irony? A skill from another class has a higher usage rate than a Sorc's pet—doesn't that illustrate how ineffective pets are? In all Vet Black Gem data, only Stam-Templars and All-Sorc have a higher usage rate for other-class skills than for their own class.

    And let's not deceive ourselves; you only chose MagicSorc, not All-Sorc.

    How are dungeons a problem or "lower," in discussion. Do you think only trials count? Pet Sorcs have always been primiarly a mag sorc DPS build. They aren't tanks or healers. This whole discussion is about dps so why would I have included them? But sure, we can include stam dps and see that they too have swapped out for the beam.

    x241er84pmz5.png

    The lack of diversity in meta has nothing to do with pets. It is that Arcanist skills are clearly better than everything else. Here's some more sorcs for another vet dungeon.

    rt72trc2c94w.png
    wkbzgklf9kdu.png

    Most aren't running Sorcs at all because Arcanist outclasses everything in the game. They are hard meta. Putting Arcanist dominance on sorc pets when it's happening to a bunch of other setups too doesn't mesh with the constant presence of Arc skills in ESO Logs. We don't need to completely destroy class identity because the trial meta is overly strict due to the overperformance of Arcanist.
    Edited by spartaxoxo on February 20, 2026 2:49AM
  • NxJoeyD
    NxJoeyD
    ✭✭✭
    spartaxoxo wrote: »
    ZhuJiuyin wrote: »
    spartaxoxo wrote: »

    Citation needed.

    On ESO-LOG and more professional strategy websites like skinnycheeks and eso-pvp-builds.com, you'll rarely see anyone using or recommending Sorc pets, and you'll rarely even see Sorc itself.

    That doesn't prove that people dislike pets. It proves that Arcanist has completely taken over the meta.
    Again.Look for ESO-LOG and will know Sorc is in a weak position, partly because the pet is dragging down the class.

    No. It's because of Arcanist. Literally the entire logs is dominated by Arcanist.

    Vet Black Gem?GoD! Are we really going to lower our standards for discussion to this extent? Shouldn't it at least be HM Black Gem?

    Even by veteran standards, pet usage lags behind Elemental Wall, a general skill, and even behind Concealed Weapon, a NB skill . Isn't this the biggest irony? A skill from another class has a higher usage rate than a Sorc's pet—doesn't that illustrate how ineffective pets are? In all Vet Black Gem data, only Stam-Templars and All-Sorc have a higher usage rate for other-class skills than for their own class.

    And let's not deceive ourselves; you only chose MagicSorc, not All-Sorc.

    How are dungeons a problem or "lower," in discussion. Do you think only trials count? Pet Sorcs have always been primiarly a mag sorc DPS build. They aren't tanks or healers. This whole discussion is about dps so why would I have included them? But sure, we can include stam dps and see that they too have swapped out for the beam.

    x241er84pmz5.png

    The lack of diversity in meta has nothing to do with pets. It is that Arcanist skills are clearly better than everything else. Here's some more sorcs for another vet dungeon.

    rt72trc2c94w.png
    wkbzgklf9kdu.png

    Most aren't running Sorcs at all because Arcanist outclasses everything in the game. They are hard meta. Putting Arcanist dominance on sorc pets when it's happening to a bunch of other setups too doesn't mesh with the constant presence of Arc skills in ESO Logs. We don't need to completely destroy class identity because the trial meta is overly strict due to the overperformance of Arcanist.

    Arc is the dominant base class but even the lions share of those Arcanist builds are subclassed.

    Look at the skills used, not necessarily the base class. You see ALOT of DK skills, you see a good amount of Templar skills, some Warden skills .. each of those classes shows consistency among the ability bars when you look at list after list.

    Why are Sorc pets so limited? Think about it, even if we agree that Arc is the PvE meta, and I’ll agree that it is, if Sorc pets were still “keeping up” as you said we’d still see more than we do.

    We’re looking for evidence that Sorc pets contribute or pull their weight in content anymore and the data shows that they don’t. If they did they’d be used a lot more and the fact is they just aren’t. Yes, some players run them but the vast majority don’t.

    Not everyone is going to run the meta and when we look at the data that’s true. Just because a lot of players are running Arc as their base class doesn’t mean that they aren’t subclassing.

    People will generally slot what is effective, even if it’s not the meta; but, it still has to be competitive.

    In your screen shots for the various dungeons you’ve filtered out your results to show Sorcs (mag & stam) but by doing that you don’t really show where on the list they rank. When you’re looking at the data it’s more accurate to review it unfiltered because then the rankings are more reflective.

