
I appreciate this poll and topic and I think it is a conversation that needs to be had but before I answer I need to mention something I've said multiple times because it falls into the same pitfall as other similar topics: gamers are not a binary and their behavior is not always cut and dry as this or that. I frequently cite Quantic Foundry's poll+gamer motivation model because it is a better indicator and a healthier one of gamers' varying wants and needs.
It also accounts for the fact that people can do different things in a game but have different motivations and drives for those things. For example, I am high in creativity/immersion, personally. I can cite huge parts of the lore by memory or near memory. I have deep intricate backstories and personalities and details for all of my characters that I've worked on in this game for over a decade for some of them. I love cosmetics and fashion obsessively. I am also a high mastery/achievement gamer and do hardmode and tri dungeons/trials 4-5 times a week and frequently set challenging goals and if I don't feel I have those I get bored or frustrated. I frequently feel I don't fit in with casual or hardcore players despite doing and enjoying almost everything eso has to offer. I don't really neatly fit into a box. I am far from the only gamer in eso, or even in this forum, like this.
Because of the explanation above I had to go with other because it best fits. I desperately want to replay quests and go back to quest areas for screenshots and to play through them again on my main and characters I played through gorgeous and fun areas now that I don't have a potato of a pc like when I started so I can have high quality screenshots of my main in places like Elden Root's Orrery. Also, after briefly playing Infinity Nikki (gorgeous game but oof on the outfit gacha), I desperately want a screenshot mode like theirs in ESO to show off and highlight player fashion and help gamers like ones I know get pretty screenshots without relying on external programs. Seriously wish those two features would come to eso and are at the top of my list for things because they are imo something that really fills a void in this game on the cozy side.
At the same time, I want more to do with my friends in game that isn't a dungeon or trial and I miss hanging out with friends in fun but also challenging content. I heavily tested the Night Market on pts and fell in love with it on a lore/story level and gameplay level. I had a blast duoing with my tank friend or having a more casual run with part or all of my dungeon/trial groups just hanging out and being silly while we do something fun. Night Market also helps with the "too many people for some content but not enough for others but want to do something together" problem that can frequently happen with the set numbered group content. I also would not feel good about not having new dungeons/trials/etc because they are important to me gameplay wise and for when I feel the itch for a challenge.
So short answer is it needs to be both and we need to stop acting like it's an either/or dilemma and understand the same gamer can have different wants and needs and likes. This game has a knack for drawing a very diverse crowd of wants and needs in but has a hard time keeping them fulfilled long term. I think they need to explore more of their players' motivations and less checking boxes for content because that's going to be better for everyone in the long run.
WuffyCerulei wrote: »I’ve been playing Guild Wars 2 for a few months while taking a break from ESO, and I think that game’s got “repeatable content” down pretty well. There’s daily incentives like rarer materials, equipment, in-game currency, and whatnot that makes doing the content daily worth it. There’s also all sorts of content: fractals (kinda like dungeons for ESO with daily quests+rewards), convergences (think the Writhing Fortress, zone world bosses/events that give daily rewards, and other things. The dynamic events in zone are also a big factor for “repeatable content”.’ The events give rewards, like currencies and some items, as well as a good chunk of experience.
I think ESO could have more non-quest based daily events and whatnot, and I know they’re planning on that this year. Very curious to how they’re handling that.
spartaxoxo wrote: »I really hope that all story quests don't become repeatable because it would make all stakes feel completely meaningless. And without stakes, the story loses immersion and memorability. I would bet that more people remember the proper story quests than they do the plot of the daily quests when talking about this game outside of it. The high cost of being permanently locked into to your decisions on your character isn't easily replaced. Yeah, you can make an alt but then that feels like a new character and not the same one, which does matter.
spartaxoxo wrote: »I really hope that all story quests don't become repeatable because it would make all stakes feel completely meaningless. And without stakes, the story loses immersion and memorability. I would bet that more people remember the proper story quests than they do the plot of the daily quests when talking about this game outside of it. The high cost of being permanently locked into to your decisions on your character isn't easily replaced. Yeah, you can make an alt but then that feels like a new character and not the same one, which does matter.
spartaxoxo wrote: »I really hope that all story quests don't become repeatable because it would make all stakes feel completely meaningless. And without stakes, the story loses immersion and memorability. I would bet that more people remember the proper story quests than they do the plot of the daily quests when talking about this game outside of it. The high cost of being permanently locked into to your decisions on your character isn't easily replaced. Yeah, you can make an alt but then that feels like a new character and not the same one, which does matter.
spartaxoxo wrote: »I really hope that all story quests don't become repeatable because it would make all stakes feel completely meaningless. And without stakes, the story loses immersion and memorability. I would bet that more people remember the proper story quests than they do the plot of the daily quests when talking about this game outside of it. The high cost of being permanently locked into to your decisions on your character isn't easily replaced. Yeah, you can make an alt but then that feels like a new character and not the same one, which does matter.
