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Was using it to get rid of build up of maps plus doing a bit of mats farming on the way to the next chest, desperately trying to make the 5 mins before opening next chest.
But then I’d get a box drop from a node & have to restart the timer. Depressing & unfun way to play.
It wouldn't have been as bad if there was a timer for each source. I tried to use it to clear my maps too but it was so frustrating that harvesting kept resetting it, I only managed a few
A 5-minute cooldown timer on purple event coffers seems fine to me, especially if a lot of the rewards inside those coffers are items which can be little more than "inventory fillers" which will clutter up my character inventories, storage containers, bank account, and guild banks.
i got plenty of boxes from the infinite Archive and fighting random monsters with my Companions
miaow! i'm Luna ( she/her ).
🌸*throws cherry blossom on you*🌸 "Eagles advance, traveler! And may the Green watch and keep you."
🦬🦌🐰 PlayStation and PC EU.
LunaLolaBlossom on psn.
LunaFloraBlossom on pc.
To their credit, the Heart's week coffers were slightly better with the evergreen offerings than the typical event coffer.
However, I already despised the 3 minute cool-down on plunder skulls during Witches Festival because that just brings your gameplay to a halt while you wait on an invisible timer. It just becomes a boring waiting game. 5 Minutes on the other hand feels like an eternity to gamers.