    Arc is strong but, again, if you look at the total data see more than just Arc skills being used so it’s not accurate to say that Arc is just overpowered. People are using a slew of skills, now, I will agree that the amount of skills being used is smaller thanks to subclassing, but that’s part of what we’re trying to tell everyone.

    Take the data from PvE and then compare to PvP … the Skills are vastly different; Arc is FAR from the meta in PvP. In either case, what we can see is a consistency among skills, whether someone is running the meta or not. Lava whip isn’t part of the meta build but we see it in PvE & PvP … In fact, Surprise Attack & Merciless Resolve are probably the most consistently used skills in both PvP & PvE (although that is meta).

    I took at look at the Vet Black Gem Foundry and you also filtered that list because when I look under Vet the first Sorc on the list is 7th and that Sorc wasn’t running pets! The next Sorc was 14th and that one did run pets, we don’t see a Sorc place again until 22nd & 28th and neither of them ran pets …. Now if I a look at VH Black Gem a Sorc doesn’t appear until 70 and it’s unclear if they’re running pets because it’s blank. … and this makes sense because I’ve run BGF on V and VH, in fact I’m one of the few players I EVER see that mains that dungeons monster set and I can tell you Sorc pets are not going to contribute in that dungeon so I’m not surprised to see the full data reflect that.

    https://www.esologs.com/zone/rankings/10?boss=2057

    Here, look at VH Bal Sunnar, a Sorc isn’t even in the top 46 and Arcanaists only make up about 45% of the list.

    VH Bal Sunnar is a great mechanical example of current game combat. The bosses are fast paced, lots of AoE; it requires heavy DPS & attention. If Sorc pets work just fine why do we literally see none here? And we can’t say it’s because of Arcanists.

    https://www.esologs.com/zone/rankings/10?boss=2051
    Edited by NxJoeyD on February 20, 2026 5:08AM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    NxJoeyD wrote: »
    Arc is the dominant base class but even the lions share of those Arcanist builds are subclassed.

    Look at the skills used, not necessarily the base class. You see ALOT of DK skills, you see a good amount of Templar skills, some Warden skills .. each of those classes shows consistency among the ability bars when you look at list after list.

    And little of that is being picked for its aoe. Arcanist AOE >>>>>>>> Everything else. I didn't say it competed with beam. I said it does fine competing against other similar skills from other classes outside of that.
    Not everyone is going to run the meta and when we look at the data that’s true. Just because a lot of players are running Arc as their base class doesn’t mean that they aren’t subclassing.

    I never said they weren't. But, we're comparing like skills to like skills here. Or least we're supposed to be. Yes, Arc has completely shut them out of the meta. Outside of the meta, they still see plenty of use. The top scores are measuring meta. That's why you specifically filter for what sorcs are doing. The top scores are dominated by Arcanist because it's overpowered when compared to other AOES. Those AOES need buffs. But if you compare the pet to something like "Flames of Oblivion," then the Pet is not so much weaker than that skill. The DK is being picked for its passives, not flames of oblivion.

    BTW the fight you picked has zero base class sorcerers at all.
    Edited by spartaxoxo on February 20, 2026 6:27AM
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    The reality of pet builds is that they sit at the nexus of several factors: they are typically easy-to-play builds (due to one-bar/HA and a small number of active abilities) that are recommended by a casual SEO ecosystem of influencers (we all know the ones) that unfortunately are largely uninformed about the realities of the modern game.

    Said build guides tend to contain either ancient/outdated or outright incorrect information on game mechanics, etc. but they serve their purpose in funneling large numbers of casual players into the playstyle. Even when they would be better served by different builds that are no more demanding to play and that produce superior results (see Hyperioxes HA builds).

    The pet system as a whole feels like THE most ancient and fossilized relic left in all of ESO. The skills feel straight out of 2013 and are not remotely in harmony with how the modern game is played.

    And while we cannot abolish pets at the same time it is objectively unfair that the playstyle has colonized the very identity of the class. For lack of other ideas, it was basically canonized by the devs as "the accessibility class" whether actual Sorcerer players wanted that for themselves or not. However, in 2026, there are many other avenues to accessibility, and forcing one class to mechanically carry that entire project no longer makes sense (if it ever did).

    Two bar slots, low-poly visual clutter, beyond weak active abilities, and tragic "AI" are simply not it. What they bring to the table is never worth that towering cost. If players are using those skills then they are doing it for the vibes rather than because it is actually the best choice for their role. And I say this as a Clannfear tank user who fully admits that it's about the vibes rather than because it's a good decision.

