Thumbless_Bot wrote: »Nord for pvp. Not sure about pve... but unless it's a ganker the answer for pvp is always nord.. imho...
El_Borracho wrote: »Both are good, depending on your setup. The Nord ulti generation is nice if you are going for heavy burst. I prefer the Imperial for the reasons @Kartalin stated as more and more players are building to weather the gank/burst attack and the Imperial can sustain better in prolonged attacks
El_Borracho wrote: »Both are good, depending on your setup. The Nord ulti generation is nice if you are going for heavy burst. I prefer the Imperial for the reasons @Kartalin stated as more and more players are building to weather the gank/burst attack and the Imperial can sustain better in prolonged attacks
You're saying imperial is better for surviving ganks? Nord has more resistances
El_Borracho wrote: »Both are good, depending on your setup. The Nord ulti generation is nice if you are going for heavy burst. I prefer the Imperial for the reasons @Kartalin stated as more and more players are building to weather the gank/burst attack and the Imperial can sustain better in prolonged attacks
You're saying imperial is better for surviving ganks? Nord has more resistances
Of the two I almost always go with imperial for the cost reduction and raw stats. Unless you just want to build a super tank and go all in on armor and health.
Otherwise depending on how I'm building it's Argonian (all around/flexible), Breton (for mag heavy), or Wood elf (stam heavy).
El_Borracho wrote: »Both are good, depending on your setup. The Nord ulti generation is nice if you are going for heavy burst. I prefer the Imperial for the reasons @Kartalin stated as more and more players are building to weather the gank/burst attack and the Imperial can sustain better in prolonged attacks
You're saying imperial is better for surviving ganks? Nord has more resistances
El_Borracho wrote: »El_Borracho wrote: »Both are good, depending on your setup. The Nord ulti generation is nice if you are going for heavy burst. I prefer the Imperial for the reasons @Kartalin stated as more and more players are building to weather the gank/burst attack and the Imperial can sustain better in prolonged attacks
You're saying imperial is better for surviving ganks? Nord has more resistances
Again, it depends on your setup. I have a Nord DK that also runs Mighty Chudan and the Last Ayleid King that has TONS of resistances because the setup is a high pressure DOT build. Its meant to be more of a solo or small group (4 and under) DD. I have an Imperial DK that is more of a traditional DD that puts out more direct damage. Its set up to run primarily in a group but can do just fine solo in most situations. The Imperial swaps between Monomyth and Pale Order depending on if I am in a group or not. Both are setup to play in a melee range for sustained fights as opposed to the hit and run style. It really depends on what I am doing that day in Cyrodiil
Just because the Nord has more resistances doesn't mean it will always have more survivability than other races. If anything, I chose the Nord for the ulti generation and not the resistances in PVP
You get your ult back far quicker which gives you far more sustain and nord is a tankier race than an imperial so you are harder to kill.
MincMincMinc wrote: »TLDR you should be using your racial choice for tanking or damage. Theory wise we are in an absurd burst meta so we really need more burst or more tank stats. So either nord or khajiit.....Khajiit crit damage+healing is basically a double passive.
Urzigurumash wrote: »MincMincMinc wrote: »TLDR you should be using your racial choice for tanking or damage. Theory wise we are in an absurd burst meta so we really need more burst or more tank stats. So either nord or khajiit.....Khajiit crit damage+healing is basically a double passive.
This gets into some complicated territory. On the one hand, DK is and always has been the ONLY class with NO unique buff to Crit Chance or Crit Damage. So that makes one think, the Crit Race is the worst choice, Cat has less Synergy and Comparative Advantage on DK than on any other Class.
But on the other hand, each new Percentile Bonus weakens the effect of the previous. One 10% Bonus has a stronger effect than 2. In other words, you gain maximum efficiency by chosing the most different kinds of Percentile Bonuses rather than stacking 1 kind.
But, the more Integer Bonuses of a type, the stronger a corresponding Percentile Bonus. So the Minor Brutality is why I think Orc and Altmer are contenders. Their Weapon/Spell Damage Integer Bonus is 10% stronger on DK and Plar than on the other classes.
Some of my ideas may be way out of date, and I have no idea about the new version of the Class.
Urzigurumash wrote: »MincMincMinc wrote: »TLDR you should be using your racial choice for tanking or damage. Theory wise we are in an absurd burst meta so we really need more burst or more tank stats. So either nord or khajiit.....Khajiit crit damage+healing is basically a double passive.
