How exactly does aggression (aggro) work with dungeon and trial bosses? Is their aggro random or should they always stay focused on the tank? Or are they designed to occasionally switch to a random target then go back to the tank?
The reason I ask is that all of my toons are DPS. My main is the most developed and my alts, well, they suck. But I have noticed, especially with my main, that dungeon bosses seem to focus on me instead of the tank. A few trial bosses, too. I know that in other MMOs it is common for bosses to focus on the player with highest threat. In the MMO Rift bosses were constantly always focused on my warrior even though he was 100% DPS with no tank or healer abilities or buffs. In ESO I cannot see how any of my toons would have any threat. A few months ago I realized on my Templar I had an ability that taunts which explained why bosses would switch to me off the tank. I replaced that ability with a better one that is 100% damage oriented and I double checked my other toons to ensure that none of their abilities have any kind of taunts and are 100% damage oriented.
This is not a big deal. I am only trying to satisfy my curiosity. I know that none of my toons can possibly good enough to pull aggro from a tank or healer. But instead of assuming it's part of the design I wanted to get a few second opinions.
Thanx.