    Make these things one bar slot. Update their active abilities to be actually worthwhile as well as mandatory to use in order to extract benefit from the creature. Undo all of the Frankenstein kludge passives (and sets) with the checks for permanent pets and make them into things that every Sorcerer using Summoning gets equal value from. Carve out more space in the line for non-pet users to make use of.

    Give me some Bound Weapons that thematically do what Molten Armaments just did for DKs - replace my weapon with a spectral model (you know, like the classic actual Bound Weapons found in literally every mainline TES game!) and have it deal ticks of whatever damage type makes thematic sense on every weapon strike. Let me use this WITH Bound Armor as a separate skill rather than making me choose between the two, just as any self-respecting mainline TES Sorcerer can.

    It will also continue to feel wild that in 2026 we cannot summon something so basic as a Flame Atronach, which, I would wager, if you administered a poll to all ESO players, would be the #1 top result for, "Which summon would you most like to see next?" It remains bizarre that we got the unpopular/annoying Clannfear, Twilight, and Scamp rather than the most iconic summons in the entire franchise.

    Also, for the love of Talos, an Air Atronach morph!
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    One last stray thought: Sorcerers are rare in ESO in that they represent a real and established class from the mainline series lore. So we can and should return to the themes and ideas of how the class has previously been embodied.

    To that end, the class description from Morrowind reads: "Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos."

    And from Oblivion: "Besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor."

    Additionally, for context, they have Majors in: Conjuration, Destruction, Alteration, and Mysticism and scale with Intelligence and Endurance, with Minors in Heavy Armor and Short-Blade.

    IMO, modifying base game mechanics for thematic purposes is a highly interesting and worthy design avenue to explore. So having some form of enhancement of Enchantments for Sorcerers, whether through a passive or active ability, would make tons of sense. You could perhaps extend that also enhance 2-4 piece effects found in set bonuses, etc..
  • NxJoeyD
    NxJoeyD
    ✭✭✭
    The reality of pet builds is that they sit at the nexus of several factors: they are typically easy-to-play builds (due to one-bar/HA and a small number of active abilities) that are recommended by a casual SEO ecosystem of influencers (we all know the ones) that unfortunately are largely uninformed about the realities of the modern game.

    Said build guides tend to contain either ancient/outdated or outright incorrect information on game mechanics, etc. but they serve their purpose in funneling large numbers of casual players into the playstyle. Even when they would be better served by different builds that are no more demanding to play and that produce superior results (see Hyperioxes HA builds).

    The pet system as a whole feels like THE most ancient and fossilized relic left in all of ESO. The skills feel straight out of 2013 and are not remotely in harmony with how the modern game is played.

    And while we cannot abolish pets at the same time it is objectively unfair that the playstyle has colonized the very identity of the class. For lack of other ideas, it was basically canonized by the devs as "the accessibility class" whether actual Sorcerer players wanted that for themselves or not. However, in 2026, there are many other avenues to accessibility, and forcing one class to mechanically carry that entire project no longer makes sense (if it ever did).

    Two bar slots, low-poly visual clutter, beyond weak active abilities, and tragic "AI" are simply not it. What they bring to the table is never worth that towering cost. If players are using those skills then they are doing it for the vibes rather than because it is actually the best choice for their role. And I say this as a Clannfear tank user who fully admits that it's about the vibes rather than because it's a good decision.

    Make these things one bar slot. Update their active abilities to be actually worthwhile as well as mandatory to use in order to extract benefit from the creature. Undo all of the Frankenstein kludge passives (and sets) with the checks for permanent pets and make them into things that every Sorcerer using Summoning gets equal value from. Carve out more space in the line for non-pet users to make use of.

    Give me some Bound Weapons that thematically do what Molten Armaments just did for DKs - replace my weapon with a spectral model (you know, like the classic actual Bound Weapons found in literally every mainline TES game!) and have it deal ticks of whatever damage type makes thematic sense on every weapon strike. Let me use this WITH Bound Armor as a separate skill rather than making me choose between the two, just as any self-respecting mainline TES Sorcerer can.

    It will also continue to feel wild that in 2026 we cannot summon something so basic as a Flame Atronach, which, I would wager, if you administered a poll to all ESO players, would be the #1 top result for, "Which summon would you most like to see next?" It remains bizarre that we got the unpopular/annoying Clannfear, Twilight, and Scamp rather than the most iconic summons in the entire franchise.

    Also, for the love of Talos, an Air Atronach morph!

    We’re not suggesting that pets be removed from the game, what we’re suggesting is reorganizing them under an independent world skill line which would allow any Sorc that wants to use them to do so without having to subclass.

