Not particularly happy with he channeling meta, but in the balance of things I would hope there will be class cleave spammable for sorcs. As a pure class I am still struggle to clear trash packs while everyone is channeling, and not necessarily more powerful single target.
Not particularly happy with he channeling meta, but in the balance of things I would hope there will be class cleave spammable for sorcs. As a pure class I am still struggle to clear trash packs while everyone is channeling, and not necessarily more powerful single target.
YandereGirlfriend wrote: »Not particularly happy with he channeling meta, but in the balance of things I would hope there will be class cleave spammable for sorcs. As a pure class I am still struggle to clear trash packs while everyone is channeling, and not necessarily more powerful single target.
If ZOS isn't cooking on a Chain Lightning beam/AOE spammable for the Sorcerer refresh then they're doing it wrong.
Ecgberht_confused wrote: »YandereGirlfriend wrote: »Not particularly happy with he channeling meta, but in the balance of things I would hope there will be class cleave spammable for sorcs. As a pure class I am still struggle to clear trash packs while everyone is channeling, and not necessarily more powerful single target.
If ZOS isn't cooking on a Chain Lightning beam/AOE spammable for the Sorcerer refresh then they're doing it wrong.
I absolutely had the same thought! Though hopefully not as loud/headache inducing as the overload HA
Cominfordatoothbrush wrote: »I'm all for sorc getting some cleave, even in the form of a channel, but I really hope the plan is not to just give every class a themed beam
https://www.youtube.com/watch?v=vMZK4xp96-A I suspect these two classes are the most divergent in ESO. They're strong in PvP but extremely weak in PvE. In previous PvE rankings of skill lines, even their most popular skill line, even doubled, still lags far behind other classes' popular skill lines.
Furthermore, pets are a major drag on their performance, as the current pet system is terrible. Poor interaction, poor damage, almost no effective area-of-effect damage, obstructing vision, etc. Since the introduction of subclasses, my team has banned pets in high-difficulty trials, especially those like RGhm that require constant observation of the surrounding environment and where monsters inside portals cannot be attacked freely.
As others have mentioned, I wouldn't be heartbroken if ZOS removed pets from Sorc; in fact, I'd cheer. In my opinion, Daedric Summoning should be like Vengeance. However, considering Twilight's skill skins, I suspect Twilight will at least remain as a permanent pet.
Another issue is that they've crammed too many themes into one class: Lightning/Daedric/Dark Magic and Animal/Plant/Frost. These three distinct themes are grouped into a single class, making it difficult for each theme to reach its full potential and hindering player consensus.
We still don't know how ZOS will actually refresh these two classes, but considering the differing opinions among players... I think this will be a daunting task that will be impossible to satisfy everyone.
Agree completely, some of these skill lines should be reconsidered, leave the dark magic to nightblades or frost to necromancers for example.
I suspect these two classes are the most divergent in ESO. They're strong in PvP but extremely weak in PvE. In previous PvE rankings of skill lines, even their most popular skill line, even doubled, still lags far behind other classes' popular skill lines.
Furthermore, pets are a major drag on their performance, as the current pet system is terrible. Poor interaction, poor damage, almost no effective area-of-effect damage, obstructing vision, etc. Since the introduction of subclasses, my team has banned pets in high-difficulty trials, especially those like RGhm that require constant observation of the surrounding environment and where monsters inside portals cannot be attacked freely.
As others have mentioned, I wouldn't be heartbroken if ZOS removed pets from Sorc; in fact, I'd cheer. In my opinion, Daedric Summoning should be like Vengeance. However, considering Twilight's skill skins, I suspect Twilight will at least remain as a permanent pet.
Another issue is that they've crammed too many themes into one class: Lightning/Daedric/Dark Magic and Animal/Plant/Frost. These three distinct themes are grouped into a single class, making it difficult for each theme to reach its full potential and hindering player consensus.
We still don't know how ZOS will actually refresh these two classes, but considering the differing opinions among players... I think this will be a daunting task that will be impossible to satisfy everyone.
Agree completely, some of these skill lines should be reconsidered, leave the dark magic to nightblades or frost to necromancers for example.
I suspect these two classes are the most divergent in ESO. They're strong in PvP but extremely weak in PvE. In previous PvE rankings of skill lines, even their most popular skill line, even doubled, still lags far behind other classes' popular skill lines.
Furthermore, pets are a major drag on their performance, as the current pet system is terrible. Poor interaction, poor damage, almost no effective area-of-effect damage, obstructing vision, etc. Since the introduction of subclasses, my team has banned pets in high-difficulty trials, especially those like RGhm that require constant observation of the surrounding environment and where monsters inside portals cannot be attacked freely.
As others have mentioned, I wouldn't be heartbroken if ZOS removed pets from Sorc; in fact, I'd cheer. In my opinion, Daedric Summoning should be like Vengeance. However, considering Twilight's skill skins, I suspect Twilight will at least remain as a permanent pet.
Another issue is that they've crammed too many themes into one class: Lightning/Daedric/Dark Magic and Animal/Plant/Frost. These three distinct themes are grouped into a single class, making it difficult for each theme to reach its full potential and hindering player consensus.
We still don't know how ZOS will actually refresh these two classes, but considering the differing opinions among players... I think this will be a daunting task that will be impossible to satisfy everyone.
Agree completely, some of these skill lines should be reconsidered, leave the dark magic to nightblades or frost to necromancers for example.
tbh I don't like Dark Magic the way it's done.
Imo Dark Magic is curses, pact with Oblivion mix of Conjuration and Destruction schools of magic.
For now it looks more like we throw black soul gems at our targets.
Devs can merge Conjuration and Dark Magic into one but expanded skill line with some synergies between Dark Magic spells and conjuration.
And Lightning...
Why it's just Lightning? Where is Ice and Frost? Class is a mage, mage use Destruction magic, so let it be not just Lightning but Elemental \ Destruction skill line.
For ex. when you pick base spell you get a choice, will it be lightning strike or fire ball or frost spear and then you morph it into stronger version or just make an expanded skill line with bunch of different ice\fire\lightning spells.
atm Dark magic doesn't fit Nightblades at all imo, Nightblades use Illusion magic, but Dark magic if done differently got potential to fits them more.
And Lightning...
Why it's just Lightning? Where is Ice and Frost? Class is a mage, mage use Destruction magic, so let it be not just Lightning but Elemental \ Destruction skill line.
For ex. when you pick base spell you get a choice, will it be lightning strike or fire ball or frost spear and then you morph it into stronger version or just make an expanded skill line with bunch of different ice\fire\lightning spells.
atm Dark magic doesn't fit Nightblades at all imo, Nightblades use Illusion magic, but Dark magic if done differently got potential to fits them more.

And Lightning...
Why it's just Lightning? Where is Ice and Frost? Class is a mage, mage use Destruction magic, so let it be not just Lightning but Elemental \ Destruction skill line.
For ex. when you pick base spell you get a choice, will it be lightning strike or fire ball or frost spear and then you morph it into stronger version or just make an expanded skill line with bunch of different ice\fire\lightning spells.
atm Dark magic doesn't fit Nightblades at all imo, Nightblades use Illusion magic, but Dark magic if done differently got potential to fits them more.
You reminded me of something.
Can everyone guess which class's skill advisor this is?
It's the Sorc skill advisor, yet we all know that Ice 、 Frost and Oblivion aren't among Sorc's class skills. This is just another piece of evidence confirming that Sorc has been neglected or misunderstood by the official team for a long time.
Hopefully, Sorc will receive better treatment after this rework, as the fact that the skill advisor's description deviated from Sorc's actual situation is just one example.