Those very very big problems your campaign had, what were they? Because the scope of this problem in the quest is very benign. Someone lost a piece of loot, and then got accused of stealing and lying because of it, which then meant the entire team was going to disband.
That's not a big problem, that is a big overreaction– and it is that overreaction that is actually the problem for this group. But of course, that is never how it is presented nor addressed in the quest.At least, I assume. This quest wasn't worth actually paying attention to. I glossed past as much nonsense dialogue and objectives as I could.
NotaDaedraWorshipper wrote: »But this is not the first time we have weird and frankly bad writing regarding Divines and Prince worship lately, some of the latest is even again related to Sanguine, albeit Sanguine and Dibella instead of Mara. Which is on Solstice, where the Dibella worshippers are behaving extremely puritan and consider even some mild drinking and partying horrible, and the Sanguine worshippers just want to drink a little and have a mild party. Like the issue is the moderate drinking, not anything daedric. It was all rather soapboxy (which apparently happens more than once in solstice's quests).
This makes me happy I stopped Soltisce where I did after the nonsensical NPC in the middle of a dangerous warzone had dialogue that said "Rituals and stuff."
LootAllTheStuff wrote: »I do find myself wondering if it was just a case of overblown (hyperbolic) writing, or whether there was supposed to be more to these quests but the team didn't have the time or resources to do it all. It's not the first time new content has felt like that.
Just came across this, which is upstairs in the Belkarth tavern (must have overlooked it on the first day of the event because it was so crowded) - it's interesting, to say the least:
https://en.uesp.net/wiki/Online:Reigniting_Love_for_Contemporary_Audiences
It looks very clearly like it's dismissive of criticism that was made about writing quality, clichéd characters, plotholes, etc - by, which doesn't seem to have been understood, people who are long-time fans of this fictional world and only have the best in mind for this ongoing 30+ year story (Arena was published in 1994). In particular this part:
"I think so often about the sensibilities of contemporary audiences. Gone are the years of quietly interrogating a play's themes and values. Now, I often find rabbles of theatergoers huddled outside playhouses, wrestling not with the work itself, but with a perceived merit measured against such mindless drivel as plot holes and unlikable characters."
Then even framing it as somehow snobistic, because - think of the commoners!!!!
"But if stories are to survive, they must change with the times, yes? And I hear my critics now. How dare she reduce tragedy to fashionable action? To which I say, do the commoners not deserve art?"
And even having the "chronicler" calling this "remarkable" and "profound"...
From my point of view, it's respectless towards the audience.
It's disturbing to see Dreams say that people are invalid and mindless to worry about things like plot and characters.
It's disturbing to see Dreams say that people are invalid and mindless to worry about things like plot and characters.
It doesn't leave a good impression, especially after communication and cooperation was promised - all that "you belong", "eso fam", "we're building this game together" that came up after the big changes of last year - , to directly tell us that even very polite and factual criticism is not actually valued, but even seen as "mindless drivel" or "ramblings" not worth looking at.
Add to that putting such a message in game as a "lore"book.
But maybe we should be thankful about them letting us know. It surely influences my interest in engaging with this game and the question whether I'll spend any more money on it.
While I agree there are disturbing conclusions that can be drawn, I believe we have to measure our interpretation carefully. We don't know if this document in-game is being "directly told" to the audience by writers.
For all we know, Dreams really is on moon sugar. Or the document was written as a form of satire.
It's something to be aware of while we continue to watch and listen.
While I agree there are disturbing conclusions that can be drawn, I believe we have to measure our interpretation carefully. We don't know if this document in-game is being "directly told" to the audience by writers.
For all we know, Dreams really is on moon sugar. Or the document was written as a form of satire.
It's something to be aware of while we continue to watch and listen.
Of course it's a fictional character who gave the "interview", and a fictional author who wrote that document. I still think it leaves a certain impression to see this come up in game, especially after criticism about the writing had become more prevalent over the past years. Whether it was meant the way I read it, or just a very unfortunate coincidence (Though it also made me wonder why my character would want to help that threatre troupe now that seems to care so little for their audience?) - I don't know of course. All I can do is to describe the impression I got when reading it, and the worry it causes.
@Syldras I know you have a very large thread discussing the writing quality in ESO. It might be worth mentioning these newfound concerns there.
While I agree there are disturbing conclusions that can be drawn, I believe we have to measure our interpretation carefully. We don't know if this document in-game is being "directly told" to the audience by writers.
For all we know, Dreams really is on moon sugar. Or the document was written as a form of satire.
It's something to be aware of while we continue to watch and listen.
Of course it's a fictional character who gave the "interview", and a fictional author who wrote that document. I still think it leaves a certain impression to see this come up in game, especially after criticism about the writing had become more prevalent over the past years. Whether it was meant the way I read it, or just a very unfortunate coincidence (Though it also made me wonder why my character would want to help that threatre troupe now that seems to care so little for their audience?) - I don't know of course. All I can do is to describe the impression I got when reading it, and the worry it causes.
Actually, a whole new thread would probably be apt to discuss this piece of writing more carefully.
First though, it should be confirmed that the webpage contents matches the actual lorebook.


I actually expected the lorebook to tell me more about the story the theatre group is playing, the myth of Polydor and Eloisa, that was first mentioned in TES1 Arena (though I'm not sure whether their names were already mentioned in TES1, but in TES2 Daggerfall I can say for sure that they were). Of course it could have also become an interesting treatise on how myths evolve naturally through retellings, as it also often happens in the real world. It's a pity, as lore on this would have been interesting.
I don't remember seeing anything about that in Arena. It was just fetch quests and randomized NPC names, largely. When were they mentioned? Daggerfall broke on me before I could really play it, but I'm not surprised they are mentioned in that giant game.
It's an interesting callback to maintain. Have they always been the focus on this celebration?
I don't remember seeing anything about that in Arena. It was just fetch quests and randomized NPC names, largely. When were they mentioned? Daggerfall broke on me before I could really play it, but I'm not surprised they are mentioned in that giant game.
It's an interesting callback to maintain. Have they always been the focus on this celebration?
I just checked, it seemed to have already been in Arena, showing up in the calendar as well as in randomized npc dialogue:
https://www.imperial-library.info/content/arena-holidays
"Today is the 16th of Sun's Dawn, a holiday celebrated all over Tamriel as Heart's Day. It seems that in every house, the Legend of the Lovers is being sung for the younger generation. In honor of these Lovers, Polydor and Eloisa, the inns of the (city type) offer a free room for visitors. If such kindness had been given the Lovers, it is said, it would always be springtime in the world."
It's disturbing to see Dreams say that people are invalid and mindless to worry about things like plot and characters.
It doesn't leave a good impression, especially after communication and cooperation was promised - all that "you belong", "eso fam", "we're building this game together" that came up after the big changes of last year - , to directly tell us that even very polite and factual criticism is not actually valued, but even seen as "mindless drivel" or "ramblings" not worth looking at.
Add to that putting such a message in game as a "lore"book.
But maybe we should be thankful about them letting us know. It surely influences my interest in engaging with this game and the question whether I'll spend any more money on it.
I'm wondering whether this lorebook is a direct reaction to the criticism that had come up about lore mistakes when the event showed up on PTS the first time in September 2025? All I know is that I didn't see it on PTS back then, and the first mentioning of it on UESP is in November 2025 (when the East Solstice update dropped, even if it wasn't visible in game then, it probably first showed up in the game files then), which is clearly after that pts cycle. But, I don't know for sure - maybe it had already been there in September before the criticism came up and I just missed it. Perhaps someone else who had been on pts remembers?