    In this way Pets can still be available for those who want the playstyle but the Sorc class itself can be opened up to be properly tuned to the needs of current combat.
  • IviRo
    IviRo
    ✭✭✭
    spartaxoxo wrote: »
    NxJoeyD wrote: »
    Arc is the dominant base class but even the lions share of those Arcanist builds are subclassed.

    Look at the skills used, not necessarily the base class. You see ALOT of DK skills, you see a good amount of Templar skills, some Warden skills .. each of those classes shows consistency among the ability bars when you look at list after list.

    And little of that is being picked for its aoe. Arcanist AOE >>>>>>>> Everything else. I didn't say it competed with beam. I said it does fine competing against other similar skills from other classes outside of that.
    Not everyone is going to run the meta and when we look at the data that’s true. Just because a lot of players are running Arc as their base class doesn’t mean that they aren’t subclassing.

    I never said they weren't. But, we're comparing like skills to like skills here. Or least we're supposed to be. Yes, Arc has completely shut them out of the meta. Outside of the meta, they still see plenty of use. The top scores are measuring meta. That's why you specifically filter for what sorcs are doing. The top scores are dominated by Arcanist because it's overpowered when compared to other AOES. Those AOES need buffs. But if you compare the pet to something like "Flames of Oblivion," then the Pet is not so much weaker than that skill. The DK is being picked for its passives, not flames of oblivion.

    BTW the fight you picked has zero base class sorcerers at all.

    Playing as a Sorcerer who casts lightning, curses and suppresses with dark magic, summons armor and weapons from Oblivion to strengthen himself, but definitely not for pets.
    You're just looking at it narrowly and are too attached to pets, instead of taking a broader view of the summoning system itself.
    For me, scamps will always be flame-wielding Daedric creatures, but definitely not associated with lightning. Do you really want to play with only two pets?
    Personally, I want to summon various Daedra, but
    1. I don't want them to take up 2 slots.
    2. I want to summon more than just scamps, Twilight, and Storm Atronach (which stands still).

    There are so many different Daedra in the TES world that I want to summon, but you are so attached to the two that are assigned to one class and one branch, instead of thinking about expanding this system by adding the Conjuration line to the mage guild or expanding it through Grimoires.
    I'm not against pets, I want to run around with them, oh Mephala, I've fallen so in love with Benekins and really want to summon them and fire atronachs (but for solo playthroughs).
    oc3dq3bb0kto.jpeg


    When I read all the comments that provide clear information, I realized that the problem with Sorcerer is much deeper than it seems and the developers need to find a real solution. Because at one point, when they started pushing the game on me through pets, I wanted to delete the game and never play it again, but if these skills are replaced with the summoning of various weapons (which will deal Oblivion damage), armor for the group and myself, shields, and various items from different Oblivion planes to strengthen, protect, or heal (like a book from IA that charms enemies). IA can provide a huge number of ideas on how to turn Daedric summoning into an interesting line that is not limited to 2 pets on 2 panels.
    But the topic of pets as a separate line of skills or through class grimoires is worth considering.
    Edited by IviRo on February 20, 2026 7:08AM
  • ZhuJiuyin
    ZhuJiuyin
    ✭✭✭✭✭
    spartaxoxo wrote: »

    That doesn't prove that people dislike pets. It proves that Arcanist has completely taken over the meta.

    In PvP, Arcana isn't mainstream, and in PvE, as others have mentioned, there are other popular class skills besides Arcana, and pets are far from being the popular class,even unpopular . Don't forget, in previous PvE statistics, Daedric Summoning's usage rate was even lower than some heal and tank lines.

    How are dungeons a problem or "lower," in discussion. Do you think only trials count?

    Because the lower the difficulty, the less elaborate the build required, and therefore the less valuable it is as a reference.
    The controversy surrounding pet builds mainly focuses on hight to endgame difficulty, while vet dungeons at most reach medium difficulty.
    Trials Trifecta > HM Trials > Dungeons Trifecta > HM Dungeons > Vet Trials > Vet Dungeons > Normal Trials > Normal Dungeons > World Bosses > Other Open World

    Pet Sorcs have always been primiarly a mag sorc DPS build.
    No, they aren't. Logs prior to version U46 show that both Endurance Warlocks and Mana Warlocks were forced to use pets.


    Most aren't running Sorcs at all because Arcanist outclasses everything in the game. They are hard meta. Putting Arcanist dominance on sorc pets when it's happening to a bunch of other setups too doesn't mesh with the constant presence of Arc skills in ESO Logs. We don't need to completely destroy class identity because the trial meta is overly strict due to the overperformance of Arcanist.

