Raising the limits would be just the beginning of what we need. It’s odd how little our crime systems have received in updates.
Once upon a time we were promised grand things, like having a PvP justice system where players could play as guards…
Yet “play how you want” doesn’t include bringing about justice in Tamriel, funny enough. Yet in Skyrim you can side with the guard to hunt down and purge the Dark Brotherhood.
Realistically though, when was the last time we saw an improvement to Heists or Black Sacraments? There are so many different regions that have been introduced to the game, yet we’re still stuck running the same caves.
ItsYourFuneral wrote: »Would be nice if they addressed the entire Justice/Crime system, but I figured baby steps... raise the limits
Once upon a time we were promised grand things, like having a PvP justice system where players could play as guards…
Yet “play how you want” doesn’t include bringing about justice in Tamriel, funny enough. Yet in Skyrim you can side with the guard to hunt down and purge the Dark Brotherhood.
Dagoth_Rac wrote: »Once upon a time we were promised grand things, like having a PvP justice system where players could play as guards…
Yet “play how you want” doesn’t include bringing about justice in Tamriel, funny enough. Yet in Skyrim you can side with the guard to hunt down and purge the Dark Brotherhood.
The game's core audience has never been all that warm to PvP and having a very popular aspect of the single-player game involve the risk of getting pulled into PvP just tested really, really badly and was scrapped. In early days of game, devs really expected endgame to be PvP. Like, the zones and main story content was level-gated to get you to exactly Level 50 and then Cyrodiil was to be the bulk of the post-L50 gameplay. But you go to war with the playerbase you have, not the playerbase you want. And a lot of the late beta development and first 2 or 3 years of game was ZOS redesigning a lot of game to focus more on the casual PvE audience that had embraced game instead of the Dark Age of Camelot inspired and PvP-heavy MMO crowd they expected.
They are bringing back harder overland PvE, which was there for first year of game (VR zones and initial Craglorn release). So maybe they feel game is ready for some of the stuff planned in early days that was abandoned due to players not engaging with it. So open-world Justice PvP is not necessarily off the table. But I wouldn't get my hopes up. It is not the kind of thing that had 487-page request threads like harder overland PvE did.
I think a good compromise would be to raise fence limit, but if you go past existing fence limit, you get a big warning and if you proceed, you can no longer decline duals. So no open world ganking of players who stole a sweetroll. No lopsided ganging up on players. But the risk of a certain structured and gentlemanly PvP if you want to go all in on thievery lifestyle.
Rising the limit on Launder and Fencing would cause issues with how the economy in this game is meant to work. By economy I don't only mean Gold circulation, but also how items are respawned.
ItsYourFuneral wrote: »I can steal about 200 items in about 30 minutes, sell or launder 140 each. Another 30 minutes of stealing for 200 items and I'm already at the capped.
The respawn timer isn't completely the issue. You can only pickpocket so many times before your pockets run dry. You have to kill the NPC to respawn a new one with full pockets again.
not to forget how some players will systematically farm certain NPCs this way and prevent other players to even have a chance to pickpocket or kill certain NPCs that are necessary for daily Dark Brotherhood task.