I don't know if I'd use that feature at all. If so, then probably only for a few zone side quests I've done a decade ago that I'd like to see again. But it generally wouldn't be an important feature for me.
But, I've seen several people wishing for exactly this feature, and that doesn't bother me at all. If I don't use it, it doesn't affect my immersion and my way of interact with the world, after all. I'd expect it to be some point on the UI where a reset for a single quest or a questline could optionally be chosen, not that every quest marker suddenly becomes a "repeatable quest marker" and npcs all reset to start position every morning. That would be something I'd dislike. But all suggestions for this feature that I saw emphasized that it should be optional and an individual choice, so I don't think this would happen. People who don't want this would never see it. And that sounds fine to me.
Who knows, maybe the Sages Vault will be something like that?
spartaxoxo wrote: »I really hope that all story quests don't become repeatable because it would make all stakes feel completely meaningless. And without stakes, the story loses immersion and memorability. I would bet that more people remember the proper story quests than they do the plot of the daily quests when talking about this game outside of it. The high cost of being permanently locked into to your decisions on your character isn't easily replaced. Yeah, you can make an alt but then that feels like a new character and not the same one, which does matter.
On the flip side, I hardly remember the main quests and I cannot get immersed because I’m too stressed about doing the quests on the character who actually does them in my lore (all my characters exist at the same time, they’re not individual playthroughs). Because of the pressure that I can’t go back and take screenshots.
Besides, what decisions? When have our decisions ever influenced major plot points?
spartaxoxo wrote: »spartaxoxo wrote: »I really hope that all story quests don't become repeatable because it would make all stakes feel completely meaningless. And without stakes, the story loses immersion and memorability. I would bet that more people remember the proper story quests than they do the plot of the daily quests when talking about this game outside of it. The high cost of being permanently locked into to your decisions on your character isn't easily replaced. Yeah, you can make an alt but then that feels like a new character and not the same one, which does matter.
I don't know if I'd use that feature at all. If so, then probably only for a few zone side quests I've done a decade ago that I'd like to see again. But it generally wouldn't be an important feature for me.
But, I've seen several people wishing for exactly this feature, and that doesn't bother me at all. If I don't use it, it doesn't affect my immersion and my way of interact with the world, after all. I'd expect it to be some point on the UI where a reset for a single quest or a questline could optionally be chosen, not that every quest marker suddenly becomes a "repeatable quest marker" and npcs all reset to start position every morning. That would be something I'd dislike. But all suggestions for this feature that I saw emphasized that it should be optional and an individual choice, so I don't think this would happen. People who don't want this would never see it. And that sounds fine to me.
Who knows, maybe the Sages Vault will be something like that?
Just declaring something optional doesn't mean that it automatically has no impacts on others. If we could repeat each quest individually, I would imagine it would look like blue quest markers over every head and NPCs would reset themselves every day. And that's immersion breaking to a lot of people.
spartaxoxo wrote: »spartaxoxo wrote: »I really hope that all story quests don't become repeatable because it would make all stakes feel completely meaningless. And without stakes, the story loses immersion and memorability. I would bet that more people remember the proper story quests than they do the plot of the daily quests when talking about this game outside of it. The high cost of being permanently locked into to your decisions on your character isn't easily replaced. Yeah, you can make an alt but then that feels like a new character and not the same one, which does matter.
On the flip side, I hardly remember the main quests and I cannot get immersed because I’m too stressed about doing the quests on the character who actually does them in my lore (all my characters exist at the same time, they’re not individual playthroughs). Because of the pressure that I can’t go back and take screenshots.
Besides, what decisions? When have our decisions ever influenced major plot points?
Is that because of AWA?
spartaxoxo wrote: »spartaxoxo wrote: »I really hope that all story quests don't become repeatable because it would make all stakes feel completely meaningless. And without stakes, the story loses immersion and memorability. I would bet that more people remember the proper story quests than they do the plot of the daily quests when talking about this game outside of it. The high cost of being permanently locked into to your decisions on your character isn't easily replaced. Yeah, you can make an alt but then that feels like a new character and not the same one, which does matter.
I don't know if I'd use that feature at all. If so, then probably only for a few zone side quests I've done a decade ago that I'd like to see again. But it generally wouldn't be an important feature for me.