    Yes, Arc is strong, but that's not the point, because no other class is forced to use so many other class skills and general abilities like Sorc. Sorc's weakness is indeed due to pets. Demanding the removal of pets won't destroy Sorc, it will save it.

    In PvE alone, Sorc's Dark Magic is the least popular skill line, competing with Shadow for last place. With Daedric Summoning minus pets, the only usable skills in PvE are Haunting Curse and Bound Armaments. Before u48, Bound Armaments didn't even provide Major Prophecy and Major Savagery, and even now, its damage and effect lag behind the similar Merciless Resolve.

    As for Storm Calling, it's a relatively popular Sorc skill line in PvE, but even doubling its usage rate, it still lags behind other class skill lines. And this line doesn't have many usable skills in PvE. You'll find it difficult to use Overload with 500 Ultimate Points, and Overload is affected by Velothi Ur-Mage's Amulet. Mages' Fury is the worst class of execution skill in PvE. Hurricane is okay, but the damage isn't outstanding. Lightning Splash was also terrible before its last buff, and even now, the poor casting animation and latency make it difficult to use. Surge... is a joke compared to Tome-Bearer's Inspiration, New Molten Weapons, etc.
    And, if you only choose Storm Calling, you'll find almost no skills that can be placed in the front bar, making Expert Mage practically useless, not to mention that Fighters Guild's Slayer provides more damage than Expert Mage.

    Once again, removing a Sorc pet isn't destroying it, but rather rescuing it. Besides, I don't see any problem with moving pets to the General Skills line; those who enjoy playing as zookeepers can still choose pets from the General Skills line ,even not worrying about the number of class lines.

    Of course, if the developers could give us a clear solution that accommodates both pet and non-pet Sorc before the Sorc rework, we could end this debate.
    Edited by ZhuJiuyin on February 20, 2026 7:34AM
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • NxJoeyD
    NxJoeyD
    ✭✭✭
    spartaxoxo wrote: »
    NxJoeyD wrote: »
    Arc is the dominant base class but even the lions share of those Arcanist builds are subclassed.

    Look at the skills used, not necessarily the base class. You see ALOT of DK skills, you see a good amount of Templar skills, some Warden skills .. each of those classes shows consistency among the ability bars when you look at list after list.

    And little of that is being picked for its aoe. Arcanist AOE >>>>>>>> Everything else. I didn't say it competed with beam. I said it does fine competing against other similar skills from other classes outside of that.
    Not everyone is going to run the meta and when we look at the data that’s true. Just because a lot of players are running Arc as their base class doesn’t mean that they aren’t subclassing.

    I never said they weren't. But, we're comparing like skills to like skills here. Or least we're supposed to be. Yes, Arc has completely shut them out of the meta. Outside of the meta, they still see plenty of use. The top scores are measuring meta. That's why you specifically filter for what sorcs are doing. The top scores are dominated by Arcanist because it's overpowered when compared to other AOES. Those AOES need buffs. But if you compare the pet to something like "Flames of Oblivion," then the Pet is not so much weaker than that skill. The DK is being picked for its passives, not flames of oblivion.

    BTW the fight you picked has zero base class sorcerers at all.

    Comparing Sorc pets to other AoE skills such as Boneyard, Frozen Gate, or Spear Shards .. no, Sorc pets don’t do fine. Sorc pets don’t have the output or the mechanics to compete with any of those AoE skills.

    Yes, we’re comparing like skills; and for Sorc pets that’s any AoE based ability with a damage component or heal factor; whether it be self of ground AoE. Flames of Oblivion, for example, scales to significantly higher damage values than either of the Sorc Familiars and it also provides two major buffs. Further, the mechanics of Flames of Oblivion is more consistent and reliable because the caster targets a specific area, knowing the effect will encompass 15m .. the Sorc pets use clumsy AI which is a pain point of their use. .. so no; I don’t see Sorc pets being comparable to Flames of Oblivion or other AoE based skill.

    Looking at ESO ranking data and sorting it just for Sorc’s doesn’t give proper context. Yes, the metas will run leaderboards in many cases but there are points in the data where we no longer see that being the case. The rankings I shared for both Bal Sunnar & Black Gem Foundry were not overrun by Arcanist PvE meta builds. If the Sorc Pet builds were comparable then there’s no reason we shouldn’t have seen more of them on either of those rank lists, whether they were base class Sorcs or subclassed Sorcs.

    In the current game state it’s difficult to find any class that’s not subclassed, even if it’s simply to have better passives. Looking for base class builds not is unrealistic.