This gets into some complicated territory. On the one hand, DK is and always has been the ONLY class with NO unique buff to Crit Chance or Crit Damage. So that makes one think, the Crit Race is the worst choice, Cat has less Synergy and Comparative Advantage on DK than on any other Class.
But on the other hand, each new Percentile Bonus weakens the effect of the previous. One 10% Bonus has a stronger effect than 2. In other words, you gain maximum efficiency by chosing the most different kinds of Percentile Bonuses rather than stacking 1 kind.
But, the more Integer Bonuses of a type, the stronger a corresponding Percentile Bonus. So the Minor Brutality is why I think Orc and Altmer are contenders. Their Weapon/Spell Damage Integer Bonus is 10% stronger on DK and Plar than on the other classes.
Some of my ideas may be way out of date, and I have no idea about the new version of the Class.
El_Borracho wrote: »El_Borracho wrote: »Both are good, depending on your setup. The Nord ulti generation is nice if you are going for heavy burst. I prefer the Imperial for the reasons @Kartalin stated as more and more players are building to weather the gank/burst attack and the Imperial can sustain better in prolonged attacks
You're saying imperial is better for surviving ganks? Nord has more resistances
Again, it depends on your setup. I have a Nord DK that also runs Mighty Chudan and the Last Ayleid King that has TONS of resistances because the setup is a high pressure DOT build. Its meant to be more of a solo or small group (4 and under) DD. I have an Imperial DK that is more of a traditional DD that puts out more direct damage. Its set up to run primarily in a group but can do just fine solo in most situations. The Imperial swaps between Monomyth and Pale Order depending on if I am in a group or not. Both are setup to play in a melee range for sustained fights as opposed to the hit and run style. It really depends on what I am doing that day in Cyrodiil
Just because the Nord has more resistances doesn't mean it will always have more survivability than other races. If anything, I chose the Nord for the ulti generation and not the resistances in PVP
Do you run mighty and king for pvp as well?
MincMincMinc wrote: »Urzigurumash wrote: »MincMincMinc wrote: »TLDR you should be using your racial choice for tanking or damage. Theory wise we are in an absurd burst meta so we really need more burst or more tank stats. So either nord or khajiit.....Khajiit crit damage+healing is basically a double passive.
This gets into some complicated territory. On the one hand, DK is and always has been the ONLY class with NO unique buff to Crit Chance or Crit Damage. So that makes one think, the Crit Race is the worst choice, Cat has less Synergy and Comparative Advantage on DK than on any other Class.
But on the other hand, each new Percentile Bonus weakens the effect of the previous. One 10% Bonus has a stronger effect than 2. In other words, you gain maximum efficiency by chosing the most different kinds of Percentile Bonuses rather than stacking 1 kind.
But, the more Integer Bonuses of a type, the stronger a corresponding Percentile Bonus. So the Minor Brutality is why I think Orc and Altmer are contenders. Their Weapon/Spell Damage Integer Bonus is 10% stronger on DK and Plar than on the other classes.
Some of my ideas may be way out of date, and I have no idea about the new version of the Class.
Even with the 27% crit chance with your major savagery you will still choose things like shadow, khajiit, Fighting Finesse because these sources are unbalanced and double dip on crit damage AND healing. Otherwise damage wise the crit damage usually starts beating out the WD around 40%chance ON A PARSE. This is very important because in pvp you are not parsing, you are doing a burst combo which needs to line up damage. Thus you shouldn't just build around assuming a constant average. In dot heavy setups you can assume it is going to average out, but in burst metas you have to go on the assumption that in your killing blow combo you will happen to have crits line up by chance.
Healing wise you should check the new skills to see if they even scale with WD. For instance on stamsorc critsurge normally accounts for 1/3 of your heals right up there with vigor and healing soul. If you were to stack weapon damage you wouldnt be boosting 1/3 of your heals, but with the crit choices you would.
Honestly you should check out build editors like UESP has a full build calculator if you enter in all your setup correctly. Then you can compare choices using the "effective power" calculation which can calculate based on your target's stats on the first page. It makes it real easy to see simple gear changes like whether one race vs another nets you more damage. Or whether you should run mace or axe. Sharp or nirn.
EDIT: Just to put it in perspective lets say on UESP your effective power against an enemy is 15630 with warrior. Then shadow averages to 15570 (@27%chance) You would say warrior is better, but in reality for Burst pvp combos if things line up and your two or three skills happen to crit they are doing 16750 each.......So something like a dotdk you could assume yeah WD would be better. For something like a dizzy leap stamdk type burst build you would say crit damage is better.