But, I've seen several people wishing for exactly this feature, and that doesn't bother me at all. If I don't use it, it doesn't affect my immersion and my way of interact with the world, after all. I'd expect it to be some point on the UI where a reset for a single quest or a questline could optionally be chosen, not that every quest marker suddenly becomes a "repeatable quest marker" and npcs all reset to start position every morning. That would be something I'd dislike. But all suggestions for this feature that I saw emphasized that it should be optional and an individual choice, so I don't think this would happen. People who don't want this would never see it. And that sounds fine to me.
Who knows, maybe the Sages Vault will be something like that?
Just declaring something optional doesn't mean that it automatically has no impacts on others. If we could repeat each quest individually, I would imagine it would look like blue quest markers over every head and NPCs would reset themselves every day. And that's immersion breaking to a lot of people. It's a key reason why developers make quests one time only in the first place. Finality makes quests higher stakes. IDK how else could they ensure it happens on an individual quest level without doing blue markers.
spartaxoxo wrote: »spartaxoxo wrote: »I really hope that all story quests don't become repeatable because it would make all stakes feel completely meaningless. And without stakes, the story loses immersion and memorability. I would bet that more people remember the proper story quests than they do the plot of the daily quests when talking about this game outside of it. The high cost of being permanently locked into to your decisions on your character isn't easily replaced. Yeah, you can make an alt but then that feels like a new character and not the same one, which does matter.
I don't know if I'd use that feature at all. If so, then probably only for a few zone side quests I've done a decade ago that I'd like to see again. But it generally wouldn't be an important feature for me.
But, I've seen several people wishing for exactly this feature, and that doesn't bother me at all. If I don't use it, it doesn't affect my immersion and my way of interact with the world, after all. I'd expect it to be some point on the UI where a reset for a single quest or a questline could optionally be chosen, not that every quest marker suddenly becomes a "repeatable quest marker" and npcs all reset to start position every morning. That would be something I'd dislike. But all suggestions for this feature that I saw emphasized that it should be optional and an individual choice, so I don't think this would happen. People who don't want this would never see it. And that sounds fine to me.
Who knows, maybe the Sages Vault will be something like that?
Just declaring something optional doesn't mean that it automatically has no impacts on others. If we could repeat each quest individually, I would imagine it would look like blue quest markers over every head and NPCs would reset themselves every day. And that's immersion breaking to a lot of people.
Oh, yeah, I would hate that too. It should be a menu in the zone guide that lets you restart any quest you’ve already completed with no additional rewards.spartaxoxo wrote: »spartaxoxo wrote: »I really hope that all story quests don't becoepeatable because it would make all stakes feel completely meaningless. And without stakes, the story loses immersion and memorability. I would bet that more people remember the proper story quests than they do the plot of the daily quests when talking about this game outside of it. The high cost of being permanently locked into to your decisions on your character isn't easily replaced. Yeah, you can make an alt but then that feels like a new character and not the same one, which does matter.
On the flip side, I hardly remember the main quests and I cannot get immersed because I’m too stressed about doing the quests on the character who actually does them in my lore (all my characters exist at the same time, they’re not individual playthroughs). Because of the pressure that I can’t go back and take screenshots.
Besides, what decisions? When have our decisions ever influenced major plot points?
Is that because of AWA?
Which part?
I don’t care which character gets the achievement, I do questing on my main whose a self insert and not my Vestige. But I would enjoy questing more if I could do it on the relevant characters (like my Vestige doing Coldharbour, Summerset, CWC, and Solstice) without the fear of losing good screenshot potential. Or if their character has developed and now would be wearing different clothes or acting a different way.
As for them not being distinct playthroughs, that’s just how I character create and play games. All characters I make exist at the same time and do different parts of the story (or no parts of the story and are just around).
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I really hope that all story quests don't become repeatable because it would make all stakes feel completely meaningless. And without stakes, the story loses immersion and memorability. I would bet that more people remember the proper story quests than they do the plot of the daily quests when talking about this game outside of it. The high cost of being permanently locked into to your decisions on your character isn't easily replaced. Yeah, you can make an alt but then that feels like a new character and not the same one, which does matter.
I don't know if I'd use that feature at all. If so, then probably only for a few zone side quests I've done a decade ago that I'd like to see again. But it generally wouldn't be an important feature for me.
But, I've seen several people wishing for exactly this feature, and that doesn't bother me at all. If I don't use it, it doesn't affect my immersion and my way of interact with the world, after all. I'd expect it to be some point on the UI where a reset for a single quest or a questline could optionally be chosen, not that every quest marker suddenly becomes a "repeatable quest marker" and npcs all reset to start position every morning. That would be something I'd dislike. But all suggestions for this feature that I saw emphasized that it should be optional and an individual choice, so I don't think this would happen. People who don't want this would never see it. And that sounds fine to me.