    Part of the issue is that if you’re not using Sorc pets in every aspect of the game then you’re not seeing the higher caliber of content that’s requiring more robust skills than what the Sorc pets can provide. Sure, if you’re running base game or DLC dungeons you’re probably ok but outside of that it gets a lot tougher and the bar is higher.
    Edited by NxJoeyD on February 20, 2026 7:58AM
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    ✭✭
    The petsorc playstyle is popular with players, no one can have missed that they're everywhere, ruffling people's feathers in towns. If they're not recommended by endgamers due to having fallen behind, all it means is that they need to be updated to the same level of effectiveness as the meta combinations. Ditto for any other line that's falling behind. In fact, is this not the reason for the class refresh?
    IviRo wrote: »
    There are so many different Daedra in the TES world that I want to summon, but you are so attached to the two that are assigned to one class and one branch, instead of thinking about expanding this system by adding the Conjuration line to the mage guild or expanding it through Grimoires.
    I'm not against pets, I want to run around with them, oh Mephala, I've fallen so in love with Benekins and really want to summon them and fire atronachs (but for solo playthroughs).

    People have suggested in previous threads that skill styles for the daedric summoning line expand to include other types of daedra, and I think that's a good idea. Perhaps we can also change some morphs to this end. There's no need for two separate daedric conjuring lines if we can use skill styles/morphs to customise our preferred conjurations within the sorc class.

    Eg. how about replacing the Twilight Tormentor with a different type of daedra? I don't know if they are or have ever been as popular as the Matriarch, but it would make sense for a pure DPS morph to take a different form altogether.
  • NxJoeyD
    NxJoeyD
    ✭✭✭
    BretonMage wrote: »
    The petsorc playstyle is popular with players, no one can have missed that they're everywhere, ruffling people's feathers in towns. If they're not recommended by endgamers due to having fallen behind, all it means is that they need to be updated to the same level of effectiveness as the meta combinations. Ditto for any other line that's falling behind. In fact, is this not the reason for the class refresh?
    IviRo wrote: »
    There are so many different Daedra in the TES world that I want to summon, but you are so attached to the two that are assigned to one class and one branch, instead of thinking about expanding this system by adding the Conjuration line to the mage guild or expanding it through Grimoires.
    I'm not against pets, I want to run around with them, oh Mephala, I've fallen so in love with Benekins and really want to summon them and fire atronachs (but for solo playthroughs).

    People have suggested in previous threads that skill styles for the daedric summoning line expand to include other types of daedra, and I think that's a good idea. Perhaps we can also change some morphs to this end. There's no need for two separate daedric conjuring lines if we can use skill styles/morphs to customise our preferred conjurations within the sorc class.

    Eg. how about replacing the Twilight Tormentor with a different type of daedra? I don't know if they are or have ever been as popular as the Matriarch, but it would make sense for a pure DPS morph to take a different form altogether.

    Moving Sorc pets to an independent Conjuring line would enable more Daedric types to summon as well as more creative mechanics to go with them.

    The line could be purely focused on pet summoning so rather than 2 or 3 we could have 4 or 5 plus an Ult and dedicated passives. Then skill styles could be applied to the pets as well.
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    NxJoeyD wrote: »
    BretonMage wrote: »
    The petsorc playstyle is popular with players, no one can have missed that they're everywhere, ruffling people's feathers in towns. If they're not recommended by endgamers due to having fallen behind, all it means is that they need to be updated to the same level of effectiveness as the meta combinations. Ditto for any other line that's falling behind. In fact, is this not the reason for the class refresh?
    IviRo wrote: »
    There are so many different Daedra in the TES world that I want to summon, but you are so attached to the two that are assigned to one class and one branch, instead of thinking about expanding this system by adding the Conjuration line to the mage guild or expanding it through Grimoires.
    I'm not against pets, I want to run around with them, oh Mephala, I've fallen so in love with Benekins and really want to summon them and fire atronachs (but for solo playthroughs).

    People have suggested in previous threads that skill styles for the daedric summoning line expand to include other types of daedra, and I think that's a good idea. Perhaps we can also change some morphs to this end. There's no need for two separate daedric conjuring lines if we can use skill styles/morphs to customise our preferred conjurations within the sorc class.

    Eg. how about replacing the Twilight Tormentor with a different type of daedra? I don't know if they are or have ever been as popular as the Matriarch, but it would make sense for a pure DPS morph to take a different form altogether.

    Moving Sorc pets to an independent Conjuring line would enable more Daedric types to summon as well as more creative mechanics to go with them.

    The line could be purely focused on pet summoning so rather than 2 or 3 we could have 4 or 5 plus an Ult and dedicated passives. Then skill styles could be applied to the pets as well.

    When Scribing became a base-game feature, I was under the presumption that they would overhaul it and really do something impressive.

    Like a conversion to Spellcrafting, which would open the door to a Conjuration line, but they have done nothing with the opportunity.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • NxJoeyD
    NxJoeyD
    ✭✭✭
    Radiate77 wrote: »
    NxJoeyD wrote: »
    BretonMage wrote: »
    The petsorc playstyle is popular with players, no one can have missed that they're everywhere, ruffling people's feathers in towns. If they're not recommended by endgamers due to having fallen behind, all it means is that they need to be updated to the same level of effectiveness as the meta combinations. Ditto for any other line that's falling behind. In fact, is this not the reason for the class refresh?
    IviRo wrote: »
    There are so many different Daedra in the TES world that I want to summon, but you are so attached to the two that are assigned to one class and one branch, instead of thinking about expanding this system by adding the Conjuration line to the mage guild or expanding it through Grimoires.
    I'm not against pets, I want to run around with them, oh Mephala, I've fallen so in love with Benekins and really want to summon them and fire atronachs (but for solo playthroughs).

    People have suggested in previous threads that skill styles for the daedric summoning line expand to include other types of daedra, and I think that's a good idea. Perhaps we can also change some morphs to this end. There's no need for two separate daedric conjuring lines if we can use skill styles/morphs to customise our preferred conjurations within the sorc class.

    Eg. how about replacing the Twilight Tormentor with a different type of daedra? I don't know if they are or have ever been as popular as the Matriarch, but it would make sense for a pure DPS morph to take a different form altogether.

    Moving Sorc pets to an independent Conjuring line would enable more Daedric types to summon as well as more creative mechanics to go with them.

    The line could be purely focused on pet summoning so rather than 2 or 3 we could have 4 or 5 plus an Ult and dedicated passives. Then skill styles could be applied to the pets as well.

    When Scribing became a base-game feature, I was under the presumption that they would overhaul it and really do something impressive.

    Like a conversion to Spellcrafting, which would open the door to a Conjuration line, but they have done nothing with the opportunity.

    I like the idea of Scribing and it really does work to fill in some of the gaps in build crafting.

    I agree though, Scribing is much more niche. Unsurprisingly the skill it see the most is Usfelds, either for the strong heal + damage reduction or Wardens with Charm.

    My guess is they didn’t put as much effort into Scribing because they knew they were going to release subclassing which makes Scribing even more niche than it was.

    As for Conjuring, I really think that would give players who enjoy pets the ability to keep the skills and mechanics they like but also have an expansion of additional summons and passives that actually benefit the pets. At the same time Sorcs can finally get much of the utility and damage they’re missing.
  • IviRo
    IviRo
    ✭✭✭
    BretonMage wrote: »
    The petsorc playstyle is popular with players, no one can have missed that they're everywhere, ruffling people's feathers in towns. If they're not recommended by endgamers due to having fallen behind, all it means is that they need to be updated to the same level of effectiveness as the meta combinations. Ditto for any other line that's falling behind. In fact, is this not the reason for the class refresh?
    IviRo wrote: »
    There are so many different Daedra in the TES world that I want to summon, but you are so attached to the two that are assigned to one class and one branch, instead of thinking about expanding this system by adding the Conjuration line to the mage guild or expanding it through Grimoires.
    I'm not against pets, I want to run around with them, oh Mephala, I've fallen so in love with Benekins and really want to summon them and fire atronachs (but for solo playthroughs).

    People have suggested in previous threads that skill styles for the daedric summoning line expand to include other types of daedra, and I think that's a good idea. Perhaps we can also change some morphs to this end. There's no need for two separate daedric conjuring lines if we can use skill styles/morphs to customise our preferred conjurations within the sorc class.

    Eg. how about replacing the Twilight Tormentor with a different type of daedra? I don't know if they are or have ever been as popular as the Matriarch, but it would make sense for a pure DPS morph to take a different form altogether.

    Pet farming is not as popular as you think. If there are a few people running around with a bunch of pets, it does not mean that everyone is running around with them, as pets create the illusion that there are many of them.

    As for morphs, this is again a somewhat limited view.
    For example, there is a pet A, from which we get either B or C. You try to force a choice, but what if I want to play with morphs B and C? What should I do in that case?

    I will repeat myself once again: you need to look at this more broadly, rather than imposing new restrictions in order to get tons of reasons why we can't summon more different Daedra and why we have to choose between electric and air Atronachs.