Who knows, maybe the Sages Vault will be something like that?
Just declaring something optional doesn't mean that it automatically has no impacts on others. If we could repeat each quest individually, I would imagine it would look like blue quest markers over every head and NPCs would reset themselves every day. And that's immersion breaking to a lot of people.
Oh, yeah, I would hate that too. It should be a menu in the zone guide that lets you restart any quest you’ve already completed with no additional rewards.spartaxoxo wrote: »spartaxoxo wrote: »I really hope that all story quests don't becoepeatable because it would make all stakes feel completely meaningless. And without stakes, the story loses immersion and memorability. I would bet that more people remember the proper story quests than they do the plot of the daily quests when talking about this game outside of it. The high cost of being permanently locked into to your decisions on your character isn't easily replaced. Yeah, you can make an alt but then that feels like a new character and not the same one, which does matter.
On the flip side, I hardly remember the main quests and I cannot get immersed because I’m too stressed about doing the quests on the character who actually does them in my lore (all my characters exist at the same time, they’re not individual playthroughs). Because of the pressure that I can’t go back and take screenshots.
Besides, what decisions? When have our decisions ever influenced major plot points?
Is that because of AWA?
Which part?
I don’t care which character gets the achievement, I do questing on my main whose a self insert and not my Vestige. But I would enjoy questing more if I could do it on the relevant characters (like my Vestige doing Coldharbour, Summerset, CWC, and Solstice) without the fear of losing good screenshot potential. Or if their character has developed and now would be wearing different clothes or acting a different way.
As for them not being distinct playthroughs, that’s just how I character create and play games. All characters I make exist at the same time and do different parts of the story (or no parts of the story and are just around).
Just trying to understand the stress/fear about doing a part on the wrong character means. I thought maybe it was from the achievement going to the wrong toon.
spartaxoxo wrote: »So, if I'm understanding you correctly, your characters are all in the same society and the people's problems aren't all necessarily solved by "the Vestige," sometimes it might be a different character that saves the day?
spartaxoxo wrote: »And doing it that way is hard to keep track of? How do you keep track of which is which if you don't mind me asking?
I don't ask for more repeatable content, never have done. There's too much already.
Story and exploration, those are what the game should be about and they should be at the heart of new content which shouldn't simply take the form of putting old content into an additional system.
Take harvesting, for example. We already did it as part of exploration and crafting, now we have it as well for daily endeavours. Sometimes we have it as well for weekly endeavours, and additionally we now have it for golden pursuits. I haven't been on the PTS since it became a waste of time as nobody took any notice of the feedback, but I can imagine harvesting will feature in the new systems being introduced in U49. All in lieu of new content.
^ I actually have this problem in Skyrim too and it’s now to a point I can’t play the characters I have in lore because I get so stressed about quest order (I clearly have some problem with quest commitment due to wanting the roleplay to be as accurate as possible). I started a playthrough roleplaying as an aspect of Lorkhan (so it’s so far out there I can’t claim it as a lore character) and the last mod I played was daC0DA. I spent time stressing about “what if I want to play it again?” and convinced myself that if I want to, I can try uninstalling and reinstalling it again since its a mod.
^ I actually have this problem in Skyrim too and it’s now to a point I can’t play the characters I have in lore because I get so stressed about quest order (I clearly have some problem with quest commitment due to wanting the roleplay to be as accurate as possible). I started a playthrough roleplaying as an aspect of Lorkhan (so it’s so far out there I can’t claim it as a lore character) and the last mod I played was daC0DA. I spent time stressing about “what if I want to play it again?” and convinced myself that if I want to, I can try uninstalling and reinstalling it again since its a mod.
Your mileage might vary but I have a similar problem in both games and what helped me in Skyrim was milestone savestates so if I wanted to go back to a certain point and take screenshots/explore that worldstate/tweak or change things I could. Obviously it's a little harder to do that in eso unfortunately.
My eso problem's slightly different. I have one vestige and she's involved in most storylines, but she often works together with my alts and sometimes they take a more main character role in that story and she's more a helper/side character. Similar paralysis at points and for my main since she's been my main since beta there are obviously quest locked locations I wish I could go back to due to reasons you said about outfits and changes and the fact when I first started eso my pc was a dinosaur that barely ran and now I have a very well specced computer. I'd love to redo some of my old screenshots that suffered from my old pc's specs visually.