    You are limiting your own possibilities instead of expanding the boundaries of gaming opportunities, but you don't want to sacrifice anything in order to evolve into something more than just 2x pet gameplay with limited choices.
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    ✭✭
    NxJoeyD wrote: »
    Moving Sorc pets to an independent Conjuring line would enable more Daedric types to summon as well as more creative mechanics to go with them.

    You can easily have more summonable daedra within Daedric Summoning using skill styles, morphs and scribing.

    And if there was ever to be another Conjurer class (though why is absolutely beyond me), you can have new types of summonable daedra there, and the Twilight and scamp should stay within the Sorcerer's class as many, many sorcs are attached to their characters that they've had for 10 years or more.
  • Lekjih
    Lekjih
    ✭✭✭
    At this point I'm convinced this person is ragebaiting. I was in overland Apocrypha today and everyone had two sorc pets. Some even had bears. Everyone bar none. I counted 12 different players in half an hour of pootling around scrying and digging up. I want skill styles so I can have wolves instead of bears, air atros instead of storm, fire atros instead of scamps (and I really want a lucent, parasaur or spinosaur clannfear), but none of that means cutting the line from the class that has had it what, 11 years now?
    671d played, 257 on a Warden.
    Lucent clannfear suggestion sketch on my profile
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    IviRo wrote: »
    But the topic of pets as a separate line of skills or through class grimoires is worth considering.

    You don't have to delete Daedric Summoning from sorcs to have Grimoires. That is not something any developer has ever stated nor does it make sense because the entire point of Grimoires is to increase access to stuff that your class or build may not have that some other class does. Grimoires are independent of class skills.

    You don't just delete 11 years of player work because of personal taste.

    The rigidity of the meta is being falsely blamed on pets rather than Arcanist and subclassing. And then used as an excuse to delete a class skill line some just don't like other people using even though it is already not a requirement for them to use. You don't actually have to use pets to be a sorc. You can subclass it out or use the pure class without the pets. Both are viable for the vast majority of content and the narrowness of the trials meta has nothing to do with pets.

    The skill lines used to enhance Herald of the Tome are chosen for their passives not their aoes. No, Pets don't compare to Herald of the Tome. Nothing does.
    Edited by spartaxoxo on February 20, 2026 9:39AM
  • IviRo
    IviRo
    ✭✭✭
    It's so depressing that some people are so limited in their vision and so fixated on just two skills.
    Now we could go and count how many players are running around with pets that can simply level up these abilities, or casual players, but we will certainly completely ignore reasonable solutions and not seek a compromise. Why should we? We don't care how many players have left the game because of the imposed mechanics with creatures.
  • IviRo
    IviRo
    ✭✭✭
    spartaxoxo wrote: »
    IviRo wrote: »
    But the topic of pets as a separate line of skills or through class grimoires is worth considering.

    You don't have to delete Daedric Summoning from sorcs to have Grimoires. That is not something any developer has ever stated nor does it make sense because the entire point of Grimoires is to increase access to stuff that your class or build may not have that some other class does. Grimoires are independent of class skills.

    You don't just delete 11 years of player work because of personal taste.

    The rigidity of the meta is being falsely blamed on pets rather than Arcanist and subclassing. And then used as an excuse to delete a class skill line some just don't like other people using even though it is already not a requirement for them to use. You don't actually have to use pets to be a sorc. You can subclass it out or use the pure class without the pets. Both are viable for the vast majority of content and the narrowness of the trials meta has nothing to do with pets.

    The skill lines used to enhance Herald of the Tome are chosen for their passives not their aoes. No, Pets don't compare to Herald of the Tome. Nothing does.

    No one is removing this line; in fact, I described my desire incorrectly. In reality, we just need to remove two skills from pets and replace them with skills that are truly viable and playable.
    An example is DK, to which poison was added in 2015 and removed in 2026.

    It's like people asking to add a skill line with a spear, but at the same time it would look ridiculous with the Templar line.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    If someone left the game because they didn't like every single skill on a single class then they were never that into the game in the first place. I certainly don't think the game should be designed around people who so easily quit over loyal players that have played the game for 10-11 years. If this game gets utterly destroyed for me by the outright deletion of any skill line that I use with no respect shown to the people that use it, then that's an easy uninstall for me.

    IDC if they change underused morphs or let them be one barred or whatever but the entire skill line being destroyed? Absolutely not.

    I think it is extremely disrespectful to delete a core identity of any of the classes for no good reason at all. And no, subclassing made the meta too narrow is not a reason to delete pure class identity.
    Edited by spartaxoxo on February 20, 2026 9:54AM
Sign In or Register to comment.